I regain my sanity for a while, and rush to fseftr and try to knock Atma's Impaler off his hands with an overloaded attack. Just a little favor for you A Gs, I'm running out of time.
20/??? 4/5
edited 19th Aug '14 4:11:38 PM by Tabbune
"The Rogue Knight stands ready."
Sven, the Rogue Knight has been summoned!
Sven's stats
"One man, in a world of foes.◊"
Health: Very High
Offense: Medium
Specials:
- Storm Hammer - Sven fires his magical gauntlet at a target, doing light damage and stunning them for one turn.
- Warcry - Sven's roar is so damn poetic it boosts the party's defense for a turn!
- Great Cleave - Every time Sven hits with his basic attack, nearby enemies receive 1/4 of the damage done.
- God's Strength Sven gets pumped up! For 2 turns, Sven doubles his base damage and turns rouge. 5 turn charge.
I hastily change my mind and asks the Admiral if any ship is available, however weak. 9/20 From Herobrine and dream.
I attempt to bodyslam fseftr, grab the Atma's Impaler, and give it to Sven, who proceeds to attack the Terror Spider.
Have some +1s!
edited 20th Aug '14 5:53:13 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...(2nd draw)
Evil.
"Foot tapping is heard as a mysterious being waits for the charge to hit 3/4 capacity... "
147/200
DAVROS 22/70
I ask for a future list of who's going to be Against the godmodder, for the godmodder, and neutral (but really against ;) )
3+ free. I am the once and future king.
I inject the Terror Zombie with nanobots, which start ripping him apart from the inside.
I go to a desert to try to find Titan, the spirit of earth [4/21]
We seem to be progressing well ahead of scheduleRebel Flagship
Stage 2:
Health: High
Damage: High
Weapons: Triple-shot Laser Cannon, Triple-Shot Missile Launcher, Beam Cannon
Special: Can summon 3 drones every 3 turns. Can also use a Power Surge every 6 turns to increase both the charge and number of drones by 3.
Stage 3:
Health: Very High
Damage: Very High
Weapons: Triple-Shot Laser Cannon, Triple-Shot Missile Launcher
Special: Power Surge now causes a rain of laser projectiles on all enemy forces.[28/155] +2 (Fury, Herobrine)
As before, if any of this is too op, give me an estimate of what the size of the charge should be
edited 19th Aug '14 7:59:58 PM by Surt
Party time!Does anybody remember what my triforce summon was at?
Overloaded.
5/5 I summon a Spirit Guide, an entity with really high health but low offenses.
21/21
-Dialog-
I land to the ground lied down
I've overdone it, didn't I?
I look at my Magical Wrath, now pitch black.
I've really done it. I got carried away by my blade's bloodlust, and now I'm gonna turn into one of the group I'm so devoted to destroy. This is really ironic, isn't it?
My Magical Wrath starts to absorb the leftovers of my magic.
This is really happening, isn't it?
I start to shed tears from my eyes.
I'm sorry, my dear friends.
My Magical Wrath finishes absorbing my leftover magic, and releases an explosion of dark colors. After it finished, the battlefield changed and I become an Elemental Abomination. A PG entity.
Please release me… from this curse…
-Dialog End-
Everyone starts in a random chamber
Wind Chamber: Entity attacks ignore armor. Entities gets increased critical hit chance.
Water chamber: Each entity gets regeneration (Sorrow Ghouls gets increased defenses)
Earth chamber: Each entity have increased defenses
Fire chamber: Each entity have increased attack
A player may move an entity he/she owns and/or him/herself to another chamber once per turn. Entities & Players cannot affect other player or entity outside their own chamber. All summons are summoned in the owner's chamber.
My abilities: Soul Burn: 12 turn cooldown, Set another entity's health to half it's max health, I summon a Sorrow Ghoul for each point of health lost/gained. Cannot affect Mega entities.
Call of Sorrow: 4 Turn cooldown, Sorrow Ghouls in my chamber gets increased attack and defenses.
Chains of Despair: 4 turn cooldown. Deny an entity teleport for 1 turn.
Sorrow Ghoul: Cycles around the chamber in the order of Wind > Water > Earth > Fire. Gets increased buffs from chambers.
Each chamber has a Guardian, a Neutral 40-poster entity, killing a guardian will grant you the buff of that room for 5 turns. Guardians respawns 10 turns after dying.
