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 DTG: CoN BETA (Intention not Tracked), brains...
Sky High
 Posted: Jul 8 2020, 01:32 PM
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Okay, we're back. Now, I just need to adjBug off, it's my turn! It never was your turn, get ouYou don't have a say in this anymore!

*ahem*

Here's action one.

What Waluigi does not realize is that we're not playing this game with a regular deck, we're playing it with a pinochle deck! That means there's ANOTHER Ace of Clubs, which I claim as my own. Unfortunately for Waluigi, I also have the other Void of Suits and I WILL use it if provoked. I then proceed to tee off for the first hole because I never actually took my swing, according to Waluigi. For the first hole, I will again use my T-Ball.

The Ace of Clubs takes twenty minutes to scan its environment, after which it instructs me to launch a drive perpendicular to the hole. I do so, and the ball hits a tree and splits into two. The first one bounces off of one tree, then another (15 Tennis Points for me), then it lands in the hole without any problems because there are no longer any Bee Gremlins to stop me. Hole in one! The second one flies toward Sky High (the second hole), bounces off his foot, bounces on the ground (15 Tennis Points for me), and then rolls downward for a short time, landing directly in the first hole. I have just completed a hole-in-one twice on one hole, making my score twice that of Waluigi's because he hasn't even teed off for the second hole!


Here's what I'm going to do with my second action.

I choose a different ball for this course, because there is no rule against choosing balls between courses. This ball is the Sloperunner ball, which I talked about earlier. I continue to use the Ace of Clubs.

I choose to tee off a few meters away from the soles of Sky High's feet. I am allowed to choose where I tee from because Waluigi did not specify where he tees off from, and besides that it won't make a difference because I'm using the Ace of Clubs. However, BEFORE I tee off, I coat the Sloperunner in a thin layer of Bee-B-Gone, which instantly vaporizes anything with "Bee" in its name that touches it. The Ace of Clubs scans its surroundings, this time for only five minutes. It tells me to chip as straight as possible and land on the chest. I take the swing. The Sloperunner flies straight and lands between Sky High's lungs. From there, it bounces twice (15 Tennis Points), rolls up the chest, up the neck, around the jaw, over the lips, over the nose, and up the forehead into the hole. Hole in one if I've ever seen one, wouldn't you agree, Waluigi?

Oh boy, you're going to love this third action.

Since the rules of Paradox Tennis Golf state that any sport can be added to the match, I now declare this a game of Paradox Tennis Golf Calvinball. I then make two irreversible decrees: First, if you attempt to hit any ball other than the designated Calvinball with a club, you lose 100 Tennis Points, 100 Calvinball Points, and gain 100 Golf Points. Secondly, nobody can make any more irreversible decrees, meaning those two are the only ones. Next, I place five wickets in five different areas on Sky High (the second hole). I declare that these five wickets are Mandatory Golf Zones, which means that they must all be hit before a ball can land in the hole on Sky High (the second hole), but this does not apply if you created the wickets. It DOES, however, apply to balls that have already scored unless you created the wickets. This means that while Waluigi will have to swing again, I will not have to swing again. Unfortunately, the Ace of Clubs doesn't know to hit wickets and won't adapt to hit the five wickets. Lastly, I designate the Calvinball as a ping-pong ball. Your move, Waluigi.

--------------------
Have you ever heard the tale of Godmodding?
They say that a Godmodder is a master of a universe, able to bend its laws to their whims.
They say that Godmodders are cursed to forever create their own opposition... adventurers, who crawl from the woodwork of the world to oppose the Godmodder.
But they say that there are no more Godmodders.
Unfortunately for them...

I'm still here.
PM
^
JOEbob
 Posted: Jul 8 2020, 07:53 PM
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[1x] I pick out a new club.
I call it GUN.
GUN has many properties. for instance, it gives me 20202020/20 vision, which makes my accuracy perfect with it, even though I have never handled a gun, because of video game logic. Another thing it does is shoot BULLET; understandable, considering it is called GUN. It is also a club, of course. If your ball can be crammed into the barrel, it will magically be propelled from it, regardless of how heavy your ball is, or what shape it is, or any kind of magic on it. this is because GUN fires its BULLETs and Bullets using conceptual imposition of kinetic energy. If that doesn't make sense, don't worry about it.
I rear up (is that the word) to take a swing, as one does with a normal club. this looks mighty odd, considering the GUN is shaped about like an ordinary GUN. It's also especially odd, because I haven't chosen my Ball yet. It's a practice swing, or something. I do the practice swing. Midway into the swing, the GUN makes a large BANG and fires a BULLET as I squeeze the trigger while clenching my hand as a part of my swinging form. Oops! After three more practice swings which all fire BULLETS at various points in the swing, I give up on avoiding that and work to time it to the right time. Seven practice swings later, 11 swings in total, I've gotten the hang of it. Of course, all my BULLETs still hit the right target because of my 20,202,020/20 vision. I then load my ball, which I have now. My Ball, to all intents and purposes, is intangible. In fact, it is a simulation interacting with a scanned polygonal approximation of the course running on an non-standard meta-computation device located on my 71st, 290th, and 381 through 401th hair follicles. Conceptually speaking, however, it is still A Ball, and located according to the overlaying implied by the scan reproduction of the course. I swing the GUN and time my shot so as to fire the Ball straight at the hole. due to the conceptual effects of the GUN, the ball goes straight to the hole for a hole in one. Due to the simulations gravity and some quirks in its physics, the Ball then bounces straight up, straight down, straight up, and straight down- giving me 15 more tennis points!

[1x]
This action is a Spoiler. Read only when necessary.
Spoiler Alert

Additionally, all of my ""Accidental"" GUN firings fired BULLETS unerringly into Waluigi. As a result, I get a Hole in WAAA. And another hole in WAAA. And another. in total, 11 holes in WAAA. Describing all the piercing and aiming and so on enhancements the GUN gives to BULLET, and all the ones inherent to BULLET, would be both arduous and not actually interesting, so just assume I have ways for it to get past literally anything, please? space bending, moving, decoys, shields, wind, concepts, plot manipulation, and so on?

[1x] I pour some more mana into the Array, along with the help of the Bogomancer, giving it both more mana, and a matter annihilation effect so that mana will go into killing whatever bursts out, instead of Just restraining it, if necessary.

Entity Orders: C.L.U.B.E.D. drone on the moon flies back towards the earth. Technically speaking, I haven't finished my swing for that hole yet, so it's still in the running! Midlflight, it is to manufacture some more C.L.U.B.E.D. drones using its super-sharp blades with perfect precision. ETA on earth arrival?
PMEmail
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King_Fuffy
 Posted: Jul 11 2020, 01:33 PM
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QUOTE (SirNatureWriter @ Jul 8 2020, 06:28 PM)
With the campfire out and my Fire Fledglings now stronger than before, I decide now would be a good time to head out.

Action 1: I cast Cauterize again (sacrifice some health to heal me over time).
Action 2&3: I move from the Bog Entrance for the first time, travelling to the Bog Beyond.


You do so.

QUOTE (Sky High @ Jul 8 2020, 06:32 PM)
Okay, we're back. Now, I just need to adjBug off, it's my turn! It never was your turn, get ouYou don't have a say in this anymore!

*ahem*

Here's action one.

What Waluigi does not realize is that we're not playing this game with a regular deck, we're playing it with a pinochle deck! That means there's ANOTHER Ace of Clubs, which I claim as my own. Unfortunately for Waluigi, I also have the other Void of Suits and I WILL use it if provoked. I then proceed to tee off for the first hole because I never actually took my swing, according to Waluigi. For the first hole, I will again use my T-Ball.

The Ace of Clubs takes twenty minutes to scan its environment, after which it instructs me to launch a drive perpendicular to the hole. I do so, and the ball hits a tree and splits into two. The first one bounces off of one tree, then another (15 Tennis Points for me), then it lands in the hole without any problems because there are no longer any Bee Gremlins to stop me. Hole in one! The second one flies toward Sky High (the second hole), bounces off his foot, bounces on the ground (15 Tennis Points for me), and then rolls downward for a short time, landing directly in the first hole. I have just completed a hole-in-one twice on one hole, making my score twice that of Waluigi's because he hasn't even teed off for the second hole!


Here's what I'm going to do with my second action.

I choose a different ball for this course, because there is no rule against choosing balls between courses. This ball is the Sloperunner ball, which I talked about earlier. I continue to use the Ace of Clubs.

I choose to tee off a few meters away from the soles of Sky High's feet. I am allowed to choose where I tee from because Waluigi did not specify where he tees off from, and besides that it won't make a difference because I'm using the Ace of Clubs. However, BEFORE I tee off, I coat the Sloperunner in a thin layer of Bee-B-Gone, which instantly vaporizes anything with "Bee" in its name that touches it. The Ace of Clubs scans its surroundings, this time for only five minutes. It tells me to chip as straight as possible and land on the chest. I take the swing. The Sloperunner flies straight and lands between Sky High's lungs. From there, it bounces twice (15 Tennis Points), rolls up the chest, up the neck, around the jaw, over the lips, over the nose, and up the forehead into the hole. Hole in one if I've ever seen one, wouldn't you agree, Waluigi?

Oh boy, you're going to love this third action.

