I quickly move to fire room.
I pull a bunch of knifes from my pockets, and prepare to throw them at the next creature that attacks me.
Finishing off the polearm... 21/25 +1 from Herobrine
2/5 I look at the enemies around me ...
3 +1s for anyone who wants them.
edited 1st Sep '14 11:48:14 PM by Wordless_Summons
Wait! ... Ok, you can go now.I go to the Wind chamber, and bring a Titan-infused fist down on The TARDIS.
Charge Attack [2/3]
Flagship at 50% [78/155] (Wordless)
Three charges to the AG pool.
edited 2nd Sep '14 1:12:33 AM by Surt
Party time!I set up several mines, which will activate as soon as a AG enters the fire chamber.
22/25 Nearly done...
3/5 I look back at the hammmer ...
Wait! ... Ok, you can go now.I grab a large chunk of rock, jump skyward on Titan-infused legs, and bring the rock down on the TARDIS. [3/3]
Earth-Rumbling Impact
I close my eyes, and use Undine to read the flows of bloodlust; which dramatically increases my evasion.
Flagship [80/155] (Wordless)
One to Ichigo, one to dj, one to Herobrine.
edited 2nd Sep '14 5:18:26 AM by Surt
Party time!Kuma-class light cruiser: 19/30 djkates, Surt.
My engineers are sifting through their blueprint archives. 3/20 Herobrine, Wordless.
With Atma's Impaler knocked off the Zombie's hand, I stomp the artifact to prevent it being claimed this turn.
@Wordless: Almost there! 24/25
@djkates: Last one on your Exodia. 30/35
More than Freedom, more than Justice, all I want is...12/100 12/100
I snipe the TARDIS
Uses Soul Steal and power of dominance from Castlevania.
Struggling through it all(2nd draw)
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 23 rounds, the evility will completely absorb the room.
The Evil monster lobs a glob of corrosive acid from the Earth room into the Water room.
THEN, the monster starts sucking the life energy out of everyone in the earth room.
The evility monster migrates to the wind room, and plows over the godmodder in its Foe-Tossing Charge.
THEN the evility monster glomps the terror spider and smothers it with black, nameless goop.
The Evility Monster infects the room he's currently in with gasssssss. 1% chance of insanity.
The Gas is concentrated. 2% chance of insanity. Insanity means that the affected entities may attack something else completely other than their intended target
The entity takes time to pause, and grow in size.
The entity is now the same size as the room he's in. Presently, he belly flops onto everything in the room.
Then he spins, grinding everything underneath him or anyone against the walls. He also lobs goop at anyone coming in the room.
The Evility monster migrates to the water room.
The Evility Monster grows pink hair.
Tentacles grow out of the Evility Monster's back
The Evility Monster regurgitates a butcher's knife.
Since everyone is dazed, I pull a permanent marker and start drawing over everyone's faces.
The Evility Monster, though dazed, grows wings in the corner of the water room, out of the way of everyone.
The Evility monster has tea with the Godmodder and gives him novel ideas on how to fight everyone else.
The monster also gains black eyes with red, bleeding irises.
The Evilty monster gains an emblem on its chest. CP-INFINITE
186/200
Main Unit: Davros Dalek Mothership.
- The CAAN laser: Fires a Wave motion laser at something. 2 round cooldown rate after firing, because of it's power.
- Unit Deployment: Deploys 25 Daleks, each with 1000 health. 3 round cooldown.
- Delta Wave: Deployable upon the Mothership's destruction. Causes immense backlash damage to the unit that killed the Mothership.
More to come.
Upcoming Dalek/Cybermen Fleet. Units will soon be posted. 61/70
3 to the FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
edited 2nd Sep '14 12:42:05 PM by LordHerobrine
I am the once and future king.@Gray Cipher: Welcome to the thread! You're going to need to make your post a bit more specific. At the minimum, you're going to need to specify which of the chambers on the battlefield you're in, and who/what your actions are supposed to affect. It would also help if you can describe what your actions are supposed to do, so that pionoplayer doesn't have to do a bunch of searching to figure it out. Also, you may want to start some charge actions. While standard (non-charged) actions can be effective, you tend to get a lot more bang for your buck with charges. Finally, I think you're going to have to split up those two actions; you're only allowed to do one standard action per post, so unless Power of Dominance is supposed to be somehow modifying Soul Steal (not familiar enough with the Castlevania games to know how that works), that's a problem.
