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 Destroy the Simumodder, Fried Chicken
A Mirrored Clock
 Posted: Aug 11 2018, 08:21 PM
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[PS] I grab the closest AS, and make them a hammer. I then build a house with them. The White King Heals the weakest PS.
8/10
4/10 +2 from JOE
+2 to JOE
The White King [1/1]HP

Passives:Your body is my shield: An entity is selected to take any and all damage in place of White King. CURRENT SHIELD: Tree of Winter/Trunk

3/5 permafrost: set the terrain to permafrost, applying semi frostbite for one turn to any entity this entity's owner wants to inflict semi frostbite on. Semi frostbite only does half as much as normal frostbite [IE: +2,500 heals instead, +.5 snow pile instead.]. Is overwritten by normal frostbite

Actives:Cold seals our wounds: Heal the target entity for 5,000 per entity with frostbite or advanced frostbite at the moment.

Snow is all around: Count number of rounds of frostbite on all entities [Explanation: If entity A has 7 rounds of frostbite left, count them 7 times], then multiply that number by [2,000], and spread that much healing over as many entities as possible, prioritizing lowest health entities unless specified. Charge For the entity.2/2

Originally posted on 2017-07-12 22:52:00

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Sparked
 Posted: Aug 11 2018, 08:21 PM
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20/20 Halt! Using...
11/30 Camp Camper
1/30 Assaulteer

+2 to DCCCV

Halt!

Orisa 50,000/50,000 HP [AG] Damage: 0/50,000
Ultimate: Supercharger. Double the damage of 3 allies for 3 turns. Can only be used if 50,000 damage is dealt (shown by damage bar)

(please don't shoot me)

Orisa gatles *Miss.

SparkedTheorem throws another axe at the trunk of the Tree of Winter.



Originally posted on 2017-07-13 21:48:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Jondanger23
 Posted: Aug 11 2018, 08:21 PM
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QUOTE (JOEbob @ (time=1499631617))
40%
42/80
4 portals, protect snowgie guardian. that is, 2000 HP of wall protect the guardian.

Multi 23/30
conversion nexus 11/15ish +2 simu +2 mirror
+2 mrmirrorman
Tree Snowpile: 15/20

Welllthen, whewlad, etc
*Miss should have charged *miss up again, so it uses it. it then decides that healing isn't strong enough, and instead bodyblocks the snowgie guardian and takes no damage because Autododges Son!
1 leaf uses lush leaves. 4 leaves(new+old) attack the assault cyborg, finishing it off. 1 leaf attacks CZ, unholy archangel.
snowgie guardian make snowgies. 4400 snowgies attack CZ (22000 damage) and the remaining 600 (3k damage) atk the med cyborg.
Tree! use really fudging cold wind with the following priority: syndicate troopers, medical cyborg, attack cyborg, sparked theorem,  1412, DCCCV, *miss. that is, do it on the first 4 still-living members of that list.
If any targets of any attacks mentioned hear Die, target the troopers, else a random AS player.

now for my action. I walk over to the nuke and start pushing it towards the AS side, altering the target of its damage to be closer to "AS side"

You start pushing the nuke towards the AG side.

QUOTE (A Mirrored Clock @ (time=1499637051))
[PS] I attack any AS entity or player. . . with a styrofoam stick. The White King uses 'Snow is all around' on his allies.
7/10 +2 from JOE +2 from SIM
1/10
+2 to JOE
The White King [1/1]HP

Passives:Your body is my shield: An entity is selected to take any and all damage in place of White King. CURRENT SHIELD: Tree of Winter/Trunk

3/5 permafrost: set the terrain to permafrost, applying semi frostbite for one turn to any entity this entity's owner wants to inflict semi frostbite on. Semi frostbite only does half as much as normal frostbite [IE: +2,500 heals instead, +.5 snow pile instead.]. Is overwritten by normal frostbite

Actives:Cold seals our wounds: Heal the target entity for 5,000 per entity with frostbite or advanced frostbite at the moment.

Snow is all around: Count number of rounds of frostbite on all entities [Explanation: If entity A has 7 rounds of frostbite left, count them 7 times], then multiply that number by [2,000], and spread that much healing over as many entities as possible, prioritizing lowest health entities unless specified. Charge For the entity.2/2

5,000 damage to the Syndicate Medical Cyborg!

