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 Destroy the Simumodder, Fried Chicken
JOEbob
 Posted: Aug 11 2018, 08:19 PM
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DCCCV, powercopy abilitys are really strong. I can see its HP rising a bit i guess, but if Every Time a PS dies, it steals its power, that would mean that, for example, if the tree dies it would gain the attack of a 80to90-charge-equivilent. if the proffesors die, it would gain specials or possible additional actions. if there were more then two PS-playersummoned entitys, it would have an absurd amount to chose from.
plus it always gains HP/MHP apparently. having the normal stats of a 60-charge would be absurd.
/NULLpostthatimightendupusingasrealpostbutprobnot

Originally posted on 2017-06-28 00:50:00
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1412
 Posted: Aug 11 2018, 08:19 PM
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/null Oh wow really that low? Huh could probably buff it a bit... I added a bit of attack.

Originally posted on 2017-06-28 01:46:00
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A Mirrored Clock
 Posted: Aug 11 2018, 08:19 PM
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[PS] I call a riot squad to attack the mob.
25/30 I a little thing called a pawn. +2 from SIM +2 from JOE
2/5
+2 to JOE

Originally posted on 2017-06-28 12:07:00

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Let's see if this work's, why don't we?
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Jondanger23
 Posted: Aug 11 2018, 08:19 PM
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SIMUMODDERS 101 (OR WHATEVER THE BOOK WAS CALLED I DUNNO)

CHAPTER 1: INTRODUCTION:

Greetings, my name is [REDACTED], and I have written this book to detail what a Simumodder is. That's the introduction. You can go home now. Bye.

CHAPTER 2: SIMUMODDERS:

A simumodder is a simulation of a Godmodder, created by some probably crazy person. What's a godmodder, you ask? I don't know. Anyways, once a simumodder reaches 0 health, the simulation ends. The simumodder, like a godmodder, can only be damaged by sufficiently creative attacks.

...anyways, that's basically what a Simumodder is.

Originally posted on 2017-06-28 17:55:00

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Sparked
 Posted: Aug 11 2018, 08:19 PM
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14/20 Halt!
5/30 Camp Camper (+1 from DC^3V)

+2 to 1412

Crazy becomes triggered at the Math Professor for taking some of his/her Souls and attempts to use Decapitate on him but realizes he/she doesn't have enough souls. Crazy decides to try and attack the Snowgies but realizes she's stunned so she can't do anything. She becomes even more triggered. (I'll just call her she now because reasons)

Sparked_Theorem gives a math test to the Math Professor. He tells him that if he doesn't complete the test in time or doesn't get all of the answers right, he'll shoot him with a bunch of things. The Math Professor solves all of them except for the last one.

"What is pi x pi? Give the exact answer."

Thus the Math Professor is shot with a shotgun and other various ranged weaponry.

Originally posted on 2017-06-29 00:53:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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JOEbob
 Posted: Aug 11 2018, 08:19 PM
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38%
5/76
Multi 17/30
blurblu 2/whobleepingknows.
+2 mrmirrorman
Tree Snowpile: 7/20
I stab the maragraves demon arm repeatedly before kicking its shins and b breathing purple flames on it, then turn it into the nearly armless maragrave by almost cutting off its arms.
with a blunk axe, of course.
ok blunk was a mistake but i'm keepng that.
in fact, i make him go speblunking!
meanwhile, in SIDEQUEST, I read chapter 3

Originally posted on 2017-06-29 23:05:00
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A Mirrored Clock
 Posted: Aug 11 2018, 08:20 PM
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[PS] I throw a napalm bomb at the mob.
26/30 I a little thing called a pawn.
5/5 +2 from JOE [IN USE] I throw a bomb made from the distilled essence of cancer from 4chan at the Margrave.
+2 to JOE

Originally posted on 2017-06-30 15:03:00

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DCCCV
 Posted: Aug 11 2018, 08:20 PM
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I shoot some darts laced with strong laxatives at the history professor.