Since the rules of Paradox Tennis Golf state that any sport can be added to the match, I now declare this a game of Paradox Tennis Golf Calvinball. I then make two irreversible decrees: First, if you attempt to hit any ball other than the designated Calvinball with a club, you lose 100 Tennis Points, 100 Calvinball Points, and gain 100 Golf Points. Secondly, nobody can make any more irreversible decrees, meaning those two are the only ones. Next, I place five wickets in five different areas on Sky High (the second hole). I declare that these five wickets are Mandatory Golf Zones, which means that they must all be hit before a ball can land in the hole on Sky High (the second hole), but this does not apply if you created the wickets. It DOES, however, apply to balls that have already scored unless you created the wickets. This means that while Waluigi will have to swing again, I will not have to swing again. Unfortunately, the Ace of Clubs doesn't know to hit wickets and won't adapt to hit the five wickets. Lastly, I designate the Calvinball as a ping-pong ball. Your move, Waluigi.



WALUIGI HAS TEED OFF FOR THE SECOND HOLE, THOUGH. WHATEVER. YOU AND WALUIGI HAVE THE SAME SCORE AS OF YOUR FIRST ACTION. THE BEE GREMLINS TRY TO STOP YOUR BALL, BUT CAN’T BECAUSE OF THE BEE-B-GONE! YOU HAVE ANOTHER HOLE IN WAAAAA!

HOWEVER, YOUR THIRD ACTION HAS SOME COMPLICATIONS. FIRST, THE ONLY RULE OF CALVINBALL IS THAT THE RULES CAN CHANGE AT ANY TIME. THEREFORE, YOUR IRREVERSIBLE DECREES BREAK THE ONLY RULE OF CALVINBALL, MEANING YOU LOSE Q POINTS AND YOUR DECREES ARE MOOT. NOW, WALUIGI REVEALS THAT SKY HIGH’S BODY IS A REVERSE DECISION ZONE, MEANING THE WICKETS ARE OPTIONAL HOCKEY ZONES RATHER THAN MANDATORY GOLF ZONES! WALUIGI THEN REVEALS A ZOMBIE-INFESTED HOCKEY RINK IS THE LOCATION OF THE THIRD HOLE, AND SKATES THROUGH THE OPTIONAL HOCKEY ZONES TO GET THERE, WHILE HIP-CHECKING T’S POINT GAUGE TO CAUSE THE Q TO BE TO THE POWER OF TWO.


QUOTE (JOEbob @ Jul 9 2020, 12:53 AM)
[1x] I pick out a new club.
I call it GUN.
GUN has many properties. for instance, it gives me 20202020/20 vision, which makes my accuracy perfect with it, even though I have never handled a gun, because of video game logic. Another thing it does is shoot BULLET; understandable, considering it is called GUN. It is also a club, of course. If your ball can be crammed into the barrel, it will magically be propelled from it, regardless of how heavy your ball is, or what shape it is, or any kind of magic on it. this is because GUN fires its BULLETs and Bullets using conceptual imposition of kinetic energy. If that doesn't make sense, don't worry about it.
I rear up (is that the word) to take a swing, as one does with a normal club. this looks mighty odd, considering the GUN is shaped about like an ordinary GUN. It's also especially odd, because I haven't chosen my Ball yet. It's a practice swing, or something. I do the practice swing. Midway into the swing, the GUN makes a large BANG and fires a BULLET as I squeeze the trigger while clenching my hand as a part of my swinging form. Oops! After three more practice swings which all fire BULLETS at various points in the swing, I give up on avoiding that and work to time it to the right time. Seven practice swings later, 11 swings in total, I've gotten the hang of it. Of course, all my BULLETs still hit the right target because of my 20,202,020/20 vision. I then load my ball, which I have now. My Ball, to all intents and purposes, is intangible. In fact, it is a simulation interacting with a scanned polygonal approximation of the course running on an non-standard meta-computation device located on my 71st, 290th, and 381 through 401th hair follicles. Conceptually speaking, however, it is still A Ball, and located according to the overlaying implied by the scan reproduction of the course. I swing the GUN and time my shot so as to fire the Ball straight at the hole.  due to the conceptual effects of the GUN, the ball goes straight to the hole for a hole in one. Due to the simulations gravity and some quirks in its physics, the Ball then bounces straight up, straight down, straight up, and straight down- giving me 15 more tennis points!

[1x]
This action is a Spoiler. Read only when necessary.
Spoiler Alert

Additionally, all of my ""Accidental"" GUN firings fired BULLETS unerringly into Waluigi. As a result, I get a Hole in WAAA. And another hole in WAAA. And another. in total, 11 holes in WAAA. Describing all the piercing and aiming and so on enhancements the GUN gives to BULLET, and all the ones inherent to BULLET, would be both arduous and not actually interesting, so just assume I have ways for it to get past literally anything, please? space bending, moving, decoys, shields, wind, concepts, plot manipulation, and so on?

[1x] I pour some more mana into the Array, along with the help of the Bogomancer, giving it both more mana, and a matter annihilation effect so that mana will go into killing whatever bursts out, instead of Just restraining it, if necessary.

Entity Orders: C.L.U.B.E.D. drone on the moon flies back towards the earth. Technically speaking, I haven't finished my swing for that hole yet, so it's still in the running! Midlflight, it is to manufacture some more C.L.U.B.E.D. drones using its super-sharp blades with perfect precision. ETA on earth arrival?


WALUIGI COMMENDS YOU ON YOUR USE OF GUN! A HOLE IN WAAAAA PLUS 15 TENNIS POINTS!

ALSO ANOTHER 11 HOLES IN WAAAAA BECAUSE YOU SHOT WALUIGI WITH SO MANY BULLETS. WALUIGI IS KIND OF HURTING NOW.

ANYWAY, WALUIGI IS PLEASED TO REVEAL AN IMPORTANT FACT!

WE ARE NOT ON EARTH! WE ARE ON THE PLANET CALLED PROBABILIVANIA. YOUR C.L.U.B.E.D. DRONE SWARM HAS JUST KILLED OFF THE DINOSAURS DUE TO TIME DISCREPANCIES.

BUT NOW WALUIGI SHALL MAKE HIS MOVE! WALUIGI TAKES HIS BALL, WHICH HAPPENS TO BE A BRAIN DUCT-TAPED TO A HOCKEY PUCK, AND TEES OFF TOWARDS THE HOLE. ALL THE ZOMBIES ARE NOW RILED UP, SO YOU’LL HAVE TO GET YOUR BALL PAST THEM IN ORDER TO GET IT INTO THE HOLE!


EoTB:

[WAAAAA]

The Bee Gremlin in the Gnarled Oak heads over to the Zombie-Infested Hockey Rink, and is promptly eaten.


[Anti-Nolucferu Entities]

The Bogomancer pours all his mana into the Array!


[Pro-Nolucferu Forces]

There are no Pro-Nolucferu forces on the field.


PARADOX GOLF POINT MATRIX:
JOEbob: 45 + WAAAAA x 12
THE GREAT AND POWERFUL WALUIGI: WAAAAA x 2
T: WAAAAA x 3 - Q^2 + 45
Ender: 18
Torix: 5

NOLUCFERU HP: 110/120

SUB-AREA 1: THE BOG


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
Zombies x 5[WAAAAA] [Riled Up]

Cattail Glade (Distance 3):
???

Gnarled Oak (Distance 3):
Bee Gremlin Hive [WAAAAA] 20/20 HP [Produces 1 Bee Gremlin/round]
Torix [AN] 15/20 HP [5/20 XP] LV. 2 LIGHTNING CALLER (Mana 5/5)

Prehistoric Earth (Distance ???):
The C.L.U.B.E.D. Swarm [JOE] 1x

Outside the Ballpark (Distance ???):
Bee Gremlin [WAAAAA] 3/3 HP (3 ATK)

Sky High the Second Hole [Par 10] (Distance 3):
Bee Gremlins x2 [WAAAAA] 3/3 HP (3 ATK)
T [NE] 20/20 HP [0/10 XP] LV. 1
THE GREAT AND POWERFUL WALUIGI [WAAAAA] WAAAAA/WAAAAA HP [18/20 WALUIGI PATIENCE]

The Bog Beyond (Distance 3):
Bee Gremlin [WAAAAA] 3/3 HP (3 ATK)
Dark Spot of the Bog [H]: 70% cleansed
Ultra-Reinforced Magical Array: 19/19 Mana
Bogomancer Buddy [JOE] 18/18 HP (1/12 Mana)
Spirk C [JOE] 12/12 HP
JOEbob [JOE] 13/20 HP [25/40 XP] LV. 3: HIGHER PRIEST (2/5 Mana)
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 6/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
BLIZZARD: 1 turn remaining!
Empty.


Right Bog (Distance 2):
Bogomancer Buddy [JOE] 18/18 HP (9/12 Mana)
Spirk C [JOE] 12/12 HP
Bog Bruiser [JOE] 9/9 HP (9/9 Stamina)


Bog Entrance (Distance 1):
Fire Fledglings x2 [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 4/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP
Bog Businessman [JOE] 18/18 HP


NEARBY JOE'S BASE

Rightside Courtyard (Distance 0):
Ambulatory Moss [JOE] 31/34 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Bog Blobby (x2) [JOE] 19/19 HP (Nucleus: 3/3 HP)

JOE'S BASE [51/51 HP Thorns Anti-Vamp]:
TEMPLE OF THE BOG GODS [26/26 HP (HP snowballing) Sacredicity: 24]:
Racyls'Strom: 27/27 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 6/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [3/3]

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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Sky High
 Posted: Jul 11 2020, 02:32 PM
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For my first action, I play the Void of Suits against Waluigi's Ace of Clubs in a round of War, taking the taken Ace of Clubs for myself. I then condense the retaken Ace of Clubs down to the size of a golf ball and declare it the Calvinball. I then cover the entire third course in a Purity Zone, a place where no other zones can be placed. It also trumps all other zones, so it is unaffected by zones like the Boomerang Zone or Reverse Decision Zone. However, wickets and flags retain their effects. I then declare the area around Waluigi a Frozone, which means he cannot move from that spot, and place a Locking Wicket in said Frozone without actually entering it. The Locking Wicket keeps the Frozone from being changed or removed by other zones. I then declare the area that the Frozone is in a Purity Zone, purging all other zones EXCEPT the Frozone because the Locking Wicket trumps the Purity Zone. This prevents Waluigi from shenaniganizing the Frozone via a Reverse Decision Zone, Boomerang Zone, or any etcetera. I then replace the usual golf hole flag with the Calvinball Booster flag, such that if I sink a Hole in WAAAAA with the Calvinball, I gain Q^2 Calvinball Points in addition to the normal results.