QUOTE (Redstonetam15 @ (time=1499724494))
19/20 Halt!
10/30 Camp Camper

+2 to DCCCV

C_ZTUA slaps the Snowgie Guardian.

SparkedTheorem places a bomb on the Wall which explodes.

Wall destroyed!

QUOTE (DCCCV @ (time=1499728941))
Nouveau Charge: 5/5 EXPENDED!
I bring a chainsaw over to the tree.

ZZZZZT!

I have sliced it a few times.

Even Newer Charge 7/20 (+2 from Redstonetam15)

+2 to Emerald_Mann

10,000 damage!

QUOTE (JOEbob @ (time=1499820843))
41%
2/82

Multi 25/30 +1 mirroman
conversion nexus 13/15ish +1 miro
+2 mrmirrorman
Tree Snowpile: 14/20

I grab a magical wood cutlass from tinkers construct and apply 9 knockback modifiers, then poke the nuke lightly with it. it goes flying towards the AG side and skids to a stop.

You push the bomb over to the AG side.

QUOTE (A Mirrored Clock @ (time=1499896367))
[PS] I grab the closest AS, and make them a hammer. I then build a house with them. The White King Heals the weakest PS.
8/10
4/10 +2 from JOE
+2 to JOE
The White King [1/1]HP

Passives:Your body is my shield: An entity is selected to take any and all damage in place of White King. CURRENT SHIELD: Tree of Winter/Trunk

3/5 permafrost: set the terrain to permafrost, applying semi frostbite for one turn to any entity this entity's owner wants to inflict semi frostbite on. Semi frostbite only does half as much as normal frostbite [IE: +2,500 heals instead, +.5 snow pile instead.]. Is overwritten by normal frostbite

Actives:Cold seals our wounds: Heal the target entity for 5,000 per entity with frostbite or advanced frostbite at the moment.

Snow is all around: Count number of rounds of frostbite on all entities [Explanation: If entity A has 7 rounds of frostbite left, count them 7 times], then multiply that number by [2,000], and spread that much healing over as many entities as possible, prioritizing lowest health entities unless specified. Charge For the entity.2/2

10,000 damage to a Syndicate Trooper!

QUOTE (Redstonetam15 @ (time=1499978930))
20/20 Halt! Using...
11/30 Camp Camper
1/30 Assaulteer

+2 to DCCCV

Halt!

Orisa 50,000/50,000 HP [AG] Damage: 0/50,000
Ultimate: Supercharger. Double the damage of 3 allies for 3 turns. Can only be used if 50,000 damage is dealt (shown by damage bar)

(please don't shoot me)

Orisa gatles *Miss.

SparkedTheorem throws another axe at the trunk of the Tree of Winter.


Orisa summoned!
10,000 damage.



Originally posted on 2017-07-15 21:30:00

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Jondanger23
 Posted: Aug 11 2018, 08:21 PM
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The AG side is about to attack when suddenly, the tree vanishes. Or, to be more precise

(this next part written by Joe)
The tree glows white and the snow begins to fall faster, heavier globs slamming into the ground and sliding down slopes. a soft wind begins to blow, picking up and spinning around the tree, bringing the snow with it into a cone. the wind becomes a gail, laced with ice, and the snow falls faster, hail intermixed with it now.
Winter Is Her-
The wind picks up further, faster then 100 KM a hour. the snow no longer reaches the ground and the snow littering it is picked up. the tree, soon enough, is entirely hidden.
then, suddenly, there is a blinding flash from within the the storm, though it is dulled by the many flakes in the way, and the wind quiets. the cold no longer seems so hostile. the clouds thin. sunlight streams through. the PS side curses, though some of them seem not to care so much.
Winter is gone.
For now.
(okay back to good ol maymays now)
With no one real to fight, the Syndicate Troops reveal their true allegiance. Uh, that's gonna be bad.
The White King also vanishes. For now, at least.

C_ZTUA slaps the Snowgie Guardian. 10,000 damage, +2 souls. Orisa generically attacks *Miss, but misses.

*Miss uses *Miss, gaining yet another autododge. *Miss then proceeds to bodyblock the Snowgie Guardian. The Snowgie Guardian summons more Snowgies, who attack Crazy_Zilliness and the Medical Cyborg, dealing 22,000 and 3,000 damage respectively.