Even Newer Charge 2/20
New Charge 11/15 +4 from Emerald_Mann

+2 to Redstonetam15

Originally posted on 2017-07-01 17:26:00

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Sparked
 Posted: Aug 11 2018, 08:20 PM
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15/20 Halt!
8/30 Camp Camper (+1 from DC^3V)

+2 to 1412

SparkedTheorem uses a ridiculous amount of tropes from tvtropes to describe the history of the earth to the History Professor. The History Professor blows up for whatever reason.

Originally posted on 2017-07-01 19:36:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Jondanger23
 Posted: Aug 11 2018, 08:20 PM
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QUOTE (JOEbob @ (time=1498593361))
37%
45/74
40 energy boosts my attack.
Multi 16/30 +1mrmirroman
whatever I need next 10/10 +1 simu
Whatever i need next gives me superblessed [guaranteed crits] for one turn [that is till next EOTB]
NEW: Ass Drake 5/5 +1 simu +2 mrmirrorman +1 mrimrorman
=)
[big]=)
[big]=)
[/big]
[/big]
This is a 5 charge with a Garunteed crit from superblessed.
also, solar adrenaline and dissorient haven't ticked up for 3 rounds; they should be full. so this attack gets 5 charges, +all the stuff below, +15,000 for solar adrenaline [which damages me by 1 HP], +2000 damage[energy based]. disorient is unused due to guaranteed crit.
Spoiler Alert
alright, most of the powers already finished in the form of animations, but I'm going to need some text to tie it all together, I've got 1/2 an hour to burn. LetsGo!
I walk to the ash drake, crackling with charge power. I raise my hand, and the sky begins to glow. a hole opens in the clouds, and the aura of winter seems weak in comparison to the light. four figures appear in the sky, each with a different form and its own color. the first to appear is a black silouet, cloaked in frost. its eyess glow a bright frost-blue, the only clear part. the second figure appears just as the first begins to descend. its body is ever-shifting, and the world around it is unstable. it crackles with desended power and then begins to descend, just as the third appears, and the first arrives, and imbues me temporarilly with the power of preludes. the third is a mere orb of yellow-white light, it seems like I will be blessed, in its own way.
the second, the crackling descendant power reaches me and fills me with the power of dreams- the warped abilitys of those who have fallen; realm of mind. the fourth has not yet appeared.
the third reaches me and [10/10 Whatever I Need Next EXPENDED!]provides me with 'vessel', pretty much 'super-blessed'- that is, garunteed Crits instead of MiniCrits.
suddenly theres a rumble and the fourth figure appears- a tombstone, glowing white-purple. it quickly plummets to earth and slams into the ground next to me. the power of somber memorials courses through it and I absorb that power. seems like things are ready.
I transfer my desendency and general power into a very special device- A mastermind game! the ash drake feels a slight tug to play, but ignores it. however, the tug strengthens. it begins to halucenate signs, pointing towards the set. the halucentations worsen, blades rising from the ground, all pointed such that any move away from the set is impossible. then, suddenly, the blades become real, and the drake is forced to approach my vessel of power. proximity strengthens my power and the drake is stipped of its will, and plays.
being made entirely of burned wood, it is very unintelegent and even manages to lose!
yes, to LOSE.
i didn't know it was possible either.
having lost, the ash drake must pay the price. it is imobalized with cyan chains...
user posted image
user posted image
image that should be somewhere in anim 2:user posted image
the Memorial for judgment begins to fade and I channel the power of blood. you see, Vengeful Night was Teeeeeechnically my entity; I summoned its predecesor and controlled it. as such, I have the dream of blood available.
user posted image

then, the scythes fade and the white box does as well.
is it free?
hahahahaHaHaHaHAHAHAHAHAAH
HEHeHeheheheh.
NOPE.
the prelude being appears, holding a blade of ice, with its back to the sun. then a gravestone falls from the sky and slams to the ground, manifesting the Zomboss' mech from the ZBTF. then a rift opens and out comes thomas, minorly warped but still charged with descendancy and elemental powers.
there is a battle. the prelude being slings bolts of ice and many of them hit the ash drake's soul, slowing it until they melt, while those that miss freeze patches of the ground.
the Zombmech scuttles around and jabs with its legs, firing bolts with its turrets at every opertunity. gargauntuar mechs sweep lazers accross the ground, scaring it.
the ash drake "breathes" magical bolts of fire to counter thomas' water blasts, and the white fire from vengeful night continues to burn, spread and be extinguished. thomas sends stone spikes from the ground, and bolts of curving fire fill the sky. whirlwinds imobalize the ash drake, and the water from a nearby pool extinguishes any white fire from vengeful night while also countering the ash drakes comparatively-meager attacks.

