@Anyone who placed an Avatar Order: My brother wants me to post a few disclaimers: 1: Lai, you aren't going to be able to have the giant Galaxia AND the Plasma Sniper on your drawing. My brother is under the rightful impression that there is NO WAY you can have a sniper rifle attached to your hip, so he says either Galaxia OR the rifle. If I were you, I'd go with Galaxia. Matches the cape. 2: Wyld, the Infusion is going to be drawn wearing the Null Gauntlets and wielding the Chainaxe. You can expect a feline tail. 3: My brother wants everyone to know that he will have to work a long time on them, and he might not even finish. He says that he might not even be able to make these. But never fear: he has a plan. This is how we're going to do things: My brother's going to sketch up rough drafts on paper, then he will e-mail them to me. I will receive these rough drafts, then I will P-M them to you. You tell me what you think, then I will give the feedback to my brother. Through that feedback, my brother will presumably create the final draft.
edited 11th Mar '15 8:39:45 AM by SacredSpirit123
I cut an artery and make a one time blood sword. I slash some of the PG aligned mobs.
Something something Arena.NP
@sacred yeah, if he can't do both, go with Galaxia suits the Cape better.
Always trust a guy who says when he'll betray you."I do see a therapist, trust me when I say I used be a lot worse. Ah... I'm afraid you're all misunderstanding me here. I'm busy with a picnic where I actually am, not this place. While I would consider it normally, there's no real point in setting up a picnic I can't attend in person. And engie, I'm pretty sure I just enjoy picnics, though I won't deny they help.”
Q&A: @wyld: d'oh! Both fixed. Yeah, I went and looked at it, it died though. Kinda sad. Also, SPAMMA can only fire into adjacent areas, like more artillery. @laitome: Just for this week, I've got spring break. And I'm nope'ing your cooldown reducer. @sacred: I don't think many people are into roaring rampage of revenge, but please don't pester people about it. I think most people just want to let it drop and clobber the godmodder. Alright, tell your brother that we're all very grateful that he's doing this for us. @cobalt: not too long. Its a fairly standard debuff. @twin: Oh wow. Okay people, that's as tall as your average redwood tree! How's that for stupidly big? @amp: Howdy. Well, at this rate soon there's gonna be more people here that are vagrants than not. @math: Just post that you're looking for pages. Chances are, you'll find some. And almost certainly DTG2. @herobrine: Attribute those 5 charging to either the one you're working on now or say it was a different artifact. @shiny: Oh, okay then. I hope your trip to Ireland goes well. @ichigo: Could you just keep 'em on? I won't give you a debuff for the stuff.
.
Jon manages to steal a car from a location two areas away, then crashes it into Calamity, dealing 8000 damage. Jindar throws a mutant zombie into the mutant skeletons, killing the zombie and the three skeletons it lands on. Darkness sees some weird stuff going on, and walks up to ichigo, who is still hiding by the side of the castle. Shiny goes to the middle, sees Hoopa stunned, and shakes him back to its senses, and moves it to the valley to avoid having Hoopa die. Fseftr jams Excalibur into Calamity's foot, dealing 25000 damage, renames the Bad Samaritan, and has the Samaritank move down to the valley.
Wyld ups the acceleration suit's power to 5 on acceleration, then rushes at Calamity, almost leaving his grunts behind, the astral projection deals 12000 damage, Wyld cuts his way through 10 of both kinds of mutant undead, then tries to hit Calamity, but is hit by a barrage of arrows from the next wave of mutants. 50 mutant spider jockeys (a mutant spider being ridden by a mutant skeleton) rush out of the godmodder's castle, shooting wyld down as he makes his jump. The fortress summons two of the SPAMMA artillery. Ichigo begins silently sneaking through the rooms. The hallway that jindra went through has two terror spiders in it, but ichigo manages to sneak past them. He finds a very scorched staircase with the corpses of lots of dead mutant spiders and cave spiders. Do you go upwards?
Laitome's blimps finish moving to the forge, and he gets a special delivery. The aspects move down to the forge. Cobalt opens fire with his special assault rifle, dealing 2000 damage to Calamity and killing 2 mutant zombies and a mutant skeleton. Tazz detonates an antimatter relish nuke on Calamity, dealing 5000 damage. Engie attempts to hit Calamity with backfire... but Calamity has contractual boss immunity! Pillow uses his drones in a massive suicide attack that destroys the drones, but with his telefishnesis deals 25000 damage to Calamity. Twin impales Calamity using the land of spikes and gravity, dealing 8000 damage!
