Oh Boy brought out a massive bottle of ketchup, spraying it all over the Firemagi as he licked his lips. "I haven't tasted mage in quite a while, they are a delicacy, after all." Oh Boy bounded over to one of the magi and attempted to sink his teeth deep into their neck, hopefully spraying delicious red stuff everywhere.
If Oh Boy succeeds, he'll lick some of the blood off of his lips and giggle, "This totally isn't my fetish."
Oh, yeah. 3 things for tha cow.
edited 19th May '15 1:35:23 PM by OhBoyTime
I kick one of the battle masters to the sun.
Bomb:
15/15 The big bomb in a cart from TF 2 drops into the room and goes kablooey, hopefully killing somebody.
Grenade:
6/10 (maskwolfx3, ichigo)
2 to maskwolf, 1 to laitome
I push the horrifically gibbed remains of the poor sucker who took an antimateriel round for his boss off me, raise the gun again, and open up from here into said boss's everything, 6mm HV rounds fired at 1200 RPM full-cyclic making their characteristic deep-throated BRRRRRRNNNNNNNT noise as they perforate the entire area for a good couple of seconds before the forty-round drum empties and I teleport away to reload and, probably, rethink.
Stuff charges 'cause time constraints!
- 1s to Herobrine, Crystal, Wyld!
edited 19th May '15 3:14:25 PM by Amperzand
So I ended up GM-ing a thing, oops; http://www.bay12forums.com/smf/index.php?topic=149024.870"Incandescent radiance of the soul, grant me strength" Tartar said as the mighty hammer connected to his body. As Tartar started flying back he decelerated time around the point of impact to lessen the hemorrhage, and then: "Reversio ". Time suddenly reversed around his wound, turning it back to a time when it was healed. It was now as if he had never been hit.
As Tartar continued flying backwards, straight at the Flux Demon, he stopped molecular movement in the air behind him to make a solid platform platform in the air, which he used to launch himself to the side and away from the Flux Demon. As Tartar hit the ground he made a short roll, and chanted: "Phasenwechsel" and suddenly the very air started to grow colder, and condensing into solid shards of crystal balls, close to the temperature of Absolute zero. Tartar launched several of these balls balls which were the size of footballs at the same Battle Master that had launched him backwards.
Tranducer Terminalnote (37/55) +2 Mathlecticism +1 Shiny Cotton Candy making it (40/55)
Supernova attack (9/25)
- 3
to Mathlecticism.
I ignite both of my lightsabers, then start tearing into the flux demons with them.
Toxic Darts: 10/25 (Sacred)
One for Sacred, one for Earl, and one for Jon.
edited 20th May '15 5:59:05 AM by IchigoMontoya
172/200 62/100
I attack one of the battle Mage mini bosses (non bloodied one) using a thousand stonefish and boxed jellyfish. For the unaware, these guys provide some very potent poison. And there's no poison cure magic since I infused these fish with an anti magic fluid.
3+1
Why is a yam attacking me? Did you not heed what we've been saying? We can't have floating points, so either specifically allocate your points or grant them to subsequent users' actions.
edited 19th May '15 4:08:31 PM by EarlOfSandvich
I now go by Graf von Tirol.Q&A: @laitome: Well... I was expecting you to pull it through the wall and set it loose on the magi, but that works too. @paradise: I didn't go by Minecraft logic. Its just flat-out enchanted. If you were to remove the magic, it'd fall apart pretty easily, but it is still enchanted, and obsidian being a good magical conductor (at least the kind used to animate it) makes up for the fact that naturally its pretty weak. @pillow: For heaven's sake! No more floating +1s! @earl: I’m going to re-add you to the battle update when you attack something, just to clean up a little space.
.