...
the trio gather their combined power and fire them all at once at the trapped ash drake, the energy converges, combines...
and strikes a black device in front of the ash drake.
the energy is absorbed...
user posted image
and the device anighalates the Ash Drake.
completely and utterly.
all the extra power of the beam slams into crazyzillyness

taking the average for every 'how much stronger will this make my attack be' I've asked, after all bonuses [except charge and my normal action] this'll deal 204,000 damage.
NewNew charge: 1/whobleepingknows.
+2 mrmirrorman
Tree Snowpile: 8/20
orders:
snowgie guardian makes more snowgies.
Snowgies attack the Fallen
*miss heals the tree trunk
leaves use lush leaves, the 3 new leaves attack the angry mob if its alive, else the fallen, whatever it is.
The ice fruit use germinate! i'm hoping for more fruit myself but their not under my control.
Tree uses Really Fudging Cold Wind! -1 snowpile. advanced frostbite on 1) Syndicate Assault Pod 2) Crazy_Zilliness, The Unholy Archangel, 3) the fallen and 4) apply another turn of advanced frostbite on the fallen.
[[adv. Fbite deals damage at EOT, and whenever it ticks down applys one turn of normal frostbite.]]
normal action: I boost my charge attack with the power of Preludes.
I read the 'Other Stuff That Isn't Major Enough to Put In Another Chapter' chapter

Ash Drake killed!

You got a Spoil of War, the Bottle of Dragon's Blood!

Entities ordered.

QUOTE (DCCCV @ (time=1498594416))
Alright, The Blood Blade looks like it's going to break soon.

Time to give it a proper sendoff.

While under the Frozen? Ash Drake, I snap the Blood Blade in half over my knee easily, due to it's now-fragile nature. The Blood Blade releases all the blood it has stored explosively.

When everything is cleared, the Ash Drake is indistinguishable from the red snow everywhere.

RIP BLOOD BLADE,  May 5 2017, 12:29 PM - June 26 2017, 13:26 PM, PAGES 45-55

Even Newer Charge 2/20
New Charge 6/15

+2 to Redstonetam15

The Ash Drake is dead! So, nothing actually happens.

QUOTE (1412 @ (time=1498600409))
oh whoops sorry was feeling kind of bleh. Anyway LET'S SUMMON THIS THING

The Fallen: 60/60.

The ground on the PS side of the field cracks as a horrible, demonic creature claws its way out of the ground before attacking anything nearby. however due to cutscene magic this does remarkably little damage.  However, just when it looks like it might actually start doing something, a squat, one-armed, armored figure appears, and, after a really cool fight that I don't feel like describing here, eventually kills it before tearing its arm off and attaching it to his own stump. He turns towards the PS, a hungry glint in his eyes.

The Margrave is here.
Spoiler Alert

HP: 100,000/100,000
ATK: 20000
Scavenger: Whenever a PS entity dies, the margrave takes part of the remains and augments himself with them, gaining more HP/max HP, and taking one/some (whichever is more balanced) of their abilities, if they had any.
He also has the following ability...
Hellburst: a defensive stance. anyone that attacks the Margrave on the turn he uses it takes damage and deals less damage to him. using it means he cannot autoattack this update. Has a four turn cooldown.

Now that that's out of the way... I turn to the weakest professor and cut their funding. and their flesh.

somethingorother: 11/30
AlsoSomething: 1/30

+2 redstone

The Margrave summoned!
5,000 damage to the English Professor!

QUOTE (Emerald_Mann @ (time=1498606963))
I salute the Blood Blade. It was destroyed as it was created. Lots of blood. '-'7
After that, I go back to stabbing the Tree of Winter with a flaming dagger

Lots of Knives: 2/15
Even More Knives!: 2/30

+2 DCCCV

10,000 damage.

