(1st draw)
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 25 rounds, the evility will completely absorb the room.
The Evil monster lobs a glob of corrosive acid from the Earth room into the Water room.
THEN, the monster starts sucking the life energy out of everyone in the earth room.
The evility monster migrates to the wind room, and plows over the godmodder in its Foe-Tossing Charge.
THEN the evility monster glomps the terror spider and smothers it with black, nameless goop.
The Evility Monster infects the room he's currently in with gasssssss. 1% chance of insanity.
The Gas is concentrated. 2% chance of insanity. Insanity means that the affected entities may attack something else completely other than their intended target
The entity takes time to pause, and grow in size.
The entity is now the same size as the room he's in. Presently, he belly flops onto everything in the room.
Then he spins, grinding everything underneath him or anyone against the walls. He also lobs goop at anyone coming in the room.
The Evility monster migrates to the water room.
171/200
DAVROS 44/70 (Serious boosts today :) )
2 to djkates and one to surt I am the once and future king.
Thank you, Armored. 33/33: Crystal Staff Summoned! This staff can harness the power of the elements Wind, Earth, Fire, and Electricity.
I equip the staff and zap fseftr with lightning.
6/30
I give 1 +1 to Jondanger because why not, a +1 to Armored, and a +1 to Surt.
Welcome to my special hell.... So, do I have to spend an action to un-daze myself, or does someone else have to?
Putting spirits on hold temporarily. [23/24]
Four possibilities present themselves to me, and I'm having trouble deciding. So, I'd like to know which you guys think would work well. Possibility A Possibility B Possibility C Possibility D So, let me know what you guys think.
Flagship [58/155] (h2o, Herobrine, Wordless)
Giving one to Ichigo, one to h2o, and one to Herobrine.
edited 28th Aug '14 8:15:58 AM by Surt
Party time!2/100 2/100
I shoot a fireball at Big Massif
I like the Super Mode idea (Possibility B) myself. The whole concept feels too epic to be a one-off attack, and I don't want to risk the godmodder somehow co-opting the artifact/entities. Besides, the invocations in your previous post definitely give the feel of bringing out some inner power.
Q&A: @h2o: D'oh! I keep forgetting things, sorry, I'm adding back 20000 health to make up for lost regeneration. @dj: Let's just say that just about anything could happen with those. This is Destroy the Godmodder. Remember, power scale is not to scale. You know what... that should be a trope. @surt: sorry, you have to wait for someone else. Also, looking at your options, I'd say go for the power mode, as weaker support entities have a low life expectancy right now.
.
Jondanger runs to the nearest restroom. [REDACTED] h2o gives Heavy Zest a 1000 max hp boost, and heals 1000 health too. Ichigo cuts himself free from the webs with Oblivion's Guardian. dj summons his two-headed thunder dragon, mini-critting and dealing 3500 damage to the terror zombie. Fury is about to send a burst of energy into Ichigo's trap, but Oblivion's Guardian cuts right through it. Instead, he directs it to the terror spider, dealing 2500 damage. dj summons emissary of the afterlife, which deals 1600 damage to the terror zombie before being murdered. Ichigo has the massive cannon fired at the terror spider, dealing 30000 damage to it. He then blasts the TARDIS with the Cain, dealing 7500 damage. finally! Someone's paying attention to me!
Tabbune uses Chains of Despair on Shiratsuyu, preventing her from leaving the water chamber this round, fury counters by improving her defense, but Tabbune then launches entities in many different directions with a massive water spout. The terror skeleton and spider, as well as Ichigo and one of the dark templar are launched into the fire chamber. Heavy Zest, the sorrow ghouls, the spirit guide and Surt (who is woken up by the water) are launched into the earth chamber. Big Massif is launched into the wind chamber with the other dark templar. Wordless stands up, fully healing himself with a charge, as well as dealing 12500 damage to the terror zombie. The evil entity moves to the water chamber. h2o summons the crystal staff, and then zaps fseftr with it, dazing him.
.
End of Turn Battle
Wind Chamber: Big Massif charges the dark templar, dealing 5000 damage to it. The dark templar and terror zombie then combo-attack him, killing him almost instantly.
