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TwinBuilder |
Posted: Sep 1 2018, 04:54 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
((ARCHIVER'S NOTE: This is going to be an archival of Destroy the Godmodder 2: Operator! I would appreciate it if no one were to respond to this thread; my aim is for it to be a complete re-creation of the original thread, so I don't want anyone else replying and messing stuff up. Thanks.))
ORIGINAL POST: SEPTEMBER 1st, 2013 (Continuously edited to present day.) HEY! READ THIS FIRST: Welcome to Destroy the Godmodder 2: Operator, my first major achievement in life. As of September 1st, 2015, two years after the first version of this post was published and this game began, DTG2 has ended. Thanks to everyone who has viewed the game, special thanks to those who played, and immense thanks to those who stuck it out to the very end! Although it's not needed now, this post will still be included for posterity. Feel free to read through it, and the rest of the game, as you wish. Oh, and when you're done with it, you should check out Destroy the Godmodder 0rigins, the sequel to this game that explores the Godmodder's path to becoming an Omega+ (but quickly turns into something much more complicated) and Meanwhile, In The Future, a series of stories made by me that add to the plot of DTG2 in several ways. More on those at the end of this post. (MITF will make more sense if you've read through Destroy the Godmodder 0rigins. You don't need to in order to understand it, but it will probably help.)
Or had he? A true godmodder never gives up in their goal to make everyone rage quit. And this godmodder, who had single-handedly hacked the source code of Minecraft to give himself anything he wanted, was not about to give up! No... He had another plan. A better plan. A plan that would ensure victory for the godmodding cause once and for all... One day, not long after the end of the Battle of the Godmodder, everyone decided to log back on to Minecraft and play on their favorite servers. But, when they all got on, they instantly saw a message in chat. Godmodder477 invites you to GodCraft! Do you accept? There was only a Yes button, and even if it wasn't clicked, everyone automatically clicked it instead. All the millions of people in Minecraft were transported to the Godmodder's very own server, where he could terrorize them and make them rage-quit for good! He also put a virus into everyone's computers, so they couldn't leave! The entire Minecraft population was in panic! ...And of course, that's where you all come in. ![]() Destroy the Godmodder series created by TT2000. Welcome to the official sequel to the hit thread Destroy the Godmodder! I will be the Game Master. In this game, you have to destroy the Godmodder, a character whose job is to make everyone in the universe ragequit! As defined by Urban Dictionary, a godmodder is someone whose character is for all purposes, invincible. No attacks or any techniques will work against said character. The godmodder can instantly recover from anything that happens to them. Of course, the godmodder can do anything to any other character and the other characters aren't allowed to defend against it. This Godmodder, the most powerful godmodder in existence, has attacked Minecraft before. But this time, the Godmodder owns his own Minecraft server, so it will be even harder than the last game! However, there are many things that aid you in your fight. Periodically, you can rescue players that can fight for you! You can take down powerful bosses and gain cool new loot! You can use the Alchemiter to create powerful weapons. And you can use some Special Attacks to take out the opposition. You can choose between fighting against or for the Godmodder! You can also remain neutral. But the end goal of the game is clear. Destroy the Godmodder, destroy his server, and save the entirety of Minecraft from destruction! Keep reading below for the important tips and rules, and a more in-depth look at a lot of this game's features. I. TIPS: 1. To beat the Godmodder, you have to use attacks that cannot be godmodded! 2. If an attack successfully damages the Godmodder, he will do something so that it will not work a second time. 3. Counter-godmodding is allowed, but don't let it drag on for too long. 4. You can pick a side in this fight. The default alignment, and the one you should choose, is Anti-Godmodder. However, you can be Neutral or Pro-Godmodder if you wish. 5. You can charge more powerful attacks in addition to base attacks. These charged attacks will deal much more damage, and may one-shot weaker characters! The limit for charging attacks is 50 posts. 