Earl continues derping around with whatever he’s derping around with. Solar does not land on any of the mages, but successfully stabs the eyes of a flux demon out with his pencils. Weirdest sentence I’ve typed all day… Engie, in a fit of jester-induced rage, consumes all three of the dracoliches at once. Tabbune is intercepted by the same of the battle masters who attacked solar, bringing down a massive hammer on his head, slamming tabbune’s face into the ground. He jumps backwards, avoiding the retaliatory flames.
Fseftr backs up and begins spraying shots everywhere, forcing the battle masters to move back a bit, while wyld duels with the arch battlemage. Herobrine tries to examine the arch battlemage, but all he can see is that the guy is covered in plate armor of some super-light, super-strong alloy, and is apparently using various other forms of magic to supplement his standard battle magic, including a pocket dimension for numerous weapons. Shiny taunts the arch battlemage. “If you’re trying to distract me, you’ll need to try harder than that!”
Paradise runs up the obsidian colossus, attempting to mine out its head… but Minecraft logic sets in, and it becomes impossibly slow… until it whacks its own head off trying to get paradise. Well, at the very least it isn’t dependent on its head… h2o summons the light runner, and begins charging his way through the skeletons, opening fire and running over them. jondanger attempts to punt one of the battle masters to the sun, which does not work, as the sun is not in range. The large cart of explosives successfully removes him from himself though.
Amp pulls out a ridiculously large machine gun, and begins spraying rounds everywhere. The unwounded battle master rolls behind a pillar, and the arch battle mage blocks it with the magic shield. The wounded battle master is unable to dodge and is soon doing a rather convincing swiss cheese impression. Tartar heals himself with his sword as he flies through a flux demon, but his shards are destroyed by amp’s wave of destructive ammo. Ichigo tears through 4 of the remaining flux demons with his dual lightsabers, and pillow anti-magic poisons the last, unsuspecting battle master to death. The arch battlemage is beginning to get very nervous.
Wyld begins his rant, and when the arch battlemage sees wyld moving faster, he becomes concerned, kicking in the small amounts of chronomancy he knows to keep up with wyld, managing to land one or two glancing blows… until wyld catches the axe. The battlemage sees the gravity trap, and activates a pulse, deactivating it, but when he brings about his summoned sword to try and take out wyld… he’s in infusion mode. The infusion saps the magical sword clean from the air, and the incendiary blast still throws him through the hole in the wall.
Jindra tries to stop the onslaught by grabbing the enchanter’s sword at the hilt. The enchanter smiles. “And what, exactly, were you planning to do against a starblade?” The sword flashes, unleashing a powerful blast… that jindra just sits and takes, completely unimpressed. He punches the arch enchanter. The punch hits the arch enchanter’s shield, and stops. The enchanter frowns and brings it about in a wide energy arc… and then the arch battle mage crashes into the two of them, sending all three parties scattering across the room.
As the seventy-odd minor enchanters look on in confusion and growing panic, the arch battlemage gets up, scorched and shaky. The enchanter looks at him, “What… what happened in there!?” The archmage stumbles to his feet, leaning on a hammer, both his sword and axe now unusable. “The bloody Headmaster’s pet is what happened! You know Dyerlith’s toy?! He summoned a bloody immortal! A bloody, gorilla immortal WITCHER!” The enchanter stops as the other enchanters begin panicking. The head enchanter turns around and begins barking orders to begin an immediate evacuation, and [REDACTED] the protocols. She turns back to face jindra. “This may be a losing battle, but I can still keep you out of my craftwork.” The arch battlemage moves to aid her while the lesser enchanters flood out of the room, grabbing assorted artifacts on their way out.
Zbse charges down the hallway after feeling the paradox aftershocks from Dimentio’s entry, and charges down the hallways, the paradox energy flashing off of him until suddenly he is stopped. In front of him is a large cohort of a new type of mage, the leader of whom turns to look at the chronomancers and spellweavers with him. “There! That’s the one! We need to take him down before he tears the compound apart!”
