Q&A: @herobrine: boosted by me? Drop your charge down two more. The GM does not boost charges. And okay, your flavor text is also your free actions, that's fine. @fury: correct, it does not count if you're just restating it. @fury: drop your charge by one, I do not give out +1s. And yeah, summoning Sven. @h2o: yeah, you changed before I introduced the new rule. @dream: Yeah, I suppose a voodoo doll of one of the terrors would work, although if you're trying to get the terror skeleton you'll want to stay in the wind chamber, where the terror skeleton is.
About the tvtropes page: No one has worked on our part of the page because I don't have time. Work will probably start again once school starts. As for characters, yup. Entities and assistants with characterization can also go onto the character page. but yeah, the posters are the main ones that will go in there. Also, it seems I was mistaken, and that twin was slightly confused about terminology. We are in fact, part of the DTG series, just not the main DTG series (which is the ones on the MCforums). So yeah, unless I'm confused, which I don't think I am, we are actually canonical. So yeah.
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An evil entity appears in the earth chamber and begins sapping evility from it. Tabbune grabs his soul jar, Magical Wrath, once his main form is broken down, it will be targetable, in order to properly defeat him, you must break it! He then moves to the earth chamber and smashes fury, interrupting his interrogation. Sven is summoned, but unfortunately, his ability has to charge before he can use it. He still deals 6000 damage to the terror zombie. h2o unloads a massive gout of ammo into the terror spider from the hi-tech gun, dealing a mini-crtted 10000 damage to it.
Fseftr takes oblivion's guardian and equips the terror zombie with Atma's Impaler. Oops, probably should have picked those up last round guys. h2o blasts the terror spider once more, dealing 6500 damage to it. jondanger sacrifices his two artifacts. At first nothing happens, but then suddenly a golden light begins to glow in the center of the wind chamber, the smell of fresh pizza wafts throughout the room, and then... KKKRRAAAAKOOOOOOMMM!![[note: You have no idea how much I wish there were more font sizes]]. 55000 damage to the terror skeleton. There is pepperoni everywhere.
Ichigo tears into the terror zombie, dealing 2000 damage to it with a crowbar. Surt drills his way into Tabbune's body, dealing 1500 damage to him. Uh oh, that earth chamber buff is seriously messing with your attack power. The Evil Monster attempts to lob acid into the water room, but the acid bounces off of a war and hits the most instead. Tabbune signls to all the PGs to leave, and the terror zombie heads to the wind chamber. Tabbune does a massive AoE attack that knocks back all the players in the room and deals 3000 damage to Sven. Surt is angered, and proceeds to beat the snot out of Tabbune, dealing a critted 4000 damage to him. Fury sends Sven to the fire chamber, then turns and questions tabbune. Tabbune doesn't answer.
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End of Turn Battle
Wind chamber: jondanger looks up at the two massive mobs staring him down. He then raised the hi-tech gun in an attempt to prevent himself from being [CENSORED] but [REDACTED] and he [DATE EXPUNGED] and is [CONTENTINNAPPROPRIATEFORSMALLCHILDREN]. long story short, unless someone revives him, he doesn't get any free actions next round. Or the round after that. Or the round after that. Basically, someone has to spend two free actions reviving him before he can do free actions again.
Water chamber: h2o watches as the terror spider attacks him with its special ability: he is now webbed up, and until the webs are destroyed, he cannot attack anything else. You guys might want to help him out.
Earth chamber: There are no entities with auto attacks in the earth chamber.
Fire chamber: Sven, having already used his action, is unable to do much as the terror creeper causes a small wave of mini-explosions, dealing 10000 damage to him. The godmodder jumps to the wind chamber, then picks up the Emerald nova. He then spawns in large numbers of clips for it... and gives it to the terror skeleton!
All abilities charge up by one, the two undead terrors both have a net-gain of 10000 health, their status effects wear off, and the terror spider regenerates 7500 health.
