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 DTG: Zone Wars, subtle
Pricey12345
 Posted: Aug 11 2018, 07:27 PM
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You updating, if not... I might candidate for my attempt of being a GM.

Sadly I think it's maybe dead unless if I or someone was a GM.

Originally posted on 2016-10-10 20:07:00
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Jondanger23
 Posted: Aug 11 2018, 07:30 PM
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zonemaster42: what the heck
zonemaster42: why hasn't anything happened in like,
zonemaster42: months
Jondanger23: im back boyz
zonemaster42: ...

QUOTE (Toast)
I idle. Doot doot, thank mr skeltal.

8/19 Mega Charge
8/20 Ultra Charge

doot doot

QUOTE (Battlefury)
5/10 3+ from

3+ to urs


QUOTE (Urus)
I summon the Blue Man Group.
(3x Blue Man [AG], 750/750hp)
Also, I finish the alchemy for the Staff of Polymorph.

Polymorph 1/5
Zone of Healing 9/20 (+3 from Battlefury)
+3 to Battlefury


The Blue Man Group appears!

You got the STAFF OF POLYMORPH! A staff that can polymorph things.


End of Turn Battle:
The Blue Man Group turn the Mecha Dee blue! By this, I mean they inflict one stack of Gravcrush on it for two turns.
Fayz attacks a Sentient Furby, killing it.
The Sentient Furbies duplicate, raising their numbers to 10. They then gang up on Fayz, killing it.
The Mecha Dee smacks a Blue Man into a wall, dealing 500 damage.
The Terror Zombie finished the wounded Blue Man off.

The Battlefield: (Currently PG territory)

Blue Man [AG]: 750/750 HP x2
Sentient Furbies [PG] x10: 500/500 HP
Mecha Dee [PG]: 20000/20000 HP Gravcrush: II
Terror Zombie [PG]: 5000/15000 HP
zonemaster42 [GM]: 49/50 HP


Players:
Battlefury [AG]: 20/20
Urus [AG]: 17/20
teag2 [AG]: 14/20
micbs [N]: 20/20
RedstoneTam15 [N]: 20/20
Toast [PG]: 20/20


Originally posted on 2016-10-30 20:37:00

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Pricey12345
 Posted: Aug 11 2018, 07:30 PM
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I am AG official

I smash some Sentient Furbies.

Something 1/20
Something 1/20

Originally posted on 2016-10-30 20:48:00
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Urus
 Posted: Aug 11 2018, 07:30 PM
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Do I Dare Disturb the Universe?
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Using the power of Halloween, I revive all killed entities as skeletons.
(12x Skeleton [AG], 150/150hp)

I command six skeletons to attack the Sentient Furbies. The other six skeletons and the Blue Men attack the Mecha Dee.

Polymorph 2/5
Zone of Healing 10/20

Originally posted on 2016-11-01 01:22:00
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Jondanger23
 Posted: Aug 11 2018, 07:31 PM
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QUOTE (Pricey12345 @ (time=1477860528))
I am AG official

I smash some Sentient Furbies.

Something 1/20
Something 1/20


4 Furbies killed!

QUOTE (Urus @ (time=1477963361))
Using the power of Halloween, I revive all killed entities as skeletons.
(12x Skeleton [AG], 150/150hp)

I command six skeletons to attack the Sentient Furbies. The other six skeletons and the Blue Men attack the Mecha Dee.

Polymorph 2/5
Zone of Healing 10/20


Skeletons summoned!

End of Turn Battle:

The Blue Men and six of the skeletons attack the Mecha Dee, dealing 10,000 damage!
The six other skeletons and the furbies have an all out war. When the dust clears, the skeletons are dead and the furbies have suffered major losses.
The Mecha Dee fires a laser at the skeletons, destroying four!
The Terror Zombie smacks teag2 for 6 damage!
zonemaster42 creates a new zone, the Mana Pool! He then retreats to it.