6. In addition to attacking, you can summon characters from popular culture (or ones you've made up yourself) known as entities! Depending on how long you summon them for, they will have varied attack power and health. The longer you charge it for, the more powerful it will be! If you just instant summon the character, it may get converted to the Godmodder's side. The limit for charging entities is 50 posts. 7. This game is not a roleplay. You do not need to create your own character/backstory to join. II. POSTING RULES: 1. Each player can only post 3 times per turn. Any additional posts will not be counted. 2. Do NOT double-post. Your post will not be counted if you do. 3. If you are talking or asking a question, you can make your post a nullpost. These types of posts are discouraged in the main thread. They belong in the Forge Database. 4. The more attacks you use in a post, the less powerful each one will be! 5. You are not allowed to make a placeholder post that you will edit later. If you do this, you can only post 2 times that turn instead of 3. III. ENTITY + CHARGING RULES: 1. If you try to charge an entity for longer than the maximum limit, your charge will fail. 2. Once an entity is killed, it cannot be resummoned. 3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception. 4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities. 5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge! 6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though! 7. You cannot remove charge points from any player, regardless of faction. 8. At any given time, you can only charge 3 entities/attacks, assist 2 different charges, and make 3 alchemies. 9. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it. IV. PLAYERS: Every so often, you can rescue Players and they will fight on your side! They don't have the best HP, though, so make sure to help them out! To make up for that, instead of leaving permanently upon death, players have respawns! If they die, they can come back, at the cost of a respawn. Once a Player runs out of respawns, they are gone for good! Each Player also has a powerful special attack, and each one is different. If a Player uses his special attack, though, they leave the server for good, so only use them when you're in trouble! If enough people agree to use a special attack, the vote will go through. V. SPOILS OF WAR: Periodically, bosses will appear of varying alignments! Upon death, they will drop a small piece of themselves, a Spoil of War. These can be used by the person who dealt the finishing blow to the boss, and they can create very powerful effects! Here is a list of all Spoils of War. The Armory VI. SYNOPSIS: This section serves as a recap for the main story of the game. Due to the game's overarching storylines and plot points planned far in advance, the game is split up into Acts and Intermissions to separate important plot arcs in a way reminiscent of Homestuck's story progression. Yeah, you're gonna be seeing a lot of Homestuck throughout this game. Be warned: this is a complete recap, full of spoilers! If you'd rather not be spoiled, steer clear. ACT 1 - REGENESIS INTERMISSION - BINARY ACT 2 - INVASION INTERMISSION 2 - PARABLES ACT 3 - DESCENT INTERMISSION 3 - SIDELINES ACT 4 - TRIALS (ONE THROUGH FIVE) TRIAL SIX - ███████ █████ █████ - █████████ END OF ACT 4 - EXECUTION ACT 5 - REVELATIONS - II - THE SCRIBE'S QUEST [IN PROGRESS...] THE PINARY ARG [IN PROGRESS...] [7x7] ONE YEAR OLDER [IN PROGRESS...] INFAMY [IN PROGRESS...] ENDS OF THE EARTH BILL AND FLUMPTY'S EGGCELLENT ODDVENTURE [IN PROGRESS...] MASONQUEST VII. ALCHEMY: You can find out all information about the Alchemiter's specifications, upgrades, and created items over here! ((ARCHIVER'S NOTE: I'm not sure how I will handle archiving the Forge. I'll figure this out later.)) If you find regular attacks are not enough, you can head over to the Alchemiter! The Alchemiter is a powerful construct that can take two or more items and combine them together to create a more powerful item! Using alchemy, you can create powerful weapons with special abilities. Alchemy works by taking two or more items and putting them in the Alchemiter. In this example, they'll be a Hammer and a Green Slime Ghost Pogo Ride. Using the Alchemiter, you can combine them in two different ways: && (AND) and || (OR). The way you combine the items will change the output of both items. Using the && combination will combine the functions of both items. Hammer && Green Slime Ghost Pogo Ride would create a Pogo Hammer, which combines the offensive capabilities of the hammer with the springing capabilities of the pogo ride into one weapon. Using the || combination will combine the function of one item with the form of another. Hammer || Green