As long as I'm posting, I'm going to claim a few charges. Already done my two actions for this round, so just claiming charges and updating numbers on this one.
Exodia: 32/35. One dedicated charge from Surt, one dedicated charge from Armored Fury, claiming one charge from Herobrine.
Death Note: 26/108. Claiming one charge from Surt and one charge from Wordless Summons.
Q&A: @tabbune: considering the way things are going, that might actually end up happening. @dj: okay, that's fine. @herobrine: I sent you a message pertaining to that Davros charge. @cipher: welcome sir! You might want to note though, you need to direct your attacks, I can't read your mind, especially not through the internet. @ichigo: please pay attention to the chamber you are in, you cannot move twice in one round.
.
Iona links back onto Tabbune, and Tabbune attacks Heavy Zest, but h2o puts a water shield on him that absorbs the blow, but then shatters. Tabbune launches a large boulder spear at h2o, but h2o dodges to the side, healing heavy zest for a meager 1500 health. jondanger rushes up to Dimentio, and attempts to kick him in the face, Dimentio quickly slams the door, so the TARDIS instead takes 2000 damage. Ichigo grabs the Cain, and rushes to the earth chamber, giving it to Fury. He then shoots Tabbune with a poison dart, poisoning him. fseftr throws a sink at the TARDIS, dealing 2500 damage to it.
dj summons his dragonnecro, which attacks the TARDIS, dealing 3000 damage to it and reducing its attack to zero, although not spawning a monster. Dimentio can more than make up for the attack removal on the TARDIS with his new sword though. Fury moves to the wind chamber, and replaces the terror zombie's weapon with a Prova shock baton. Fury fires his last two Vintorez rounds at the terror zombie, dealing 12000 damage to it. The evil entity sits down and has a nice cat with the godmodder. The godmodder decides he doesn't have anything better to do with his time, so he chats. Although he is slightly disconcerted by the evility monster's appearance.
Dark Gaia is summoned and deals 2600 damage to the terror zombie before dying. Wordless moves to the fire chamber and prepares to defend himself. Surt heads to the wind chamber, and with his powered up fist, deals a minicritted 6000 damage to the TARDIS, as well as setting the damaged time machine on fire. Wordless sets up several anti-AG mines. Surt increases his own evasion, and deals 5500 damage to the TARDIS with a boulder. Fury prevents Atma's Impaler from being claimed this round. fseftr snipes the TARDIS for 3000 damage.
.
End of Turn Battle
Wind chamber: The Terror zombie rushes up to stab the TARDIS, but suddenly realizes his weapon has been swapped, but too late, Dimentio cuts it down. Eric rushes up to the TARDIS, dealing a massive 20000 damage with massive flash of power, Dimentio retaliates, dealing 2 damage to Eric.
Water chamber: the godmodder and evil entity continue talking.
Earth chamber: The reason the earth chamber's defense buff hasn't been working becomes obvious as a black mist begins rising from the floor... the evility monster's sap never truly ended. Heavy Zest deals 3000 damage to the terror spider. The terror skeleton uses Aimbot, and with the terror spider's help, instantly kills Heavy Zest.
Fire chamber: no one comes for wordless.
after: the TARDIS burns off 4000 health. Suddenly, it shakes, and with a dark flash, disappears. He'll be back... All of Tabbune's attacks are fully charged, he also gains 5000 health form Iona, but then loses 2000 to the poison.
.
Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Atma’s Imapler [A]
Eric [AG]: Hp: 18/20
Armored Fury: M-920 Cain [A]: Ammo: 5/10:
Surt: super-charged.
Jondanger 23
djkates
Kayne
dreamgor
fseftr
Water Chamber: regeneration
Evil Entity (Lord Herobrine)
Godmodder: Hp: 67/100: The Banhammer [A]
Earth Chamber: increased defense (disabled)
Ichigo:
h2obox: Crystal Staff [A]: Durability: 70%
Terror Spider [PG]: Hp: 74500/140000: Webbed ||
Terror Skeleton [PG]: Hp: 34000/150000: Aimbot |||: The Emerald Nova [A]
Tabbune [PG]: Hp: 103500/200000 [poisoned: 3 rounds]: Magical Wrath: Hp: 35000/50000: Broken Anachronism [A]: abilities: Soul Burn: ||||||| Call of Sorrow: |||| Chains of Despair: ||||: Iona [PG]: Hp: 3500/8500
Fire Chamber: increased damage
anti-AG mines.
