@Darkness: Not to my knowledge. And that sword will likely fall apart in your hands. Redact it, then charge it for...I don't know...at least twenty posts should do it.
How would it fall apart in my hands? Also, why do I need to charge it, do I have to charge anything I use? You see, here is the bad thing about playing this kind of forum game: the rules are not explained enough. I mean, I know half of the things there are to know, add the fact that I am not even a motertongue so my understanding is limited... I'd need someone to make a guide to this game and send it to me
The closest things to guides would be the first posts of the (currently) three threads. The explain the basic rules. But basically anything big you want to do has to be charged, and the bigger the more time spent charging. You can get around this SOME by using drawbacks, but the general principle remains the same. And one big thing is that your free action RARELY can create a permanent/lasting boost.
edited 9th Mar '15 9:20:34 AM by JindraAG
@Darkness: You may think you can make that sword, but it'll go BOOM or just break if you hit something with it. All the weapons we're carrying have been slaved over for many rounds. This hammer Shadow 's hefting? One of the oldest weapons. The Chainaxe my nemesis possesses that I REALLY need? the strongest, most ancient artifact in this session. Right now, that sword would be like poking a dragon with a twig.
Q&A: @twin: Okay, that's what I thought. I summoned Calamity because I needed a boss and hadn't done anything with the creepy dummy yet, and the godmodder recently raided the vault, so I figured, why not? @wyld: yeah, you teleported jon, but that really shouldn't use up a full 20. And sorry, air unit stats haven't been thought up yet, I'm sorry, I haven't had time. I'll tell you when I draw them up. @herobrine: no, I told you, the 'scare' thing isn't worth that small a time. You'd be better off with a regular defense boost. @laitome: okay, your alignment has been fixed. Calamity is a boss monster from DTG2 that is basically the ultimate demonic dummy, being very large, having big purple glowy spikes on its back, and being really scary. @sacred: You're fine, most people go through entity-theme phases at one point or another. Also, I'd love to see what mental image he has of us. If you'd like, you could take it to the forge thread over in the MC forums. There's already been talk of turning that into the franchise off-topic thread, and formatting is a little simpler (if slightly buggier) over there. Plus all the other veterans will get to see it.
@wyld: Neither Calamity nor this massive army was originally going to happen. If you'd gotten up a bit more steam the victory or loss would've brought in some godly attention, but you guys didn't give me enough time to think of anything, so the ramifications are the godmodder unleashes an army. Why this is affected by who won, nobody will every know, its sort of like the choose your own adventure books. @sacred/darkness: darkness, your sword will be fine. I'm not going to list it on the battlefield since it wasn't charged, but you can use it in your attacks and still be fine. Bluh... I'm not the best at explaining how the charge system works, every time I try I end up with 2 paragraphs that just confuse people even more. Sacred, don't scare him off, not charging artifacts isn't nearly as bad as not charging entities. Case in point: the elemental chainaxe had no charge. It started out as a stick. But yeah, the star-storm sword isn't going to have a noticeable effect. Its nifty for flavour text though.
How the charge system works is you just have somewhere in your post what you are charging and how much it is at in the following format: (whatyou'recharging) (currentamountofcharge)/(targetchargeamount) and you add 1 to the current amount of charge every time you make a regular post, and you can claim one +1 for each of your charges (of which you can do 2 at once) from any given post. No more than one +1 for each charge from one post though. This makes sense, right?
@everyone: You can do collection posts, but you can only charge it yourself in that first post.
.
cc blasts the mutant zombies with his table cannon, killing 8 of them. Tabbune begins the journey to the forge of war. Jindra tosses a banana bomb into the mutant skelies, blowing up 6 of them. The priestess heals the primary turret on Delphinus. jondanger launches a spike factory at Calamity, dealing 10000 damage in painful punctures. twin lures Calamity over to a trapped section of dirt. Calamity doesn't fall far enough to land on the pressure plate, but he does get his foot stuck! Calamity is trapped! Wyld brings all his forces down to the valley, and they all fortify themselves. The tanks roll out into the middle, blasting away at the mutant zombies, blowing up 20 of them. The minefield is planted, and the healers discover themselves not up to par for restoring Samaritan.