Moocow reclaims her shield from the chronomancer who took it, then beats him up with it. Math fires his lasers all over the place. The ceiling crushes four of the storm spirits, but the fan only annoys the others. Ohboy charges the last chronomancer, and rips out his throat. The two firestorm magi look at each other worriedly, this is definitely not going the way that they thought it would.
Laitome takes his Glyph Blade, and sets it to… laser mode? Anyways, he slices off the two stuck heads of the hydra, neatly cauterizing the stumps. Before he can do any lifesteal, the hydra recoils away from the door, the last three heads hissing at him. Shadow and the Party continue barraging the shadow hydra with light-based attacks, causing it to back into a corner, hissing and lashing out at everything. Then, under GM control, chaoscreeper leaps forward and slices it in half with a table. KO!
Dimentio looks at crystal quizzically, then laughs. Oh! How wonderful, I’ve encountered a Player! My friend, I can’t actually read the update terminal, breaking the fourth wall is not within my admittedly wide repertoire of abilities. He laughs once more, as crystal’s scan turns up no results at all. You don’t trust me? Am I not trustworthy? To my knowledge I haven’t betrayed you once! I promise that unless the situation calls for it, I will take no potshots at you, or even any of your direct allies if you so wish.
The large number of still-active traps within the first portal room destroys one of the tank groups, and the two gods obliterate the last three flux demons (engie, jindra, don’t forget to have your gods pitch in.) In portal room 2, everyone just sort of tears through the waves of lesser undead. Maskwolf loses his antimagic barrier to a shot from the liches, but other than that, no damage is taken. In the portal room where math is, the storm spirits begin shooting lots of lightning at him, trying to get rid of him.
In the clockwork room, Dimentio hears the sounds of the fight coming from out in the corridor. Oh! Well it sounds like there’s something going on out there, let’s go see, shall we? Crystal reluctantly follows dimentio out into the hallway where the firestorm magi are trying to crispify the three intruders. Dimentio laughs, and launches two bolts at them, knocking them back. Then a voice echoes from down the chamber, “The experimental chamber! Something set off everything in there, and all the sensors went do- Oh gorilla.”
.
The Godmodder: Hp: 8/100
The Warded Sanctuary
Armory
Arch Enchanter [PG] [boss]
Arch Battle Mage [PG] [boss] [injured] [mana drained]
jindra [P] Black Aura. golden orb
Portal Room
traps [PG] [depleted]
Zhukov’s army base [AG]
Infantry platoons x9 [AG] 3000/3000
Tank groups x9 [AG] 9/9
herobrine, wyld [P]
ichigo, shiny, pillow, amp, augmentor, solar, jondanger [P] golden orb
pastry [P] Blacklight. golden orb
fseftr [P] azure armoury [A] ultraband [A] golden orb
tartar [P]: Epochmaker (temporal circuit) [A] golden orb
tabbune [P]: dragonform
Remilia Scarlet [AG]
Sundowner [AG]
Portal Room 2
obsidian colossus [PG] [miniboss] [headless]
liches x7 [PG] death knights x12 [PG] skeletal hydras x15 [PG] skeletal giants x18 [PG]
horde of lesser undead [PG] 79% remaining
engie, darkness [P]
maskwolf [P]: antimagic shield, greaves and chestplate [A]
Light runner [AG]: h2obox [P]: elemental chainaxe [A]
paradise [P]: Blunderboss [A] golden orb
Dark Chamber
Laitome [P]: Glyph Blade [A]
chaoscreeper [P]: cloaking device. golden orb
Sacred [P]: The Emerald Nova [A] golden orb
Portal Room (lost1)
storm spirits x4 [PG]
math [P]
Lost2
spellweavers x25 [PG] chronomancers x20 [PG]
Time warpers x2 [PG] [minibosses]
Arch Spellweaver [PG] [boss]
zbse [P] golden orb
Deep Hallways
Arch Spatiomancer [PG] [boss]
Arch Chronomancer [PG] [boss]
firestorm magi x2 [PG] [minibosses]
Dimentio [???]