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Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Godmodder: Hp: 67/100: The Banhammer [A]
Terror Zombie [PG]: Hp: 108000/200000: Plague |||: Atma’s Imapler [A]
Terror Skeleton [PG]: Hp: 64000/150000: Aimbot |||: The Emerald Nova [A]
Jondanger 23 [incapacitated: 2/2]
Water Chamber: regeneration
Terror Spider [PG]: Hp: 127000/140000: Webbed ||
h2obox: Hi-Tech Gun [A]: Ammo: 1/10: Webs: Hp: 25000/25000
Earth Chamber: increased defense
Armored Fury: VSS Vintorez [A]: 7/10 Ammo. 9/10 AP rounds.
Ichigo: M-920 Cain [A]: Ammo: 6/10
Surt
Evil Entity (Lord Herobrine)
fseftr: Oblivion’s Guardian [A]
Tabbune [PG]: Hp: 195500/200000: Magical Wrath: Hp: 50000/50000: Broken Anachronism [A]: abilities: Soul Burn: || ||||| Call of Sorrow: |||| Chains of Despair: ||||
Fire Chamber: increased damage
Terror Creeper [PG]: Hp: 73500/130000: Supercharged ||||
Sven [AG]: Hp: 17000/30000: Storm Hammer |||
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Hint: I'd recommend you guys summon a few entities, not too many, but a few, so that you have a buffer against those terrors.
edited 21st Aug '14 7:27:34 AM by pionoplayer
DTG Co Labs I can haz youtubes?Then what was this? I'll drop my charge by two, but I thought this boosted all charges by one, hence the mention. ||||End of turn Battle. Everyone is distracted by the extremely sudden change of scenery, and so absolutely no battling happens this round at all, but all charges go up by one, and the terror skeleton and zombie both have a net-gain for 10000 hit points||||.
edited 21st Aug '14 7:12:01 AM by LordHerobrine
I am the once and future king.Alright, dropping shields to 6/15.
More than Freedom, more than Justice, all I want is...I force the godmodder to watch every single episode of MLP ever made.
Cannon: 8/25
Thanos: 9/70
I use the Ring's power to boost Herobrine's evility charge. 152/200
I send a pair of goblin technicians to help Fury's engineers. 7/15
sorry about that, I made a mistake in how I stated it, I meant all the charging abilities of entities. My bad.
DTG Co Labs I can haz youtubes?4/12 Reduced by one because of Piono's derping.
3/??? I turn it into another PRC.
Curious of it, I approach the Evil Entity, and smack it with my sword. What is this?
Still angry, I break out a pair of brass knuckles and start whaling on Tabbune with them.
I set off in search of the water spirit, Undine. [7/21]
RF on schedule [38/155]
You know the drill. 3 charges for any AG who wants them.
Party time!5/8, 4/???
The Spirit Guide I summoned came to me and reported what happened in the other rooms to me. So you actually can kill the players, this should be fun.
My Broken Anachronism starts to glow, I point it to Surt, then it shoots a dark beam.
edited 21st Aug '14 8:20:03 AM by Tabbune
7/20 7/20
I teleport to the fire chamber.
And use Oblivion's Guardian on Sven
edited 21st Aug '14 8:07:41 AM by fseftr
Oh shi... When I get up, I sucker-punch Tabbune right in the mouth and retreat to the water room.
Found Undine, beat her in battle, Undine received. [7/21]
RF progress [39/155]
Another 3 charges for the AG team. Take them! They'll go to waste, otherwise.
Party time!HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, YOU THINK PUNY WEBBING CAN STOP ME? I'VE GOT BACKUP!
80/80: Big Massif and Disciples summoned in Water Chamber.
BM: BEEF! OFF!
Heavy Zest attempts to unweb me while the others pummel the Terror Spider.
26/75
3 +1s.
edited 21st Aug '14 9:03:03 AM by h2obox
Welcome to my special hell.9/20 9/20
I heal the terror creeper
3x +1
Shiratsuyu-class Destroyer: 19/25 One from Surt and h20.
The goblin techies inspect the engineers' blueprints and made some... interesting modifications. 9/15 Another from Surt's other post.