Math spins up another massive tornado, and unleashes it into Calamity, dealing 17500 damage to it, but as Calamity falls over due to the hit to its leg, it falls over the wrong way, onto Math! Math crawls out from under the wreckage, but the Crimson tech was caught under a spike. He flies out of the way of Calamity's enraged counter. Chaos uses healing landmines to heal hoopa for 5000 health. Fury continues to distract the zombies further. Tabbune moves to the forge. Amp targets the most obvious target... the giant technomantic castle on a ridge on the edge of the battlefield, dealing 20000 damage to the shielding. Zbse makes himself a blood sword, and charges through the PG mooks, ripping up 7 of the mutant zombies.
More troops are spawned at wyld's fortress. The stunned forces in the valley become unstunned. Even with the mutant zombies' effectiveness reduced by being partially blinded, the mutant mobs are still more than a match for the main battle tank, which is utterly destroyed. The honey badger is likewise trashed by Calamity. Calamity leads the 50 mutant spider jockeys down to the forge of war to lead a large tactical assault.
.
Battlefield
Far Right:
Wyld’s Fortress [AG]: Hp: 500000/500000. Shield: 230000/250000 Shield reboot: 4/5 . vehicles: 1/3. massive cannon: 4/4.
Grunt armor x26 [AG]: Hp: 5000/5000 [garrisoned]
SPAMMA cannon x2 [AG]: Hp: 10000/10000
Captain Armor x4 [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Valley: [fortified against PGs
shiny [AG]: healing tome [A] Chaos Emeralds [A] shield of shielding shields [A]
Hoopa [AG]: Hp: 15000/75000. hyperspace fury: 3/3.
Captain Armor x3 [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Captain Armor [AG]: Hp: 25000/25000: damage artifact. grunt armor x4: Hp: 5000/5000
Samaritank [AG]: Hp: 350000/350000. Gather Info ||! Send Feds |||! Brute Force Hacking |||||. Lightning Cannon [AG]: Hp: 75000/75000. Charge: 2/5
Avenger Mech [AG]: Hp: 500000/500000
minefield: 5 areas left.
Middle:
The Godmodder: Hp: 20/100 [in castle]
Ruined Castle [PG]
mutant zombies x136 [PG]: Hp: 2000/2000
mutant skeletons x149 [PG]: Hp: 1500/1500
twin, engie [N]
chaoscreeper [N]: mythril table cannon [A]
jindra, darkness, pillow [AG]
wyld [AG]: Infusion: acceleration suit [A]: Heat: 35%: elemental chainaxe [A]: Grunt armor x10: Hp: 5000/5000
fseftr [AG]: Ebon Guard armor [A]. Excalibur [A].
math [AG]: Mega Pokedex [A]. Flight Boots [A]. Fan of Knives [A].
armoredfury [AG]: flashbangs
jondanger [AG]: Resistance Robes [A] Fire Scythe [A].
zbse [AG]: Soul-Stealer’s Suit [A]
Side 2:
Delphinus [AG]: Hp: 1000000/1000000. crew: 198 AP: 16. Moonstone cannon: 3/3. torpedo: Hp: 200000/200000. primary turret: Hp: 150000/150000. Secondary turret x2: Hp: 75000/75000.
Forge Of War:
Calamity [PG]: Hp: 726000/1000000. Caltastrophe: 2/3. caltaclysm: 5/5.
mutant spider jockeys x50 [PG]: Hp: 3000/3000
ad blimp x5 [AG]: Hp: 25000/25000
goombas x50000 [N]: Hp: 1/1
Forge: Hp: 30000/30000. Shield: 50000/50000
mech-servants x10 [N]: Hp: 5000/5000
herobrine [N]: Evility Encasement: Durability: 68%: franklin badge
laitome [N]: Galaxia [A]: sword beam 1/2. mach tornado 1/5. galaxia darkness 1/7. Dimension Cape [A]. Falcon Armor [A]: Falcon Punch 1/8. Knee of Justice 1/5.