ohboy, crystal [P]
coolstar [P]: The Batch Blade [A]
moocow [P] shield of elemental shielding [A] wand of healing [A] golden orb
Zbse’s sidequest: 71/101 pages found
edited 19th May '15 5:35:27 PM by pionoplayer
DTG Co Labs I can haz youtubes?@piono Yeah that was my initial plan but since you decided to get it stuck first, I thought, "Why a perfectly good pinned hydra for me to convert and hopefully turn into something awesome?" Edit: note to self don't give alternates. If you are slightly confused about how I use the glyph blade just ask and I'll explain it.
@everyone thank you guys. If we keep this up, we can get this bad boy battleship out in 5 turns.
That's a waste.
Walking into the chamber I set my blade to scan to find anything of use in the chamber. Particularly artifacts, pages of zbse's book, info, or other entrances. After searching the room, I cut open, scan, and search the Hydra's corpse to find the cloaking device it took from me.
After I summon more light drones into the room, I turn to and share my info with the party.
Any ideas guys? I'll just say the quieter we move the better.
After talking with the party, I bash my head against the wall in the slow realization that my chances of having an awesome beast battle are now in the wind. Somehow this opens a new pathway if I didn't find any in my search of the chamber.
Charges
Laittlecrusier 346/400(me,earl,moox3,math,paradisex3, jon)
Something 10/?? (Me)
@CC you have 2 +1's from last round.
1+1 to moo, paradise, and CC
lobster list: moo(2), tabbune, paradise(2), Math(2), jon, earl
Lobster deal: ACTIVE
edited 19th May '15 8:22:28 PM by Laitome
Always trust a guy who says when he'll betray you.I run into the armory and blow out the arch enchanter's brains with a shotgun.
Grenade:
8/10 (ichigo)
NEW CHARGE OF NEWNESS!:
1/14
2 to laitome, 1 to maskwolf.
Spare Charges: 16 I create a series of illusory doubles of Wyld, and try to confuse the mages. Spare Charges retired.
An attack: 16
I brace myself for when something goes wrong
- 1 to Engie, Herobrine, Laitome
"no, no, no, no, No, NO, NO, NO, NO!!! I DONT HAVE TIME FOR THIS!"
I glare as paradox energy crackles around me and begins to try and affect the entire area I am in to UTTERLY CRUSH these mages. If that fails, then I warp to the main man and overload his body with paradox magic so that way all of his blood runs dry, cracks appear in his skin, and his body SHATTERS !
Something something Arena.Oh, I was just getting rail roaded. Ok-e, dokey.
He was still licking his lips as he watched a familiar character enter his vision, his mind entering a flatwut state as he watched it blast the two magi. "Well, I think this situation calls for some theme music." Oh Boy pulled out a xylophone, playing an eerie tune as he followed it.
You know the drill, cow dude. Take my 3, ke?
edited 19th May '15 6:35:25 PM by OhBoyTime
> I fire a giant Laser at the Hydras
> Commence Relay. https://soundcloud.com/5l1n65h07 ERROR: MAX LINE EXCEEDED. CANNOT CONTINUE.Using Thermal Vision given to me by Blacklight, I try to see through the walls in order to find an enemy through them. If I do indeed see one, I'll burst through the wall and slash them to pieces with my claws.
Reading my own scanners' impression of the Arch Battle Mage, I realize that I'm facing what amounts to a hostile, magic focused copy of my own gear, except not nigh-invulnerable.
I rev up my powered armor, the exterior plating consisting of the incredibly strong composite of alloys known rather imaginatively as armor-comp, utilize the various technological systems enhancing my own mundane abilities, pull an automatic stub-nose shotgun and a massive sword from my own personal pocket of Hammerspace, and rather than jumping around to avoid anything even being able to get a good look at me, materialize directly in front of him and attack, hacking and slashing with the sword, firing with the shotgun whenever an opportunity reveals itself, and generally being all up in his business with nearly a quarter-ton of angry metal to back me up.