QUOTE (A Mirrored Clock @ (time=1498648034))
[PS] I call a riot squad to attack the mob.
25/30 I a little thing called a pawn. +2 from SIM +2 from JOE
2/5
+2 to JOE

Riot Squad summoned!

QUOTE (Redstonetam15 @ (time=1498694001))
14/20 Halt!
5/30 Camp Camper (+1 from DC^3V)

+2 to 1412

Crazy becomes triggered at the Math Professor for taking some of his/her Souls and attempts to use Decapitate on him but realizes he/she doesn't have enough souls. Crazy decides to try and attack the Snowgies but realizes she's stunned so she can't do anything. She becomes even more triggered. (I'll just call her she now because reasons)

Sparked_Theorem gives a math test to the Math Professor. He tells him that if he doesn't complete the test in time or doesn't get all of the answers right, he'll shoot him with a bunch of things. The Math Professor solves all of them except for the last one.

"What is pi x pi? Give the exact answer."

Thus the Math Professor is shot with a shotgun and other various ranged weaponry.

5,000 damage!

QUOTE (JOEbob @ (time=1498773950))
38%
5/76
Multi 17/30
blurblu 2/whobleepingknows.
+2 mrmirrorman
Tree Snowpile: 7/20
I stab the maragraves demon arm repeatedly before kicking its shins and b breathing purple flames on it, then turn it into the nearly armless maragrave by almost cutting off its arms.
with a blunk axe, of course.
ok blunk was a mistake but i'm keepng that.
in fact, i make him go speblunking!
meanwhile, in SIDEQUEST, I read chapter 3

5,000 damage!

QUOTE (A Mirrored Clock @ (time=1498831406))
[PS] I throw a napalm bomb at the mob.
26/30 I a little thing called a pawn.
5/5 +2 from JOE [IN USE] I throw a bomb made from the distilled essence of cancer from 4chan at the Margrave.
+2 to JOE

5,000 damage to the Angry Mob!

10,000 damage to the Margrave!

QUOTE (DCCCV @ (time=1498926361))
I shoot some darts laced with strong laxatives at the history professor.

Even Newer Charge 2/20
New Charge 11/15 +4 from Emerald_Mann

+2 to Redstonetam15

[REDACTED] damage!

QUOTE (Redstonetam15 @ (time=1498934164))
15/20 Halt!
8/30 Camp Camper (+1 from DC^3V)

+2 to 1412

SparkedTheorem uses a ridiculous amount of tropes from tvtropes to describe the history of the earth to the History Professor. The History Professor blows up for whatever reason.


History Professor killed! Somehow.


Originally posted on 2017-07-01 21:11:00

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Jondanger23
 Posted: Aug 11 2018, 08:20 PM
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The fireballs from Rain of Fire land, dealing 10,000 damage to everyone they were targeting, killing the Angry Mob.

A door on the side of the Syndicate Assault Pod opens, and four people in red space suits run out, one of which is dragging a nuclear bomb. They drag the bomb towards the Tree of Winter, and arm it. The nuke'll go off in 5 turns, unless it is disarmed. Players can attempt to disarm the bomb, and it takes three attempts to disarm it. However, players can also reverse the disarming process, adding one required attempt. The Syndicate Assault Pod then explodes. The Margrave autoattacks the Ethics Professor, dealing 20,000 damage to them.

The Ethics Professor points out how a nuke is unethical. He then attempts to disarm it, but fails because he isn't a player. The Math Professor uses NUMBERS. NUMBERS. A giant flood of numbers crashes down on the Syndicate Troopers, dealing 5,000 damage to each one. The Science Professor keeps hiding in his bunker. The English Professor uses Wirtig Porject. He makes a typo so horrible that a Syndicate Trooper's head explodes. The Law Professor uses Advanced Legal Magic, banishing The Margrave to the Prison Dimension for a turn. This is basically just a stun. The snowgie guardian generates more snowgies, who, along with the ones already there, attack the Margrave. 5,000 damage. *Miss heals the trunk for 5,000 health. The leaves use Lush Leaves, which summons three more leaves, which attack the Margrave for 5,000 damage. The ice fruit use Germinate, which causes a new fruit to appear, which falls on the Nuclear Fission Explosive, delaying the detonation by a turn. The tree uses Really Fudging Cold Wind, inflicting two turns of Advanced Frostbite on the Margrave, and one on Crazy_Zilliness. The riot squad then fades out of existence.