Oh, Crap!, the zombie grabbed the Impaler. Engaging it now would be extremely dangerous. I recover from Tabbune's facesmash and return fire with a couple of AP rounds. Meanwhile, Sven tries to block fseftr's Oblivion's Guardian.
@Surt: More on the Flagship! 40/155
@Ichigo: An engineer performs another optimization routine on the cannon. 9/25
@h2o: Boosting that second charge. 27/75
edited 21st Aug '14 9:21:36 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...1/30: Summoning......the Eye of Cthulhu if possible
29/75 : I just changed my mind, this summon is now an Obsidian Golem.
I buff Heavy Zest's damage to the web for this turn.
3 +1s.
Welcome to my special hell.I wander back into the scene, realise that we're being hideously mauled by terror mobs, sigh, and begin reviving jondanger. I am now in the Earth Chamber.
13/25 The polearm continue its ritual blessing, with many spinny lights and flashes of white.
2/10 Maybe something to protect me from the hideous terror mobs ...
edited 21st Aug '14 9:55:33 AM by Wordless_Summons
Wait! ... Ok, you can go now.(1st draw)
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 30 rounds, the evility will completely absorb the room.
Does not expect the room to last 30 rounds, so this probably won't happen.
The Evil monster lobs a glob of corrosive acid from the Earth room into the Water room.
THEN, the monster starts sucking the life energy out of everyone in the earth room.
151/200 and a boost from Ichigo. Yes, we went down.
DAVROS 28/70
My free actions are now the in-part actions of the Evil Charge. I will try to keep evility to a minimum, but it may be difficult.
3+ free. I am the once and future king.
Oops read that part wrong. Is it too late to say that I'm in the Wind Chamber? Also what is an appropriate charge for let's say... Shiroe of LogHorizon, without the capability to respawn here of course. I'm not used to the charging times yet.
4/6 The voodoo doll is starting to look absolutely terrifying.
1/??? I start to gather some high-class writing materials.
3+ still free.
edited 21st Aug '14 10:51:49 AM by dreamgor
just your average nerd who loves games, manga, fanfiction, literature, and webcomics.-is incapatated-
Portal:
21/100
The blueprint falls on the ground, giving some info on the ship. 8/100.
edited 21st Aug '14 1:49:03 PM by Jondanger23
I shoot Tabbune in the crotch with my RPG while encouraging the others to help boost Thanos' summoning since we really need some AGs right now.
Cannon: 11/25 (Claiming one of Herobrine's +1s.)
Thanos: 11/70 (Claiming one of dreamgor's +1s.)
Boosting dreamgor's voodoo doll. 5/6
40/60 Disco Defense Ball
21/50 Dedan
I supply a random critz for a N attack! Yay!
3x +1's for anyone willing to take it!
Let's throw him in the fire said Thomas and Alfred. Summon at 6/8 for me
Q&A: @tabbune: sorry, I just realized I never summoned the spirit guide, doing that now. @dream: no it is not, but you can also change chambers. @everyone: Okay, judging from how things are going, I'm going to change policies, non-event entities will begin with their abilities charged, and some event entities will too, all entities but the terrors have had their charge bars maxed out. @h2o: Once again, I need you to post the stats of entities again when you summon them. I'm afraid I do not have a photographic memory. Since it seems I need to do this, I'm putting the rule up on the opening post. @wordless: you can't be in a chamber and affect something in another chamber. I'll but you in the wind chamber, you can move to the earth chamber when you decide to do something there. @Kayne: Sorry, you can't just rando-crit, you have to be in the chamber and help out specifically.