The Battlefield (currently Neutral territory):

Blue Man [AG]: 750/750 HP x2
Skeletons [AG]: 150/150 x2
Sentient Furbies [PG]: 500/500 HP x1 400/500 x1
Mecha Dee [PG]: 10000/20000 HP Gravcrush: II
Terror Zombie [PG]: 5000/15000 HP

Players:
Battlefury [AG]: 20/20
Urus [AG]: 17/20
teag2 [AG]: 8/20
Pricey12345: 20/20
micbs [N]: 20/20
RedstoneTam15 [N]: 20/20
Toast [PG]: 20/20


Mana Pool (currently PG territory) (Specials charge faster in this area):
zonemaster42 [GM]: 49/50 HP





Originally posted on 2016-11-01 21:40:00

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Pricey12345
 Posted: Aug 11 2018, 07:31 PM
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I smash 2 more Sentient Furbies so this will be cleared for now (Unless if I want to beat up some higher class enemies).

Something 2/20
Something 2/20

+3 to Urus

Originally posted on 2016-11-02 16:02:00
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Eris
 Posted: Aug 11 2018, 07:31 PM
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9/19 Mega Charge
9/20 Ultra Charge

I be so chill its not even funny.

Originally posted on 2016-11-04 18:32:00
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Pricey12345
 Posted: Aug 11 2018, 07:31 PM
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I ignite the Terror Zombie with a red match.

Something 3/20
Something 3/20

+3 to Urus

Originally posted on 2016-11-04 19:21:00
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Jondanger23
 Posted: Aug 11 2018, 07:31 PM
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skeledop wooo

QUOTE (Pricey12345 @ (time=1478102548))
I smash 2 more Sentient Furbies so this will be cleared for now (Unless if I want to beat up some higher class enemies).

Something 2/20
Something 2/20

+3 to Urus

Sentient Furbies killed!


QUOTE (Toast @ (time=1478284373))
9/19 Mega Charge
9/20 Ultra Charge

I be so chill its not even funny.

You freeze to death. You gain an Aura of Chill!

QUOTE (Pricey12345 @ (time=1478287314))
I ignite the Terror Zombie with a red match.

Something 3/20
Something 3/20

+3 to Urus

The Terror Zombie is lit on fire! This somehow weakens Toast's aura of chill.

End of turn Battle:
The Blue Men whack the Mecha Dee for 2,000 damage!
The Skeletons inflict an Aura of Spoop on the Terror Zombie!
The Mecha Dee begins charging something.
The Terror Zombie retreats to the Mana Pool, and dives into the mana-infused water. This turns its Fire into Manafire.

The Battlefield (currently AG territory):

Blue Man [AG]: 750/750 HP x2
Skeletons [AG]: 150/150 x2
Mecha Dee [PG]: 8000/20000 HP Hyper Blast: II

Players:
Battlefury [AG]: 20/20
Urus [AG]: 17/20
teag2 [AG]: 8/20
Pricey12345 [AG]: 20/20
micbs [N]: 20/20
RedstoneTam15 [N]: 20/20
Toast [PG]: 20/20 Aura of Chill: III (All attacks have a 25% chance to freeze the target.)


Mana Pool (currently PG territory) (Specials charge faster in this area):
Terror Zombie [PG]: 5000/15000 HP Manafire: II Aura of Spoop: II (All skeletons in this zone deal 25% more damage to any target)
zonemaster42 [GM]: 49/50 HP

Originally posted on 2016-11-04 19:46:00

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Pricey12345
 Posted: Aug 11 2018, 07:31 PM
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I chuck some flames at the Mecha-Dee.

Something 4/20
Something 4/20

+3 to Anyone which is AG/N 1 post below me

Also this game deserves more players and beginners.

Originally posted on 2016-11-05 13:35:00
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Urus
 Posted: Aug 11 2018, 07:31 PM
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I dump a cup of water on the Mecha Dee, causing its Hyper Beam to short circuit.

Zone of Healing 20/20 (+9 from Pricey12345)
The Zone of Healing is now finished.
Polymorph 3/5
+3 to Pricey12345

Originally posted on 2016-11-06 02:41:00
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Jondanger23
 Posted: Aug 11 2018, 07:31 PM
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QUOTE (Pricey12345 @ (time=1478352948))
I chuck some flames at the Mecha-Dee.

Something 4/20
Something 4/20

+3 to Anyone which is AG/N 1 post below me

Also this game deserves more players and beginners.

4,000 damage! The Mecha Dee is lit on fire.

QUOTE (Urus @ (time=1478400090))
I dump a cup of water on the Mecha Dee, causing its Hyper Beam to short circuit.

Zone of Healing 20/20 (+9 from Pricey12345)
The Zone of Healing is now finished.
Polymorph 3/5
+3 to Pricey12345

The Mecha Dee explodes!
The Zone of Healing appears!