For my second action, I temporarily remove my brain so that zombies will not attack me. I choose to tee off five inches from the hole. The Ace of Clubs scans its environment for three seconds, then tells me to putt. I do, and get a Hole in WAAAAA once again. Now, Waluigi would normally be able to tee off from a similar location, but he's stuck in the Frozone. I take the Calvinball Booster flag, leave the rink, and restore my brain.

For my third action, I declare the fourth hole is situated in Waluigi's mouth. For this hole, the ball I choose is one made entirely of pop rocks. I tee off a foot away from the edge of the Frozone. The Ace of Clubs scans its environment for one minute, then instructs me on how to swing. I swing directly at Waluigi's mouth. Hole in WAAAAA! And, if I had to guess, Waluigi is internally suffering.

--------------------
Have you ever heard the tale of Godmodding?
They say that a Godmodder is a master of a universe, able to bend its laws to their whims.
They say that Godmodders are cursed to forever create their own opposition... adventurers, who crawl from the woodwork of the world to oppose the Godmodder.
But they say that there are no more Godmodders.
Unfortunately for them...

I'm still here.
PM
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JOEbob
 Posted: Jul 11 2020, 03:01 PM
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[1x] I kill the bee gremlin which is in the same zone as me to make sure it can't attack my entities.

[1x] I pick out a new club. GUN has served its purpose; for this next hole, I'll use something else. However, I won't waste GUN by tossing it aside; instead, I bend its metal into two hollow half-square pipes, then throw them onto the opposite sides of the rink. these metal half-squares are actually soccer goals! The intervention of the natural rules of soccer alters the optional hockey zones. Though the zones themselves are no longer optional, those within may choose either hockey or soccer rules to play by! This preperation complete, I put on my new club: Spider-silk Biomechanical suit club. It's a bio-mechsuit covered in spider silk which is a club! My Ball is the Oregano Orientation Nullity Zone Core, which is a sphere which nullifys all actions by those associated with Thyme and also reorients all interference by those not destined to use it to target elsewhere(i am destined to use it.). Furthermore the entire zone it effects is a part of the ball, but is not occluded by mundane materials, making such things as 'aim' an irrelevance. This all prepared, I tee off.
Due to the Mech-suit like effects of the SsBsC, I move at a much faster speed then the zombies; indeed, I can functionally ignore them. I kick the Core, then blur ahead and kick it backwards. While this appears at first glance to violate the rules, the spider silk of the club was left behind on the ball, meaning contact with the club, and as such the swing, have not been ended. In this manner I rapidly kick the ball back and forth across the soccer goals according to soccer rules, racking up dozens of points, before making a hearty effort to kick the ball straight up into the air. While it rockets upwards, I jump onto a nearby convenient wall, then kick off the wall to reach the ball at its apex. I still have my hyper-enhanced vision due to the lingering effects of GUN, and use it, and the mechsuit's strength, to kick the ball straight towards the goal, making sure to adjust course with additional kicks if needed. When this hole is complete, I preform a similar procedure for the fourth hole as well.
[1x] naturally, the ball bounced many times while I was kicking it around, granting me many more tennis points as well.
Entity Order: Drone! the drone heading towards earth is apparently way in the past, so it should have plenty of time to rework its course and travel to probabilivania instead.
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Torix
 Posted: Jul 13 2020, 08:13 PM
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I look at the Bee Gremlin Hive, which is producing the entire supply of Bee Gremlins - and I attain an idea. This might require a fair bit of effort here, hence the actions I'll be taking.

First thing's first: by attaining points, I've somehow cemented myself into the game of Paradox Golf, disabling my spells and such without major modifications to them. But even now, I suppose I can still rather easily attack. Starting off with a new club made of Spellwood and reinforced magisteel, I conjure a ball of lightning using Lightning Bolt and proceed to hit the hive with the sheer electricity, smoking the thing and causing massive damage to its structures.

From there, I then promptly warp and bend the Gnarled Oak's environment. Not risking it being nullified due to golf, I again use the magical club and such, along with a Seed Ball, and putt it directly above the hive, proceeding to watch the ball expand and grow upon contact around the hive, trapping the new Bed Gremlins within.

Finally, I use a smoke grenade as the ball and just putt it towards the hive, unleashing a fair amount of smoke and debuffing any Bee Gremlins that do break free.

Spellbook - Mana 2/5 - +2 Mana a turn.
Lightning Bolt - Costs 3 Mana. Multi-target, medium lightning damage.
Lesser Refresh - Costs 0 Mana. Gives +1 Mana at the end of the turn.
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Ender_Smirk
 Posted: Jul 17 2020, 08:15 AM
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The wizard looks over the area. "Aha, I just realized you are missing a section for Paradox Golf to be played. Never fear, I'll fix it."
He then quickly casts a spell, and some nearby trees all form into a mini basketball court. He then proceeds to hit his Neutrino ball again, at such an angle that it goes through the hole in the beehive, before bouncing off the back to run straight through the second hole in Sky's Head.

--------------------
"Hey, Carl. Is playsburbanreckoning available?"
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King_Fuffy
 Posted: Jul 26 2020, 10:42 AM
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Status: N/A



QUOTE (Sky High @ Jul 11 2020, 07:32 PM)
For my first action, I play the Void of Suits against Waluigi's Ace of Clubs in a round of War, taking the taken Ace of Clubs for myself. I then condense the retaken Ace of Clubs down to the size of a golf ball and declare it the Calvinball. I then cover the entire third course in a Purity Zone, a place where no other zones can be placed. It also trumps all other zones, so it is unaffected by zones like the Boomerang Zone or Reverse Decision Zone. However, wickets and flags retain their effects. I then declare the area around Waluigi a Frozone, which means he cannot move from that spot, and place a Locking Wicket in said Frozone without actually entering it. The Locking Wicket keeps the Frozone from being changed or removed by other zones. I then declare the area that the Frozone is in a Purity Zone, purging all other zones EXCEPT the Frozone because the Locking Wicket trumps the Purity Zone. This prevents Waluigi from shenaniganizing the Frozone via a Reverse Decision Zone, Boomerang Zone, or any etcetera. I then replace the usual golf hole flag with the Calvinball Booster flag, such that if I sink a Hole in WAAAAA with the Calvinball, I gain Q^2 Calvinball Points in addition to the normal results.

For my second action, I temporarily remove my brain so that zombies will not attack me. I choose to tee off five inches from the hole. The Ace of Clubs scans its environment for three seconds, then tells me to putt. I do, and get a Hole in WAAAAA once again. Now, Waluigi would normally be able to tee off from a similar location, but he's stuck in the Frozone. I take the Calvinball Booster flag, leave the rink, and restore my brain.

For my third action, I declare the fourth hole is situated in Waluigi's mouth. For this hole, the ball I choose is one made entirely of pop rocks. I tee off a foot away from the edge of the Frozone. The Ace of Clubs scans its environment for one minute, then instructs me on how to swing. I swing directly at Waluigi's mouth. Hole in WAAAAA! And, if I had to guess, Waluigi is internally suffering.


WALUIGI NOTES THAT THERE ARE FIRE ENTITIES ON THE FIELD! HE USES HIS PSYCHIC POWERS TO PULL ONE OF THE FIRE FLEDGLINGS TO THE FROZONE, MELTING IT AND FREEING HIMSELF, BECAUSE THE LOCKING WICKET ONLY KEEPS THE FROZONE FROM BEING CHANGED BY ZONES!


WALUIGI HAS ALREADY TEED OFF, AND HIS HOCKEY PUCK LANDED A HOLE IN WAAAAA.

JOKE’S ON YOU, WALUIGI’S FAVORITE CANDY IS POP ROCKS! WALUIGI THANKS YOU FOR THE DELICIOUS TREAT.


QUOTE (JOEbob @ Jul 11 2020, 08:01 PM)
[1x] I kill the bee gremlin which is in the same zone as me to make sure it can't attack my entities.