Stuff charges!
- 1s to Engie, Wyld, Jindra!
I begin launching bolts of magic over the heads of the storm spirits and the bolts begin circling above them. I shoot more and more until a glowing circle of bolts and trails is rapidly spinning above them. Then, the centre of the circle bursts open and thousands of knifes, swords, great swords, katanas, spears, tridents, maces, flails and hooks rain on top of the spirits, burying them and chopping them to pieces.
After that, if everything has died, I'll look around for any important loot, then continue into the next hallway.
34/100 M.C.M. (3 Tartar)
2/20 Colossal Drill.
2 +1s to Laitome, 1 to Tartar.
edited 19th May '15 11:03:19 PM by Mathleticism
Hey! Stop reading this! This is a signature, not a library!?(75/75)held
?(17/? fseftr, amp)
?(2/?)
I'd pay more attention to whats in front of you. I'll shape my aura and send it out at both Archmages as a consuming black tide.
Remilia will pick a door other than the one she entered through and go through it.
1 +1's to fseftr, amp, and wyld
edited 20th May '15 6:33:33 AM by JindraAG
24/?, 14/?
I follow the Arch Battle Mage and stab him in the eyes with my talons.
2 to Laitome, 1 to Jindra
-Continue to use my antimagic stuff to protect the others from the mage's attacks.-
Antimagic Boots (1/5) (self)
Chaos Sabre (2/?) (self, jondanger)
3+jondanger, since he's the only one giving me bonuses
edited 20th May '15 8:29:27 PM by 4maskwolf
I seeing the new mages retreat and hide behind my sheild i say to dementio "If your not going to fight us pls help us" Then i put my golden orb on top of my wand so it can heal mechanical stuff
12/20 armor +4 from ohboy and lai = 16/20
4/100 Lattlecruiser upgrade
- 3 laitiome
edited 20th May '15 9:13:52 AM by MooGoesCow21
Coriander Hasp, Excrucian Deceiver at your serviceI flash-step over to the obsidian colossus, grab it by the leg, and hurl it across the room, before jumping onto it's leg, running across it's body (with a pair of spiky cleats on), jumping off of the far end of it, and striking one of the shoulders with a... Wooden sword? Yes, because in the MGRR cutscenes, that wooden sword can somehow slice though, for example, the limbs of Metal Gear EXCELSUS. Which are quite possibly a lot thicker than the Obsidian Golem's limbs.
Sundowner follows the majority of the group he's currently with's next movement.
- 3 to Fseftr
Alptraum Panzer: 125/500 (+5)
A small pile of charge: 21/60 (+2)
The fact that only 140 characters are allowed here is honestly so disappointing to me.I look around, sizing up the situation, then dash as far as I can make it in one turn.
—CHARGES—
Old Oak Doors: 41/50 (+1 myself, +3 h2obox)
- 3 to h2obox
edited 20th May '15 12:22:11 PM by iamsolarflare
When everything changes nothing changes.SWOLE:34/50 (solar)
Shadows of the Dead:1/60 Not sure if this would be breaking that one rule or not, but this would basically summon weaker ghost versions of some of my first summons.
I gun down a chunk of the lesser undead, running over any that survived being shot at.
3 +1s to Solarflare.
edited 20th May '15 12:18:52 PM by h2obox
Welcome to my special hell.
SWOLE:31/50
Light Runner:35/35 (Earl)
I hop in the driver's seat of the newly spawned Light Runner.
Anyone wanna man the gunner's seat? I've still got a mounted Machine Gun here! This thing's got a whopping TWO full-auto spewers of lead!
I then proceed to run over and fire at some of the skeletons.
Like, crush run over. Not running run over.
1 +1 to Earl, 2 +1s to the Coming of the Tropes.
edited 19th May '15 1:04:56 PM by h2obox
Welcome to my special hell.