End of Turn Battle:
The Blue Men and Skeletons rush to the Mana Pool!
The Terror Zombie succumbs to its burns! A Mana Spirit is left behind...

The Battlefield (currently AG territory):

Players:
Battlefury [AG]: 20/20
Urus [AG]: 17/20
teag2 [AG]: 8/20
Pricey12345 [AG]: 20/20
micbs [N]: 20/20
RedstoneTam15 [N]: 20/20
Toast [PG]: 20/20 Aura of Chill: III (All attacks have a 25% chance to freeze the target.)

Zone of Healing (Currently neutral territory) (Gives +10,000 health every turn):
There's nothing here...

Mana Pool (currently neutral territory) (Specials charge faster in this area):
Blue Man [AG]: 750/750 HP x2
Skeletons [AG]: 150/150 x2
Mana Spirit [N]: 10000/10000 HP.
zonemaster42 [GM]: 49/50 HP



Originally posted on 2016-11-06 18:58:00

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Pricey12345
 Posted: Aug 11 2018, 07:31 PM
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I move to the Mana Pool and talk to the Mana Spirit..

Something 8/20 +3 from Urus
Something 5/20

+3 to Urus

Originally posted on 2016-11-06 19:09:00
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Urus
 Posted: Aug 11 2018, 07:31 PM
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Do I Dare Disturb the Universe?
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I start an alchemy to upgrade the Staff of Polymorph, allowing its wielder (me) to choose what the target becomes.
Alchemy: Lvl. 1 Staff of Polymorph && Steering Wheel = Lvl. 2 Staff of Polymorph 4/5 (+3 from Pricey12345)

Polymorph 4/5

Originally posted on 2016-11-06 21:03:00
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Pricey12345
 Posted: Aug 11 2018, 07:32 PM
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I increase my strength for 1 turn.

Something 9/20
Something 6/20

+3 to Urus

Originally posted on 2016-11-07 18:59:00
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Jondanger23
 Posted: Aug 11 2018, 07:32 PM
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spooky scary skeledoop

QUOTE (Pricey12345 @ (time=1478459367))
I move to the Mana Pool and talk to the Mana Spirit..

Something 8/20 +3 from Urus
Something 5/20

+3 to Urus

Before you even manage to get a single word out, the Mana Spirit speaks.

G̸̩̳É̫͉T̹͎̺̞͚͙̻͢ ̖̠̗̜̝͢O̴̩͈̘̮͍̯̱U̴̬͓̪T̷͓̲̪̲͙͕

It fires a laser at you, which misses and hits a mountain, causing a landslide that kills a Skeleton.

QUOTE (Urus @ (time=1478466181))
I start an alchemy to upgrade the Staff of Polymorph, allowing its wielder (me) to choose what the target becomes.
Alchemy:  Lvl. 1 Staff of Polymorph && Steering Wheel =  Lvl. 2 Staff of Polymorph 4/5 (+3 from Pricey12345)

Polymorph 4/5

You do that.

QUOTE (Pricey12345 @ (time=1478545191))
I increase my strength for 1 turn.

Something 9/20
Something 6/20

+3 to Urus

You strength-buff yourself!

End of turn Battle:
zonemaster42 tosses some bombs around the Mana Pool, and retreats to the Zone of Healing!
The Blue Men throw a bucket of blue paint onto a bomb. Bomb disarmed!
The Skeleton takes the disarmed bomb and turns it into a Spook Bomb!
The Mana Spirit zaps the Skeleton with lightning, killing it!
The Bombs start ticking...

The Battlefield (currently AG territory):

Players:
Battlefury [AG]: 20/20
Urus [AG]: 17/20
teag2 [AG]: 8/20
micbs [N]: 20/20
RedstoneTam15 [N]: 20/20
Toast [PG]: 20/20 Aura of Chill: III (All attacks have a 25% chance to freeze the target.)

Zone of Healing (Currently PG territory) (Gives +10,000 health every turn):
zonemaster42 [GM]: 49/50 HP

Mana Pool (currently neutral territory) (Specials charge faster in this area):
Blue Man [AG]: 750/750 HP x2
Spook Bomb [AG]: Armed. 25% chance to disarm upon being attacked, increases with each time attacked. Has a 25% chance to detonate each turn, inflicts Aura of Spoop on everything in this zone upon detonation.
Mana Spirit [N]: 10000/10000 HP.
Bomb [PG]: Armed. 25% chance to disarm upon being attacked, increases with each time attacked. Has a 25% chance to detonate each turn, deals 10,000 damage to everything in this zone upon detonation. (x2).