[1x] I pick out a new club. GUN has served its purpose; for this next hole, I'll use something else. However, I won't waste GUN by tossing it aside; instead,  I bend its metal into two hollow half-square pipes, then throw them onto the opposite sides of the rink. these metal half-squares are actually soccer goals! The intervention of the natural rules of soccer alters the optional hockey zones. Though the zones themselves are no longer optional, those within may choose either hockey or soccer rules to play by! This preperation complete, I put on my new club: Spider-silk Biomechanical suit club. It's a bio-mechsuit covered in spider silk which is a club! My Ball is the Oregano Orientation Nullity Zone Core, which is a sphere which nullifys all actions by those associated with Thyme and also reorients all interference by those not destined to use it to target elsewhere(i am destined to use it.). Furthermore the entire zone it effects is a part of the ball, but is not occluded by mundane materials, making such things as 'aim' an irrelevance. This all prepared, I tee off.
Due to the Mech-suit like effects of the SsBsC, I move at a much faster speed then the zombies; indeed, I can functionally ignore them. I kick the Core, then blur ahead  and kick it backwards. While this appears at first glance to violate the rules, the spider silk of the club was left behind on the ball, meaning contact with the club, and as such the swing, have not been ended. In this manner I rapidly kick the ball back and forth across the soccer goals according to soccer rules, racking up dozens of points, before making a hearty effort to kick the ball straight up into the air. While it rockets upwards, I jump onto a nearby convenient wall, then kick off the wall to reach the ball at its apex. I still have my hyper-enhanced vision due to the lingering effects of GUN, and use it, and the mechsuit's strength, to kick the ball straight towards the goal, making sure to adjust course with additional kicks if needed. When this hole is complete, I preform a similar procedure for the fourth hole as well.
[1x] naturally, the ball bounced many times while I was kicking it around, granting me many more tennis points as well.
Entity Order: Drone! the drone heading towards earth is apparently way in the past, so it should have plenty of time to rework its course and travel to probabilivania instead.


You kill the bee gremlin.

WALUIGI COMMENDS YOUR USE OF THE RULES. YOU ARE SO FAR IN FRONT OF EVERYONE ELSE THAT WALUIGI MAKES THE DECISION TO ENGAGE WAAAAAAVERTIME MODE! IF NO ONE MANAGES TO OUT-POINT YOU BY NEXT TURN, YOU WILL WIN!


UNFORTUNATELY, THE DRONE SWARM IS UNABLE TO CHANGE COURSE IN TIME TO ESCAPE THE PULL OF EARTH’S GRAVITY.


QUOTE (Torix @ Jul 14 2020, 01:13 AM)
I look at the Bee Gremlin Hive, which is producing the entire supply of Bee Gremlins - and I attain an idea. This might require a fair bit of effort here, hence the actions I'll be taking.

First thing's first: by attaining points, I've somehow cemented myself into the game of Paradox Golf, disabling my spells and such without major modifications to them. But even now, I suppose I can still rather easily attack. Starting off with a new club made of Spellwood and reinforced magisteel, I conjure a ball of lightning using Lightning Bolt and proceed to hit the hive with the sheer electricity, smoking the thing and causing massive damage to its structures.

From there, I then promptly warp and bend the Gnarled Oak's environment. Not risking it being nullified due to golf, I again use the magical club and such, along with a Seed Ball, and putt it directly above the hive, proceeding to watch the ball expand and grow upon contact around the hive, trapping the new Bed Gremlins within.

Finally, I use a smoke grenade as the ball and just putt it towards the hive, unleashing a fair amount of smoke and debuffing any Bee Gremlins that do break free.

Spellbook - Mana 2/5 - +2 Mana a turn.
Lightning Bolt - Costs 3 Mana. Multi-target, medium lightning damage.
Lesser Refresh - Costs 0 Mana. Gives +1 Mana at the end of the turn.


You straight-up destroy the Bee Gremlin Hive!

QUOTE (Ender_Smirk @ Jul 17 2020, 01:15 PM)
The wizard looks over the area. "Aha, I just realized you are missing a section for Paradox Golf to be played. Never fear, I'll fix it."
He then quickly casts a spell, and some nearby trees all form into a mini basketball court. He then proceeds to hit his Neutrino ball again, at such an angle that it goes through the hole in the beehive, before bouncing off the back to run straight through the second hole in Sky's Head.


WALUIGI LOOKS AT THE BASKETBALL COURT. THIS WILL NOT DO, WALUIGI NEEDS SOMETHING FITTING OF WAAAAAAVERTIME MODE!
AS SUCH, WALUIGI AUGMENTS THE BASKETBALL COURT WITH MACES, SPEARS, FIRE, CANNONS, NONCANNONS, SWINGING AXES, CAFFEINE OVERDOSES, TOO MUCH GAMZEE, IRONS IN THE FIRE, SPIKES, OVERSIZED STREAMERS, A TAPE DISPENSER, AND A DOG ON A ROPE.

THIS IS THE ULTIMATE HOLE, AND WHOEVER MAKES IT THROUGH THE COURSE WILL EARN 14 WAAAAAs!

WALUIGI WILL TEE OFF LAST. HE HAS TO PREPARE TO GIVE THE WALUIGI THYME TO THE WINNER!


EoTB:

[WAAAAA]

The Bee Gremlins and Zombies migrate to the Ultimate Hole, ready to block whatever is needed.


[Anti-Nolucferu Entities]

The Bogomancer pours all his mana into the Array!


[Pro-Nolucferu Forces]

There are no Pro-Nolucferu forces on the field.


PARADOX GOLF POINT MATRIX:
JOEbob: 249 + WAAAAA x 14
THE GREAT AND POWERFUL WALUIGI: WAAAAA x 3
T: 45 + WAAAAA x 5
Ender: 18 + WAAAAA x 2
Torix: 5

NOLUCFERU HP: 110/120

SUB-AREA 1: THE BOG


The Ultimate Hole [Holes Five through Eighteen] (Distance 5)
Zombies x 5[WAAAAA] [Riled Up]
Bee Gremlin [WAAAAA] 3/3 HP (3 ATK)
THE GREAT AND POWERFUL WALUIGI [WAAAAA] WAAAAA/WAAAAA HP


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
PURITY ZONE
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2

Cattail Glade (Distance 3):
???

Gnarled Oak (Distance 3):
Torix [AN] 15/20 HP [15/20 XP] LV. 2 LIGHTNING CALLER (Mana 5/5)

Sky High the Second Hole [Par 10] (Distance 3):
T [NE] 20/20 HP [0/10 XP] LV. 1

The Bog Beyond (Distance 3):
Dark Spot of the Bog [H]: 90% cleansed
Ultra-Reinforced Magical Array: 19/19 Mana
Bogomancer Buddy [JOE] 18/18 HP (2/12 Mana)
Spirk C [JOE] 12/12 HP
JOEbob [JOE] 13/20 HP [27/40 XP] LV. 3: HIGHER PRIEST (4/5 Mana)
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 10/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
Empty.


Right Bog (Distance 2):
Bog Bruiser [JOE] 9/9 HP (9/9 Stamina)


Bog Entrance (Distance 1):
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 5/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP
Bog Businessman [JOE] 18/18 HP


NEARBY JOE'S BASE

Rightside Courtyard (Distance 0):
Ambulatory Moss [JOE] 33/36 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Bog Blobby (x2) [JOE] 20/20 HP (Nucleus: 3/3 HP)

JOE'S BASE [52/52 HP Thorns Anti-Vamp]:
TEMPLE OF THE BOG GODS [27/27 HP (HP snowballing) Sacredicity: 24]:
Racyls'Strom: 28/28 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 6/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [3/3]


--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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Sky High
 Posted: Jul 26 2020, 11:04 AM
Quote

QM of 1KU
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How can I get more points than JOE and snag that amazing Thyme...?

Oh, I know!

For this tee, I will be using the Ace of Clubs and the T-ball. I will use my HandyDandyThirdArm™ device to hold the Calvinball.

For my first action, I declare the entire area around the Ultimate Hole a Purity Zone, and lock it in with a Locking Wicket. I also take the WAAAAAvertime Superiority of Calvinball flag, which grants 500 Calvinball Points to whoever is holding the Calvinball at the end of WAAAAAAAvertime.

For my second action, I tee off from the opposite edge of the basketball court. The Ace of Clubs scans its environment for a few hours, in which time I keep my careful eye on the Calvinball. When it's done, it instructs my swing. I swing directly at the hole. My shot is intercepted by a spinning axe, sending the T-ball in two directions. One bounces off a spear, lands in a cannon, gets fired, bounces off the spinning dog, hits a Bee Gremlin, hits two zombies, hits the tape dispenser once to lose a little bit of momentum, bounces twice off the ground (15 tennis points), and lands in the hole. Hole in WAAAAAAAAA! The other one follows a slightly more complicated route. After bouncing off the spinning axe, it gets hit by a cannonball, bounces off a not-cannon, gets redirected by a flamethrower to hit a streamer which robs it of momentum. From there, it lands in a CAFFEINE OVERDOSE, causing it to gain a ton of momentum all at once. From there, it bounces off a spear, a spinning axe, a cannon, a flamethrower, five zombies, two bee gremlins, another zombie, and the spinning dog before hitting the ground, hitting it again (15 Tennis Points), and landing in the hole. Hole in WAAAAAAAAA again!

With my third action, I blow up the Ultimate Hole with a lot of dynamite. Wouldn't want anyone else making a better play than I did.

--------------------
Have you ever heard the tale of Godmodding?
They say that a Godmodder is a master of a universe, able to bend its laws to their whims.
They say that Godmodders are cursed to forever create their own opposition... adventurers, who crawl from the woodwork of the world to oppose the Godmodder.
But they say that there are no more Godmodders.
Unfortunately for them...