Sacred [H]: damnation hammer [A]
tazz [AG]: Entropic Razor [A].
cobalt, tabbune [AG]
Delphinus:
Priestess [AG]: Hp: 16000/30000
Godmodder’s Castle: staircase
ichigo [AG]: Skarra’s armor [A]. Skarra’s sword and shield [A]. Firebrand Wings [A]
Zbse’s sidequest: 44/101 pages found
.
You guys a bit more satisfied with your damage output now?
edited 11th Mar '15 2:26:50 PM by pionoplayer
DTG Co Labs I can haz youtubes?Alice (185/450) note
Nekomata(41/100) note
Maybe next time our paths cross then. And noticing Calamity on the move, No you don't, GET BACK HERE!. As a set of absurdly thick chains erupt from the ground, skewering it with anchors and dragging back toward the middle area.
2x+1's for herobrine, 1x for Shiny.
Armored Ambulance: 50/50 (Tabunne)
35,000 HP, High-to-Very-High defense. Mobile. No attack ability. Neutral, though it could be captured for one side or the other, I guess. Any entity (or player, I suppose) can get in to recover HP for every round they spend inside it. It's Bigger on the Inside, so no need to worry about the size of anyone who uses it. (Well, Calamity might be a bit too big to fit in the door, but other than than him and the various battleships, size shouldn't be a problem.)
Entities can't take any actions while inside, except to leave. Any attacks directed at anyone inside will hit the ambulance. (Let's just say it looks like an ambulance on the outside, but like a hospital on the inside.)
Lastly, it cannot be directed by anyone inside it, but it can be called and will come to the first person who calls it each round. It can be entered by anyone who is in the same section of the battlefield as it, and when anyone exits, they will be in the same area the ambulance is in when they exit.
Spare Charges: 7 (Tabunne, Jindra)
With a siren, the Armored Ambulance appears not far from Calamity, in the middle of the battlefield. When it opens its door, a piece of paper blows out and toward Zed. It looks like it could be a page from his book.
Reading from my healing tome, I cast a healing spell on Hoopa. It tries to rush at Calamity, but I restrain it. No, you're still unfit for fighting. Besides, it looks like Calamity is about to try something devastating. You should stay put for now. Hoopa pouts, but stays.
2 to Tabunne, 1 to anyone else.
edited 11th Mar '15 12:52:24 PM by ShinyCottonCandy
SoundCloud"Well then."
Seeing that I have to do this the old fashioned way, my drone unfolds it's wings, flying after Calamity.
"Come on, you're bound to drop SOMETHING when you die."
Mid-flight, I blast Calamity with Ichor, Cursed Flame, Frostburn, and plenty of other types of status effect to find out about his immunities and weaknesses.
- 2 to Fseftr
- 1 to Twinbuilder
Retarded Dance Van: 53/74 (+2)
Machinae Mundi: 32/1000
The fact that only 140 characters are allowed here is honestly so disappointing to me.6/??? 5/???[herobrine] if that is a comment on what i said earlier piono, I kind of meant in the way we weren't out damaging the spawn of their troops.
@sacred the only problem i have with that is my infusion cant actually touch the chain axe, its a magic weapon. a powerful one that would probably have a bigger effect than just weakening it. Of course that is the case unless piono is accepting of me upgrading the axe specifically so my infusion can use it without weakening the axe and/or exploding into oblivion via non magic grip on the handle. IO might do that actually.
looks like cal is running off to the forge... if he takes that place down he'll be going after the fort next, and i doubt my infantry will hold him back too long. Oh and blue, right, i forget that not everyone is actually 'here'. Maybe I'll come and visit, i mean i won't have much else to do when we beat this guy and i take down some guys that have been... pestering me. Its no one here by the way.
I say we focus on taking down this army, I'm sure the others will be fine taking down that splinter group.
right... oh hey... idea! I contact herobrine and say put that badge to good use, throw your self in the way of his caltastrophy attack.
Me and my grunts all rush in to engage the skeletons in close combat. I'm aware that those things have some melee capabilities but, letting those guys just hang around over there wont end well for us. I of course engage with a combination of the chain axe, and a hastily created sonic bomb to knock the targets of the grunt's down. We also check to see if they drop any pages. these monsters all seem to have a loot sack.