Slime Ghost Pogo Ride would create a Hammerhead Pogo, which combines the pogo ride's function with the shape of a hammerhead. With this in mind, you can take any two items and alchemize them together into near infinite combinations! Depending on how powerful the items are, it will take longer to create them. Level 1 alchemies will take 2 posts to make, while Level 10 alchemies will take 11 posts to make! Once that's done, you can use the alchemy in combat! Keep in mind you can only make three alchemies at any time. If the above paragraph didn't clear things up enough, here: Lv. 1 = 2 posts to make. Lv. 2 = 3 posts to make. Lv. 3 = 4 posts to make. Lv. 4 = 5 posts to make. Lv. 5 = 6 posts to make. Lv. 6 = 7 posts to make. Lv. 7 = 8 posts to make. Lv. 8 = 9 posts to make. Lv. 9 = 10 posts to make. Lv. 10 = 11 posts to make. Now go out and make some items! VIII. THE ECHELADDER: The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of the XP that players gain throughout the game. You can earn XP by attacking entities. If you gain enough XP, you'll level up and gain powerful abilities known as Special Attacks! Every player starts at Lv. 1, and there is no level cap, even though you stop gaining Special Attacks at Lv. 10. Special Attacks come in three types: Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to new heights. A fully leveled player will have four chains of Battle Techniques. Each chain has four separate versions of the Technique that are progressively more powerful. Combat Operandi, which are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. A fully leveled player will have three Combat Operandi. Comb Raves, which are the most powerful attacks in the game. Only when a player reaches Level 10 will they gain access to their Comb Rave, but even then, it can only be used under select circumstances! An Impetus Comb must be filled to the brim with Pang Nectar, which is earned as players deal damage. A global bar keeps track of the current Nectar status, and when an Impetus Comb is full, a selected player can unleash their Rave! Sometimes a Comb can power two players' Raves at once in an unstoppable force known as a Dual Rave! Here is a list of all Echeladder stats. Echeladder: IX. CHAPTERS LIST: This is for all the archival readers out there, and people who just want to jump to a certain point in the game quickly. This list splits up all the acts and intermissions into different chapters to denote all the individual events in each act. In addition, every storypost, dialogue, and book read can be accessed from here as well. Keep in mind that this chapters list is fully interactive! Clicking on any chapter or cutscene will automatically jump you to that exact point in the thread for you to read. In addition, some chapters have a thumbnail that sums up the events going on in that specific part. Most chapters are without these drawings, but more images will be added as time goes on. ((ARCHIVER'S NOTE: Because of the changes to the DTG Forum, the chapters list from the old Minecraft Forum is unusable and will not work. I will need to completely redo it for this archive to fit the pages of this thread. This is a task I will probably only undergo once the archival of the rest of the game is complete. For now I'll just leave this part blank.)) X. ALIGNMENT KEY: Here's a list of alignments that different entities have. This can help if you're confused about what the colored tags next to entities' names mean. Undecided [???] These entities have no alignment at all and will attack anything. Sometimes they're extra-special and have interesting mechanics that go beyond generic entity stats... Hostile [H] These entities are wild cards, and can attack many different alignments at once. They can be some of the most powerful entities, but to balance this out, they often have weak spots that need to be discovered. Neutral [N] These entities have chosen to take the middle road and are neither for or against the Godmodder. They attack both factions at random. Players can be Neutral, though they sometimes tend to favor one side over the other. Anti-Godmodder [AG] These entities are the de-facto protagonists of the game. They fight against the Godmodder and whatever he summons. Players start out as AG, though they aren't always the best of people... Player [PL] Helpless Minecraft players that are either rescued or come to help in the fight. Characterized by low HP, respawns, and special attacks. Typically fight for the AGs, but the Godmodder can spawn PG Players... [PL] Pro-Godmodder [PG] These entities are the supporting antagonists of the game. They fight for the Godmodder, but can sometimes be other entities that were brainwashed! Players can be PG, even if it