I'm still here.
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JOEbob
 Posted: Jul 26 2020, 01:50 PM
Quote

Ancestor
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Location: N/A
Status: N/A



[0x] All that bouncing off various objects in sky highs post gives me tenis points since it's outside my tiny tennis zone. including whne it bounces off axes and stuff since those are all parts of the course.
[1x] I pick a cool and new club! The Key:tm:! No blade. just a key taped to a golf club. As for my ball, I call it the Omniball. It has every ability ever, but all of them are locked.
I lean over my ball, and then start unlocking abilities. After a single twist of the Key:tm:, I'm done. I've unlocked in the Omniball the ability to unlock every ability it needs on an as-needed basis. Then I wack it. First, the Omniball activates the split ability, turning into a hundred identical, equally-sized omniballs! they bounce a lot more then three times on their way to through the court, with the Prescient Bouncyness ability unlocked: Whenever they touch anything, they bounce off it at high speeds (gaining energy with each collision if necessary, somehow.) and in the perfect way needed to reach the hole! When zombies get in the way, The ball unlocks the Holy Drill ability, which allows it to pierce through all things which obstruct its journey to the hole! Maces, Spears, Fire- Whatever! The ball takes this chance to also unlock Inviolability, making it impossible for outside forces to alter it, Selective Intangibility, letting it pass through obstacles, Selective Tangibility, letting it bounce off the air if necessary, and- as it nears the smoking crater that used to be the ultimate hole- per Sky High- it unlocks its most important two unlocks. Selective Visibility, and Time Transposition! It warps back to before Sky High's turn, landing every ball in the hole in WAAAAN! there are hundreds of them, but they're all selectively (in)tangible, letting them all land in the same hole at the same time! They're also invisible, keeping them from being seen in advance!
[1x] But the Omniball isn't done! One of the hundred Omniballs doesn't land in the hole, instead unlocking Transformation, Transposition, and Selective Stickyness! That hundredth Omniball unlocks Double-split, turning it into two balls, and one of them transforms into a Calvinball... or rather, a very good replica! While Sky High does keep a good eye on the ball while waiting for the club... he doesn't keep track of it Before that, when declaring the zone a Purity Zone (which reminds me, the Omniball unlocked Selective Zone Immunity before I even swung.)! The Omniball 'Calvinball' uses Transposition to swap places with the Real Calvinball at that moment, leaving the Real Calvinball right next to the other unoccupied Omniball, which sticks to it like omniglue (strongest glue in existence!)! It then transpositions its way over to past me, using Transformation to surround the Calvinball and Selective Invisibility to be invisible while sticking to my left foot.
[1x] I proceed to, after all of that is over with, walk straight through the court. After all, Waluigi said 'whoever makes it through the course', not 'whoevers Ball makes it through the course'. I avoid being harmed myself with the following methods:
Maces and Spears I stop by leaning out of the way or creating a shield out of dirt. Fire, I walk through unharmed by way of being too hot (hot damn) for the fire. Cannons don't work well when soggy, which I take advantage of by dumping a lake on them, and then disposing of the remainder of the water by freezing all the Noncannons solid (and then using the Indigo Anti-Divide to make the canon noncannons noncanon), the Swinging Axes I hop on like a swing, The Caffeine overdoses I avoid by having a despisal of caffeine sufficiently intense to cause it all to be leveled to slag, and the slag to slag, and the slag to ashes, in my presence. The Gamzee I avoid by way of how even no Gamzee is too much gamzee and so there is no gamzee and so there, The Irons in the fire can't do anything the fire didn't so I just ignore them, the Spikes I use some left over water to dull with ice, the streamers I dump into a time portal to the distant past, the tape dispenser isn't even harmful, and the dog on a rope I kill.

SUMMARY: Using the grand OMNIBALL:tm: and a Key, I make 99 Hole in WAAAAAs, steal the Calvinball, and then personally walk through the basketball court in case that's the criteria for those 14 Waluigi Mentioned. The Omniball also splits further if necessary to stay ahead.
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Torix
 Posted: Jul 26 2020, 04:06 PM
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Newbie
Group: Members
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Age: 22
Location: Spacebattles for the most part
Status: N/A



Seeing everything go to their favor, I find the Gnarled Oak a rather safe location as of now - and that's all I can ask for. And then I realize - I've actually leveled up, and am actually most of the way to Level 3 - yet I forgot to activate the Level Up Screen for just reaching Level 2 as of yet!

Let's do that now.

LEVEL UP!
Level 2 - Lightning Caller
HP Max - 20 --> 20
Power - ??? --> ???
Defense - 0 --> 0
MP Max - 5 --> 8
MP Regen - 2 --> 3
Spell Slots - 2 --> 4

... Yeah, no clue what levels and such actually indicate here for the intended statistics... but it's clear that in some twisted side-affect of the spell menu, I gain a fair amount of power due to leveling up! Along with my magic cap increasing, mana regen and such has occurred - and additionally, it seems a fair amount of slots for my spells have opened up as well.

Anyways... with that figured out, I suppose the only things left to do would be to move onwards... or I could spend more time making new spells, but that's a bit boring. I decide to head to the Cattail Glade, hoping that whatever we need to progress could be located there.

Summary -
Action 1 - Add 3 to the MP maximum that I have!
Action 2 - Add one Mana p/turn to MP regen!
Action 3 - Begin movement to the Cattail Glade. (Spell Slots is just there for flavor test, and therefore doesn't get it's own action.)

"Spellbook"

Mana 5/10 - +3 Mana a turn.

Thunder - Costs 3 Mana. Multi-target, basic lightning damage.
Lesser Refresh - Costs 0 Mana. Gives +1 Mana at the end of the turn.
Empty!
Empty!

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King_Fuffy
 Posted: Aug 2 2020, 09:23 AM
Quote

Harbinger of the Crabpocalypse
Group: Members
Posts: 260
Joined: 4-May 19
Age: N/A
Location: A hardcore world.
Status: N/A



QUOTE (Sky High @ Jul 26 2020, 04:04 PM)
How can I get more points than JOE and snag that amazing Thyme...?

Oh, I know!

For this tee, I will be using the Ace of Clubs and the T-ball. I will use my HandyDandyThirdArm™ device to hold the Calvinball.

For my first action, I declare the entire area around the Ultimate Hole a Purity Zone, and lock it in with a Locking Wicket. I also take the WAAAAAvertime Superiority of Calvinball flag, which grants 500 Calvinball Points to whoever is holding the Calvinball at the end of WAAAAAAAvertime.

For my second action, I tee off from the opposite edge of the basketball court. The Ace of Clubs scans its environment for a few hours, in which time I keep my careful eye on the Calvinball. When it's done, it instructs my swing. I swing directly at the hole. My shot is intercepted by a spinning axe, sending the T-ball in two directions. One bounces off a spear, lands in a cannon, gets fired, bounces off the spinning dog, hits a Bee Gremlin, hits two zombies, hits the tape dispenser once to lose a little bit of momentum, bounces twice off the ground (15 tennis points), and lands in the hole. Hole in WAAAAAAAAA! The other one follows a slightly more complicated route. After bouncing off the spinning axe, it gets hit by a cannonball, bounces off a not-cannon, gets redirected by a flamethrower to hit a streamer which robs it of momentum. From there, it lands in a CAFFEINE OVERDOSE, causing it to gain a ton of momentum all at once. From there, it bounces off a spear, a spinning axe, a cannon, a flamethrower, five zombies, two bee gremlins, another zombie, and the spinning dog before hitting the ground, hitting it again (15 Tennis Points), and landing in the hole. Hole in WAAAAAAAAA again!

With my third action, I blow up the Ultimate Hole with a lot of dynamite. Wouldn't want anyone else making a better play than I did.


WALUIGI TAKES THE DYNAMITE AS HIS BALL. OTHER THAN THAT, HE DOES NOTHING.

QUOTE (JOEbob @ Jul 26 2020, 06:50 PM)
[0x] All that bouncing  off various objects in sky highs post gives me tenis points since it's outside my tiny tennis zone. including whne it bounces off axes and stuff since those are all parts of the course.
[1x] I pick a cool and new club! The Key:tm:! No blade. just a key taped to a golf club. As for my ball, I call it the Omniball. It has every ability ever, but all of them are locked.
I lean over my ball, and then start unlocking abilities. After a single twist of the Key:tm:, I'm done. I've unlocked in the Omniball the ability to unlock every ability it needs on an as-needed basis. Then I wack it. First, the Omniball activates  the split ability, turning into a hundred identical, equally-sized omniballs! they bounce a lot more then three times on their way to through the court, with the Prescient Bouncyness ability unlocked: Whenever they touch anything, they bounce off it at high speeds (gaining energy with each collision if necessary, somehow.) and in the perfect way needed to reach the hole! When zombies get in the way, The ball unlocks the Holy Drill ability, which allows it to pierce through all things which obstruct its journey to the hole! Maces, Spears,  Fire- Whatever! The ball takes this chance to also unlock Inviolability, making it impossible for outside forces to alter it, Selective Intangibility, letting it pass through obstacles, Selective Tangibility, letting it bounce off the air if necessary,  and- as it nears the smoking crater that used to be the ultimate hole- per Sky High- it unlocks its most important two unlocks. Selective Visibility, and Time Transposition! It warps back to before Sky High's turn, landing every ball in the hole in WAAAAN! there are hundreds of them, but they're all selectively (in)tangible, letting them all land in the same hole at the same time! They're also invisible, keeping them from being seen in advance!
[1x] But the Omniball isn't done! One of the hundred Omniballs doesn't land in the hole, instead unlocking Transformation,  Transposition, and Selective Stickyness! That hundredth Omniball unlocks Double-split, turning it into two balls, and one of them transforms into a Calvinball... or rather, a very good replica! While Sky High does keep a good eye on the ball while waiting for the club... he doesn't keep track of it Before that, when declaring the zone a Purity Zone (which reminds me, the Omniball unlocked Selective Zone Immunity before I even swung.)! The Omniball 'Calvinball' uses Transposition to swap places with the Real Calvinball at that moment, leaving the Real Calvinball right next to the other unoccupied Omniball, which sticks to it like omniglue (strongest glue in existence!)! It then transpositions its way over to past me, using Transformation to surround the Calvinball and Selective Invisibility to be invisible while sticking to my left foot.
[1x] I proceed to, after all of that is over with, walk straight through the court. After all, Waluigi said 'whoever makes it through the course', not 'whoevers Ball makes it through the course'. I avoid being harmed myself with the following methods:
Maces and Spears I stop by leaning out of the way or creating a shield out of dirt. Fire, I walk through unharmed by way of being too hot (hot damn) for the fire. Cannons don't work well when soggy, which I take advantage of by dumping a lake on them, and then disposing of the remainder of the water by freezing all the Noncannons solid (and then using the Indigo Anti-Divide to make the canon noncannons noncanon),  the Swinging Axes I hop on like a swing, The Caffeine overdoses I avoid by having a despisal of caffeine sufficiently intense to cause it all to be leveled to slag, and the slag to slag, and the slag to ashes, in my presence. The Gamzee I avoid by way of how even no Gamzee is too much gamzee and so there is no gamzee and so there, The Irons in the fire can't do anything the fire didn't so I just ignore them, the Spikes I use some left over water to dull with ice, the streamers I dump into a time portal to the distant past, the tape dispenser isn't even harmful, and the dog on a rope I kill.