Double down: Yes.
edited 20th Aug '14 8:00:16 AM by Tabbune
Question: How much charge would be needed for an attack that switch damage with healing and vice-versa?
Oh, we also have a Character Page that is still mostly empty. I suggest you guys add your own entries and edit it once in a while.
The Admiral pauses for a moment before saying that he could spare a single destroyer. Considering the state of the AG army right now, I ask him to send her immediately. 11/20 1 from Herobrine.
Because destroyers are ridiculously fragile, I will need an armor Artifact to make sure she doesn't melt in the first three turns. 1/10
Switching to full-auto, I fire two rounds at the Terror Spider.
@Herobrine: Getting it to 3/4th... 148/150
@Surt: I'm afraid I can't send my engineers to the shipyard, but I can patch them up with the shipwrights through the commlink. 29/155
Free +1!
edited 20th Aug '14 7:14:28 AM by ArmoredFury
More than Freedom, more than Justice, all I want is... Tabbune, what did you just do? Is the battlefield now switched and EVERYONE is in the rooms? Cause' I'm not sure if that's gonna work... or not... (it might, for all I know)
Q&A: @herobrine: Why thank you, I'm a bit of a fan of Weird Al. @h2o: Yes, you can join neutral, but once the teams are balanced out a bit I'm going to introduce the rule of dramatic switches, actually, that goes into effect this next round. I'll explain it at the bottom of this post. And yes, you can claim +1s from other teams in this session. @dream: I doubt it. And how the +1 things work is that you put them out there and people that qualify (you can specify which people can take it) can claim the +1s and boost their own charges until the +1s run out. @fury: once again, you forgot to post the charge time, I'm not really paying attention to the max time of charges completely, so you'll have to post the charge time as well as the stats again next round to summon Sven. Also, I might point out that very high health, good offense, and lots of abilities is far from balanced. @surt: I'll probably mess around with the health and damage output, but the abilities all seem fine. @kyurem: nope, sorry. Also, you have the same avatar as Surt, confused me at first. @tabbune: I'm going to remove the guardians, okay? This will need to end at least relatively quickly. @fury: Um.. depends on the nature of the attack. Also, I'm going to say something I forgot to say a while ago relating to the page. @tabbune: I'm reducing the cooldown of your Soul Burn ability to seven rounds, so you'll get to use it.
Okay, two thing! The first off, you all probably are wondering how in the world Tabbune managed to plunge the world into an event on his own. Easy. He asked the GM in a message if he could do it beforehand. I okayed it, and it happened. Be aware, I'm always open to ideas, I like the ideas of you guys being plot essential in at least some capacity rather than just randomly summoning stuff to fight off my challenges. So feel free to ask me about trying out events, I'm sort of running low on ideas.
Second! I forgot to announce this approximately a week ago after a discussion with Twin. Twin appears to think that I wanted this to be canon so I could screw with the primary DTG game, and so as of right now at least, and possibly forever (I will attempt to bring it up again at a later date though) we are only half-canon. As in, this stuff sort of did happen, as it does affect the minecraft DTG, but if it comes into conflict with DTG canon as established by the other one even in an off-hand sort of half-arsed fashion, it didn't happen. So yeah. When you're working on the tvtropes pages, be sure to make sure you separate the tvtropes session stuff from the MCforums stuff. I apologize about that.
.
Herobrine taps his foot. Evilly. He attempts to play Iggy Izalea but because unless I am mistaken, I do believe that she is one of the artists that has music that is far from child-friendly, and as such, I will not sully this thread by posting her stuff here. If I'm mistaken, oops. fseftr heals the terror creeper for 3000 health. h2o attempts to throw his... thing, at the godmodder, but is interrupted by the terror creeper's explosion. Ichigo attempts to snap fseftr's back, but is stopped by the terror zombie. jondanger shoots the terror creeper for 5000 damage. Ichigo attempts to smash fseftr's head, but is interrupted by the terror zombie eating his brain.