The Simumodder tosses a +2 at both PS players, and then throws the Nuclear Fission Explosive towards the Margrave. You'll have to put it back where it was, or it'll kill the Margrave and severely damage the rest of the AS side.

The Margrave then gains the History Professor's special ability.

Stuff happens.

Entity Advantage: [PS]

Weather: Frostbite Elongator (+1 duration to Frostbite)
Terrain: Disaster Relief (heals 2000 health to every entity each round.)

Simumodder [PS]: Hp: 87/100. Golden Sun [A]. Nuclear Heaven [A]
Ethics Professor [PS] Hp: 7,000/75,000. Unethical: 3/4
Math Professor [PS] Hp: 67,000/75,000. NUMBERS. NUMBERS. 1/6
Science Professor [PS] Hp: 57,000/75,000. Lab Safety Lesson: 2/5
Obsidian Bunker [PS] HP: 20,000/20,000 Shielding the Science Professor!
English Professor [PS] Hp: 24,000/75,000. Wirtig Porject: 1/6
Law Professor [PS] Hp: 40,000/75,000 Advanced Legal Magic: 1/4
Student Aide x3 [PS] Hp: 20,000/20,000
Student Aide [PS] Hp: 16,500/20,000
Tree of winter [PS - Joe][Boss [Trunk: 142,000/170,000 HP 5/11 snowstorm 5/15 W.King Burning: 2/2 Polarity: 1] [Ice Fruit: 10,000/10,000 x6 Airborn 1/2 germinate] [Leaves: 15,001/15,001 x4 75% dodge Airborn Lush leaves: 1/4] [Ornament: 1,001 HP, 9 AC. Airborn 5/10 blizzard] Snowpile: 9/20
*Miss [PS - Joe]48,000/60,000 HP 1/2 *miss 4/5 *1iss. Miss. Miss. 4/9 Not so auto 4/15 Autododge: 1
Wall [PS - A Mirrored Clock]: HP: 32,000/40,000 Shielding the Ornament!
Snowgie Guardian [PS - Joe]: HP: 70,000/70,000
Snowgies: [PS - Joe]: HP: 10/10 x2000
JOEbob [PS - Player] Hp: 22/22. Astral Energy: 33%. Energy Stored: 33/66. Solar Adrenaline: 1/5. Disorient 6/6

Healing note
Crazy_Zilliness, The Unholy Archangel [AS] HP: 72,000/75,000 Souls: 12/80 Advanced Frostbite: 1/2
Syndicate Troopers [AS?]: HP: 17,000/20,000 x3
Nuclear Fission Explosive [AS?]: Detonation: 1/6 3/3 disarm attempts required! Targeting the Margrave!
The Margrave [AS]: HP: 72,000/100,000 Hellburst: 1/4 The Past is Behind Us: 1/5 Stun: 1/1 Advanced Frostbite: 1/3
SparkedTheorem [AS - Player] Hp: 17/20. Firebrand [A] Durability: 45%. Illumina [A] Durability: 90%
1412 [AS - Player] Hp: 19/20. Present from the Present: 1/4. Actions: 1/5.
DCCCV [AS- Player] Hp: 20/20 Blood blade [A] Durability: 31%



The Local Town: The Royal Library
construction crew
Head librarian
JOEbob

Stronghold Monster Corridor
Zombies x2: Hp: 5
Variant.

Spoils

The Ham Knife: IIIII. Owner: Irecreeper
The Golden Fleece: IIIIIII. Owner: 1412
Chalice of Blood: IIIII. Owner: A Mirrored Clock
Rapture Prism: 3 left. Owner: JOEbob
Bottle of Dragon's Blood: IIIII. Owner: JOEbob
[spoiler=Spoils and their Effects]
(Effects of the first four spoils can be foun in the OP)
Bottle of Dragon's Blood: Gives a moderate attack boost to the user for 2 turns.