SUMMARY: Using the grand OMNIBALL:tm: and a Key, I make 99 Hole in WAAAAAs, steal the Calvinball, and then personally walk through the basketball court in case that's the criteria for those 14 Waluigi Mentioned. The Omniball also splits further if necessary to stay ahead.

WALUIGI DOES NOT KNOW WHAT TO THINK ABOUT THIS.

QUOTE (Torix @ Jul 26 2020, 09:06 PM)
Seeing everything go to their favor, I find the Gnarled Oak a rather safe location as of now - and that's all I can ask for. And then I realize - I've actually leveled up, and am actually most of the way to Level 3 - yet I forgot to activate the Level Up Screen for just reaching Level 2 as of yet!

Let's do that now.

LEVEL UP!
Level 2 - Lightning Caller
HP Max - 20 --> 20
Power - ??? --> ???
Defense - 0 --> 0
MP Max - 5 --> 8
MP Regen - 2 --> 3
Spell Slots - 2 --> 4

... Yeah, no clue what levels and such actually indicate here for the intended statistics... but it's clear that in some twisted side-affect of the spell menu, I gain a fair amount of power due to leveling up! Along with my magic cap increasing, mana regen and such has occurred - and additionally, it seems a fair amount of slots for my spells have opened up as well.

Anyways... with that figured out, I suppose the only things left to do would be to move onwards... or I could spend more time making new spells, but that's a bit boring. I decide to head to the Cattail Glade, hoping that whatever we need to progress could be located there.

Summary -
Action 1 - Add 3 to the MP maximum that I have!
Action 2 - Add one Mana p/turn to MP regen!
Action 3 - Begin movement to the Cattail Glade. (Spell Slots is just there for flavor test, and therefore doesn't get it's own action.)

"Spellbook"

Mana 5/8 - +3 Mana a turn.

Thunder - Costs 3 Mana. Multi-target, basic lightning damage.
Lesser Refresh - Costs 0 Mana. Gives +1 Mana at the end of the turn.
Empty!
Empty!



It is free to upgrade your MP maximum, thanks to the skill points you gained, so you charge 1 CP.

WAAAAAVERTIME IS OVER, AND NOW IT IS TIME TO REVEAL THE VICTOR OF THIS GAME OF PARADOX GOLF!

AND THE WAAAAANNER IS…

JOEBOB!

THE FINAL RANKINGS ARE AS SUCH:


PARADOX GOLF POINT MATRIX:
JOEbob: 5072 points
T: 138 points
THE GREAT AND POWERFUL WALUIGI: 27 points
Ender: 36 points
Torix: 5 points

OH, BUT WALUIGI HAS NOT MADE HIS MOVE YET!

WALUIGI TAKES THE DYNAMITE CLAIMED FROM T, INFUSES IT WITH WALUIGI THYME, AND HITS IT!

UNFORTUNATELY, IT’S NOT IN THE RIGHT DIRECTION. IT’S DIRECTLY AT THE NOLUCFERU!

THE DYNAMITE CONSEQUENTLY EXPLODES, AND...


60 damage!

NOLUCFERU: WHAT?!?!?!??

WHOOPS. OH WELL, WHAAAAAT’S DONE IS DONE.

HERE’S YOUR THREE DOSES OF WALUIGI THYME, JOEBOB. WALUIGI IS GOING TO GO OVER HERE AND BUILD A THEME PARK NOW. PLEASE DON’T BOTHER HIM, HE HAS A LOT TO PAY ATTENTION TO. WALUIGI OUT.


Waluigi walks off through the underbrush. Construction noises begin emanating from that direction. Is he seriously building a theme park?

EoTB:

[WAAAAA]

The Bee Gremlins and Zombies become Hostile forces.

[Hostile Wildcards]

The bees and zombies do nothing.

The Dark Spot of the Bog cleanses, and releases one BOONCOIN.


[Anti-Nolucferu Entities]

The entities idle.


[Pro-Nolucferu Forces]

The Bee Gremlin Hive produces a Bee Gremlin!

The Nolucferu disappears in a huff.

NOLUCFERU HP: 50/120

SUB-AREA 1: THE BOG


The Ultimate Hole [Holes Five through Eighteen] (Distance 5)
Zombies x 5 [H] [Riled Up]
Bee Gremlin [H] 3/3 HP (3 ATK)


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
PURITY ZONE
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2

Cattail Glade (Distance 3):
Bee Gremlin Hive [PN] 20/20 HP [Produces 1 Bee Gremlin/round]
Bee Gremlin [PN] 3/3 HP (3 ATK)

Gnarled Oak (Distance 3):
Torix [AN] 15/20 HP [15/20 XP] LV. 2 LIGHTNING CALLER (Mana 8/8)

Sky High the Second Hole (Distance 3):
T [NE] 20/20 HP [0/10 XP] LV. 1

The Bog Beyond (Distance 3):
Ultra-Reinforced Magical Array: 19/19 Mana
Bogomancer Buddy [JOE] 18/18 HP (2/12 Mana)
Spirk C [JOE] 12/12 HP
JOEbob [JOE] 13/20 HP [27/40 XP] LV. 3: HIGHER PRIEST (4/5 Mana)
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 10/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
Empty.


Right Bog (Distance 2):
Bog Bruiser [JOE] 9/9 HP (9/9 Stamina)


Bog Entrance (Distance 1):
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 6/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP
Bog Businessman [JOE] 18/18 HP


NEARBY JOE'S BASE

Rightside Courtyard (Distance 0):
Ambulatory Moss [JOE] 35/38 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Bog Blobby (x2) [JOE] 21/21 HP (Nucleus: 3/3 HP)

JOE'S BASE [53/53 HP Thorns Anti-Vamp]:
TEMPLE OF THE BOG GODS [28/28 HP (HP snowballing) Sacredicity: 24]:
Racyls'Strom: 29/29 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 6/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Waluigi Thyme: (Owner: JOEbob)
A jar of Waluigi Thyme. Can be used to affect the plot in crazy ways, but has a plot-related cooldown. Three doses.
Cooldown: READY/PLOT


Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [3/3]

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
Sky High
 Posted: Aug 2 2020, 09:29 AM
Quote

QM of 1KU
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That's a lotta damage! Too bad I'm not actually fighting the Godmodder.

Now that the game of Calvinball is over, I find my life to be mostly meaningless. I'm just gonna charg 3 CP.

--------------------
Have you ever heard the tale of Godmodding?
They say that a Godmodder is a master of a universe, able to bend its laws to their whims.
They say that Godmodders are cursed to forever create their own opposition... adventurers, who crawl from the woodwork of the world to oppose the Godmodder.
But they say that there are no more Godmodders.
Unfortunately for them...

I'm still here.
PM
^
JOEbob
 Posted: Aug 2 2020, 10:31 AM
Quote

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[1x] I- ooh, the Dark Spot is cleansed! what's a booncoin? Anyway, I retrofit the Magical Array, no longer useful for its intended purpose, into a one-way fortification to aid in any defence this area may require in the future.
[1x] I half-bow to Waluigi in a sign of respect, then conjure some construction workers who I direct to loiter somewhere Waluigi will see them if he is looking for construction workers, and to sell their services to him for ridiculously low prices. It's a roundabout way of helping him.
[1x] I teach the Bogomancer how to create the Bog equivalent of an all-natural Phylactery, storing a duplication of themselves made of Bog Materials in a sleep state and leaving it to reawaken if a mana tether is snapped. They'll definitely need full Mana to make one, though, and possibly a bit more.
PMEmail
^
King_Fuffy
 Posted: Aug 18 2020, 09:50 AM
Quote

Harbinger of the Crabpocalypse
Group: Members
Posts: 260
Joined: 4-May 19
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Location: A hardcore world.
Status: N/A



QUOTE (Sky High @ Aug 2 2020, 02:29 PM)
That's a lotta damage! Too bad I'm not actually fighting the Godmodder.