Herobrine begins potshotting skelies, taking down 2 of them. Laitome heads into the forge and begins working on the items he wants to make. His ad blimps all move one area closer. Zbse activates his suit... but the mutant mobs don't seem to have souls... they are undead. Cobalt moves to the forge. Tazz levels a large cannon at Calamity... he misses completely, but 5 mutant skeletons get blown to pieces. Engie crits on Calamity, dealing 8000 damage to it. Most of that may come from extra damage dealt to Calamity from it being stuck, but ignore that. Hoopa gives the fire scythe back to jondanger, then uses hyperspace fury on Calamity, dealing 50000 damage. Fseftr 'ports inside of Calamity, mashes things up, then leaves, dealing 60000 damage in the process.
Darkness makes himself a weapon. Pillow eats a piece of cheese. Somehow this fully heals the main battle tank garrisoned inside the fortress. Math, enraged, charges back to the middle and using crimson tech, unleashes a massive barrage of high-tech weaponry that destroys 10 of each type of mutant mob. Fury hitches a ride back to the middle of the battlefield. The mutant mobs retaliate against the tanks, but the tanks are ranged, and the mutant zombies can't get at them. The mutant skelies manage to bust up a honey badger though. Calamity focuses on Hoopa, and deals 25000 damage in retaliation. More forces spawn at wyld's fortress, sacred finally finishes being on fire, and another 50 of each type of mutant comes out of the godmodder's castle. 25 mutant creepers also come out, and make a bee-line for the forge.
Battlefield
Far Right:
Wyld’s Fortress [AG]: Hp: 500000/500000. Shield: 250000/250000 Shield reboot: 1/5 . vehicles: 2/3. massive cannon: 2/4.
Grunt armor x30 [AG]: Hp: 5000/5000 [garrisoned]
Main Battle Tank [AG]: Hp: 60000/60000. Captain Armor: Hp: 25000/25000. Grunt armor x4: Hp: 5000/5000 [garrisoned]
Captain Armor [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Samaritan [AG]: System Integrity: 70% Gather Info ||! Send Feds |||! Brute Force Hacking |||||
Lightning Cannon [AG]: Hp: 55000/75000. Charge: 3/3
pillow [AG]: Biomech drones [A]
Valley: [fortified against PGs
wyld [AG]: Infusion: acceleration suit [A]: Heat: 15%: elemental chainaxe [A]
Tabbune [AG]
Captain Armor x3 [AG]: Hp: 25000/25000: Grunt armor x4: Hp: 5000/5000
Captain Armor [AG]: Hp: 25000/25000: damage artifact. grunt armor x4: Hp: 5000/5000
Avenger Mech [AG]: Hp: 500000/500000
minefield: 5 areas left.
Middle:
The Godmodder: Hp: 20/100 [in castle]
Ruined Castle [PG]
Calamity [PG]: Hp: 852000/1000000. Caltastrophe: 3/3. caltaclysm: 3/5. [trapped: 1 round]
mutant zombies x147 [PG]: Hp: 2000/2000
mutant skeletons x187 [PG]: Hp: 1500/1500
Sacred [H]: damnation hammer [A]
Hoopa [AG]: Hp: 45000/75000. hyperspace fury: 1/3.
Honey Badger x3 [AG]: Hp: 20000/20000. grunt armor: Hp: 5000/5000
Main Battle Tank [AG]: Hp: 50000/60000. Captain Armor: Hp: 25000/25000. Grunt armor x4: Hp: 5000/5000
jindra, darkness, engie [AG]
twin [N]
fseftr [AG]: Ebon Guard armor [A]. Entropic Razor [A]. Excalibur [A].
math [AG]: Mega Pokedex [A]. Flight Boots [A]. Fan of Knives [A]. Crimson Tech [A]
armoredfury [AG]: flashbangs
chaoscreeper [N]: mythril table cannon [A]
jondanger [AG]: Resistance Robes [A] Fire Scythe [A].
ichigo [AG]: Skarra’s armor [A]. Skarra’s sword and shield [A]. Firebrand Wings [A]
zbse [AG]: Soul-Stealer’s Suit [A]
Side 2:
ad blimp x2 [AG]: Hp: 25000/25000
Far Left:
Delphinus [AG]: Hp: 990000/1000000. crew: 198 AP: 8. Moonstone cannon: 3/3. torpedo: Hp: 200000/200000. primary turret: Hp: 150000/150000. Secondary turret x2: Hp: 75000/75000.
