Nullpost, to allow Herobrine to get in his second post if he wants to. I cede the two +1's from Herobrine's post to the next eligible non-PG who posts.
(2nd draw) Much Obliged!
19 rounds till room destruction by the evil entity.
After the first braining, whether successful or not, the Evility monster slips into a brane dimension, just outside the room's dimension, but not quite. Sneakily, it migrates to the water room.
197/200
- The CAAN laser: Fires a Wave motion laser at something. 2 round cool-down rate after firing, because of it's power.
- Unit Deployment: Deploys 25 Daleks, each with 1000 health. 3 round cool-down.
- Delta Wave: Deploy-able upon the Mother ship's destruction. Causes immense backlash damage to the unit that killed the Mother ship.
Secondary Unit: Cybermen Mothership
- Assimilation nodes: Increases Defense by 50% for one round. Cannot attack.
- Hostile Take over: Deploys 25 Cybermen each at 1000
- Silver Nightmare: Immobilizes the entity who kills this ship for 3 rounds.
Support Unit: The Church of Silence (support only.)
- Silence will Fall: Gives 20% chance of all attacks against the motherships failing and hitting something else other than this unit and the motherships.
- Name of the Dead man: Immobilizes a random powerful entity for one round.
- Death of the Doctor: Overclocks the dalek/cybermen to 150% attack capacity. Cooldown for 1 round.
The Tvtropes equivalent of a mini-scale Time War 75/100
Two to the next poster. And one following him.
edited 7th Sep '14 12:46:28 PM by LordHerobrine
I am the once and future king.19/100 19/100
I drop an anvil on Dimentio
3x +1
Soooooo many questions. But I guess the best way to answer them would be to check out other rooms and other players....
I leap into the Earth chamber, and examine everything in there through dream sense.
4/15 I'm thinking a powerful weapon... +1 from fseftr and Herobrine
2/50 Maybe a giant monster to distract and confuse my foes?
edited 7th Sep '14 2:54:19 PM by Wordless_Summons
Wait! ... Ok, you can go now.EDIT: Never mind on the charge-claiming I had here before. Glad to see you made it, Wordless! Nullpost so you can get in your second post. Also, I added some tropes to our part of the Destroy the Godmodder wiki page, but it really needs a lot more love. I'll try to get more tropes in there as I think of them, but there's no way I'm going to be able to do enough on my own.
Wordless, since I elected not to take the two +1's from Herobrine's first post for the round, they're yours if you want 'em.
edited 7th Sep '14 2:59:56 PM by djkates
I pick up a rock and throw it at a chanting cultist, as a direct attack.
7/15 Something that is versatile and powerful... +2 from Herobrine
3/50 I gather my summoners, and tell them to start summoning the greatest creature they can think of.
edited 7th Sep '14 3:09:35 PM by Wordless_Summons
Wait! ... Ok, you can go now.OK, I know I said that I wasn't going to claim any free-floating +1's this round. I've changed my mind on that.
Bahamut: 23/25. Claiming one charge from fseftr.
Assuming I didn't fail my spot check, that should leave one of fseftr's +1's still up for grabs. Since both of my charges only need two more to finish, I don't need it, so I'm leaving it out there.
Q&A: @dj: Thanks for understanding. And no, the Emerald Nova is not just a high-tech gun. Its the golden rifle that Lord English used/uses. Upon his defeat in Destroy the Godmodder 2: Operator! piono gained control of the weapon. It, along with Oblivion's Guardian, the Banhammer and Broken Anachronism has traveled a long and convoluted path from Godcraft to tvtropes, the last phase of that journey in the hands of twinbuilder. Basically, that weapon is second only to the other three mega-artifacts currently going around. And no, it doesn't have a specific amount of ammo. It could potentially run out at any time. But the godmodder added in one of his own personal special clips, so chances are it won't run out of ammo again.
.