Water Chamber: Shiratsuyu opens fire on the only PG without insane amounts of health, the terror creeper, and deals 7500 damage. The terror creeper uses its special ability: supercharged, causing a massive rolling wave of lightning and explosions to deal 40000 damage to all non-terror or mega entities in the area. Shiratsuyu and Beef Cloud killed. Dimentio pops his head back out the front door of the TARDIS as soon as it stabilizes and cackles a clear target! He throws out a large burst of darkness bolts, dealing 35000 damage to the terror creeper. The godmodder rolls his eyes, bashes fseftr on the head again, waking him up, and swings the banhammer into the TARDIS, dealing 50000 damage and launching it into the wind chamber.
Earth Chamber: Heavy Zest takes down 2200 of the Sorrow Ghouls through a stroke of luck, and the first entity random crit ever. The sorrow ghouls and spirit guide together then deal 6000 damage to him.
Fire Chamber: The Fire Chamber is the furthest away from the Water Chamber, and the PG entities are busy recovering.
regen: Tabbune takes all the poison damage at once, 5000 damage to Magical wrath. Tabbune regens 10000 health, Terror creeper regens 7500 health.
.
Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Dimentio [???]: Hp: ???
TARDIS [???]: Hp: 126500/500000
Terror Zombie [PG]: Hp: 70400/200000: Plague |||: Atma’s Imapler [A]
dark templar [PG]: Hp: 25000/25000
Jondanger 23
djkates
Wordless Summons
dreamgor [incapacitated: 2/2]
Water Chamber: regeneration
h2obox: Crystal Staff [A]: Durability: 95%
Armored Fury: VSS Vintorez [A]: 6/10 Ammo. 6/10 AP rounds
fseftr
Evil Entity (Lord Herobrine)
Tabbune [PG]: Hp: 146500/200000: Magical Wrath: Hp: 41000/50000: Broken Anachronism [A]: abilities: Soul Burn: |||| ||| Call of Sorrow: |||| Chains of Despair: ||||
Terror Creeper [PG]: Hp: 34000/130000: Supercharged ||||
Godmodder: Hp: 67/100: The Banhammer [A]
Earth Chamber: increased defense
Surt
Heavy Zest [AG]: Hp: 6000/12000
spirit guide [PG]: Hp: 15000/15000
Sorrow Ghouls x 10000 [PG]
Fire Chamber: increased damage
Terror Spider [PG]: Hp: 85000/140000: Webbed ||
Terror Skeleton [PG]: Hp: 41500/150000: Aimbot |||: The Emerald Nova [A]
dark templar [PG]: Hp: 25000/25000
Ichigo: M-920 Cain [A]: Ammo: 5/10: Oblivion’s Guardian [A]
edited 28th Aug '14 7:24:06 PM by pionoplayer
DTG Co Labs I can haz youtubes?@Surt: Yeah, a super mode sounds better than the other three.
I prepare a Retrograde spell. 2/15 Using the 1 h2o gave to me.
I order my engineers to prepare a stun bomb. 1/15
Using my enhanced reflexes, I fire a round at Tabbune and another at the Terror Creeper.
3 +1s for the AGs.
edited 28th Aug '14 8:18:52 PM by ArmoredFury
More than Freedom, more than Justice, all I want is...Power scale not to scale? Wouldn't that be Power Creep, Power Seep? Well, one way or another, this is gonna be good.
Since my Emissary of the Afterlife has been destroyed by battle, I can add one Level 3 or lower Normal Monster from my Deck to my hand. So, I choose the Left Arm of the Forbidden One. And now that my turn has begun again, I get to draw 1 card for my Draw Phase. Next, I'll use the effect of the Volcanic Shell in my Graveyard, adding my third and final Volcanic Shell from my Deck to my hand. And now, I activate Pot of Avarice.
I return two of my Thunder Dragons, my Emissary of the Afterlife, and my Volcanic Shell to the Deck, plus my Twin-Headed Thunder Dragon to the Extra Deck, and draw two cards. (Exodia: 9/35.)
Alright, that's a good bit more progress toward Exodia, but I need some offense. Let's see what I've got here... ah! Got it! I activate Fusion Recovery, allowing me to add Polymerization and one of my Thunder Dragons from my Graveyard back to my hand. The other card I discarded for Graceful Charity earlier was Mecha Phantom Beast Blue Impala
, and since I no longer control any monsters, I can use its effect, banishing it to Special Summon a Mecha Phantom Beast Token. It won't be sticking around for very long, though. I activate my Polymerization, fusing my Token with one of my Volcanic Shells, to Fusion Summon... Blaze Fenix, the Burning Bombardment Bird!