seems to be a lost cause. Boss [BOSS] Very powerful entities summoned by the Godmodder, players, or the plot. Characterized by high HP and attack power, multiple special attacks, and the ability to drop items on death. Can be in every faction: [PG BOSS]/[AG BOSS]/[N BOSS]/[H BOSS]/[??? BOSS] Also come in the form of waves of Godmodder-spawned Mechs. [MECH] The Godmodder [GM] The main antagonist of the game. Wants to make everyone ragequit, and has a personal hatred towards the players for defeating him before. Characterized by low HP, incredibly high defense, high attack power, and the ability to adapt to anything thrown at him. The goal is to destroy him! XI. EXTERNAL LINKS: Destroy the Godmodder. GMed by TT2000; 12/7/12 - 9/1/13. A powerful godmodder attacks a generic server, but can the players stop him? The thread that started it all. Destroy the Godmodder 2: Operator! GMed by TwinBuilder; 9/1/13 - 9/1/15? The Godmodder takes over all of Minecraft to get revenge! The codifier of the DTG series as we know it. (You are here!) The Forge: the DTG Discussion Thread. A thread to discuss the DTG series and keep track of the Alchemiter. Not used now in favor of the DTG Discord. Destroy the Godmodder 0rigins. GMed by The_Nonexistent_Tazz; 9/9/15 - 5/25/17. In 2011, the Godmodder sought to gain his power by defeating UserZero! A "prequel" set in an alternate timeline. ~ Be the Godmodders: Defeat Notch? GMed by Fseftr; 2/15/14 - 7/20/14. In an odd reversal, the players are the godmodders, and are attacking Mojang's palace! A noncanon spinoff. Destroy the Godmodder: TV Tropes Edition. GMed by pionoplayer; 4/7/14 - 7/18/15. Someone claiming to be the Godmodder attacks the TV Tropes Pantheon! A canon spinoff that ties into DTG2... Destroy the Godmodder TV Tropes 2: Salvation. GMed by Lord_Herobrine (original); now Sp33d0n; 7/20/15 - 9/27/16. After joining the Pantheon, the Godmodder returns to TV Tropes! A direct continuation of DTG: TV Tropes Edition. Destroy the Godmodder: MSPA Edition. GMed by pionoplayer (original); now Fseftr; 8/5/15 - 12/11/15. After attacking TV Tropes, the Godmodder combines every SBURB session into a massive battlefield! Destroy the Godmodder: Terraria Edition. GMed by jondanger23 (original); now TrickleJest; 6/9/15 - 12/22/17. After attacking SBURB, the Godmodder heads to Terraria for one final fight. The last game in the canon series. Destroy the Godmodder S: Acolyte. GMed by ninjatwist321; 8/28/15 - current. An acolyte looking up to the Godmodder terrorizes a server of his own. A noncanon spinoff. Destroy the Godmodder: Chaos. GMed by Irecreeper; 9/15/15 - 10/9/17. After DTG2, the players are taken inside the mind of Chaoscreeper to fight in a grid-based RPG! Dubiously canon. DTG: Pain and Suffering. GMed by ConsumerOfAll; 2/3/16 - 4/28/17. Inspired by a hypothetical "DTG: Hard Mode", this game is designed to be the hardest yet! A noncanon spinoff. Destroy the Simumodder. GMed by pionoplayer (original); now jondanger23; 12/20/16 - 8/23/17. A simulated DTG game made to test out ideas for future games, and just to have fun. A noncanon spinoff. Destroy the Godmodder: Renewal. GMed by pionoplayer; 6/6/17 - 1/16/18. An idea for a fresh, rebooted take on the Destroy the Godmodder series that goes back to the basics. A noncanon spinoff. Destroy the Godmodder 2: Operatorrrrrrr. GMed by "dungkaka1801;" 6/17/17 - 9/19/17. A DTG2 boss rush run by a demented clone of TwinBuilder, with many events and faces changed for the worse! A noncanon spinoff. Defeat the Godmodder. GMed by TT2000; 9/16/17 - current. A reboot from the man himself! The players are in a hexagonal arena with a godmodder, and it's all downhill from there. Project Thymium. GMed by Irecreeper; 11/19/17 - current. The sequel to DTG: Chaos, this game takes Chaos' mechanics to 11! Can the players defeat WARE? Dubiously canon. ~ TVTropes's Page on DTG. A page listing all the tropes that apply to the DTG series. The DTG Wiki. A wiki all about the DTG series. It needs editing to grow into a truly comprehensive resource. The DTG Forums. An entire forum all about discussing the DTG series and playing new forum games about DTG. The DTG Discord. You want to talk about DTG with the people that play it? This is the place to be. XII. MEANWHILE, IN THE FUTURE: Destroy the Godmodder 2 ended on September 1st, 2015. But even before that summer day, forces were brewing behind the scenes. Forces intent on building upon this game's already-rock solid foundations, and telling stories in the past, present, and future. These stories were numerous and varied - some took place entirely as text-based games on IRC chats, and others were told entirely through images. Some were right here in this thread, and