Simumodder +2s the PS players.

Entity Advantage: [PS]

Weather: Clear (No effect.)
Terrain: Disaster Relief (heals 2000 health to every entity each round.)

Simumodder [PS]: Hp: 85/100. Golden Sun [A]. Nuclear Heaven [A]
*Miss [PS - Joe]60,000/60,000 HP 1/2 *miss 1/5 *1iss. Miss. Miss. 5/9 Not so auto 5/15 Autododge: 5 Guarding the Snowgie Guardian!
Snowgie Guardian [PS - Joe]: HP: 17,000/70,000
Snowgies [PS - Joe: HP: 10/10 x5000
JOEbob [PS - Player] Hp: 22/22. Astral Energy: 38%. Energy Stored: 43/66. Solar Adrenaline: 4/5. Disorient 6/6

Nuclear Fission Explosive [H]: Detonation: 2/5 Three disarm attempts required! Targeting C_ZTUA!
Syndicate Troopers [H]: HP: 20,000/20,000 x3
Syndicate Trooper [H]: HP: 10,000/20,000
Syndicate Medical Cyborg: [H]: HP: 32,000/35,000
Syndicate Assault Cyborg: [H]: HP: 22,000/50,000

Healing note
Crazy_Zilliness, The Unholy Archangel [AS] HP: 29,000/75,000 Souls: 11/80
Orisa: [AS?]: HP: 50,000/50,000 Damage: 10,000/50,000
SparkedTheorem [AS - Player] Hp: 12/20. Firebrand [A] Durability: 45%. Illumina [A] Durability: 90% Advanced Frostbite: 1/2
1412 [AS - Player] Hp: 19/20. Present from the Present: 2/4. Actions: 1/5.
DCCCV [AS- Player] Hp: 20/20



The Local Town: The Royal Library
construction crew
Head librarian
JOEbob

Stronghold Monster Corridor
Zombies x2: Hp: 5
Variant.

[/b]
Spoils

The Ham Knife: IIIII. Owner: Irecreeper
The Golden Fleece: IIIIIII. Owner: 1412
Chalice of Blood: IIIII. Owner: Emerald_Mann
Rapture Prism: 3 left. Owner: JOEbob
Bottle of Dragon's Blood: IIIII. Owner: JOEbob
[spoiler=Spoils and their Effects]
(Effects of the first four spoils can be foun in the OP)
Bottle of Dragon's Blood: Gives a moderate attack boost to the user for 2 turns.

[/spoiler]

1412
Battlefury
Irecreeper

Originally posted on 2017-07-15 21:30:00

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JOEbob
 Posted: Aug 11 2018, 08:21 PM
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41%
43/82
4 portals protect miss from any attacks that would actually hurt it, just in case.
Multi 26/30
conversion nexus 20/20 +2 godmodder +2 mirror +2mirror
A strange [A] appears...
[A] Conversion nexus 1/3 Ley Lines 1/6 Remove control rods
the conversion nexus converts an entity's attack power into any other effect that the entity could have had in its place, aside from specials.
for example, V.god could have had 50*500=25,000 attack from its charges (though its HP was lowered so probably more like 30,000), and instead had the ability to summon the equivalent of a 10-charge each round.
so the conversion nexus would be able to give a 30,000 attack entity the ability to summon a 10-charge entity each round.
Ley lines removes 1/2 the entitys HP (if a hoard, all hoard members HP falls to 1/2 base, but no members are lost) and boosts their action a lot.
Remove control rods resets if the artifact switches sides and is otherwise hidden from the notme players. it breaks the conversion nexus.
the conversion nexus appears in the hands of the head snowgie. they now have this artifact at their disposal.
+2 mrmirrorman
Tree Snowpile: Poofed to lategame!
place
S.guardian- Maek moar snowgys!1!
6K Snowgies: put your rebalanced 21,000 attack to good use via conversion nexus and heal up your dear sweet sweet snowguardian while saying 'papa! papa!' as adorably as possible.
*miss: keep bodyblockin D guardien... unless your HP is bellow, say, 40,000. then heal him instead of Bblocking. two more turns till not so auto! (since it didn't go up this turn or the last)

I mutter something about "that makes 3 wins (seperate events where the AG's needed a bail) and one loss (alpha strike) i believe" and smile, before putting some traps on the last healing note. when it is consumed, it'll explode and poison the used,hurting more then it helped.

