@piono, ah okay more questions:
How much regular charge will my rifle need since it was almost done in the forge?
Are charges that go directly into upgrading a pre-exsisting piece of gear or summon (I.E. my ship getting a upgrade to increase production or energy regeneration per turn) not allowed?
______________________________
Actions:
I fly to calamity's forces fire my sword beam at him and the spider jockey's and GTFO as fast as I can to get out of range of his caltastrophe. I also order all ad blimps to follow Calamity while staying outside of the range of him and the spider jockeys.
____________________________
RP
Dragging myself out of the wreckage, I hear a ping come from my armor.
"Sword Beam: ready"
My grip Galaxia tightens as my cape turns into wings, but just before I can fight Calamity in a fit of rage an always calm and rational voice speaks from my earpiece.
"Sir, if you're considering suicidally charging at calamity I'd advise against it. Our scans indicate it's stunning AOE attack is ready to fire. Do you really want to spend the turn stuck doing nothing?"
"(insert favorite swear here), you have a point. Okay I'll do a hit and run, but what about my rifle?'
"Just grab the almost complete rifle and hold it out for us to beam it out. Then the boys down in R&D will handle the rest. We'll send it down like the rest of your gear so don't worry."
Wordlessly, I grab the rifle and hold it out, and, like Victor promised, a tractor beam came and took it right out of my hand. time to get to work
end of RP
___________________________________
Charges:
Laittlecrusier: 79/400 (unchanged)
XCOM plasma sniper repair: 10/15 (AF)
XCOM plasma sniper: deals damage over long distances, can fire a powerful shot of ionized plasma gas at anything, anywhere, and without damage falloff and with perfect accuracy. In other words it lets me fire in between and across the zones of the battlefield (i.e. from Wyld's castle to side 2) with precision even while moving.
__________________________
2+1's CC
1+1 AF
edited 12th Mar '15 8:54:58 PM by Laitome
Always trust a guy who says when he'll betray you.I tell my entities to move back to the valley. I run into the forge ruins and ram Calamity with Excalibur.
??? : 29/??? engie, x2
???: 20/??? engie
1x +1 to engie, 2x +1 to anyone who gives charges
edited 12th Mar '15 9:29:47 PM by fseftr
I go down the stairs with math, trying to be as sneaky as possible.
Also, I cast PSI Shield Σ on the two of us. Just in case.
- Raikiri 16/27 (1 from NTI, 3 from mathleticism)
2 +1s to mathleticism and ichigo.
18/until the true late game comes, 8/? (Both Fseftr)
Great... I haven't even used it yet. I fly to Calamity's face and brutally stab him with my blade.
2 to Fseftr, 1 to anyone.
Spare Charges: 8 Using these charges, I conjure a large sand pit in Calamity's path. Spare Charges reset to 0.
Speed Reading Enchantment: 2/10 (Tabunne): An upgrade to my healing tome, this will allow anyone with the tome to heal a target in addition to their free action every turn, though with less effectiveness than if healing was their only action that turn.
I call over the Armored Ambulance. In the meantime, I heal Hoopa with my tome.
I contact Jindra. The Priestess looks to be injured. If you like, I can send the Ambulance to help her recover.
3 +1s
SoundCloud@piono: Can I still use my turn ten charge, just not add anymore? Also.. clarification on the charges. We can't give one person more than 2, but we can take more than 3 charges if we find them?
Lord Herobrine.exe has stopped working. Currently deaded inside the forge ruins. Request aid
FOG: Attack Weapon - Turn five + other five = 10. (also on hold)
Fog armaments: They be deaded now...
The Dick Move: 20/20 ON HOLD
The weapon that surpassed Metal Gear: 24/50 +2 Jindra
????? : 70/500 +2 Shiny
2+ to Jindra.
1+ to Wyld.
I am the once and future king.(charge collection and RP)
Alice (193/450 herobrine, shiny, armored fury) note
Nekomata(46/100 herobrine, shiny) note
Nah, I can fix that when things start to cooldown.
And on charges; Per RULE 7 you can claim as many as you want, provided you claim no more than 1 per charge per post.
edited 13th Mar '15 6:27:11 AM by JindraAG
(Collection and RP)
The Lead Tech asks around the grunts if there are any of them experienced with crewing AFVs, particularly assault guns. In case there isn't any, he orders his second-in-command to contact a nearby PMC and hire some capable tankers from them. 36/40 (Laitome, Shiny)
edited 13th Mar '15 6:31:04 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...(Rp)
yay for rp!