Fseftr attempts to take Atma's Impaler, but fails, as it is not wieldable by players, he does however heal the terror creeper for a mini-critted 4500 health. Tabbune intercepts him anyways, making it so that fseftr is unable to give it to any of the PG monsters, Fury however is intercepted by the terror creeper before he can grab it. A future list? Hmm... Wordless, Kayne, and I think h2o are all neutral, and fseftr and tabbune are PG. everyone else is anti-godmodder. Surt injects the terror zombie with nano-bots, which deal 3000 damage to it.
Tabbune summons a spirit guide! But... huh? Oh dear, it looks like we have a battlefield change! In the chaos, wordless disappears, as does magical wrath. Note: Everyone who is not already listed as being in a room gets to choose which room they are in. I placed the artifacts, and everyone who had one equipped ended up in the same room as their artifact(s). Fury attempts to fire at the Terror Spider, but sadly, the Terror Spider is in a different chamber.
.
End of turn Battle
Everyone is distracted by the extremely sudden change of scenery, and so absolutely no battling happens this round at all, but all charges go up by one, and the terror skeleton and zombie both have a net-gain for 10000 hit points.
.
Battlefield:
Wind Chamber: armor is ignored, increased hit chance
Terror Skeleton [PG]: Hp: 109000/150000: Aimbot ||| Burning [1 rounds] Withering [1 rounds]
The Emerald Nova [A]: out of ammo.
Jondanger 23: Ol’ Trusty [A]: Pizza Gloves [A]: battery power: 80%
Water Chamber: regeneration
Terror Spider [PG]: Hp: 136000/140000: Webbed ||
h2obox: Hi-Tech Gun [A]: Ammo: 3/10
Earth Chamber: increased defense
Terror Zombie [PG]: Hp: 106000/200000: Plague ||| Burning [1 rounds] Withering [1 rounds]
Armored Fury: VSS Vintorez [A]: 7/10 Ammo. 9/10 AP rounds.
Atma’s Imapler [A]
Oblivion’s Guardian [A]
Ichigo: M-920 Cain [A]: Ammo: 6/10
Fire Chamber: increased damage
Godmodder: Hp: 67/100: The Banhammer [A]
Terror Creeper [PG]: Hp: 73500/130000: Supercharged ||||
Tabbune [PG]: Hp: 200000/200000 Broken Anachronism [A]: abilities: Soul Burn: | |||||| Call of Sorrow: |||| Chains of Despair: ||||
.
New rule: Rule of dramatic betrayal: You can't change side unless the event of you changing sides is suitably dramatic.
edited 20th Aug '14 8:15:05 AM by pionoplayer
DTG Co Labs I can haz youtubes?(1st draw)
OH SHIT
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 30 rounds, the evility will completely absorb the room.
Does not expect the room to last 30 rounds, so this probably won't happen.
150/200 Boosted by Piono
DAVROS 24/70
My free actions are now the in-part actions of the Evil Charge. I will try to keep evility to a minimum, but it may be difficult.
3+ free. I am the once and future king.
Why would you want to erase the Chambers? They would disappear when I'm defeated.
After entering the Fire Chamber, I try to retrieve my Magical Wrath, but faiI. I do get it in it's gem form, as that's basically my Soul Jar, and I absorb it to my now covered in magic body.
I teleport to the Earth Chamber and attack anything not a PG. Hello.
2/8 claiming one.
1/5 The gears on the Broken Anachronism starts to spin.
edited 21st Aug '14 4:42:37 AM by Tabbune
Dagnabbit. Sorry, I didn't notice that.
So, uh, I summon Sven once more. 21/21 Supposed to be 21/21 on the last turn, so this doesn't count towards my charge count right?
Sven's stats
"One man, in a world of foes.◊"
Health: High
Offense: Medium
Specials:
- Storm Hammer - Sven fires his magical gauntlet at a target, doing light damage and stunning them for one turn. Three turn cooldown.
Alright, then. I tried to nerf him by taking out three of his abilities and lowering his relative health to High. Would this be okay?
IJN Destroyer: 13/20
I tell my engineers to come up with an armor that is light yet sufficiently protective. 3/10 One from Herobrine.
The Earth Chamber, huh? My HUD helpfully informs me that entities in this room have increased defense. Remembering that the Vintorez's SP-6 rounds ignores defensive buffs, I switch magazines and racks the bolt.
Right after being summoned, Sven casts Storm Hammer at the Terror Zombie. If it hits, the zombie will be stunned for a round.
As Tabbune teleports into the chamber, I crouch and level my gun at him.