Tabbune uses call of sorrow, increasing the power of the sorrow ghouls, and then orders them to attack Eric. dj examines the emerald nova, it seems that because of its peculiar nature as an artifact unique to Paradox Space it is highly resistant to types of magic foreign to Paradox Space. It seems that anything beyond alchemizing or transportalizing will not be able to effect it. Ichigo cuts the throat of one of the dark cultists, dealing 2500 damage to them. Tabbune then channels a massive gout of flame into Eric, Eric shields with his sword, were it not for the mitigating factor of being in a chamber full of water magic, he would have taken lots of damage, but Tabbunes status of lord of the chambers causes him to still take 1. Fury slams the Cain into one of the cultists, then pulls the trigger. Nothing happens. The cultist twitches, and smiles. Suddenly the gun explodes, removing the last two ammo of the Cain and the weapon itself, but completely obliterating the cultist in question and dealing 1000 damage to all the others in the room.
Ichigo casts avada kedavra, the cultist it is aimed at blocks with paradox energy, but still takes 3000 damage. Surt completely impales the burning cultist in the room, killing them. The earth chamber grows dark. Dark beyond reason, interfering with combat there. Justin Bieber begins playing at loud volumes, the added insanity only makes the cultists laugh harder. Surt slices a cultist's head off. Their head then grows back, but the cultist is severely wounded and set on fire. 5000 damage and burn inflicted. jondanger continues running around like a chicken with its head cut off, in the process, he successfully sends the fire into the winds of the wind chamber, setting two of the remaining cultists on fire, as well as kayne. Fseftr bashes Dimentio with an umbrella, dealing 2500 damage. Fury finishes the Nami Solo and equips it, and then attempts to lash out at the cultists, but in the smothering darkness, misses.
dj attempts to channel fire magic through the emerald nova, but rather than firing out fire bullets, the entire room is illuminated as the gun quickly and roughly expels the fire magic, causing a massive blossom of fire to shoot across the room instead. dj is disarmed, but one of the cultists is immediately incinerated. h2o uses bubble beam on the weakened cultist, killing them. The evil entity lashes out, smashing one of the cultists, disrupting their chant and causing them to crumple to the floor. 1500 damage and stun inflicted. The evil entity then makes a hurried retreat to the water chamber. Fseftr drops an anvil on Dimentio, minicritting and dealing 4500 damage.
Wordless slides to the Earth chamber, and is almost blinded by the light. A single cultist remains there, and its darkness seems to be fighting a losing battle with the source of all the light that makes the chamber almost unbearably bright. Two figures stand, and a second lies against the wall, shaking itself off. They stand, engaged in combat with the single remaining cultist. Despite the astoundingly bright light they radiate, wordless is able to identify them somehow. They're names are h2o box, Armored Fury and djkates. They shine with the light of hope and destiny, fighting against the overwhelming darkness of a great evil. Wordless picks up a rock, formed from the very essence of the room itself, and throws it at the cultist. It disappears into the darkness and is consumed.
.
End of Turn Battle
Wind chamber: The three dark carnival cultists that are on fire all take 2500 damage and then put them selves out.
water chamber: The sorrow ghouls all charge Eric, Eric cuts up 2000 of them, but takes 2 damage while doing it. Dimentio lowers Oblivion's Destroyer once more, and fires it straight at Eric. Eric dodges to the side, and the beam slices into Tabbune, dealing 45000 damage. The godmodder smashes the banhammer at Dimentio, who blocks, but barely in time, still taking 25000 damage.
Earth chamber: suddenly, the dark carnival cultist is surrounded by a wall of earth. He is just as surprised as the players and stops chanting.
Fire chamber: nothing happens
status effects: Tabbune loses 2500 hitpoints to being burned, then heals 10000 hit points from the water chamber regen.
.
Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Dark Carnival Cultist x3 [H]: 7000/10000
Dark Carnival Cultist [H]: 6500/10000 [chanting]
Dark Carnival Cultist [H]: 3000/10000
Atma’s Imapler [A]
Ichigo
Jondanger 23 [on fire: 1 round]
Kayne [on fire: 1 round]
dreamgor
Water Chamber: regeneration
Dark Carnival Cultist x5 [H]: 10000/10000 [chanting]
Dimentio [H]: Hp: 405500/445000: Oblivion’s Destroyer [A]
fseftr
nbs 4
Evil Entity (Lord Herobrine)
Eric [AG]: Hp: 14/20
Godmodder: Hp: 64/100: The Banhammer [A]
Tabbune [PG]: Hp: 42500/200000 [burned: 2 rounds]: Magical Wrath: Hp: 25000/50000: Broken Anachronism [A]: abilities: Soul Burn: || ||||| Call of Sorrow: |||| Chains of Despair: ||||
Sorrow ghouls x2350 [PG]
Earth Chamber: increased defense (disabled)
Dark Carnival Cultist [H]: 7000/10000: wall of earth: Hp: 20000/20000
Surt: super-charged.
h2obox: Crystal Staff [A]: Durability: 70%
Armored Fury: Nami Solo [A]: Durability: 100%
djkates:
Wordless Summons: Polearm of Broken Dreams [A] [dreaming]
The Emerald Nova [A]
Fire Chamber: increased damage
Dark Carnival Cultist x4 [H]: 10000/10000 [chanting]
Dark Carnival Cultist [H]: 8500/10000 [stunned: 1 round]
.
Of note: the milestone approaches...
edited 8th Sep '14 6:33:23 PM by pionoplayer
DTG Co Labs I can haz youtubes?(1st draw)
18 rounds till room destruction by the evil entity.
The Evility begins to Pummel Duel Dimentio with the fury of an angry mother lion watching her cubs get slaughtered in front of her.
198/200
- The CAAN laser: Fires a Wave motion laser at something. 2 round cool-down rate after firing, because of it's power.
- Unit Deployment: Deploys 25 Daleks, each with 1000 health. 3 round cool-down.
- Delta Wave: Deploy-able upon the Mother ship's destruction. Causes immense backlash damage to the unit that killed the Mother ship.
Secondary Unit: Cybermen Mothership
- Assimilation nodes: Increases Defense by 50% for one round. Cannot attack.
- Hostile Take over: Deploys 25 Cybermen each at 1000
- Silver Nightmare: Immobilizes the entity who kills this ship for 3 rounds.
Support Unit: The Church of Silence (support only.)
- Silence will Fall: Gives 20% chance of all attacks against the motherships failing and hitting something else other than this unit and the motherships.
- Name of the Dead man: Immobilizes a random powerful entity for one round.
- Death of the Doctor: Overclocks the dalek/cybermen to 150% attack capacity. Cooldown for 1 round.
The Tvtropes equivalent of a mini-scale Time War 76/100
Two to the next poster. And one following him. I am the once and future king.
Thanks for the info. That has to have been one of the most entertaining "backfires" I've read in a while. Something tells me I got lucky that time...
I reclaim and re-equip Emerald Nova. "Well, lesson learned. Powerful weapon, but doesn't mix well with magic." With that, I cast a Blizzaga at the wall of earth. (Standard action.)
Bahamut has answered my call, and is ready to appear when the time is right. (Bahamut: 25/25.) One charge from me, one from Herobrine . Not unleashing yet.
I can implement the Death Note plan at any time, but timing is everything... (Plan Death Note: 55/54.) One charge from me, one from Herobrine . Again, not unleashing quite yet.
Three charges, available to anyone on Team AG.
Things have really gotten interesting. And assuming I read things right, the block on going to the Water Chamber is no longer in effect, so I should be able to unleash these charges in my next post.
I return to the real world, before jumping back into the fire chamber, and charging towards the cultists. I deliver a rapid flurry of jabs toward one of the still chanting cultists.
9/15 I begin forming a weapon to suit the need for outright power. +1 from herobrine
4/50 The mages begin pouring through books of lore and myth, looking for a great creature to summon.