Now that the game of Calvinball is over, I find my life to be mostly meaningless. I'm just gonna charg 3 CP.


ChargbdgsbgAYEAYUHDUYAGRIHIUFHIUHFIUAHWUYHFUHFBGBGBGBGBGBGBGBG.

QUOTE (JOEbob @ Aug 2 2020, 03:31 PM)
[1x] I- ooh, the Dark Spot is cleansed! what's a booncoin? Anyway, I retrofit the Magical Array, no longer useful for its intended purpose, into a one-way fortification to aid in any defence this area may require in the future.
[1x] I half-bow to Waluigi in a sign of respect, then conjure some construction workers who I direct to loiter somewhere Waluigi will see them if he is looking for construction workers, and to sell their services to him for ridiculously low prices. It's a roundabout way of helping him.
[1x] I teach the Bogomancer how to create the Bog equivalent of an all-natural Phylactery, storing a duplication of themselves made of Bog Materials in a sleep state and leaving it to reawaken if a mana tether is snapped. They'll definitely need full Mana to make one, though, and possibly a bit more.


A BOONCOIN is a coin which can be used to ask the Bog Gods to increase the power or give you an extra Boon! However, it can only be traded in at the Temple of the Bog Gods.

The construction workers head off into the underbrush. A cannon sound is heard, and a bunch of flyers shoot above the canopy, then come floating down. Written on them is a message:

THE GREAT AND POWERFUL WALUIGI KINDLY INVITES YOU TO THE GRAND OPENING OF HIS NEW THEME PARK: WALUIGI’S ACTION ATTRACTIONS!
ESTIMATED OPENING TIME: 65 MILLION YEARS FROM NOW.


You turn the Ultra-Reinforced Magical Array into an Ultra-Reinforced Magical Defense Array!

You teach the Bogomancer to create a Phylactery! (In other news, you may now start passive charges, but you’ll have to manually charge them. Auto-Charging mechanisms won’t be invented for another 65 million years.)

EoTB:

[Hostile Wildcards]

The zombies begin charging through the zones at a fast pace, tiptoeing around the Purity Zone due to their unholy nature. They skid to a stop in the Cattail Glade and eat the bees’ brains. The Bee Gremlins are now Zom-Bee Gremlins! Plus, the Zombies gain a health and damage boost from eating brains!

The zombies begin looking towards JOE’s base hungrily...


[Anti-Nolucferu Entities]

The entities idle.

The Helicopto and Ambulatory Moss both receive a sudden burst of energy and heal to full! It appears the Bog Gods sense danger on the way.


[Pro-Nolucferu Forces]

The Bee Gremlin Hive produces a Bee Gremlin… but its brain is promptly consumed by the zombies.

SUB-AREA 1: THE BOG


The Ultimate Hole [Holes Five through Eighteen] (Distance 5)
Empty.


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
PURITY ZONE
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2

Cattail Glade (Distance 3):
Bee Gremlin Hive [PN] 20/20 HP [Produces 1 Bee Gremlin/round]
Zombies x 5 [H] [Riled Up] 20/20 HP (3 Shenanigans ATK)
Zom-Bee Gremlins x 3 [H] 3/3 HP (3 Shenanigans ATK)

Gnarled Oak (Distance 3):
Torix [AN] 15/20 HP [15/20 XP] LV. 2 LIGHTNING CALLER (Mana 8/8)

Sky High the Second Hole (Distance 3):
T [NE] 20/20 HP [0/10 XP] LV. 1

The Bog Beyond (Distance 3):
Ultra-Reinforced Magical Defense Array [JOE] 30/30 HP (27 ATK)
Bogomancer Buddy [JOE] 18/18 HP (4/12 Mana)
Spirk C [JOE] 12/12 HP
JOEbob [JOE] 13/20 HP [27/40 XP] LV. 3: HIGHER PRIEST (4/5 Mana)
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 15/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
Empty.


Right Bog (Distance 2):
Bog Bruiser [JOE] 9/9 HP (9/9 Stamina)


Bog Entrance (Distance 1):
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 7/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP
Bog Businessman [JOE] 18/18 HP


NEARBY JOE'S BASE

Rightside Courtyard (Distance 0):
Ambulatory Moss [JOE] 40/40 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Bog Blobby (x2) [JOE] 22/22 HP (Nucleus: 3/3 HP)

JOE'S BASE [55/55 HP Thorns Anti-Vamp]:
TEMPLE OF THE BOG GODS [30/30 HP (HP snowballing) Sacredicity: 25]:
Racyls'Strom: 29/29 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 8/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Waluigi Thyme: (Owner: JOEbob)
A jar of Waluigi Thyme. Can be used to affect the plot in crazy ways, but has a plot-related cooldown. Three doses.
Cooldown: READY/PLOT


Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [3/3]

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
JOEbob
 Posted: Aug 18 2020, 02:24 PM
Quote

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[2x] I walk to the zone the Hive is in and say to it "youhavetherighttoremainsilentanythingyousaycanandwillbeusedagainstyouinacourtofbog" and so on. When the Hive thing doesn't get up and come with me, it is resisting arrest. As such, my Terezi2 boost activates right as I set myself on fire and walk right into it, using some Mana to avoid. you know. dying, from that. If the fire isn't enough to kill, it manifests as a DOT strong enough to down the Hive within a round or two.

[1x] I text the first Bog Blobby the technique to unlock its next Evolution, the Blog Bog Blobby, which has the power to make blog posts, inspiring other Bog Beings to make their own Blogs, and spreading useful ideas in the Bog Side.

Bog Bruiser moves up to the Defense Array's zone. Bogomancer moves back towards the Base. Bog Businessman helps the Blobby learn to be a Blogger. Bog Priest does a sermon, increasing sacredicity by doing loads of sacred things in that zone! Once the Hive is dead, I'll head back to base, but I just can't leave the hive alone if I want the Array to have a chance to handle things.
PMEmail
^
King_Fuffy
 Posted: Aug 24 2020, 01:18 PM
Quote

Harbinger of the Crabpocalypse
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Location: A hardcore world.
Status: N/A



QUOTE (JOEbob @ Aug 18 2020, 07:24 PM)
[2x] I walk to the zone the Hive is in and say to it "youhavetherighttoremainsilentanythingyousaycanandwillbeusedagainstyouinacourtofbog" and so on. When the Hive thing doesn't get up and come with me, it is resisting arrest. As such, my Terezi2 boost activates right as I set myself on fire and walk right into it, using some Mana to avoid. you know. dying, from that. If the fire isn't enough to kill, it manifests as a DOT strong enough to down the Hive within a round or two.

[1x] I text the first Bog Blobby the technique to unlock its next Evolution, the Blog Bog Blobby, which has the power to make blog posts, inspiring other Bog Beings to make their own Blogs, and spreading useful ideas in the Bog Side.

Bog Bruiser moves up to the Defense Array's zone. Bogomancer moves back towards the Base. Bog Businessman helps the Blobby learn to be a Blogger. Bog Priest does a sermon, increasing sacredicity by doing loads of sacred things in that zone! Once the Hive is dead, I'll head back to base, but I just can't leave the hive alone if I want the Array to have a chance to handle things.


You set yourself on fire, and spend 5 Mana to give yourself fire immunity! You then smash into the Bee Gremlin Hive, which promptly explodes. There appears to be some honeycomb that managed to be somewhat unscathed…

You text the first Bog Blobby how to unlock an evolution! It is now the Blog Bog Blobby, which promptly gets to work sowing anti-Nolucferu sentiment over a primitive bog version of the Internet!

In other news, I’m going to be writing up some MSPAradox-esque Projects for your base, which at this point is now just the Temple of the Bog Gods.

EoTB:

[Hostile Wildcards]

The hockey player zombies shamble over to the Magical Defense Array and rip off huge chunks of pure Mana, consuming it. They start glowing with magical energy… looks like they got a buff from eating it.

The Zom-Bee Gremlins try to sting JOE, but they catch on fire! One of them dies!

[Anti-Nolucferu Entities]

The Blog Bog Blobby begins sowing Anti-Nolucferu sentiment over the Swampternet!

The Bog Priest does a sermon, boosting the Sacredicity of the Temple of the Bog Gods!

The Magical Defense Array zaps a Hockey Player Zombie, but doesn’t have enough firepower to kill it outright… the zombies must have debuffed it.


[Pro-Nolucferu Forces]

A squadron of Elite Bog Monsters troop into the Ultimate Hole!

SUB-AREA 1: THE BOG


The Ultimate Hole [Holes Five through Eighteen] (Distance 5)
Elite Bog Monsters x10 [PN] 7/7 HP (5 ATK)


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
PURITY ZONE
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2

Cattail Glade (Distance 3):
Honeycomb x10 [R]
Zom-Bee Gremlins x2 [H] 3/3 HP (3 Shenanigans ATK)
JOEbob [JOE] 13/20 HP [27/40 XP] LV. 3: HIGHER PRIEST (1/5 Mana) [On Fire]

Gnarled Oak (Distance 3):
Torix [AN] 15/20 HP [15/20 XP] LV. 2 LIGHTNING CALLER (Mana 8/8)

Sky High the Second Hole (Distance 3):
T [NE] 20/20 HP [0/10 XP] LV. 1

The Bog Beyond (Distance 3):
Hockey Player Zombies x5 [H] [Riled Up] 20/20 HP (5 Shenanigans ATK OR 1HP of regen)
Ultra-Reinforced Magical Defense Array [JOE] 23/30 HP (19 ATK)
Bog Bruiser [JOE] 9/9 HP (9/9 Stamina)
Spirk C [JOE] 12/12 HP
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 15/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
Bogomancer Buddy [JOE] 18/18 HP (6/12 Mana)


Right Bog (Distance 2):
Empty.


