-is in midair-
Ship:
78/250
Queen Sectonia:
8/350
I curse the confounded charge system, then realize it's fair enough.
The Necronomicon FINALLY enters the field.
The Dark/Metal comination begins to form a humanoid shell around my body.
Necronomicon Charges: 1/X
Surprise: 12/30
The Pen, Mightier than the Sword? Why not a Pensword?@Cath: Murakumo is a Moe Anthropomorphism of a warship. Would she count as mechanical?
Medicinal Aerosol Grenade: 14/15
Heavy Cruiser: 12/40
I order Murakumo and Kunkka to escape the ship if possible, before smashing a Cyberking with the Lightbringer.
My engineers detonates another Mammon cell, making another three +1s available to claim.
More than Freedom, more than Justice, all I want is...14/30: fixed.
27/200
Me and my entities attempt to cross the hallway.
3 +1s.
Welcome to my special hell.Hmm. Not good enough. Looks like I'll have to find a way to improve repair capabilities.
I keep shooting down more cybermite swarms with generic magic attacks.
I have the repair drone continue hull repairs on the rebel flagship.
Looks like the KV-2 needs some design work (17/100) (X10: Surt's Post,
X2: Armored Fury,
: h20) I've upped the charge cost of this unit. It'll be able to fire each round this time, though I can still have it deliver shots with its derpgun by making a 10/10 charge.
I begin construction on a Apache helicopter/generic gunship(3/25) (X2: Armored Fury,
: h20)
3 Free +1 charges since I'm too lazy to designate them at the moment.
After radioing my coordinates to h2o and the other AGs trapped on the Mainframe, I turn my attention to the Silence, then pull out the Berserker Staff and use it to utterly tear into them.
Cannon: 11/30 (Claiming one of Cathari's +1s.)
Falcon Punch: 11/25 (Claiming the last of Fury's +1s.)
The corpses of the Silence that I went to town on generate three +1s.
I turn the dial on my hand to the red setting and red lines appear on my body.
"Now...let's see what I can do!"
I swipe at a cyberman and it ignites.
Meanwhile the other zbse, realizing he will probably die, does a forbidden move and creates six copies of himself, then pulls out instruments.
edited 21st Oct '14 7:40:33 PM by zbse
Something something Arena.Evility Entity: 234/300
Giving up on exiting the ship, I then get a BAD idea. I make my way towards the Engine Room, remembering the schematics from when all 3 ships were under my command.
THE GODMODDER'S SECOND COMING 4/500
- 3's everywhere!!!!
I charge the Laser Lancer's ammunition with Thundaga, but don't fire it yet.
True Conqueror [87/500] (Ichigo, Herobrine)
Mob Farm [13/50] {Hold} (Herobrine)
Weapon Upgrades being researched [8/75]
The ammo charge generates three charges.
Party time!I shoot up some cybermen regiments with eldritch bolts. Moar hull repairs with drone.
Hovering KV-2.08 (21/100) (X4: Ichigo Montoya,
X2: Lord Herobrine,
: Surt)
Helicopter (6/25) (X4: Ichigo Montoya,
: Surt)
3 Free +1 charges.
edited 21st Oct '14 9:56:35 PM by CathariSarad
I blast the Silence with my armor's built-in plasma cannons.
Cannon: 13/30 (Claiming one of Cathari's +1s.)
Falcon Punch: 13/25 (Claiming the last of Surt's +1s.)
Three +1s for anyone not on Team PG.
54/100
29/1000
"Just. As. Planned." The escape pod I rod and crashed explodes, while I pull out a diomend pickaxe and dig my way inside
Thre plus ones.
edited 21st Oct '14 11:02:14 PM by trollllort
from the flames of creation all came... and to the inferno of destruction it shall return.The Tori remembers that they were fairly close to the escape pods according to a sign when they fell through the floor... having been tossed up the same hole in the floor, it is fairly certain it knows where to go. It quickly, but quietly moves towards the escape pod room.
I Quickly draw a rune on a bouncy ball that, whoever sees it, will serve under me. it usually only works on the weak(mooks) though. I throw it at the marines "Tell me how to get out of here!"
magiteck Fortress city:56/400 ,
Storm:47/200,
three plus ones are quickly handed to me by the marines before they tell me what they know...
edited 22nd Oct '14 12:13:27 AM by Wyld
[Click this link, and all your questions will be answered for a price...71/400, 13/60.
Hey, you robot-ish peoples, if you agree to help us escape, I'll spare you. Let's call it a truce for now.
I ask the Marines to help me find an exit.
I close in on the Cyber-army.
True Conqueror [90/500] (Troll, Wyld)
Mob Farm [14/50] {Hold} (Wyld)
Weapon Upgrades Researched! Researching link between Solar Panels and Weapon Upgrades. [10/75] (Troll)
Two to Tabbune, one to Wyld.