3 +1s to all non-P Gs
edited 8th Sep '14 10:12:45 PM by Wordless_Summons
Wait! ... Ok, you can go now.Assuming that the barriers are down now, I move to the water chamber and blast the sorrow ghouls with Force Lightning.
Cannon: 22/30 (Claiming one of Wordless' +1s.)
Thanos: 71/100 (Using both of the charges provided by Surt.)
The warlocks tell Wordless' mages to consider summoning Cthulhu. 5/50
Let's overclock Plan Death Note some more, shall we? 56/54
edited 8th Sep '14 7:41:02 PM by IchigoMontoya
Wordless, in that context, I think you mean "poring", not "pouring" .
I go to the Water Chamber. As soon as I arrive, I take aim, and fire Emerald Nova at Dimentio. (Standard action.)
"Bahamut, your turn!" (Unleashing Bahamut charge at 25 charges. Treating as attack, not entity. Basically, one Mega Flare, then he leaves.)
"And now, the coup de grace!" I pull out a page of the Death Note, which I have already prepared for this moment. Having traded for the Shinigami Eyes, I can be absolutely certain that I am writing the correct names. I've already written in causes of death for my primary targets. Next to "Uses the Banhammer to ban himself," I write the Godmodder's name. Next to "Consumed by the power of Oblivion's Destroyer," I write Dimentio's name. On blank lines, I add the names of each of the cultists in the room. (Unleashing Death Note charge at 56 charges.)
Three of my Yu-Gi-Oh! cards somehow call out to me. I can't understand how, but it seems that Obelisk the Tormentor, Slifer the Sky Dragon
, and The Winged Dragon of Ra
wish to join the fray. I begin the process...
Obelisk the Tormentor Entity stats : 1/25. My own charge only.
Slifer the Sky Dragon Entity stats : 1/25. Charge from Wordless Summons only.
The Winged Dragon of Ra Entity stats : 2/25. One charge from me, one from Wordless Summons .
Another three charges, available to anyone on Team AG.
A standard action and two charge unleashes in one post, plus starting three new ones? Whoa. And no, I'm not going to write out the Egyptian God charges as a duel like I did with Exodia. It was fun once, but too much trouble to do again. Also, I did make one minor change to Slifer's entity stats from what I posted before — I made the special attack check the affiliation of entities entering the room. More true to how the card works in the real game and in the anime and manga.
edited 8th Sep '14 7:51:16 PM by djkates
"The name's Kiso. I'll grant you an absolute best victory." 35/35
Kiso◊ has been summoned!
Kiso's stats
Health: Low-medium
Offense: High
Specials:
- Oxygen Torpedoes - Every four turns, the cruiser gets an extra attack.
You know, an admiral would synergize well with all the ships I'm summoning. 3/50 djkates, Wordless.
I move myself and Kiso to the Wind Chamber and instruct her to pick up Atma's Impaler.
@Herobrine: Nearly there! 199/200
@Wordless: One of my engineers advocate summoning a Titan instead. 6/50
@Ichigo: Thanos is now at 72/100
edited 9th Sep '14 7:21:23 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...(2nd draw)
18 rounds till room destruction by the evil entity.
The Evility monster curls up into a ball inside the water room.
THEN!
WE NEED MORE POWAH!!!!
The entity causes a shockwave in the middle of the room, and phases out into another dimension.
200/250 It's goin Down.
- The CAAN laser: Fires a Wave motion laser at something. 2 round cool-down rate after firing, because of it's power.
- Unit Deployment: Deploys 25 Daleks, each with 1000 health. 3 round cool-down.
- Delta Wave: Deploy-able upon the Mother ship's destruction. Causes immense backlash damage to the unit that killed the Mother ship.
Secondary Unit: Cybermen Mothership
- Assimilation nodes: Increases Defense by 50% for one round. Cannot attack.
- Hostile Take over: Deploys 25 Cybermen each at 1000
- Silver Nightmare: Immobilizes the entity who kills this ship for 3 rounds.
Support Unit: The Church of Silence (support only.)
- Silence will Fall: Gives 20% chance of all attacks against the motherships failing and hitting something else other than this unit and the motherships.