The captain squads in the valley quickly move the SPAMMA cannons into the valley with two pushing each one to get it there ASAP. seeing the targets are primarily undead they load in spells meant to affect undead only, and each spamma fires a single round... and then a massive burst of blue light spreads around each point of impact, completely obliterating the undead it comes into contact with, turning them into ash.
The vertiable army of grunts and captians ready for battle. the DPS tends to produce alot of aggro, as such it is the duty of these armors to hold this line at all costs. Besides, these armors and grunts are more like spirits of war held in place by the armor, they love this knid of stuff and wouldnt be able to do it without the bodies, and the best part is their 'deaths' merely mean going back to the nearest fort(yes, i built tons of these things) and waiting in line for the new body, they feel no fear. of course that doesn't mean they wont tactifully retreat to preserve their current body...
so the defense artifacts: they should probably enormously reduce the damage to both the weilder and a target of their choice. I plan on throwing out an enourmous group of garrisioned troops along side the warden soon, and those guys nearly one shotted the destroyer, so with enough troops i should be able to nuke the whole battle field.
three plus ones
edited 11th Mar '15 8:26:55 PM by Wyld
[Click this link, and all your questions will be answered for a price...Before I decide whether or not I should sneak up the stairs, I take cover behind the staircase and attempt to contact the GUAG on my phone again in case the reception is better here. If I succeed, then I tell them that we're back to fighting the godmodder again. All the while, I have Alpha attempt to download schematics of the godmodder's castle so that I know where I need to go as well as scan the stairs to see if they're either bobbytrapped or in poor condition for walking on.
Cannon: 8/30 (Shiny)
Saren: 263/300 (Wyld)
Three +1s for anyone who isn't Herobrine.
edited 11th Mar '15 1:08:32 PM by IchigoMontoya
I cast Reparo on the car, drive it over to the FOG, sign the waver thing, and enter it.
Turret Thing:
18/25
Metal Face:
14/55
FOG:
Coin Gun:
1/4 (Description:a gun that fire any coins, the more valuable the coin, the more damage it does.)
2 to sacred, 1 to whoever.
@piono: Transferring charges then.
@Sacred: You don't need permission to get inside.
WHASSUP GORILLAS!!!
With a mighty swing of a hammer the Forgebots finish constructing the Forge of War base defenses.
Immediately grabbing the main center cannon, I yank it towards the direction of the mutant spider jockeys and open fire.
LE SUCK IT, GORILLA!
FORGE OF WAR IN DEFENSE MODE. FORGE OF WAR IN DEFENSE MODE
All four turrets rotate towards Calamity's army and begin assisting everyone in taking out the oncoming storm.
Meanwhile, the forge bots begin distributing medi-packs to everyone close to the Forge that needs them.
FOG: Attack Weapon - Turn five + other five = 10. Still charging.
Fog armaments: note COMPLETE
The Dick Move: 20/20 ON HOLD
The weapon that surpassed Metal Gear: 21/50 +3 Jindra
????? : 67/500 +jondanger
2+ to Jindra. We both have massive charges so we probably should help each other out.
1+ to Wyld.
@Ichigo: You don't have to keep shunning me.
edited 11th Mar '15 2:19:22 PM by LordHerobrine
I am the once and future king."Maybe."
I teleport my entities to the forge. I tell Samaritank to use send feds on Calamity, and tell the Avenger to attack it normally.
??? : 26/??? engie x2
???: 18/??? engie x2
1x +1 to engie, 2x +1 to anyone who gives charges
I see Ichigo, and I ask him: "Could you explain what's going on? I was busy fighting creepers until now so I didn't follow the action..."
- Raikiri 12/27 (1 from NTI,)
[NTI=Natural Turn Increase]
1 +1 to whoever takes it
edited 11th Mar '15 1:26:28 PM by DarknessAwaits
@pionoaww man. I suppose the cooldown reducer was denied because the slightest reductions in cooldowns would multiply my dpt like crazy it will be changed to something for now. Can I have it if I increase the required charge to something like 50 or higher?
@everyone What happens when we find all the pages in zbse's book?