Wordless Summons [defending self]
edited 2nd Sep '14 4:43:52 PM by pionoplayer
DTG Co Labs I can haz youtubes?14/30: summon changed. Events will happen at 20/30 and 29/30.
9/20
I punch the Terror Spider.
You hear footsteps and scratching from outside the Water Chamber. The sounds of static and unintelligible robotic chatter are heard from seemingly nowhere.
3 +1s.
edited 3rd Sep '14 4:30:59 AM by h2obox
Welcome to my special hell.Phew, that clown's gone... for now. Looks like the main action's in the Earth Chamber, so I'll head there. It seems my turn has begun again, so I draw... and would you look at that! I've drawn Rank-Up-Magic - The Seventh One! I'll activate it, which lets me Special Summon Number 107: Galaxy-Eyes Tachyon Dragon
, then immediately upgrade it into Number C107: Neo Galaxy-Eyes Tachyon Dragon!
Neo Galaxy-Eyes, attack the Terror Skeleton! (Standard action.) Technically, the way I've been working the flavor, the draw is part of the Exodia charge, but I'm putting it here to make the "narrative" make sense.
Now, since I control a Galaxy Xyz monster, I'll activate Galactic Charity. I discard my Thunder Dragon, and draw 2 cards. Next, I'll activate the effect of Mezuki
from my Graveyard, and Special Summon my Spirit Reaper in defense. And now, I'll activate Monster Slots
. I target my Spirit Reaper on the field, and banish Broww, Huntsman of Dark World from my Graveyard. Now, I draw a card and reveal it. If it's a monster with the same Level as Spirit Reaper, it'll be Special Summoned, but anything else will just go to my hand. I draw... Left Leg of the Forbidden One.
Since the Left Leg is Level 1, and Spirit Reaper is Level 3, the Left Leg goes to my hand. Unfortunately, since Spirit Reaper was targeted by a card effect, it self-destructs. (Exodia: 33/35.) Previously-tracked charges, plus my own.
The Death Note plan progresses, slowly but surely. (Plan Death Note: 28/108.) Previously-tracked charges, plus my own, and claiming one from h2obox .
One charge for Evility, one for Davros, and one for Surt's Flagship.
I've got the last part of the Exodia charge plotted out. All I need for it is one charge besides my own that I can use in my next post. I can't overcharge it, though.
edited 3rd Sep '14 1:46:14 PM by djkates
I pull out a sniper rifle and attempt to headshot Tabbune.
Portal:
37/100
Ship:
33/250
I guard Atma's Impaler, attacking any non-AG entity who wants to pick it up. That is the one that can only be used by summoned entities, right?
Charge Attack [1/4]
Flagship [83/155] (h2o)
One charge to the Exodia, one Davros charge, one to the AG pool.
edited 2nd Sep '14 5:30:24 PM by Surt
Party time!I blast the Terror Skeleton with Force Lightning while wondering if the evility monster (and by extension, Herobrine) has either joined Team Godmodder or is trying to throw off the godmodder with small talk in order to lure him into some sort of trap.
Cannon: 11/30
Thanos: 48/70 (Using the extra charge from Surt.)
edited 2nd Sep '14 9:16:21 PM by IchigoMontoya
Awesome! Time to finish off the Exodia charge!
It's time for my final move! I activate Premature Burial, letting me Special Summon my Destiny HERO - Disk Commander from the Graveyard. And since it was just Special Summoned from the Graveyard, I draw 2 cards — the last two cards in my deck. Those would be Right Leg of the Forbidden One
and Exodia the Forbidden One.
And with that... I've assembled all five special cards, all five pieces of the puzzle. Exodia, OBLITERATE! (Unleashing Exodia charge at 35/35. Suggest that this be treated as an attack, not an entity.) One charge from me, one dedicated from Surt
.
Minor progress on the Death Note plan. (Plan Death Note: 29/108.) Just my own charge, this post.