- Name of the Dead man: Immobilizes a random powerful entity for one round.
- Death of the Doctor: Overclocks the dalek/cybermen to 150% attack capacity. Cooldown for 1 round.
The Tvtropes equivalent of a mini-scale Time War 77/100 Focus your fire power on this. You'll see why when it comes.
Two to the next poster. And one following him.
edited 8th Sep '14 8:32:35 PM by LordHerobrine
I am the once and future king.I tunnel under the earth wall, trying to collapse it from underneath.
Charge Attack [7/20] (Herobrine)
Flagship [103/155] (dj, Herobrine)
One to Ichigo, one to dj, one to Herobrine.
edited 8th Sep '14 9:33:25 PM by Surt
Party time!You've been doing a lot, djkates, mind filling your own part of the Character page?
I escape to the Earth Chamber
I activate my Fire Affinity magic for 2 Turns. Turning the burn damage into healing.
32/???
8/8:
Elemental Cleric, Anna summoned.
Generic Healer.
edited 9th Sep '14 1:11:06 AM by Tabbune
I continue sapping the Earth Wall.
Charge Attack [8/20]
Flagship [104/155]
One to Herobrine, one to dj, one to Ichigo.
Party time!I close the hole Surt created, trying to suffocate him.
33/???, 1/8
Piono, did you forget to cycle the ghouls again, didn't you? My barrier only lasts for one turn
edited 9th Sep '14 7:08:56 AM by Tabbune
I toss a grenade at the sorrow ghouls.
Cannon: 24/30 (Using one of the charges provided by Surt.)
Thanos: 74/100 (Using Surt's second charge.)
3 +1s for anyone not on Team PG.
What's a goin' on now?
Foolish donkey, you would not be able to resist me if I wished your annihilation.@Questor: We're currently fighting against The Godmodder and his army of PGs, but a clown named Dimentio shows up and starts wrecking stuff.
Admiral: 4/50
My engineers are looking through the archives again. 2/100 Ichigo
Kiso impales the chanting cultist while I slash the one with lowest health.
@Herobrine: Sure thing. 78/100
@Ichigo: Raising Thanos to 75/100
@Surt: Charging your charge attack. 9/20
More than Freedom, more than Justice, all I want is...
We're in a game of Destroy the Godmodder, specifically in an event of fighting me in my own gimmick. It's just a room division so things in a room can't hit things in other rooms.
Edit: You do not want to become an entity with a free action. It won't end well. Plus, that's so OP for a free action.
Re-edit: I meant, you should charge summon Anubis, because something with 40000+ Effective Health isn't coming turn 1
edited 9th Sep '14 8:14:57 AM by Tabbune
I See. Then, I enter the fray.
Above the wind chamber, a tear in the fabric of space and time suddenly forms; whatever lies behind or is responsible for that tear is most certainly not going to be pretty.
In the meantime, I utilize the magic of technology and compressed space to summon a pair of Raptors◊ to try and harass the cultists with energy shots. While I attempt to make heads and tails of the situation.
- Raptor 1: 300/300
- Raptor 2: 300/300
- Rift stabilization 1/50
Is it possible to attack more than one target for a character? And for the sake of fun and fairness, Anubis has been shrunk down to 3 meters tall.
Edit: I see. But the thing with the homing lasers is that it's a basic attack from where Anubis comes from
Re-Edit: Okay then.
edited 9th Sep '14 8:33:55 AM by Questor
Foolish donkey, you would not be able to resist me if I wished your annihilation.
(1st draw) Clamin both 2+'s
19 rounds till room destruction by the evil entity.
The Evility monster lashes out at the nearest cultlist and brains him/her with a frying pan.
196/200
Main Unit: Davros Dalek Mothership.
Secondary Unit: Cybermen Mothership
Support Unit: The Church of Silence (support only.)
The Tvtropes equivalent of a mini-scale Time War 74/100
Two to the next poster. And one following him. I am the once and future king.