Party time!73/400, 15/60 (both from Surt)
I keep persuading the Marines while trying to find an exit.
3+1s
What's this? A bunch of my engineers arrive with a set of musical instruments and- Wait a minute, shouldn't they be manufacturing the Medicinal Aerosol Grenades? 17/25 Tabbune, Wyld.
Heavy Cruiser: 14/40 Troll.
Kunkka and Murakumo attempts to access the bridge and download some data, preferably something about the ship's evacuation route. I continue pounding on the Cyberking.
I order my engineers to help with various AG projects.
Cathari's Hovering KV-2.08: 22/100
Surt's research: 11/75
Wyld's Magiteck Fortress City: 57/400
edited 22nd Oct '14 3:28:46 PM by ArmoredFury
More than Freedom, more than Justice, all I want is... I think Wyld took the last of my charges, so you'll have to remove that one you took from me.
117/500 117/500
I try to cut my way into the ship with Oblivion's Destroyer
3x +1
edited 22nd Oct '14 2:12:12 PM by fseftr
question... do you just decide if we fail in something, or use some dice? like a d&d thing where you give penalties based on the situation?
The Marines fall into line, "Sir yes sir!" They quickly begin leading me to the nearest exit, and become my personal vanguard... as such they are instantly slightly better than the average marines. If they actually got mind controlled, i cast a spell of minor plot armor on all of them.... otherwise, i grab whatever explosives they had after killing them, and go to the nearest weak point on the hull to blow a hole through it "I still have a parachute... i jut need a hole!"
The Tori, finding the Pod room, Quickly opens one of them and sets coordinates. it doesn't leave yet and waits for more allies to arrive, but at the first sign of trouble it will be closing the door and heading off.
magiteck Fortress city:59/400
Storm:49/200 (surt)
three points are knocked form crevices as the Tori messes with the pod.
three to all those escaping the ship.
edited 22nd Oct '14 5:51:08 PM by Wyld
[Click this link, and all your questions will be answered for a price...119/500 119/500
I wait to see if I succeed
3x +1
58/100 (wyld, fster, cat.)
30/1000
I begen digging straight for the center, giving anyone unfortunate enough to get in my way a pickaxe to the head.
Three plus ones
from the flames of creation all came... and to the inferno of destruction it shall return.Alright, I'm sorry, I made some bad time management choices today, so I will not be able to update. As per usual when I am unable to update because of poor planning, everyone gets a third post this round.
DTG Co Labs I can haz youtubes?
Q&A: @cathari: Interesting idea, upgrades are allowed, but it would probably work better for you to just tack the cost onto your gun because if you try that it might not last long enough. and mechanical AG forces are currently the flagship. @wyld: Nope, its a magical construct, doesn't fall under mechanical unless it uses electronics or gears as its mode of power. @fseftr: Were you not the only PG and at a huge disadvantage where you are, I wouldn't count that as dramatic enough. *sigh* I guess it seems that all the PGs in this session are only temporary. Ah well, that's life I guess. @ichigo/wolf: Ichigo, how many times do I have to tell you to stop breaking rules that I have repeated many, many times. each of the +1s from each post have to go to different charges. I'm sorry wolf, but the necronomicon does not enter the field, as you could only have claimed 2 of those.
.
jondanger attempts to teleport, and discovers that because of the papal mainframe's interference, he cannot. It seems you'll have to risk serious personal injury to follow the other party. troll uses a rocket boost, dealing 1500 damage to the Papal Mainframe, and boosts off. The entire thing looks like a big metal cube right now though, so he is unable to find anything significant except angry silence, who he kills. H2o and the entities in the barracks loot it, they find pretty much nothing of use. Except a schematic of the Papal Mainframe. It seems that they're only about a floor away from an easier exit. Not escape pods, but rather a munitions depot. Ichigo attempts to fly up to the next floor, but is shot down by Silence lightning. You really wanna pick a fight with an intermediate god? It seems you forgot they were there.
Wyld throws the tori up onto the next floor, the tori enters the power chamber. Wyld fires randomly into the group of marines, killing 5 of them. The tori is about to jump the gap into the hallway when it is spotted by a large group of marines, who fire at it, it quickly takes cover behind the wall separating it from the gap. Cathari minicrits a round of firebursts at the cybermite swarms, destroying 12 swarms. h2o and the entities with him find an exit, the elevator shaft. All entities and players in barracks moved to upper hallway. Troll manages to grab an escape pod, and grabs onto it, forgetting that the aeordynamics will screw up its path, and sends it hurtling back into the papal mainframe. 2500 damage.
surt closes in on the wounded cyberking for a high-power shot from the laser lancer. Cathari deals 4000 damage to it with an acid arrow, then summons a repair-drone. The Tori inches its way around the edge of the power chamber, and finds itself near an exit, which it takes, finding itself behind the group of marines that fired at it. The marines in the hallway, inspired by wyld's speech, decide to up the ante a bit by using tactics, and fire down upon the heads of the players, hitting some of the plumbing for 1000 damage to the papal mainframe, but also 1 damage to sonic. Tabbune attempts to track his way up, but is distracted by being shot at from above. surt chainsaw bayonets the cyberking, dealing a critted 13000 damage to it. Fseftr jumps off the hull, then lands on it again. Gosh darned Art Major Physics. The godmodder sighs when he realizes that this is Blue after DTG2 and not before. Zbse attempts to take a torch to the downed cybership, but is intercepted by the numerous cyberforces.