[/spoiler]

AS:
Jondanger23
DCCCV
Redstonetam15
1412
Battlefury
Irecreeper

Originally posted on 2017-07-01 21:11:00

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JOEbob
 Posted: Aug 11 2018, 08:20 PM
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[big]shouldbe: 38%
sb: 43/76
[/big]
4 portals for tree.
Multi 20/30 +2DCCCV [thank http://b3.ifrm.com/static/emo/1.png]
blurblu 7/whobleepingknows.+2 simu +2 mirror
+2 mrmirrorman
Tree Snowpile: 9 /20
Entity orders:
*Miss uses *miss (which should be recharged) then heals the tree of winter.
leaves target crazyzillyness [given one leaf was doing 5000 damage, it should do 20,000?]
Tree.... hm, so many choices...
Tree uses really fudging cold wind again! apply Adv. frostbite to sindicate trouper 1, 2, and 3 separately [so it'll deal damage to each separately, be like 2T of adv.FB instead of 4, give snowpile separately.] and to... sparkedtheorem.
Snowgie guardian makes more snowgies
3000 snowgies * 4ATK per snowgie = 12,000 damage. snowgies attack the maragrave.
first, i use the bottle of dragons blood.
then I recieve a request from DCCCV to show them what i've got.
they proooobably don't mean "kill my side harder", but thats the explanation that fits the words best so ye.

so i do that.
several orbs of cyan light manifest, as is common for the beginning of an attack before i decide what to make it be. the orbs proceed to disperse as i decide I don't need them for this.
I walk towards the maragrave and my hands begin to shimmer, wisps of celestial light swirling within them, and my grin begins to unnerve the maragrave. they raise their demon hand and send several bolts of hellfire at me, but I raise my left hand and the shimmering light blocks the flame, absorbing it. I condense the light in my right hand, then SS DGli[RED out of the way of mana burst, before moving my hands together in front of me, closing them as if to clasp a rod, and pulling my left hand down, forming the malstorm of celestial light into a handle. I move my right hand down a millimetre, before beginning to turn the rod. the energy not blocked by my hand [all one millimetre of it] stays in place, hanging in the air, and I begin to move my right hand down the rod, letting more and more of the energy elongate, creating a rudimentary scythe...

another bolt of fire flys at me and I spin the scythe, leaving a momentary trail of celestial energy, which blocks the bolt, mostly. it still sends me tumbling back, but I quickly regain my balance and leap forwards, then land and jump sideways, avoiding a burst of energy and morph the scythe in preparation, before rocketing from the ground via a magical propulsion glyph, and over a fire wave, before launching the celestial energy at the back of the scythe back, to propel it. I fly at the maragrave and swing downwards at them, with a powerful slash ripping apart their torso armor, before stabbing the scythe into the maragraves wound/armor hole and shifting the scythe, causing its blade to become a ton of spikes. i then leave.

Originally posted on 2017-07-01 21:32:00
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DCCCV
 Posted: Aug 11 2018, 08:20 PM
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I'm about to stab Joe in the chest with my miraculously intact Blood Blade in retaliation for such a damaging attack, before I realize: that was some really good information on how to use descendant powers. So instead I give him a +2 and tell him to show me what he's got, while I offhandedly stab Miss instead.

Even Newer Charge 3/20
New Charge 12/15

At the end of the day, this is all just a simulation.

Originally posted on 2017-07-02 03:31:00

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A Mirrored Clock
 Posted: Aug 11 2018, 08:20 PM
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[PS] I pepper spray the Margrave.
30/30 I a little thing called a pawn.[Stats below] +2 From SIM +1 from JOE
2/10 + 1 from JOE.
+2 to JOE
The White King [1/1]HP
Passives:Your body is my shield: An entity is selected to take any and all damage in place of White King. CURRENT SHIELD: Tree of Winter/Trunk
1/5 permafrost: set the terrain to permafrost, applying semi frostbite for one turn to any entity this entity's owner wants to inflict semi frostbite on. Semi frostbite only does half as much as normal frostbite [IE: +2,500 heals instead, +.5 snow pile instead.]. Is overwritten by normal frostbite
Actives:Cold seals our wounds: Heal the target entity for 5,000 per entity with frostbite or advanced frostbite at the moment.
Snow is all around: Count number of rounds of frostbite on all entities [Explanation: If entity A has 7 rounds of frostbite left, count them 7 times], then multiply that number by [2,000], and spread that much healing over as many entities as possible, prioritizing lowest health entities unless specified. Charge 1/2
The white king is to heal the entities with the lowest health first.