Forge Of War:
mutant creepers x25 [PG]: Hp: 1500/1500
ad blimp x3 [AG]: Hp: 25000/25000
goombas x50000 [N]: Hp: 1/1
Forge: Hp: 30000/30000. Shield: 50000/50000
mech-servants x10 [N]: Hp: 5000/5000
herobrine [N]: Evility Encasement: Durability: 68%: franklin badge
laitome [N]
tazz, cobalt [AG]
shiny [AG]: healing tome [A] Chaos Emeralds
Delphinus:
Priestess [AG]: Hp: 16000/30000
Zbse’s sidequest: 44/101 pages found
.
Sorry about power scale discrepancies today. I'll try to be better about that tomorrow.
edited 9th Mar '15 12:10:40 PM by pionoplayer
DTG Co Labs I can haz youtubes?Alice (177/450 shiny, wyld) note
Nekomata(37/100 shiny)note
I'll cause a wave of earth to try and trip/knockdown all the mutant mobs. Delphinus shall move to side 2. Priestess will start regen of Delphinus's main hull.
3x+1's
I pull out a lighter and light my hand on fire. I proceed to do a flaming uppercut to whatever PG mob is near me.
Something something Arena.The Unleashing: 10/150 (Fseftr'd) The Elements Ten: 9/225
I'm changing the Caledfwlch Unleashed Charge, I realize I'll probably only really want The Elements Ten, so one's getting changed to something else. Something secret. Also something very powerful, far more than it'll seem at first. If this is OK, anyways. Still a nub!
I take the Mutant Creepers to Goldencraft's Pv P server. For some reason, basically all forms of explosions and whatnot are not allowed there, causing the Mutant Creepers to ready their explosions...Only to realize they can't. They're just puffed up wannabes there without any real damaging forms of attack I quickly pull out my Mercenary Bow (a bow I have on the server) and riddle as many of them as possible with super-death arrows from a distance of fifteen meters, in case they DO have alternative attack methods, until we are forcibly teleported back to the Battlefield.
For the Sacred Watermelons!
- 2 to Twin, +1 to Cobalt.
I quickscope Calamity.
Turret Thing:
16/25
Metal Face:
11/55
3x+1s!
@Zed: Just hope that it's not me. We're friendlies, right? I'm listed as hostile for a reason.
@friends/ anyone who likes watching things explode (looking at you, Engie and Herobrine, you awe-inspiring Eldritch Abominations: I'm going to get in the game with an RP post soon. Decide whether you're going to join me. I know Jon's back with me, Pillow and Ichigo are considering it. Was there anyone else that I had? Also, anyone who wants to spread random chaos is free to join my Roaring Rampage of Revenge/ destruction spree.
edited 9th Mar '15 12:52:03 PM by SacredSpirit123
3/???[jon][jindra]@piono why dont i have my squad of grunts? i just realised that my action of leaving the fotress and picking up some of the grunts to follow me didn't go through, except for the leaving the fort part. Can i not gather up squads of them?
we aren't doing enough damage to that army... ideas?
that chain axe is pretty handy... but going in head first seems like a bad idea as fun as that might be, we dont want to lose our infantry. How about ranged attacks?
i... oh, i have an idea for that!
I activate the acceleration suit's ACC module to max, upgrade the chain axe with 'astral projection', which basically projects an arcane copy of the chain axe, when it is swung at a distant target. it solely deals the debuffs and extra affects of the chain axe, but not the chainaxe's actual chain axe damage.
you know that that thing drains whoever is wearing it right?
i know, I'm feeding it some mana, we need this extra boost.
I also upgrade the melee of the chain axe with a reverse function, so that if it is blocked it will reverse and knock the blockage out of the way, possibly removing it if its an artifact, before testing out the projection ability of the chain axe. long range support for the win!
The honey badgers All crowd around the main battle tank and continue firing their rounds into the crowd of skeletons as they circle the army.