Originally posted on 2017-07-15 23:02:00
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DCCCV
 Posted: Aug 11 2018, 08:21 PM
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I point out that the nuke has been defused.

I create a giant ice crystal in the sky, which focuses light from the sun, turning it into a Deadly Laser. I use said Deadly Laser to give Miss skin cancer, from the focused ultraviolet radiation.

Highstorm 10/30 (+2 from Redstonetam15)
Everstorm 1/30
+2 to Redstonetam15

Originally posted on 2017-07-18 20:36:00

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Sparked
 Posted: Aug 11 2018, 08:21 PM
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14/30 Camp Camper (+2 from DCCCV)
2/30 Assaulteer

+2 to DCCCV

Orisa shoots up the weakened Syndicate Trooper.
C_TZUA picks up a healing note.

SparkedTheorem calls an airstrike on the Nuclear Fission Explosive, because shooting a nuke means it wont explode. Much.



Originally posted on 2017-07-18 21:00:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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A Mirrored Clock
 Posted: Aug 11 2018, 08:21 PM
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[PS] Well, seeing as my entity's existence is on hold, I push the Nuclear Fission Explosive towards the AS side
10/10 +1 from JOE Disaster Hoarding: The terrain shifts, and the relief packages seem to stop appearing on the AS side of the field.
6/10 +1 from JOE
1/20
+2 to JOE


Originally posted on 2017-07-18 21:20:00

--------------------
Let's see if this work's, why don't we?
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JOEbob
 Posted: Aug 11 2018, 08:21 PM
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42%
3/84

Multi 27/30
New: Who's next 1/30
I heal the snowgie guardian by packing more snow onto him until there is too much and he falls over, and then taking snow off again,until i hit the right amount of snow.

Originally posted on 2017-07-19 11:55:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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Mysteriously Mysterious (Not Really)
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Highstorm 13/30 (+2 from Redstonetam15)
Everstorm 2/30
+2 to Redstonetam15

I try to call in backup to whoever's still listening. I plead to whoever is running the simulation to port in more assets, because everyone with eyes can see that the simulation has been derailed, and the experiment has stopped generating data points on how to better combat godmodders. Instead, it has become a simulation of how a godmodding war can go absolutely wrong.

I ask this person to FIX THIS.

Originally posted on 2017-07-20 04:11:00

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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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I'd say they just did by removing the tree of winter. the PS side still has the advantage, but its a much smaller one that can be surmounted.
/NULL

Originally posted on 2017-07-20 11:08:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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IMO, it's not enough. The game's sorta dying down.
/Null

Originally posted on 2017-07-20 23:53:00

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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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's been one turn, give it time to return to normal.
/NuLl

Originally posted on 2017-07-21 11:10:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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Mysteriously Mysterious (Not Really)
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Now that I've taken a step back, I can see that I'm just freaking out over the lack of players. I'll take your advice and wait for things to even out, then.
/null

Originally posted on 2017-07-22 04:13:00

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A Mirrored Clock
 Posted: Aug 11 2018, 08:22 PM
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[PS] I put the Nuclear Fission Explosive on a skateboard and push farther into AS territory.
7/10
2/20
+2 to JOE

Originally posted on 2017-07-25 23:54:00

--------------------
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Jondanger23
 Posted: Aug 11 2018, 08:22 PM
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QUOTE (JOEbob @ (time=1500156140))
41%
43/82
4 portals protect miss from any attacks that would actually hurt it, just in case.
Multi 26/30
conversion nexus 20/20 +2 godmodder +2 mirror +2mirror
A strange [A] appears...
[A] Conversion nexus 1/3 Ley Lines 1/6 Remove control rods
the conversion nexus converts an entity's attack power into any other effect that the entity could have had in its place, aside from specials.
for example, V.god could have had 50*500=25,000 attack from its charges (though its HP was lowered so probably more like 30,000), and instead had the ability to summon the equivalent of a 10-charge each round.
so the conversion nexus would be able to give a 30,000 attack entity the ability to summon a 10-charge entity each round.
Ley lines removes 1/2 the entitys HP (if a hoard, all hoard members HP falls to 1/2 base, but no members are lost) and boosts their action a lot.
Remove control rods resets if the artifact switches sides and is otherwise hidden from the notme players. it breaks the conversion nexus.
the conversion nexus appears in the hands of the head snowgie. they now have this artifact at their disposal.
+2 mrmirrorman
Tree Snowpile: Poofed to lategame!
place
S.guardian- Maek moar snowgys!1!
6K Snowgies: put your rebalanced 21,000 attack to good use via conversion nexus and heal up your dear sweet sweet snowguardian while saying 'papa! papa!' as adorably as possible.
*miss: keep bodyblockin D guardien... unless your HP is bellow, say, 40,000. then heal him instead of Bblocking. two more turns till not so auto! (since it didn't go up this turn or the last)