Blaze Fenix, attack! (Standard action. Again, treat as a one-off.) Why, yes, it would be pretty ridiculous to actually run a deck like this in the real game, and I'm pretty much giving myself exactly the cards I need, exactly when I need them. Why do you ask?
For my own reference, my hand now contains one Volcanic Shell, one Thunder Dragon, one Exodia piece, and 3 yet-unidentified cards.
Now, what's this I'm hearing about being able to trade half your life span for Shinigami Eyes, and see the name and lifespan of anyone you're looking at? That's not a small price to pay, but... (Plan Death Note: 9/108.) One charge given to me by Herobrine in 1802.
Putting 3 +1s up for grabs, for any AGs that want to claim them.
Edited after the round to correct for charges I wasn't actually allowed to claim. One card changed in the flavor (Upstart Goblin replaced with Pot of Avarice), but no effect outside of flavor.
edited 1st Sep '14 7:55:16 AM by djkates
As the cannon begins charging again, I get back on my feet after being blown into the fire chamber and tear into the dark templar with Oblivion's Guardian.
Cannon: 2/30 (Claiming one of Fury's +1s.)
Thanos: 31/70 (Claiming one of djkate's +1s.)
Here's a little boost for Fury's stun bomb. 2/15
edited 28th Aug '14 9:14:35 PM by IchigoMontoya
This Evil monster, why do I feel some of my own magic inside it? Could it be that it's trying to absorb the power from the chambers?! If he does that then we'll all be stuck inside the void outside of the chambers!
I quickly attack the evil monster.
18/???, 7/8
8'(
Spirits still on hold [23/24]
Flagship [61/155] (Djkates, Fury)
Charging for power attack [1/2]
Three charges to the AG charge pool.
edited 29th Aug '14 8:23:41 AM by Surt
Party time!I keep attacking the Evil Monster.
18/???
8/8:
A wisp appears
Elemental Soulbinder, Iona, summoned.
Stats edited because if the enemy escapes, it could break the binding.
She immediately soulbinds to me.
edited 29th Aug '14 6:06:48 AM by Tabbune
(1st draw)
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 24 rounds, the evility will completely absorb the room.
The Evil monster lobs a glob of corrosive acid from the Earth room into the Water room.
THEN, the monster starts sucking the life energy out of everyone in the earth room.
The evility monster migrates to the wind room, and plows over the godmodder in its Foe-Tossing Charge.
THEN the evility monster glomps the terror spider and smothers it with black, nameless goop.
The Evility Monster infects the room he's currently in with gasssssss. 1% chance of insanity.
The Gas is concentrated. 2% chance of insanity. Insanity means that the affected entities may attack something else completely other than their intended target
The entity takes time to pause, and grow in size.
The entity is now the same size as the room he's in. Presently, he belly flops onto everything in the room.
Then he spins, grinding everything underneath him or anyone against the walls. He also lobs goop at anyone coming in the room.
The Evility monster migrates to the water room.
The Evility Monster grows pink hair.
174/200 and
DAVROS 45/70 (Serious boosts today :) )
2 to Jondanger and one to fury
edited 29th Aug '14 7:50:26 AM by LordHerobrine
I am the once and future king.42/60 Disco Defense Ball
22/50 Dedan
I pummel the Terror Zombie with a tesla coil.
edited 29th Aug '14 5:27:06 AM by Kayne
Let's throw him in the fire said Thomas and Alfred.I blast a gust of wind from the staff at the godmodder's Banhammer in an attempt to disarm him.
1/20
7/30
3 +1s.
Welcome to my special hell.I ask the other AGs not to kill Iona until I finish Retrograde. She isn't essential for the spell, but her ability will boost its damage potential. 5/15 From Surt and djkates.
I change my previous order from a stun bomb into extra-durable bindings. 5/15 From Herobrine and h20.
I repeat my previous action, shooting a round at Tabbune and another at the Terror Zombie.
@Herobrine: Boosting Davros. 46/70
@Kayne: And your DDB. 43/60
@djkates: And Exodia. 13/35
edited 29th Aug '14 6:02:32 AM by ArmoredFury
More than Freedom, more than Justice, all I want is... I did my googling, wouldn't Retrograding me make me near unkillable since noone can attack me and I can move to another room, then unlink my self?