The main battle tank has the machine gunner change tactics, aiming at the incoming arrows to reduce the damage or completely negate it, while its main cannon levels on the skeletons.
the infantry captain has an idea, and welds the lightning cannon onto the main battle tank, as well as securing the Samaritan inside of it. if they have time the now fully healed tank moves into the valley and joins the defenders, trying to get close enough for the lightning cannon to fire into the middle. and the captian joins it shortly after wards. the healers that were out front also heal the lightning cannon as it is being wielded onto the tank.
the many squads in the valley begin further enhancing the defenses to the valley, building bunkers and requesting for the teleporter lieutenit to bring twenty grunts all holding the remainder of the offense and defense artifacts, and using them to build ten bunkers, each providing cover to its occupants and armed with a selection of magiteck weapons mounted in the bunkers, allowing the bunker occupants to fire at the adjacent areas. the damage artifact captian surrenders his nifty blaster for this venture as well.
these armors are rather crafty yes? seems like they enjoy combining new gear together.
25/25 And for some reason, after the creepers teleport back to the battle field, a rift opens up as the creepers are charging up towards the forge. it seems like it was GOING to unleash something at it, but it closed as soon as the creepers ran inside the portal, but you could hear the beginnings of screams both human, not, and creeper, and then combat. In fact all of them seem fairly surprised at that happening.
As that happens i glance over at it and... just notice that shadow has been sitting there. staring at me. while on fire. and not doing anything about the fire. just sitting there, staring at me with unguarded rage and fury. Did i mention he was ON FIRE?! holy crap, that is pretty awesome, but also creepy.
wow, any one that can just stand there and be engulfed in unholy fire and STILL just sit and silently rage at their nemisis is pretty epic in my books. you might have some competition.
i think i have a bit more than that, i probably have an enemy for the rest of my eternity. Its a shame I'll have to share him with you. Kind of feel bad that his army got blew up before they could do anything though, that was not much of a fight honestly.
we need somone to take advantage of somone being stuck. i mean twin was trying to drop him into the saw area right? lets open that ceiling up... but i cant do that from back here and i'm playing defense.
three plus ones
edited 9th Mar '15 3:27:48 PM by Wyld
[Click this link, and all your questions will be answered for a price...The entropic razor vanishes from my hands and appears in Tazz's. I then telefrag Calamity's brain, and swing Excalibur willy-nilly for a bit, before teleporting back out.
??? : 19/??? Jon, wyld
???: 12/??? Jon, wyld
3x +1 to anyone who gives charges
edited 9th Mar '15 1:06:30 PM by fseftr
Having missed my turn in the last round in order to rest up and take in everything that's happened, I remove my helmet and toss it into my bunker for the goblins to store in the armory, then move stealthily over to the godmodder's castle while the other AGs battle the godmodder's forces. I pull out my phone and send a text message to the GUAG telling them that we're back to fighting the godmodder, then hold my phone up and have Alpha (yes, my AI isn't limited to just my adamantium powered armor) scan the castle for any secret passages that I could use to sneak inside unnoticed.
Cannon: 4/30 (Fseftr)
Saren: 259/300 (Wyld)
Three +1s for for anyone who isn't Herobrine.
edited 9th Mar '15 2:18:57 PM by IchigoMontoya
@Wyld: WOW. That thing about Shadow just silently leering at you while on fire just made me burst out laughing. I was going to post before reading that, but that was just TOO GOOD. xD Also, remember the scars Shadow gave. Remember the pain. Well, I just laughed again. Done being ominous right now. Should probably post my transition soon, but I've gotta set things up, and I still don't know who's still my Allies. I'll leave you and the others with this gem:
RP: Shadow stands, motionless, staring at Wyld. That weakling had hurt him much, he thought to himself. The soul bound to Wyld had shown the most resistance out of both of them. Between the two linked beings, it seemed Wyld handled the oppressive personality, while the Infusion was responsible for combat. Shadow stared at the one who had destroyed everything he had known, and remained still, the infernal flames crackling upon his armor. It was taking all of his great will, but he kept himself from trying to break the puny mage like a twig. The lasting wound from his handblades would be enough for now. Shadow stood, still and silent as a tree.
edited 9th Mar '15 2:18:42 PM by SacredSpirit123
I stand there, looking for the Godmodder or for someone who may help me destroy him.
The Sword of Kings in my hand, I remmeber it cannot actually use that attack, as that is just a legend.
Then, I start charging to summon my other, more powerful sword: the Rakiri. (Which is a sword that, in addition to being nigh indesctructible, comes with the ability to summon various elemental powers. It'll take a while to charge, though).