I mutter something about "that makes 3 wins (seperate events where the AG's needed a bail)  and one loss (alpha strike) i believe" and smile, before putting some traps on the last healing note. when it is consumed, it'll explode and poison the used,hurting more then it helped.

Healing note trapped!

QUOTE (DCCCV @ (time=1500406575))
I point out that the nuke has been defused.

I create a giant ice crystal in the sky, which focuses light from the sun, turning it into a Deadly Laser. I use said Deadly Laser to give Miss skin cancer, from the focused ultraviolet radiation.

Highstorm 10/30 (+2 from Redstonetam15)
Everstorm 1/30
+2 to Redstonetam15

You miss!

QUOTE (Redstonetam15 @ (time=1500408017))
14/30 Camp Camper (+2 from DCCCV)
2/30 Assaulteer

+2 to DCCCV

Orisa shoots up the weakened Syndicate Trooper.
C_TZUA picks up a healing note.

SparkedTheorem calls an airstrike on the Nuclear Fission Explosive, because shooting a nuke means it wont explode. Much.


...

You decide that that's a silly idea, and proceed to not do it.

QUOTE (A Mirrored Clock @ (time=1500409208))
[PS] Well, seeing as my entity's existence is on hold, I push the Nuclear Fission Explosive towards the AS side
10/10 +1 from JOE Disaster Hoarding: The terrain shifts, and the relief packages seem to stop appearing on the AS side of the field.
6/10 +1 from JOE
1/20
+2 to JOE

You push the bomb even deeper into AS territory.

QUOTE (JOEbob @ (time=1500461703))
42%
3/84

Multi 27/30
New: Who's next 1/30
I heal the snowgie guardian by packing more snow onto him until there is too much and he falls over, and then taking snow off again,until i hit the right amount of snow.

+5,000 health to the Snowgie Guardian.

QUOTE (DCCCV @ (time=1500520319))
Highstorm 13/30 (+2 from Redstonetam15)
Everstorm 2/30
+2 to Redstonetam15

I try to call in backup to whoever's still listening. I plead to whoever is running the simulation to port in more assets, because everyone with eyes can see that the simulation has been derailed, and the experiment has stopped generating data points on how to better combat godmodders. Instead, it has become a simulation of how a godmodding war can go absolutely wrong.

I ask this person to FIX THIS.

"ok man"

A button appears in your hands.

"just press this button, and cool stuff happens"

QUOTE (A Mirrored Clock @ (time=1501023274))
[PS] I put the Nuclear Fission Explosive on a skateboard and push farther into AS territory.
7/10
2/20
+2 to JOE

You attempt to put the Nuclear Fission Explosive on a skateboard, but this fails, breaking the skateboard and doing nothing else.



Originally posted on 2017-07-29 22:27:00

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Jondanger23
 Posted: Aug 11 2018, 08:22 PM
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some guy
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C_ZTUA picks up a healing note, but it explodes. 5,000 damage and Poison for one turn. Orisa shoots the weakened Syndicate Trooper, killing it.

The Syndicate Troops stall, as if waiting for something.

The Snowgie Guardian makes more Snowgies. The snowgies heal the Snowgie Guardian for 21,000 health. *Miss continues bodyblocking the Snowgie Guardian.

The Simumodder +1s the PS players.

Entity Advantage: [PS]

Weather: Clear (No effect.)
Terrain: Disaster Hoarding (Heals every PS entity for 2,000 health each turn.)