While waiting for a proper response from the hospital, I sit around, kind of bored, noticing shiny's attempt at turning the middle into a giant sand pit to halt the advance of the mobs. huh... well at least he is trying.
well, we better start building up for an offense... hey wait a second that thing used some kind of lightning or something on the ground for his attack, do you think if we coat the valley with rubber and whatever else doesn't conduct electricity we can stop his big attack form working there?
Well, with these powerhouses here we should be able to start the counter attack VERY shortly... and... huh... maybe we can...maybe... I start analyzing his attack with a couple of devices seeing if its possible, discerning he nature of calamity's attack through the acceleration suit's AI. it apears it had been designed with the intention of fighting creatures like this. it might not matter, given that this counter strike is likely to nuke the whole middle field, but you never know.... I also check the range of the lightning cannon and the moonstone cannon, those are both magic weapons obviously but can they attack things outside their area? obviously these are more questions then they are actions. I'm basically asking what you are going to let me get away with.
Meanwhile in the fort...
The grunts seem to look at the engineer with a tilted to the side head kind of look before going off and doing something else. they don't seem to understand.
An elite passing by says that while the grunts have vehicle operator skills, they can't leave the fort without a proper power source, like a powerful individual(player) or a higher ranking armor like captain class or above, or even a vehicle with a specialized power cell like the light tanks. It continues to inform them that while having some of them be operators for it could work, the captains are all under orders to swarm the valley until the counter attack preparations are complete, all higher ranking armors are gathering gear and grunts for an attack, and the grunts alone are more like automatons than thinking soldiers, even as skilled as they are. the captains sure make up for their soldiers with their ingenuity though, since the grunts get their intelligence from whoever they are following, while in the fort they aren't following anyone though, and just kind of respond to threats and general orders from the warden.
As it was leaving to join the mad dash around the fort to gather the grunts and pick up unused artifacts, he helpfully informed them that there would be a pair of tanks coming in very shortly.
@AF by the way, I'm a fan of aldnoah.zero too! It really does seem like only one guy that ever steps into one of those doesn't become a martian chew toy...
edited 13th Mar '15 12:30:24 PM by Wyld
[Click this link, and all your questions will be answered for a price...=32 / 50= Construct
=20 / 25= Forge Reinforcements -> CHANGE -> Raynor (+2, Lait)
I run with scissors. I trip over a branch, and slam my face on a table, causing several knives to flip into the air. Said knives puncture an oil tanker, and half of the oil tanker explodes in such a way that the other half flies towards Calamity. The resulting explosion flattens the Mutant Spider Jockeys and Calamity.
x3 +1's to Lait
Collection
Laittlecrusier: 80/400 CC
Sniper repair: 11/15 CC
Always trust a guy who says when he'll betray you.Sorry if I missed a memo about this specific question, but is there anyway that current newcomers are supposed to enter this thing? Or, how do most newcomers introduce themselves into this game? Just asking, so I don't do something wrong, and screw it up if I do decide to try this.
limekid: Pretty much all you have to do is read (and understand) the rules of the first post and start posting
Thank you! I might wait until I participate in this, but just one more question, if it isn't already explained; what are these +1's about?
@limekid the +1's are used for giving out charges. Charges are represented by the fractions underneath our action posts. Every turn you get to add 1 to two charges you are preparing and have 3 charges to give out to others. If you don't have anybody in particular that you want to give charges to, just say 3+1's and they'll be open for anyone to take. Don't worry it will take several turns to figure it out.
Always trust a guy who says when he'll betray you.Ignore this
edited 13th Mar '15 2:18:12 PM by Laitome
Always trust a guy who says when he'll betray you.Q&A: @darkness: correct. @wyld: I see... No, I get why you're not moving your army about. Since the civil war got cut short, there's little to no chance of the whole 'storming the fortress' thing ever happening. By all means, continue. You're gonna need that army. @shiny: Trust me, right now the godmodder wants that thing dead, it really can't help his forces, as they're all too weak to survive attacks, and the bosses he's summoning are too big to fit inside. @armoredfury: If that charge is meant to be a permanent buff, you'll need to take off steel wall, as that's some pretty high-level stuff. I suppose I can let the rest past though. @laitome: It will need none, pretend you finished it yourself and were just working on the paint job. And charges to upgrade stuff already on the battlefield is allowed. @herobrine: Yeah, your 10 thing is a go. And for claiming charges, you can only take a single +1 for a charge from any given post. If you have three posts you're claiming from, you can apply 3 +1s to both of your charges, but no more than 3 to either. Also, oh yeah, I forgot to apply the damage to your armor, I'd been intending to do that. You aren't dead though. @limekid: You're fine. A few mistakes won't make us hate you. If you have any questions about anything, you can ask. I'm pretty sure I didn't word the rules in the OP properly, so join in when you feel like it. @tazz: it was the first time you saw it, I saw your post and fixed it. And I think the upgrade failed.