- Raikiri 1/27
edited 9th Mar '15 3:25:32 PM by DarknessAwaits
ATTENTION: FORGE OF WAR IS UNDER ATTACK. I REPEAT. WE ARE UNDER ATTACK.
What did I tell you people!!! The MOMENT the God M came out with his last hurrah, he made a beeline STRAIGHT FOR ME.
Sacred, DO NOT attempt to join them in attacking the forge. I will skewer all three or your aspects up a tree if you try to touch my stuff.
Backpedaling, I race back inside the forge and maneuver the robots to breach up the doors. They are NOT getting in here.
@Piono: Did you record the Majora's Mask Mask being activated? I still don't see it activated.
EDIT: I missed that twice. I'll switch it to a 20% defense buff then for the mask, for headshots.
Perhaps if you put a space between each question reply, cause I scanned that twice and still missed it.
FOG: Attack Weapon - Turn three
Fog armaments: note || |||
The Dick Move: 20/20 ON HOLD
The weapon that surpassed Metal Gear: 18/50
????? : 64/500
3+ to Jindra. We both have massive charges so we probably should help each other out.
edited 9th Mar '15 5:02:33 PM by LordHerobrine
I am the once and future king.@darknessRaikiri should be at 1 right now. You can charge them when you start them.
@herobrineHe mentioned it wasn't activated because it was undercharged for its effect.
edited 9th Mar '15 4:06:28 PM by JindraAG
Are there any special effects that being in the Forge of War gives?
I pull out a sniper rifle and snipe the backmost mutant creeper. The bullet first goes out of its way to disembowel one or two other mutant creepers, then turns around and headshots a mutant creeper before groin attacking another. It jumps to another mutant creeper and drills straight through it before moving on to headshot the targeted creeper. Next, it turns around and begins to headshot more creepers. It then embeds itself in the head of a final creeper. I then reveal that the bullet was linked to my mind and I could control it, but the link broke when it embedded itself in the head of the last mutant creeper. I can no longer control this bullet.
Cobalt's Security Essentials: 4/234 ███████████████████████████████▌(+1 from Tazz)
Total Randomness: 6/222 ██████████████████████████████▌(+1 from Twin, +1 from Tazz)
- 2 Tazz, +1 Twin
edited 9th Mar '15 4:21:21 PM by CobaltShade
I continue my work within the forge. I leave my grenade launcher loaded in case a creeper decides to interrupt me.
_______________________
Laittlecrusier: 61/400
Gear: 70/75 (Ichigo, me ,Jindra)
XCOM Plasma sniper: 2/5
___________________
2 +1's to CC 1 +1 to anyone who makes a pun
edited 9th Mar '15 8:48:34 PM by Laitome
Always trust a guy who says when he'll betray you.@Piono: Do more complex and creative attacks actually do more damage? I always thought so, but I never actually confirmed it.
Begin spinning the Fan around me, whipping up a strong wind. The gust increases in strength until a miniature tornado is rotating around me. I leap into the air, the tornado following me, and over the mutant skeletons. They attempt to launch a volley of arrows, but they get sucked into the whirling dervish around me. The tornado stops as I stop rising, then up-ends itself and barrels down toward the horde of skeletons. Knives launch out of the fan, filling the tornado with more and more debris, until it is more material than air. It then crashes into the middle of the undead, sucking most of them into the spinning destruction around me. The army is splintered as they are pulverized with the spinning weaponry, and then thrown back out at the top.
After a few seconds, the tornado stops. The skeletons crash back down to the ground, and I turn to look at Calamity.
“You’re next.”
33/50 Fury Virus. Ichigo, fseftr
25/150 Super-Caesar Salad Bot. Ichigo, fseftr
- 3 to fseftr.
edited 9th Mar '15 7:04:06 PM by Mathleticism
Hey! Stop reading this! This is a signature, not a library!@Cobalt: It gives you a third charge slot, but it can only increase in the form of turns, and it can only be weapons. On the other hand, you can still shoot things as long as you are inside of it.
@Piono: May I add a panic mode feature? If the Forge drops below half health and the shield is gone, production rate is boosted by a factor of two.
Each turn counts as two turns inside the forge, because panic time.
I am the once and future king.Project Illuminate: 8/150 =========================================================================== (Tazz'd x2, Cobalt'd!)