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Ichigo forces the godmodder to watch every, last, episode of MLP ever. The godmodder groans his eyes and complains all through it, but he does it. Tabbune smacks the evil entity. Unsure of what it is supposed to do. Surt charges tabbune with brass knuckles, than begins beating on him, dealing 1500 damage. The spirit guide finally appears and informs tabbune of the goings-on. He then launches a laser out of broken anachronism... preparing to fire his own dark energy into it, but suddenly, the dark energy turns a bright red, the beam ricochets off of Surt, knocking him to the floor. The beam crashes through the roof and rises high into the sky, words are heard; I'm free!!!!!.
fseftr ports into the fire chamber, then brings down Oblivion's Guardian on Sven. Sven blocks, barely, but takes 10000 damage still. Surt gets up, punches Tabbune in the mouth for 1500 damage, then heads to the water room to recover. h2o attempts to summon his guys but has a temporary blow-out in summoning. fseftr heals the terror creeper for 3000 health. Fury opens fire with AP rounds from the vintorez, dealing 4000 damage to Tabbune. h2o deals 2500 damage to the web he's in. Wordless returns and does part of jondanger's revival. The evil monster sucks some of the life force out of everything in the earth chamber, lowering the attack of everything in it for the next round, ichigo shoots Tabbune, but even the crotch-shot only deals 1000 damage. I don't think anything productive is going to happen in the earth chamber for a while.
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End of Turn Battle
Wind chamber: The terror skeleton and terror zombie jump on wordless and jondanger again. They are both now incapacitated. The godmodder moves to the earth chamber.
Water chamber: The terror spider turns on Surt, and jumps on him, until the spider is attacked again, surt cannot leave or target anything but the terror spider.
Earth chamber: Nothing happens in here, the godmodder is appalled by the utter lack of productivity and the armor boost and attack drain together have reduced the spirit guide's effective attack damage to 0.
Fire chamber: Sven, in an act of quick thinking, uses his suddenly filled-up ability gauge on the terror creeper, dealing 4500 damage and stunning it. The terror spider regenerates 7500 health.
.
Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Terror Zombie [PG]: Hp: 108000/200000: Plague |||: Atma’s Imapler [A]
Terror Skeleton [PG]: Hp: 64000/150000: Aimbot |||: The Emerald Nova [A]
Jondanger 23 [incapacitated: 2/2]
Wordless Summons [incapacitated: 2/2]
Water Chamber: regeneration
Terror Spider [PG]: Hp: 134500/140000: Webbed ||
h2obox: Hi-Tech Gun [A]: Ammo: 1/10: Webs: Hp: 22500/25000
Surt [pinned by terror spider]
Earth Chamber: increased defense, lowered attack [one round]
Godmodder: Hp: 67/100: The Banhammer [A]
Armored Fury: VSS Vintorez [A]: 7/10 Ammo. 8/10 AP rounds.
Ichigo: M-920 Cain [A]: Ammo: 6/10
Evil Entity (Lord Herobrine)
Tabbune [PG]: Hp: 187500/200000: Magical Wrath: Hp: 50000/50000: Broken Anachronism [A]: abilities: Soul Burn: ||||||| Call of Sorrow: |||| Chains of Despair: ||||
spirit guide [PG]: Hp: 15000/15000
Fire Chamber: increased damage
Terror Creeper [PG]: Hp: 76500/130000: Supercharged |||| [stunned: 1 round]
Sven [AG]: Hp: 7000/30000: Storm Hammer |||
fseftr: Oblivion’s Guardian [A]
.
Hints: I would recommend distracting the terrors, or at least pulling them out of the way. Also, even if you are incapacitated, you can use charged abilities, so use them. A couple of good charged attacks should get you out of situations. Also, when entities die, they drop their carried artifacts, as do players...
edited 22nd Aug '14 7:21:59 AM by pionoplayer
DTG Co Labs I can haz youtubes?11/20 11/20
I use Oblivion's Guardian to finish(?) Sven
3x +1
edited 22nd Aug '14 7:27:26 AM by fseftr
Remembering my bug fanatic days, I quickly strike all the weak points of the Terror Spider.
Water training complete. [9/24] Did some bad maths when I first calculated what I'd need to fit this all in
Flagship [42/155]
Boosting Thanos [12/70]
Two charges for the AG squad.
edited 22nd Aug '14 8:07:26 AM by Surt
Party time!
It's rather unclear on what we can put in there. The character page is empty yes, but how does one format a forum character into something? Do we just put our names in and what we did that's tropable?
I am the once and future king.