Simumodder [PS]: Hp: 85/100. Golden Sun [A]. Nuclear Heaven [A]
*Miss [PS - Joe]60,000/60,000 HP 2/2 *miss 3/5 *1iss. Miss. Miss. 7/9 Not so auto 5/15 Autododge: 5 Guarding the Snowgie Guardian!
Snowgie Guardian [PS - Joe]: HP: 45,000/70,000
Snowgies [PS - Joe: HP: 10/10 x6000
JOEbob [PS - Player] Hp: 22/22. Astral Energy: 38%. Energy Stored: 43/66. Solar Adrenaline: 4/5. Disorient 6/6 Conversion nexus [A] Ley Lines 1/3 Remove control rods 1/6

Nuclear Fission Explosive [H]: Detonation: 2/5 Three disarm attempts required! Targeting C_ZTUA!
Syndicate Troopers [H]: HP: 20,000/20,000 x3
Syndicate Medical Cyborg: [H]: HP: 32,000/35,000
Syndicate Assault Cyborg: [H]: HP: 22,000/50,000

Healing note
Crazy_Zilliness, The Unholy Archangel [AS] HP: 24,000/75,000 Souls: 11/80 Poisoned: 1/1
Orisa: [AS]: HP: 50,000/50,000 Damage: 20,000/50,000
SparkedTheorem [AS - Player] Hp: 12/20. Firebrand [A] Durability: 45%. Illumina [A] Durability: 90% Advanced Frostbite: 1/2
1412 [AS - Player] Hp: 19/20. Present from the Present: 2/4. Actions: 1/5.
DCCCV [AS- Player] Hp: 20/20



The Local Town: The Royal Library
construction crew
Head librarian
JOEbob

Stronghold Monster Corridor
Zombies x2: Hp: 5
Variant.

[/b]
Spoils

The Ham Knife: IIIII. Owner: Irecreeper
The Golden Fleece: IIIIIII. Owner: 1412
Chalice of Blood: IIIII. Owner: Emerald_Mann
Rapture Prism: 3 left. Owner: JOEbob
Bottle of Dragon's Blood: IIIII. Owner: JOEbob
[spoiler=Spoils and their Effects]
(Effects of the first four spoils can be foun in the OP)
Bottle of Dragon's Blood: Gives a moderate attack boost to the user for 2 turns.

[/spoiler]

1412
Battlefury
Irecreeper

Originally posted on 2017-07-29 22:27:00

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Sparked
 Posted: Aug 11 2018, 08:22 PM
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Wandering Goddess
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Status: N/A



15/30 Camp Camper
3/30 Assaulteer

+2 to DCCCV

C_TZUA attacks miss, as does Orisa.

SparkedTheorem uses the power or RAWBLACKS STEWDEEOH to hax the Nuclear Fission Explosive and make its targeting system malfunction.

Originally posted on 2017-07-29 22:39:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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43%
46/86 4 portalz 4 *miss.

Multi 28/30
Who's next 3/30 +1 godmoooooooooooooooder
*miss attempts to retroactively have used *miss when it should have charged up two turns ago but nobody noticed, and then use it again now. I think *miss. miss. miss. might be ready now also but unsure. it continues its bodyblocking.
I hand the snowgies the conversion nexus.
snowgie guardian makes more snowgies.
snowgie attack: 24,000. snowgie total: 8,000. I have gained a new goal- more snowgies then monikerbots at their peak. for this, i will need ~100,000 snowgies. that would have ~300,000 attack. if i ever reach this, i expect it to be nuked from orbit.
distant orbit, since it could kill anything nearby.
anyway, the snowgies conversionnexusiffy up probably between 1,800 and 2,200 snowgies? total attack --> snowgie conversion would be way too strong.
the new snowgies make about 600 more. these 600 make 180 more. these 180 make 54 more. these 54 make 16. these 16 make ~5.
I eat crazyzilliness. that is all.
except it explodes.
into gooier gimlets then usual.
because i just watched a video about incomperables and questions.
yeeeeeeeeeeeeeeeeeeeep.
definitely why, thats.


Originally posted on 2017-07-29 22:54:00
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A Mirrored Clock
 Posted: Aug 11 2018, 08:23 PM
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[PS] I put the Nuclear Fission Explosive into a strong super truck, and move it closer to the AS territory.
9/10 +1 from Simmumodder
3/20
+2 to JOE

Originally posted on 2017-07-31 03:07:00

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Let's see if this work's, why don't we?
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