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 DTG Chaos: Discussion Thread, Because this area looked empty and it made me sad.
Featherfall
 Posted: Aug 11 2018, 07:30 PM
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Step 1: Harvest a Durasteel statue.

Step 2: Pray that you are not in a Mindscape. If you are not, see step 3. If you are, see step 4.

Step 3: Da popo be fast on your ass.

Step 4: You are now a puddle of guts that was recently eviscerated by scales.

Step 5: Ruin the meme.

Originally posted on 2016-10-28 10:52:00

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engie
 Posted: Aug 11 2018, 07:31 PM
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Operative.EXE

58 skillpoints

15 (+1 from Knight's Helmet, +4 from Metal Plating, +3 from STR bonus, +14 from 7 skillpoints) = 37 HP
10 MP
1 (+11 from 33 skillpoints) = 12 STR
1 (+3 from 9 skillpoints) = 4 AGI
1 INT
1 (+3 from 9 skillpoints) = 4 SPC
0 AC

Weapon - Regret: (11-13) damage, 1 range, -1 retreat, MELEE
WEAPON PASSIVE: Annihilation. Basic attacks against immobile targets will always crit.

Equipment
Head: Cyborg Head Casing (reskinned Knight's Helmet)
Armor: Metal Plating
Trinket: Potions of Regen

Skill 1: Blade Rush

Skill 2: custom skill - Neck Lift
(6-7) damage, range 1, 6 mana + 3 mana per turn while in effect. Target enemy is rooted for until Neck Lift ceases. During that time, attacks made against Operative.EXE have a 33% chance to hurt the enemy instead. Neither Operative.EXE or the target enemy can dodge attacks during this time.
Skill modifiers - +1 damage per 2 STR, +17% chance to redirect attacks per 6 STR, +1 range at 4 AGI, -1 mana per turn cost at 6 INT

Special Attack 1: Unstoppable
SP cap: 200
Fill method: Damage dealt (X1), enemy slain (MHP of enemy), damage taken while at 1HP (-4/point of damage)
Effect: If Operative.EXE is reduced to 1 HP, prevent any damage that he would sustain beyond this point. SP is drained for each point of damage taken.
Modifiers: +16 SP cap per 2 SP, +4 SP cap at 12 SP, only drains 3SP per point of damage at 8STR and 4SP

Special Attack 2: Destroy And Devour
SP required: 300
Fill method: Damage dealt (X1), damage taken (X1.5), healing received (x2), enemy slain (MHP of enemy), elite slain (2xMHP of enemy), boss slain (full SP bar)
Effect: Instantly kill target enemy and heal for 1/4 the MHP of the enemy slain. Deals (44-48) damage to elites and bosses instead, and heals for 1/4 the damage dealt. If this move kills a boss, restore all HP and MP. Probably not a good idea to use on certain highly-important entities, but if used on one, may have undesirable effects...
Modifiers: Heals for 1/3 the MHP of the enemy slain at 8STR and 4SP, +1 damage to bosses per point of STR, also restores MP at 6INT



Just a little something I did for fun. And also just in case certain... events, shall we say, come to pass.

Originally posted on 2016-11-04 04:44:00

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"Their story has concluded for now. Currently, you follow mine."
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Featherfall
 Posted: Aug 11 2018, 07:31 PM
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The 15'd Bloodstained Foil and the Origin Flesh make a pretty broken combo. Experiment 15 can never get within Range 1 of you, and you have a high-damage, effectively-infinite range weapon. It's win-win. :kek:

Originally posted on 2016-11-05 03:02:00

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engie
 Posted: Aug 11 2018, 07:37 PM
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This is what I'd get if I swapped to a cheese build.

Skullface McFisty

63 skillpoints

44 HP (+26 from 13 skillpoints, +3 from STR bonus)
27 MP (+3 from equipment, +14 from 14 skillpoints)
12 STR (+1 from equipment, +10 from 30 skillpoints)
4 AGI (+1 from equipment, +2 from 6 skillpoints)
2 INT (+1 from equipment)
1 SPC
0 AC

Weapon - Fists: (3-4) damage, 1 range, 1 retreat
Weapon skill: None. These are literally your own goddamn hands you dingus.

Equipment
Head: Skeletron Prime Mask
Armor: Mage Robes
Trinket: Healing Aura

Skill 1: Earthbomb

Skill 2: Pushback

Special Attack: Saitama
SP needed: 250
Fill method: Damage dealt, MP used
Effect: Face a cardinal direction. Everything in range 3 in that direction takes (18-22) damage. Everything next to those tiles takes half as much damage. If an enemy is in range 1 when this special attack is used, this attack deals critical damage and cannot miss that enemy. (+1 damage per STR or SPC, +1 range per 4 AGI, -10 SP needed per SPC)


Originally posted on 2016-12-09 07:48:00

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Featherfall
 Posted: Aug 11 2018, 07:42 PM
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What the heck is Emerald's build even? 97 HP!?
All he needs now is the Ember, then Ire flips out, whipping out the HP% damage attacks.

Originally posted on 2017-01-06 06:58:00

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Eris
 Posted: Aug 11 2018, 07:56 PM
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With a totem and temwrench upgrade, Teag's sentry gets really crazy.

Assuming 11 MP Sentry...

43 MHP
3 AC
(27-30) damage
4 Range

:whoa:
w
h
o
a
:

Originally posted on 2017-03-06 23:41:00
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