I close my eyes, bring my hands together, concentrate... and open my eyes again as I cast Holy, directed at the Terror Skeleton. (Standard action. Magical attack, with no special properties.)
One charge to the Flagship, one to Thanos, and one to Davros.
Now to think about what my next charge will be. I've got until next round to decide.
edited 3rd Sep '14 1:46:34 PM by djkates
Kuma-class light cruiser: 21/30 h20.
What's this? It seems they found a blueprint for a katana◊. 4/20
Hell yeah, a mini-nuke launcher! I move to the Earth Chamber and fire the Cain at Tabbune.
3 +1s!
Darn, I didn't notice that. Fix'd.
edited 2nd Sep '14 6:24:56 PM by ArmoredFury
More than Freedom, more than Justice, all I want is...The TARDIS isn't actually on the battlefield at the moment, Armored Fury. It left during the last update, though it's almost certainly going to be back eventually.
Claiming one charge from for the Death Note charge. Death Note: 30/108.
edited 2nd Sep '14 6:19:20 PM by djkates
I move into the water chamber and walk behind the godmodder as he chats with the evility monster before putting a megaphone next to his ear and blowing an airhorn through said megaphone.
Cannon: 12/30
Thanos: 51/70 (Claiming one of Fury's +1s.)
3 +1s for anyone on Team AG who wants 'em.
edited 2nd Sep '14 6:54:26 PM by IchigoMontoya
I toss Atma's Impaler to Eric, go to the Earth Chamber, and headbutt Tabbune.
Charge Attack [2/4]
Flagship [87/155] (Fury, Ichigo)
One to Ichigo, one to dj, one to Fury.
Party time!Death Note: 32/108. One dedicated from Surt , claiming one from Ichigo
.
I'm starting to think we should be careful about putting charges up for grabs. Seems like those charges often don't get claimed.
I Soul Burn the Skeleton… again. At least you haven't die from your stupidity yet…
24/???, 7/8 (H20)
waiting to take turn...
edited 3rd Sep '14 4:23:35 AM by Tabbune
16/30 Ichigo
10/20
I throw a potion of Harming II at the Terror Spider.
3 +1s for A Gs.
Welcome to my special hell.I rest myself, healing myself. Then, I teleport to the Water Chamber with Iona.
25/???:
8/8:
A big spider appears from the shadows.
Elemental Weaver, Lexa summoned
Elemental Weaver, Lexa
Spiderlings
edited 3rd Sep '14 5:00:25 AM by Tabbune
Whoa! We've got Davros in control of the Cybermen?! This is gonna be epic!
It seems that my Graceful Charity brought back some old friends of mine. I'll activate the effect of my Thunder Dragon
, adding the third one from my Deck back to my hand. Next, I'll activate Upstart Goblin
, and draw one more card. Next, I'll Summon my Emissary of the Afterlife
, and activate Dark Fusion
, fusing the Emissary from my field with The Dark - Hex-Sealed Fusion
from my hand, to Fusion Summon Evil HERO Dark Gaia.
And since that sent Emissary of the Afterlife from my field to the Graveyard, I can add one Level 3 or lower Normal monster from my deck to my hand. I choose Right Arm of the Forbidden One.
(Exodia: 29/35.) One dedicated charge from Ichigo ![[up] [up]](../../static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png)
, and claiming one from Herobrine
.
Evil HERO Dark Gaia gains the attack power of the monsters I used to Fusion Summon it. So, Emissary of the Afterlife's 1600 points, combined with Dark Hex's 1000 points, yield a total of 2600. Dark Gaia, attack the Terror Zombie! (Standard action.)
Continuing the Death Note plot. (Plan Death Note: 24/108. Claiming one charge from Herobrine
.
One charge for Evility, one charge for Davros, one charge for Thanos. As of my making this post, two of the charges I made available in my other post are still available to anyone on Team AG.
And here's where things start getting trickier for the flavor on the Exodia charge and standard actions. After my actions in this post, flavor-wise, I have two Exodia pieces and a Thunder Dragon, plus one unidentified card, in hand, and my deck contains 3 Exodia pieces and 3 unidentified cards. This should be doable, but it won't be easy.
edited 1st Sep '14 12:06:17 PM by djkates