.
End of turn Battle
the flagship releases two drones, and then gets into another firefight with the dalek flagship, this time with the daleks pitching in, one of the drones is destroyed, but so are 10 daleks. The dalek mothership takes 40000 damage, but goes into razor blade mode, and smashes into the rebel flagship, and sends it slamming into the hull of the papal mainframe. 45000 damage to the flagship, 20000 damage to the Papal Mainframe. the repair drone heals the rebel flagship for 5000 health, while piono leads the Mii army in another charge against the cybermen, killing 40 regiments, but losing half the badmins, and piono takes 2 damage. The 501st manages to keep up enough mortar fire to keep down incoming cybertroops, but the cyberkings create 80 more cybermite swarms, and the assimilation station creates 25 more cybermen regiments.
In the papal mainframe, the fight down in the plumbing room heats up quickly, with little damage being taken on the AG side due to fighting mooks, and Sonic boosts up to the hallway, and in a combined attack with the tori, takes down all of the marines up there, while the players down 10 of the Silence and 20 marines. In the main hallway, kunkka and Murakumo finally decide its a bad idea to stay with over a hundred enemies surrounding them, and rush to the others in the upper hall. zbse seems to have some sort of evil idea... and then the rebel flagship gets slammed into the papal mainframe, everything shakes, the power flickers rapidly. The direct impact area? The main hall. The wall is torn open, and smashed inward, blocking entrances and exits, trapping zbse. The marines and silence in the hallway are torn to bits, but jondanger is powerful enough that he is merely knocked out and launched into the air. The massive jump will interrupt random actions next round, if there are any living enemies, theirs are eligible.
.
Battlefield:
Godmodder: Hp: 54/100: The Banhammer [A]
Dalek Mothership [PG]: Hp: 1094500/2000000: CAAN Laser: |||
dalek x25 [PG]: Hp: 1000/1000
Cyberman Mothership [PG]: Hp: 0 [guarded by cybermen]
Cyberkings x7 [PG]: Hp: 50000/50000
Cyberking [PG]: Hp: 5000/50000
Assimilation station [PG]: Hp: 75000/100000
cybermen regiments x83 [PG]: Hp: 1000/1000
cybermite swarms x168 [PG]: Hp: 500/500
Papal Mainframe [PG]: Hp: 26700/500000: hits the ground in 3 rounds.
501st [AG]: 14 left
Repair drone [AG]: Hp: 17500/17500, healer.
Mii army [AG]: Miis x2600: hp: 10/10. badmins x1000: hp: 50/50. Bigley: hp: 50000/50000: Massive Slam: |||
Rebel Flagship Stage 1 [AG]: Hp: 45000/150000: drones: |]|. overdrive: [[red: ||||||: drones x1: Hp: 5000/5000
piono [AG]: Hp: 18/20
Armored Fury: Lightbringer [A]: Durability: 40%
Surt: Laser Lancer [A]: ammo: 13/20
Midair: 2 rounds
jondanger
Papal Mainframe hull:
fseftr: Oblivion’s Destroyer [A]
trollllort
Papal Mainframe Bridge
zbse
Papal Mainframe Upper Hallway:
Murakumo [AG]: Hp: 10000/15000: Murakumo [A]: Durability: Integrity: 85%
Kunkka [AG]: Hp: 12000/75000
Cat titan [AG]: Hp: 12000/12000
Skeletal Pirate Captain [AG]: Hp: 10000/15000: bones x2: Hp: 500/500
h2o box
Papal Mainframe plumbing room
Silence x5 [PG]
Marines x20 [PG]
Tabbune: The Emerald Nova [A]
Herobrine: Depopulation Sabre [A]: durability: 80%
Ichigo Montoya: Destroyer Gun [A]: Ammo: ⅕. Bereserker Staff [A]: Durability: 195%
Wyld
Papal Mainframe lower hallway
Black Belt Tori [AG]: Torso: 1000/1000, arm: 1000/1000, legs x2: 1000/1000
Sonic the Hedgehog [???]: Hp: 2/5
edited 21st Oct '14 4:07:49 PM by pionoplayer
DTG Co Labs I can haz youtubes?