Players:
Pricey12345 [AG]: 20/20 Strength Buff: I




Originally posted on 2016-11-08 21:06:00

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Pricey12345
 Posted: Aug 11 2018, 07:32 PM
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I bash the [PG] Bombs so hopefully it might going to be disarmed.

Something 10/20
Something 7/20

+3 to Urus

Originally posted on 2016-11-08 21:58:00
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Urus
 Posted: Aug 11 2018, 07:32 PM
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Do I Dare Disturb the Universe?
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Alchemy 5/5
Polymorph 5/5

I finish the charges on the alchemy and the polymorph. I take the new staff, run to the Mana Pool, and zap a Blue Man with it, turning him into a Blue Dragon. Using the 6 charges from Pricey12345, I immediately recharge the Polymorph spell and zap the other Blue Man, turning him into a Blue Knight.

Blue Knight [AG] (1000/1000) {Riding Blue Dragon}
Blue Dragon [AG] (2000/2000)

+3 to Pricey12345

Originally posted on 2016-11-10 00:47:00
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Pricey12345
 Posted: Aug 11 2018, 07:32 PM
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I wet the [PG] Bombs' fuses so hopefully it might going to be disarmed even more.

Something 11/20
Something 11/20 +3 from Urus

+3 to Urus

Originally posted on 2016-11-10 17:37:00
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Jondanger23
 Posted: Aug 11 2018, 07:32 PM
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some guy
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QUOTE (Pricey12345 @ (time=1478642325))
I bash the [PG] Bombs so hopefully it might going to be disarmed.

Something 10/20
Something 7/20

+3 to Urus

You defuse both bombs!

QUOTE (Urus @ (time=1478738873))
Alchemy 5/5
Polymorph 5/5

I finish the charges on the alchemy and the polymorph. I take the new staff, run to the Mana Pool, and zap a Blue Man with it, turning him into a Blue Dragon. Using the 6 charges from Pricey12345, I immediately recharge the Polymorph spell and zap the other Blue Man, turning him into a Blue Knight.

Blue Knight [AG] (1000/1000) {Riding Blue Dragon}
Blue Dragon [AG] (2000/2000)

+3 to Pricey12345

The Blue Dragon and Blue Knight appear!

QUOTE (Pricey12345 @ (time=1478799479))
I wet the [PG] Bombs' fuses so hopefully it might going to be disarmed even more.

Something 11/20
Something 11/20 +3 from Urus

+3 to Urus

The Bombs are defused!

End of turn Battle:
Literally anyone that isn't Urus or Pricey gets nuked by the AFK detectors.
zonemaster42: well, looks like you've disarmed my bombs
zonemaster42: except for that last one over there
You are suddenly aware of a massive bomb buried in a cliff near the Mana Pool.
zonemaster42: if i were you, i would run
zonemaster42: or disarm it i guess
The Blue Knight channels a storm in his sword...
The Blue Dragon shoots a lightning blast at the Ridiculously Huge Bomb. 3000 damage.
The Spook Bomb begins ticking down...
The Mana Spirit charges a mana lance.
The Ridiculously Huge Bomb summons two Bomblings.

The Battlefield (currently Neutral territory):

But nobody came...

Zone of Healing (Currently PG territory) (Gives +10,000 health every turn):
zonemaster42 [GM]: 49/50 HP

Mana Pool (currently AG territory) (Specials charge faster in this area):
Blue Knight [AG]: 1000/1000 HP. (Riding Blue Dragon) Stormstrike: II
Blue Dragon [AG]: 2000/2000 HP.
Spook Bomb [AG]: Armed. 25% chance to disarm upon being attacked, increases with each time attacked. Has a 25% chance to detonate each turn, inflicts Aura of Spoop on everything in this zone upon detonation.
Mana Spirit [N]: 10000/10000 HP. Mana Lance: III
Ridiculously Large Bomb [PG]: 37000/40000 HP. 4 Turns until detonation.
Bombling [PG]: 7000/7000 HP. 2 Turns until detonation.

Players:
Pricey12345 [AG]: 20/20
Urus [AG]: 17/20




Originally posted on 2016-11-10 22:02:00

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