Also, and if no one had figured it out, last round he used caltaclysm, not caltastrophe.
.
Jondanger irritatedly tosses the pieces of his coin gun at Calamity, dealing 4000 damage. Wyld puts up acceleration, and sets up a temporary defense to try and mitigate the effects of Calamity's special action. Wyld attempts to contact the hospital, but gets only static, similar to ichigo. The forces of the fortress continue to mobilize, and the artillery cannons fire into the mutant skeletons, killing another 50. Jindra launches 5 mutant zombies into orbit with a large flail. Delphinus moves into position over the valley. Cobalt flips out at the forge being destroyed, and miniguns Calamity, dealing 6000 damage.
Ichigo talks to math and then sneaks up the stairs. He comes up to an opening, and sees out across the ramparts... There is a glowing dome, that sort of bends inwards, coming down to a specific tower with a large dish above it. There is also something else very conspicuous. The castle is most definitely bigger on the inside. How in the world that isn't noticeable from above is anyone's guess... Ichigo calls Carmen, and gets a staticy response. Ah! Hello. Useful that you managed to contact me. Something's been floating around in the air and disrupting communications. We'll probably be cut of in a little bit. I was actually on my way to see if you people had anything to do with it. I'll see you in a the static increases and the communication is cut off.
Math and darkness sneak back down to the hall. There's nothing... oh. There's a girl being assaulted by two of the mutant spiders. Pillow unleashes a swarm of super termites. They for some reason decide to eat the friction substance on Calamity, removing the slowed debuff, but deal 15000 damage before dying. Tazz slams a large made-up assault armament into Calamity, distracting it long enough to perform a large slice down its front, dealing 25000 damage with the entropic razor. engie slams a blast of fire into Calamity, dealing 10000 damage. Zbse fires a small paradox laser. His suit crackles slightly as 10 mutant zombies are vaporized.
Armored fury stops by the forge and lobs flash bangs into the mutant spider jockeys. Laitome fires the sword beam at Calamity, killing two mutant spider jockeys and dealing 4000 damage to Calamity. Laitome then high-tails it out of the forge of war's ruins. The Samaritank and Avenger mech both move back to the valley. Having finally realized what just happened, the Avenger mech goes into a rage. Tabbune slams his sword into Calamity, dealing 6000 damage. Hoopa is healed for 7500 health by shiny, and the armored ambulance moves to the valley. Wyld looks around, coating the valley with rubber wouldn't be reasible, but both the lightning cannon and the moonstone cannon should be capable of firing into the next area. cc sets off a highly improbable chain of events that kills 2 mutant spider jockeys and deals 5000 damage to Calamity. Shiny's sandpit finally reveals itself, re-applying the 'slowed' debuff on Calamity.
More troops are spawned by wyld's castle. The godmodder's castle unleashes another full army, 100 mutant zombies and skeletons leave the castle. Calamity rears up its ugly head, and bellows once more as the mutant spider jockeys leave the area to avoid having the mutant spiders be stunned. All players in the ruins of the forge but jondanger and herobrine are stunned. Those two are protected, jon by his robes, herobrine by his encasement. The mutant mobs swarm the players in the middle, forcing all of them to pull out to the valley. Laitome barely avoids being impaled by a massive arrow, but discovers to his dismay that his cape has been torn to shreds. Twin accidentally sets off one of the sections of minefield on his way in, but makes it through unscathed.
.
Battlefield
Far Right:
Wyld’s Fortress [AG]: Hp: 500000/500000. Shield: 230000/250000 Shield reboot: 2/5 . vehicles: 3/3. massive cannon: 4/4.
