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Featherfall |
Posted: Aug 11 2018, 07:30 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Step 1: Harvest a Durasteel statue.
Step 2: Pray that you are not in a Mindscape. If you are not, see step 3. If you are, see step 4. Step 3: Da popo be fast on your ass. Step 4: You are now a puddle of guts that was recently eviscerated by scales. Step 5: Ruin the meme. Originally posted on 2016-10-28 10:52:00 -------------------- This signature is a 3/3 green Elk creature with no abilities.
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engie |
Posted: Aug 11 2018, 07:31 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Operative.EXE
58 skillpoints 15 (+1 from Knight's Helmet, +4 from Metal Plating, +3 from STR bonus, +14 from 7 skillpoints) = 37 HP 10 MP 1 (+11 from 33 skillpoints) = 12 STR 1 (+3 from 9 skillpoints) = 4 AGI 1 INT 1 (+3 from 9 skillpoints) = 4 SPC 0 AC Weapon - Regret: (11-13) damage, 1 range, -1 retreat, MELEE WEAPON PASSIVE: Annihilation. Basic attacks against immobile targets will always crit. Equipment Head: Cyborg Head Casing (reskinned Knight's Helmet) Armor: Metal Plating Trinket: Potions of Regen Skill 1: Blade Rush Skill 2: custom skill - Neck Lift (6-7) damage, range 1, 6 mana + 3 mana per turn while in effect. Target enemy is rooted for until Neck Lift ceases. During that time, attacks made against Operative.EXE have a 33% chance to hurt the enemy instead. Neither Operative.EXE or the target enemy can dodge attacks during this time. Skill modifiers - +1 damage per 2 STR, +17% chance to redirect attacks per 6 STR, +1 range at 4 AGI, -1 mana per turn cost at 6 INT Special Attack 1: Unstoppable SP cap: 200 Fill method: Damage dealt (X1), enemy slain (MHP of enemy), damage taken while at 1HP (-4/point of damage) Effect: If Operative.EXE is reduced to 1 HP, prevent any damage that he would sustain beyond this point. SP is drained for each point of damage taken. Modifiers: +16 SP cap per 2 SP, +4 SP cap at 12 SP, only drains 3SP per point of damage at 8STR and 4SP Special Attack 2: Destroy And Devour SP required: 300 Fill method: Damage dealt (X1), damage taken (X1.5), healing received (x2), enemy slain (MHP of enemy), elite slain (2xMHP of enemy), boss slain (full SP bar) Effect: Instantly kill target enemy and heal for 1/4 the MHP of the enemy slain. Deals (44-48) damage to elites and bosses instead, and heals for 1/4 the damage dealt. If this move kills a boss, restore all HP and MP. Probably not a good idea to use on certain highly-important entities, but if used on one, may have undesirable effects... Modifiers: Heals for 1/3 the MHP of the enemy slain at 8STR and 4SP, +1 damage to bosses per point of STR, also restores MP at 6INT Just a little something I did for fun. And also just in case certain... events, shall we say, come to pass. Originally posted on 2016-11-04 04:44:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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Featherfall |
Posted: Aug 11 2018, 07:31 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
The 15'd Bloodstained Foil and the Origin Flesh make a pretty broken combo. Experiment 15 can never get within Range 1 of you, and you have a high-damage, effectively-infinite range weapon. It's win-win. :kek:
Originally posted on 2016-11-05 03:02:00 -------------------- This signature is a 3/3 green Elk creature with no abilities.
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engie |
Posted: Aug 11 2018, 07:37 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
This is what I'd get if I swapped to a cheese build.
Skullface McFisty 63 skillpoints 44 HP (+26 from 13 skillpoints, +3 from STR bonus) 27 MP (+3 from equipment, +14 from 14 skillpoints) 12 STR (+1 from equipment, +10 from 30 skillpoints) 4 AGI (+1 from equipment, +2 from 6 skillpoints) 2 INT (+1 from equipment) 1 SPC 0 AC Weapon - Fists: (3-4) damage, 1 range, 1 retreat Weapon skill: None. These are literally your own goddamn hands you dingus. Equipment Head: Skeletron Prime Mask Armor: Mage Robes Trinket: Healing Aura Skill 1: Earthbomb Skill 2: Pushback Special Attack: Saitama SP needed: 250 Fill method: Damage dealt, MP used Effect: Face a cardinal direction. Everything in range 3 in that direction takes (18-22) damage. Everything next to those tiles takes half as much damage. If an enemy is in range 1 when this special attack is used, this attack deals critical damage and cannot miss that enemy. (+1 damage per STR or SPC, +1 range per 4 AGI, -10 SP needed per SPC) Originally posted on 2016-12-09 07:48:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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Featherfall |
Posted: Aug 11 2018, 07:42 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
What the heck is Emerald's build even? 97 HP!?
All he needs now is the Ember, then Ire flips out, whipping out the HP% damage attacks. Originally posted on 2017-01-06 06:58:00 -------------------- This signature is a 3/3 green Elk creature with no abilities.
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Eris |
Posted: Aug 11 2018, 07:56 PM
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![]() [/color]/b] ![]() ![]() ![]() Age: N/A Location: Bullet Hell Status: N/A ![]() |
With a totem and temwrench upgrade, Teag's sentry gets really crazy.
Assuming 11 MP Sentry... 43 MHP 3 AC (27-30) damage 4 Range :whoa: w h o a : Originally posted on 2017-03-06 23:41:00 |
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