Project Skeleton: 5/100 ================================================== (Tazz'd x2!)
...Yeah, this is gonna take a while.
I amplify Calamity's weight so he cannot jump and make pressure plates extend in all directions around him with TNT wired underneath them, so that no matter what he does, TNT will explode on him and he will be forced to take damage!
- 2 to Tazz.
- 1 to Cobalt.
edited 9th Mar '15 5:35:29 PM by TwinTropers
Destroy the Godmodder 2: Operator!"Yeah, I stated I was Neutral."
With that said, I do what engineers do best and aid with repairing the Main Battle Tank.
By whacking it with a wrench.
Yes, that's how you repair stuff. Trust me, I'm an engineer, I know these things.
- 2 to Fseftr (good point)
- 1 to Twinbuilder (totally not a transparent as all hell attempt to curry favor in the main thread)
Retarded Dance Van: 47/74 (+2)
Machinae Mundi: 30/1000 (If I pull this off without any assists, do I win a medal?)
The fact that only 140 characters are allowed here is honestly so disappointing to me.Potential Allies: ARGH! I CANNOT wait any longer! Please tell me if you're going to be joining me soon, because I'm posting my transition!
RP: Arkus' sobbing stops abruptly, as he suddenly spasms once. His muffled sobs turn into something much more unsettling as the color in his purple attire begins to bleed out, leaving an ominous black and red. "Gehehehehe..." "Gyahahaha HAHAHAHAHAHAAAAH!"
Commander Protoh wheels around, alarmed. "What the—" FWOOM!
Arkus ' gloved palm slams into Commander Protoh's chest, sending him flying into the distance and crashing into the ground. He moans weakly, knocked unconscious.
Arkus cackles again, gets to his feet slowly, then turns. His normally expressionless face has given way to an expression of pure madness.
He pushes the stunned Sacred Spirit away from him, turns to Wyld, and grins. Arkus is no longer the calm and reserved mage he was before. Instead, the events of the war have revealed his original chaotic, vicious nature before it was restrained after a similar war, with similarly high casualties. Good job, Team Anti-Unity.
"Ahhh... THAT feels better! You know, I have to thank you. Being sane was BORING. I used to think war was horrible, but you've made me remember how much FUN it was! Thanks a lot! Now, hmmm... You blew up Shadow's lair and massacred most of his Citizens... How do I repay such a thing... Oh! I've got it! I'll return the favor! GYAHAHAHAHA!"
The Sacred Spirit stumbles back after being shoved by the newly-corrupted Arkus , and stands there, horrified. S/he frantically looks around at the carnage the war has wrought, the places where good men once stood, friends who have been turned against their allies, and shudders. Then, it hits him/her. There was one cause for this, and it was right there in front of him/her the entire time. humanity had fought a war against Nature, and Nature was going to fight back. The Sacred Spirit stares at Wyld, and his/her eyes glaze over black. His/her body twists and grows, becoming a large, slim humanoid figure made of sturdy wood and green, thorned vines, then the furious Nature Spirit stands tall, silently daring anyone to speak.
Commander Protoh picks himself up off the ground, coughing, then turns to Team Anti-Unity, a grave expression on his face. "You have no idea what you've done. We came here to protect this land, just like you, and you respond by nuking half of our friends off the face of the planet? And now you've awakened something far more powerful, and far more EVIL, than you could imagine. You've undone EONS of rehabilitation in ONE. DAY. Now my bosses are mad. LITERALLY. MAD. I'd love to help you guys, but..."
Commander Protoh shrugs, and lowers the visor on his helm. "...I wanna stay alive. Hey!" he points at the Aspects' former allies. "Any of you guys going to help them get revenge? The sooner Shadow and the Sacred Spirit get what they want, the sooner we can all capture Arkus. BUT, as he's currently just on the revenge page too, I think you guys have similar interests in mind. Don't let me down, guys." He turns to Ichigo. "Especially you."
The Aspects of Unity, scarred by the loss of their citizens, have declared hostility. All who would join them in their quest for their rightful revenge should adjust their alignments accordingly. I hope you'll make the right choice.
edited 9th Mar '15 5:49:52 PM by SacredSpirit123
I see. Would've been nice if someone explained that, as well as some other things. Is there some kind of manual/wiki in here?