Originally posted on 2017-07-02 16:31:00

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1412
 Posted: Aug 11 2018, 08:20 PM
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I jump towards the margrave and begin searching him for Nuclear Fission. If I find it I try to disarm it.
(also the Margrave gained nothing from the History Professor's death... and come to think of it I feel like Present from the Present should have ticked up by now)

somethingorother-> Potion: 16/16 (+4 from redstone.)
I pull out an Ultra Potion and spray the margrave with it. he regains health!
AlsoSomething: 2/30


Originally posted on 2017-07-02 19:49:00
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Emerald_Mann
 Posted: Aug 11 2018, 08:20 PM
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I summon several hundred cats which begin batting at the Tree of Winter's Ornaments, knocking them off and shattering them


Lots of Knives: 3/15
Even More Knives!: 3/30

+2 DCCCV

Originally posted on 2017-07-02 21:20:00
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JOEbob
 Posted: Aug 11 2018, 08:20 PM
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shouldbe: 39% now
sb: 3/78 now

Multi 20/30
blurblu 10/whobleepingknows. +2mrmirrormanassumed
+2 mrmirrorman
Tree Snowpile: 8/20
I put maragrave in a timewarping device, granting it acceleration because dif time flow rates.
I also point out that the ornament has 9AC.
...and a 32,000 HP wall.
I then slap the maragrave to take advantage of the damage boost. a split action'll probably still inflict 1 stack of accel, right?

Originally posted on 2017-07-02 23:50:00
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DCCCV
 Posted: Aug 11 2018, 08:20 PM
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Mysteriously Mysterious (Not Really)
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Charge Expended!: New Charge 15/15 (+2 from Emerald)

I break the Blood Blade over my knee, for real this time. The blood stored inside eagerly surges outwards, painting everything red. Hot, red blood reduces everything snow-related into a crimson slush, on account of both the violent tendencies of Marron, who's blood originally made the blade, and the highly acidic nature of a dragon's blood.

This time, for realsies, the Blood Blade has been broken.

Press X to pay respects, and all that jazz.

Even Newer Charge 3/20

Originally posted on 2017-07-03 02:41:00

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A Mirrored Clock
 Posted: Aug 11 2018, 08:20 PM
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[PS] I meme the Margrave.
5/10 + 2 from JOE.
1/10
+2 to JOE
The White King [1/1]HP
Passives:Your body is my shield: An entity is selected to take any and all damage in place of White King. CURRENT SHIELD: Tree of Winter/Trunk
1/5 permafrost: set the terrain to permafrost, applying semi frostbite for one turn to any entity this entity's owner wants to inflict semi frostbite on. Semi frostbite only does half as much as normal frostbite [IE: +2,500 heals instead, +.5 snow pile instead.]. Is overwritten by normal frostbite
Actives:Cold seals our wounds: Heal the target entity for 5,000 per entity with frostbite or advanced frostbite at the moment.
Snow is all around: Count number of rounds of frostbite on all entities [Explanation: If entity A has 7 rounds of frostbite left, count them 7 times], then multiply that number by [2,000], and spread that much healing over as many entities as possible, prioritizing lowest health entities unless specified. Charge 1/2

Originally posted on 2017-07-03 14:08:00

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1412
 Posted: Aug 11 2018, 08:20 PM
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I use my spare action to summon me from the past, back when I last used present from the present! He works on the bomb, completing one of three defusing attempts.

As for my action, I also work on the bomb. Looks like it might be defused maybe?
AlsoSomething: 3/30

Schrodinger's Charge: 1/30
+2 redstone

Originally posted on 2017-07-04 18:20:00
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