__________________________________
Well crap my stuff is on cooldown and my rifle isn't done. I call OI and order them to drop the largest, loudest, and bulkiest loudspeakers they got in the path of calamity and the spider jockeys and to move the ad blimps just out of range of the spider jockeys' bows. I then give the order for the loudspeakers and the ad blimps to blare the most annoying sound in the world on max volume (hopefully this stalls them).
_______________________
Charges
Laittlecrusier 73/400 (wyld, ichigo, darkness,fseftr,me)
Something 4/?? (Wyld, ichigo, me)
XCOM plasma sniper 4/5 FOG
2+1's to CC
1+1 to anybody
edited 12th Mar '15 10:49:23 AM by Laitome
Always trust a guy who says when he'll betray you.The Unleashing: 17/150 (Twin'd, Ichigo'd) The Elements Ten: 15/225 (Twin'd)
OK, so Mutant Spider Jockeys are Mutant Skeletons riding...Mutant Skeletons. Non-Indicative Name, anyone? I'm Personally having a blast figuring out how the heck that's even possible. Hooray!
I channel the power of fire, a power rooted deep within my very essence! It comes out of me in a raging inferno in a variety of dazzling colors! I then use the poewrful smoke it generates in a massive smoke blast, hopefully pushing Calamity Out of the Forge and back into Mid before he unleashes Caltaclysm. The fires cool down. Hey! Not everything's gotta be an attack, right?
Dagger of Chaotic Order: 2/5
- 2 to Twin, +1 to Cobalt.
Tazz@: He's not in the forge, he's close to it. I'd be panicking a lot more if he was inside the forge.
I am the once and future king.(Charge collection)
Alice (188/450 laitome, fseftr, herobrine) note
Nekomata(42/100 herobrine) note
I decide to stop hitting my allies, though I may go for Neutral, and start nuking the shit out of the Mutant Skeletons from my admirable position as a reconnaissance cruiser in high orbit.
So I ended up GM-ing a thing, oops; http://www.bay12forums.com/smf/index.php?topic=149024.870@Tazz: Mutant Skeletons riding Mutant Spiders, not more skeletons!
@Herobrine: How many things can I make in the Forge of War? I have four people that I want to make equipment for, Arkus, Shadow, Commander Protoh, and the Sacred Spirit.
edited 11th Mar '15 3:27:16 PM by SacredSpirit123
@pionoplayer: Would 5 posts do for a 1-turn stun? And what does being stunned do to a) players and b) entities?
I pull out a massive chaingun and fire at Calamity. All of the bullets stop in mid-air 1 cm from Calamity and, if Calamity is still in the Forge of War, forcibly escort Calamity out of the Forge of War and back to the middle. They then drive themselves through Calamity, leaving Calamity looking like Swiss cheese.
Cobalt's Security Essentials: 5/234 ███████████████████████████████▌ (Tazz'd)
Total Randomness: 9/222 ██████████████████████████████▌ (Tazz'd, Twin'd)
Using the Forge of War slot:
Mini-EAS Tones Cannon: 2/5 ▌
- 2 Tazz, +1 Twin
edited 11th Mar '15 3:29:21 PM by CobaltShade
@sacred i think you can only make one thing at a time, but you CAN use free actions to upgrade the damnation hammer, use the two regular charges as artifact summons, while also building a weapon in the forge.
edited 11th Mar '15 3:30:04 PM by Wyld
[Click this link, and all your questions will be answered for a price...Sacred@: I don't think each one of your aspects can work on something, because that would have four separate charges. One can work, while the other three help defend the place though.
I am the once and future king.86/100 28/100
Calamity is part dummy so I'm wondering if he's at least partially wooden. I'm asking because that would mean we could squeeze out a slight bonus in fire based attacks.
I take out a giant hose to spray some sort of substance that increases friction. I fire it all over calamity. This is going to hopefully make it so the heat generated by him moving would set him alight.
3+1
Why is a yam attacking me?
Null Post:
I have a trip to Ireland next week, so I may not be able to post during that time. I will try to access the wi-fi when I can, but no promises. Anyway, I should be able to post up until the Saturday update, maybe also one for the Monday update depending on how much I have left to pack and how early Piono posts the Saturday update. After that, if I can't get to post while in Ireland, I should be able to post in time for the Monday update of the week afterward, or the following Tuesday at the latest.
... I'll have a lot to catch up on when I get back...
SoundCloud