Bog Entrance (Distance 1):
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 8/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP


TEMPLE ZONES

Rightside Courtyard (Distance 0):
Bog Businessman [JOE] 18/18 HP
Ambulatory Moss [JOE] 42/42 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Blog Bog Blobby [JOE] 24/24 HP (Nucleus: 3/3 HP)
Bog Blobby [JOE] 24/24 HP (Nucleus: 3/3 HP)

TEMPLE OF THE BOG GODS [87/87 HP (HP snowballing) [Thorns] [Anti-Vamp]] {Sacredicity: 40}
CHURCH ROOM:
Racyls'Strom: 30/30 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 8/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)
BOONCOINS: 1


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Waluigi Thyme: (Owner: JOEbob)
A jar of Waluigi Thyme. Can be used to affect the plot in crazy ways, but has a plot-related cooldown. Three doses.
Cooldown: READY/PLOT


Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [0/3]


--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
Sky High
 Posted: Aug 24 2020, 05:06 PM
Quote

QM of 1KU
Group: Members
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Status: N/A



I sit down on Sky High, the Second Hole, and eat a sandwich. Also, I just realized I never posted last turn! Never mind that. My current CP is 6.

--------------------
Have you ever heard the tale of Godmodding?
They say that a Godmodder is a master of a universe, able to bend its laws to their whims.
They say that Godmodders are cursed to forever create their own opposition... adventurers, who crawl from the woodwork of the world to oppose the Godmodder.
But they say that there are no more Godmodders.
Unfortunately for them...

I'm still here.
PM
^
JOEbob
 Posted: Aug 24 2020, 05:21 PM
Quote

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[1x] I retrieve the fallen Honeycombs. Maybe they'll be useful! I do this using a metal net so the combs don't end up on fire.
[1x] I pick up the Zom-Bee Gremlins. They die from that fire which I can just keep being on, because based on the phrasing of the update it seems like I'm just immune to fire now. I then throw these two dead flaming corpses like cannonballs at the hockey players, hoping to both distract and damage them.
[1x] I then rush over to the hockey zombies and hit each of them in the death spot, the spot on the body that, if struck, results in instant death.
the superior vena cava.
of course, by the time you have your hand inside their heart, the guy is already dead. Which is fine, because these are zombies; they are, indeed, already dead.
Anyway the reason I punch them there, since the death spot won't kill them since they're already dead, is to have my hand inside them and siphon out that Mana they ate. Using the siphoned-out Mana, I create a disintegration effect to keep them from stealing power from the array; if they try, they'll just disintegrate.

Entity Orders:
Array attacks zombies, As does the Bog Bruiser with 4 instances of Bog Barrage on all the targets, [2x4=8 stamina] followed by Bog Bash [1 stamina]. Hey, shouldn't the Array have gotten health snowballing for being my entity? yeah, that's a thing!

PMEmail
^
King_Fuffy
 Posted: Aug 29 2020, 11:41 AM
Quote

Harbinger of the Crabpocalypse
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Location: A hardcore world.
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QUOTE (Sky High @ Aug 24 2020, 10:06 PM)
I sit down on Sky High, the Second Hole, and eat a sandwich. Also, I just realized I never posted last turn! Never mind that. My current CP is 6.

chorg.

QUOTE (JOEbob @ Aug 24 2020, 10:21 PM)
[1x] I retrieve the fallen Honeycombs. Maybe they'll be useful! I do this using  a metal net so the combs don't end up on fire.
[1x] I pick up the  Zom-Bee Gremlins. They die from that fire which I can just keep being on, because based on the phrasing of the update it seems like I'm just immune to fire now. I then throw these two dead flaming corpses like cannonballs at the hockey players, hoping to both distract and damage them.
[1x] I then rush over to the hockey zombies and hit each of them in the death spot, the spot on the body that, if struck, results in instant death.
the superior vena cava.
of course, by the time you have your hand inside their heart, the guy is already dead. Which is fine, because these are zombies; they are, indeed, already dead.
Anyway the reason I punch them there, since the death spot won't kill them since they're already dead, is to have my hand inside them and siphon out that Mana they ate. Using the siphoned-out Mana, I create a disintegration effect to keep them from stealing power from the array; if they try, they'll just disintegrate.

Entity Orders:
Array attacks zombies, As does the Bog Bruiser with 4 instances of Bog Barrage on all the targets, [2x4=8 stamina]  followed by Bog Bash [1 stamina]. Hey, shouldn't the Array have gotten health snowballing for being my entity? yeah, that's a thing!


You take 4 fire damage… looks like the immunity was only a limited effect.

You set the Zombies on fire by throwing the flaming corpses at them!

You siphon the Mana out of a zombie! You try to add a disintegration effect… but you just end up buffing the Array’s health a bit, as you don’t have enough Mana to create the effect.

EoTB:

[Hostile Wildcards]

The hockey player zombies rip off more huge chunks of pure Mana using magic and keep eating it. They then take 4 fire damage each!


[Anti-Nolucferu Entities]

The Blog Bog Blobby keeps sowing Anti-Nolucferu sentiment over the Swampternet!

The Bog Priest does a sermon, boosting the Sacredicity of the Temple of the Bog Gods!

The Bog Bruiser punches zombies for 2 damage each, then slams a fist into a zombie, severely damaging it for 8 damage!

The Magical Defense Array zaps a Hockey Player Zombie, but can’t kill it...


[Pro-Nolucferu Forces]

The squadron looks around. Seems they’re just guarding something.


SUB-AREA 1: THE BOG


The Ultimate Hole [Holes Five through Eighteen] (Distance 5)
Elite Bog Monsters x10 [PN] 7/7 HP (5 ATK)


Zombie-Infested Hockey Rink [Third Hole] (Distance 4):
PURITY ZONE
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2

Cattail Glade (Distance 3):
Empty.

Gnarled Oak (Distance 3):
Torix [AN] 15/20 HP [15/20 XP] LV. 2 LIGHTNING CALLER (Mana 8/8)

Sky High the Second Hole (Distance 3):
T [NE] 20/20 HP [0/10 XP] LV. 1

The Bog Beyond (Distance 3):
JOEbob [JOE] 13/20 HP [27/40 XP] LV. 3: HIGHER PRIEST (3/5 Mana) [On Fire]
Hockey Player Zombies x3 [H] [Riled Up] 14/20 HP (7 Shenanigans ATK OR 4HP of regen) [On Fire]
Hockey Player Zombie [H] [Riled Up] 12/20 HP (7 Shenanigans ATK OR 4HP of regen) [On Fire]
Ultra-Reinforced Magical Defense Array [JOE] 23/31 HP (4 ATK)
Bog Bruiser [JOE] 9/9 HP (0/9 Stamina)
Spirk C [JOE] 12/12 HP
Splashcat [AN] 9/20 HP [10/40 XP] LV. 3: MAGIC MOBSTER
Ender_Smirk [AN] 20/20 HP [5/20 XP] LV. 2: “COOL” WIZARD (Equipped: Magic-Wielder’s Tridisk Setup)
SirNatureWriter [AN] 15/20 HP [8/20 XP] LV. 2: PYROMANIAC (EQUIPPED: Torch)

Left Bog (Distance 2):
Bogomancer Buddy [JOE] 18/18 HP (7/12 Mana)


Right Bog (Distance 2):
Empty.


Bog Entrance (Distance 1):
Fire Fledgling [AN-SirNatureWriter] 6/6 HP [0/10 XP] LV. 2
Campfire: 0/3 Wood (0 stockpiled)
Dog Mobster [AN-Splashcat] 9/9 HP [+1 HP/turn]
Spirk A [JOE] 14/14 HP
Spirk B [JOE] 14/14 HP


TEMPLE ZONES

Rightside Courtyard (Distance 0):
Bog Businessman [JOE] 19/19 HP
Ambulatory Moss [JOE] 42/42 HP (HP snowballing) (Throbbing Seedpod: 3/3 HP)
Blog Bog Blobby [JOE] 25/25 HP (Nucleus: 3/3 HP)
Bog Blobby [JOE] 25/25 HP (Nucleus: 3/3 HP)

TEMPLE OF THE BOG GODS [90/90 HP (HP snowballing) [Thorns] [Anti-Vamp]] {Sacredicity: 45}
CHURCH ROOM:
Racyls'Strom: 30/30 HP (Sacred Tree of the Bog: Builds the Temple of the Bog Gods)
Helicopto [JOE] 8/8 HP
Bog Priest [JOE] 9/9 HP (3/3 Mana)
BOONCOINS: 1
Resources: Honeycomb x10


Spoils of War and Boons

Spoils of War:
The Gilderoy: (Owner: Splashcat)
A small, infinitely replenishing tub of molten gold. Can be used to upgrade an entity by 3 CP. One use per entity.
Cooldown: III [3/3]

Waluigi Thyme: (Owner: JOEbob)
A jar of Waluigi Thyme. Can be used to affect the plot in crazy ways, but has a plot-related cooldown. Three doses.
Cooldown: READY/PLOT


Boons:
The Boon of Terezi^2: (Blessed: JOEbob)
+3 damage to Justice-based attacks.
Cooldown: III [0/3]


--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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