You do need to tell what it does sooner or later, anyways. Maybe you could create a paradox when the universe can't decide to heal me or hit me?
edited 29th Aug '14 7:02:52 AM by Tabbune
Everyone can still attack you, but they will heal you instead of inflicting damage. As for the second part, that's what the bindings are for.
...Maybe I shouldn't put too much description on my charges next time.
More than Freedom, more than Justice, all I want is...Tainted darkness, grant me cruelty [24/24] Elemental Spirits activated! Super Mode
Titan grants me greatly increased defense and strength.
Undine increases my dodge rate by letting me see and react to flows of bloodlust.
Ifrit burns any creature I attack.
Archangel gives me his sword, which increases my attack; doubling it in the case of an undead target.
Umbra gives me a counter-attack against anything that attacks me (I still take damage, but I hit them back.)
If any of that seems OP, then my super mode can only utilize three at a time.
I go on a tear against the Sorrow Ghouls, striking faster than the eye can see.
Charge Attack [2/2] I flash-step up to the Spirit Guide, thrusting Archangel's blade like a bolt of lightning. Thunder Thrust!
Flagship [62/155] (Only from h2o. Not me.)
Two charges to Ichigo, and one to Herobrine.
Party time!Here we go. I activate Hand Destruction. I send Volcanic Shell and Thunder Dragon from my hand to the Graveyard, and draw 2 cards. Next, I activate Dark World Dealings
. I draw one card, then I discard Broww, Huntsman of Dark World
. And since Broww was discarded by my card effect, I get to draw one more card. (Exodia: 13/35. One charge given by Armored Fury in 1817, plus claiming one each from Surt in 1812 and h2obox in 1816.
Next up, I Summon Mystic Tomato! Mystic Tomato, attack! (Standard action.) Is it just me, or is the art on Mystic Tomato a bit creepy for a children's card game? Then again, compared to some of the other stuff that's come out, that's actually pretty tame. Seriously, we just recently got a group of cards that are explicitly based on Dante's Inferno, and territories outside of Japan actually got them first. Doesn't connect to this game unless I decide to somehow incorporate some of those cards, just saying. As far as the game, I think it's pretty safe to say that any Yu-Gi-Oh! monsters I bring out with my standard actions are meant to be one-shot attacks, and I'm actually assuming the monsters will die during the round they attack. For my own reference, current hand is one Exodia piece and 3 not-yet-identified cards, and all cards currently in the Graveyard have been identified.
The Death Note plan progresses. (Plan Death Note: 12/108.) Claiming one charge from h2obox in 1816, and one from Surt in 1812.
One charge for Evility, one for Surt's flagship, and one for Thanos.
EDIT: I had to go back to some of my past posts and make some flavor edits to fix a Plot Hole. None of the edits affect the charges or the standard actions as far as the game's concerned, but I had been referencing cards discarded with Graceful Charity when I hadn't actually had the Graceful Charity happen. Now, Graceful Charity has happened, so the actions that reference it can happen as I wrote them. Side effect of the edits is that my hand size is one smaller than I had it, but I've edited the posts where I was tracking that so that they're accurate to the changed plot, and luckily, I still had enough unidentified cards that it doesn't create any new plot holes.
EDIT2: Edited after the round to correct for miscounted charges, see my previous post. No other changes made.
edited 1st Sep '14 7:55:32 AM by djkates
I head into the wind chamber and revive dreamgor before preparing for my next move.
Cannon: 4/30 (Using one of Surt's charges.)
Thanos: 34/70 (Using the second charge provided by Surt.)
I assist with Exodia's summoning. 17/35
The warlocks help Fury with his spell. 6/15
edited 29th Aug '14 9:00:33 AM by IchigoMontoya
I use the staff to create a large boulder and throw it at Tabbune.
2/20
8/30
3 +1s, but only to A Gs and Neutrals.
Welcome to my special hell.3/100 3/100
I heal Tabbunne
I come out of the restroom, then fire a pistol at tabbune.
Portal:
31/100
Ship:
17/250
10/10 I stand up, shakily, before forming a ball of shining energy in my hands. I raise it above my head, and shoot a consistent stream of bright energy at the Terror Zombie. I then try to heal my wounds with a little of the remaining energy.
17/25 It access a world of the subconscious, so it should be known as ...
3 +1s to anyone who wants them.
edited 28th Aug '14 3:12:41 AM by Wordless_Summons
Wait! ... Ok, you can go now.