Grunt armor x36 [AG]: Hp: 5000/5000 [garrisoned]
Captain Armor [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Valley: [fortified against PGs
twin[N]
chaoscreeper [N]: mythril table cannon [A]
laitome [N]: Galaxia [A]: sword beam 1/2. mach tornado 3/5. galaxia darkness 3/7. Falcon Armor [A]: Falcon Punch 3/8. Knee of Justice 3/5.
jindra, pillow [AG]
fseftr [AG]: Ebon Guard armor [A]. Excalibur [A].
zbse [AG]: Soul-Stealer’s Suit [A]
shiny [AG]: healing tome [A] Chaos Emeralds [A] shield of shielding shields [A]
wyld [AG]: Infusion: acceleration suit [A]: Heat: 50%: elemental chainaxe [A]
Delphinus [AG]: Hp: 1000000/1000000. crew: 198 AP: 24. Moonstone cannon: 3/3. torpedo: Hp: 200000/200000. primary turret: Hp: 150000/150000. Secondary turret x2: Hp: 75000/75000.
Hoopa [AG]: Hp: 30000/75000. hyperspace fury: 3/3.
armored ambulance [AG]: Hp: 34000/35000. patients: none
Samaritank [AG]: Hp: 350000/350000. Gather Info ||! Send Feds |||! Brute Force Hacking |||||!. Lightning Cannon [AG]: Hp: 75000/75000. Charge: 4/5
Avenger Mech [AG]: Hp: 500000/500000: [enraged: 1 round]
SPAMMA cannon x2 [AG]: Hp: 10000/10000: grunt armor: Hp: 5000/5000
Captain Armor x8 [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Captain Armor [AG]: Hp: 25000/25000: damage artifact. grunt armor x4: Hp: 5000/5000
minefield: 4 areas left.
Middle:
The Godmodder: Hp: 20/100 [in castle]
Ruined Castle [PG]
mutant zombies x246 [PG]: Hp: 2000/2000
mutant skeletons x195 [PG]: Hp: 1500/1500
mutant spider jockeys x38 [PG]: Hp: 3000/3000
Side 2:
cobalt [AG]
Forge Of War’s ruins:
Calamity [PG]: Hp: 568000/1000000. Caltastrophe: 1/3. caltaclysm: 2/5. [slowed]
ad blimp x4 [AG]: Hp: 25000/25000 [stunned: 1 round]
engie [N] [stunned: 1 round]
herobrine [N]: Evility Encasement: Durability: 53%: franklin badge
Sacred [H]: damnation hammer [A] [stunned: 1 round]
armoredfury [AG]: flashbangs [stunned: 1 round]
tazz [AG]: Entropic Razor [A]. [stunned: 1 round]
jondanger [AG]: Resistance Robes [A] Fire Scythe [A].
tabbune [AG] [stunned: 1 round]
Delphinus:
Priestess [AG]: Hp: 16000/30000
Godmodder’s Castle: Ramparts
ichigo [AG]: Skarra’s armor [A]. Skarra’s sword and shield [A]. Firebrand Wings [A]
Godmodder’s Castle: Hallway
mutant spider x2 [PG]: Hp: 1500/1500
math [AG]: Mega Pokedex [A]. Flight Boots [A]. Fan of Knives [A].
darkness [AG]
zombiesand [?]
Zbse’s sidequest: 47/101 pages found
.
Wyld, your airforce has its stats.
edited 13th Mar '15 4:15:03 PM by pionoplayer
DTG Co Labs I can haz youtubes?Spare Charges: 1
Speed Reading Enchantment: 3/10
Hoopa takes a portal to the inside of Calamity, unleashes Hyperspace Fury, then leaves.
Hoopa, you'll have to take care of yourself for now. I've got something I need to attend to. With that, I create an Electromagnetic Field Detector. I try to use it to locate the source of the interference we've been having with our communications.
3 + 1s
SoundCloud"Tempest ... KICK!"
I kick towards one spider, launching a blade of air directly at it. I rockets through the air, reverberating as it travels.
I try to establish where we are in the castle, or what is ahead of us. Are there any doors in this hallway?
42/50 HAN-D (darkness, Shiny)
33/150 Mister Klaw! (Dark, Shiny)
3 +1s to my partner in castle crime, darkness.
edited 13th Mar '15 5:02:49 PM by Mathleticism
Hey! Stop reading this! This is a signature, not a library!After having Alpha run a scan on the dome and the large dish to see if they have anything to to with our communication problems, I transmit my coordinates to Carmen along with a message saying that once she arrives, she'll have to move quietly and stealthily alongside me once we meet up and get to work.