"Hey. Mind telling us what's the meaning of this?"
@Herobrine: Boosting your second charge because why not. 25/70
edited 21st Aug '14 7:09:30 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...77/80
24/75
-a once green aura around me fades to a pale yellow-
Looks like it's just you and me, Mr. Terror Spider. Let me give you my warmest welcome yet.
-The Terror Spider is engulfed by a blast from the Hi-Tech Gun.-
3 +1s.
Am I neutral?
edited 20th Aug '14 2:29:47 PM by h2obox
Welcome to my special hell.6/20 6/20
I teleport into the earth chamber and take Oblivions guardian.
I then toss Atma's Impaler to the terror zombie.
3x +1s
edited 20th Aug '14 11:32:20 AM by fseftr
79/80: Thanks.
25/75
I blast the terror spider again with the Hi-Tech gun. AGAIN.
3 +1s.
Welcome to my special hell.I sacrafice Ol' Trusty and the Pizza Gloves to attack the Terror Skeleton with a massive explosion.
Portal:
20/100
Ship:
7/250
edited 20th Aug '14 12:57:27 PM by Jondanger23
I beat the crap out of the terror zombie with a crowbar.
Cannon: 7/25
Thanos: 7/70 (Claiming one of h2o's +1s.)
I wake up in the Earth Chamber. Seeing Tabbune's new form, and sensing that he's now a PG; I rev up a giant drill and drill him with the drill. Drill.
I find the Spirit of Earth. Titan found! [5/21]
Progressing normally[33/155] +3(h2o x2, herobrine)
Three free +1s for any AG who wants them!
Party time!(2nd draw)
With a mighty roar, a shapeless entity enters the Earth room and drags me with him. Buffs defense by another 2% as the Evil Entity starts sapping the evility out of the room.
If the room is not destroyed within 30 rounds, the evility will completely absorb the room.
Does not expect the room to last 30 rounds, so this probably won't happen.
The Evil monster lobs a glob of corrosive acid from the Earth room into the Water room.
152/200
DAVROS 26/70
My free actions are now the in-part actions of the Evil Charge. I will try to keep evility to a minimum, but it may be difficult.
3+ free. I am the once and future king.
Hmm, what about a voodoo doll of the Terror Skeleton then. Edit: That means I'm in the earth room currently but since I haven't really summoned anything there's no need to list that yet.
3/6 I build a box with a boxing glove inside. After finishing it and putting on the lid I go back to the voodoo doll again.
once again 3 +1 is up for grabs.
edited 20th Aug '14 11:16:06 PM by dreamgor
just your average nerd who loves games, manga, fanfiction, literature, and webcomics.I give all PG a signal to go to another room, then proceed to do an Ao E attack to the entire chamber. Please, kill me.
4/12 1 from Piono
2/5
We need to list that. Players are also affected by the chambers, otherwise you'll just fire away at me.
edited 21st Aug '14 12:50:19 AM by Tabbune
I get angry from getting hurt by that blast and brutally beat the crap out of Tabbune.
The Earth room assists in training with Titan. Full mastery achieved. [6/21]
Rebel flagship at [36/155] +2(herobrine, dream)
Three +1 for AGs.
edited 21st Aug '14 1:12:17 AM by Surt
Party time!Oh, looks like we're getting a Shiratsuyu-class destroyer. 17/25 One from h20, and fseftr.
Shiratsuyu-class destroyer
Health: Low
Offense: Medium
Specials:
- Has reduced chance to be hit.
- May choose to dodge instead of attacking, increasing her evasion even more.
Using stolen borrowed Pangolin technology, my engineers design an economical yet effective Deflector Shields. 6/15 From Surt and dreamgor.
Tch, no response. I send Sven into the Fire Chamber before the Zombie impales him. I then turn to Tabbune and attempt to question him.
"Why? What the hell happened? Can you even understand what I'm saying?"
@Herobrine: More charge! 151/200
@Surt: Flagship at 37/155
@Ichigo: Boosting Thanos. 8/70
edited 21st Aug '14 7:08:46 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...Is no one editing our part of the Destroy The Godmodder page?
4/20 5/20
I take Atma's Impaler and also heal the terror creeper with magic
edited 19th Aug '14 2:20:18 PM by fseftr