Cannon: 12/30 (Shiny)
Saren: 266/300 (Darkness)
Three +1s for whoever wants them.
That was a typo.
edited 13th Mar '15 4:59:23 PM by IchigoMontoya
@piono Okay then can you add my sniper rifle to my gear since it allows me to attack from one area of the battlefield to another. And you destroyed my cape, I kinda need it back since it is my main method of transportation and it is an essential part of Galaxia Darkness, second-most powerful special. If I have to I'll make it it's own summon.
@Ichigo I understand
_____________
I take my plasma sniper and start shooting at Calamity all the way from the valley.
________________
RP
Whew that was close and aww gorilla my cape got wrecked. How in the [REDACTED] did that happen? I mean I thought I flew faster than light when I'm using the wings and [deemed inapropriate for everything]!! I can't use Galaxia Darkness without it!! Oh well the volcano greave will have to wait unless this gets retconned. Well better call up Victor.
"How may I help you sir?"
" I need a new cape ASAP!! And make sure this one is intangible to all attacks, I don't want to make this call again."
end of RP
_________________
Laittlecrusier: 82/400 (Ichigo, me)
Dimension cape replacement: 13/25 (Ichigo, me)
The cape replacement has the same effects as the original: "Dimension cape: Another piece of Meta Knight's gear remade and re-sized for me. Allows short-range combat teleports and FTL flight." But one more effect is added "Intangible to all attacks." So this way I don't lose a crucial part of one of my strongest attacks so easily again.
2+1's to CC
1+1 to anyone
edited 13th Mar '15 5:12:58 PM by Laitome
Always trust a guy who says when he'll betray you.Ohp. Guess you can't use Galaxia Darkness. Sorry, but have three artifacts, and like I've said, I'm needing to find excuses to get rid of artifacts. I'm sorry that that sort of busted some of what you had in mind, but to be honest, I probably would have done some serious nerfing to that ability, as otherwise you'd be capable of one-shotting the godmodder's entire army.
DTG Co Labs I can haz youtubes?Alice (196/450 lai, ichigo) note
Nekomata(47/100) note
I'll set up a razor wire fence along the edge of the minefield to further slow and hurt the incoming mobs Only one place left for them to go.
2x+1's for herobrine 1x for anyone.
The pieces of the coin gun suddenly explode violently.
I got an idea...
Mecha Duke Fishron 2.0:
20/50
Metal Face:
16/55
2 to sacred, 1 to whoever.
edited 13th Mar '15 5:12:06 PM by Jondanger23
That son-of-a-gorilla! Looks like I need to move the projectors back to reinforce our defenses. En route to the Valley, I stop by the Forge Ruins and lob some flashbangs at the Mutant Spider Jockeys.
"Lead Tech, how is the StuG?"
"Uh, we're done with the extra equipment, but we still haven't found the crew for it."
"There's gotta be some grunts around, right? Try asking them!"
34/40
Sturmgeschütz IV assault gun
Assault gun on Panzer IV chassis
Health: Medium-low
Offense: High
Specials:
Basically, the StuG is a tank-sized sniper meant to stay behind the front lines and pick off heavily-armored targets.
"I'm moving the projectors back! Tell the Idols to stand by for a couple minutes!"
"Aye-aye."
"Is something the matter?"
"We are experiencing some technical difficulties. Please stand by for a couple minutes.
"Eh? Is there anything we can do?"
"No. Leave this to us."
"Y'know, you're not going to get a girlfriend if you keep talking like that."
"I know.
25/25 (Pillow, hold)
The engineers finalized their plans for the MBT upgrade and publishes it. They're now waiting for a new one to spawn so they can start working on it.
1/30
MBT Mark II (Tentative)
Enhancements of Wyld's standard Main Battle Tank.
Health: -8k
Offense: -1.5k
Specials:
The upgrades are intended to improve the MBT's capability as an assault vehicle, hence the better armor and fast-firing gun.
+1 to Laitome's Plasma Sniper, because that gun is badass.
2 +1s to everyone else.
edited 13th Mar '15 6:17:16 AM by ArmoredFury
More than Freedom, more than Justice, all I want is...