others encompassed the end of the Internet itself. And when you have a story being told in such obtuse ways, one compounded by a zeitgeist of mystery and confusion and that feeling of solving some labyrinthine puzzles, how are you supposed to compile it all? Enter Meanwhile, In The Future. MITF is the codename for every DTG-centric story I've made since the official end of DTG2. Put together, they all tell a story much greater and grander than the sum of their parts - and one even greater than DTG2 itself. I can't truly recreate what MITF was like from its first story - you'd have to have been there, on the DTG Pesterchum and the Discord, to understand the mystery and how things unfolded, not to mention the various other tidbits not put together here - but I can bring everything that's important together, so that you can read it. So. What is MITF, exactly? What's it all about? One part of MITF focuses on Destroy the Godmodder: 0rigins, which I joined as a relatively unknown character known only as The Scribe. Another deals with Destroy the Godmodder: Terraria Edition, which I joined as Bill Cipher (carrying special cargo in tow). Yet another reveals the hidden past of Project Binary - the true nature of his creation, and of his creators. And another still discusses what happened after the credits of DTG2 rolled - what happened to the Godmodder, the Operator, Build, Split, and the game's players? Though it may not seem like it, every piece of this puzzle is connected. Every component is building up to an enigmatic, undeniable truth woven into existence itself. What is it? What lies beyond the grey curtains of reality and in the kaleidoscopic anarchy? To answer that, you'll have to read it for yourself. I'll see you there. MITF should be read after you've read through all of Destroy the Godmodder 2 first. (And Destroy the Godmodder: 0rigins, for that matter.) A pseudo-chronological list of the stories in MITF can be found here, but bear in mind that more often than not, multiple stories were being worked on at the same time - so it was really like one behemoth that was slowly being told. Regardless, if you want a proper order, here you go. The Scribe's Quest - A mindless dementia, a glaucomic soul, a silent dimension, a fracturing whole... Every post I made in DTG0 and Terraria while I was still playing DTG: the incomplete stories of the Scribe and Bill Cipher. The Pinary ARG - And the players that stayed to this last fateful day have summoned the nine, and now all must 0bey. A text adventure I made on the DTG Pesterchum memo involving the prototype to Project Binary, "Probect Pinary." [7x7] - The recent past is recalled for the benefit of the nonexistent. A short text adventure I made after Homestuck's end, which asks what would happen if all stories were to suddenly stop. One Year Older - The sun is the same in a relative way but you're older. Shorter of breath, and one year closer to death. The epilogue to DTG2, discussing what happened with its major characters after the credits rolled. VERY dubiously canon. Ends of the Earth - He dreamt of a series of numerals and phrases. A text adventure on codebreaking, puzzle-solving, and mind games on the DTG Discord about finding eight journal pages. Infamy - Yesterday, December 7, 1941 - a date which will live in infamy - the United States of America was attacked. A compilation of short stories describing events taking place on December 7, 2012, 2013, 2014, 2015, and 2016. Masonquest - But a Shatter is never really finished. It just stops moving. Daddyquest / Corporatequest / Ephemeralquest A set of three image-only pseudo-comics describing the adventures of Build as he is trapped in his mindscape. Destroy Godmodder - Spell my name with a bang. A short forum game by someone that really likes DTG, but is really bad at using a keyboard. Apparently. [EGGxEGG] - Ancient scribe trumps egg trumps modern scribe. A short text adventure I made on the anniversary of Homestuck's end that describes Flumpty Bumpty's [7x7]-adventures. Bill and Flumpty's Eggcellent Oddventure - Entire earths interred themselves across open tombs. A story describing the adventures of Bill Cipher and Flumpty Bumpty as they make a mess of Fiction and its inhabitants. The Recent Past - Those thrilling yesteryears bring shadows of what could have been... The ultimate conclusion to MITF. I have yet to make it. ~ The MITF Discord. You want to talk about MITF with the person that made it and the people that read it? This is the place to be. Well, that's about it! Now, do you have what it takes... to destroy the Godmodder again?! Godmodder HP: 125/125. Destroy the Godmodder 2 OP Version 6.2 |
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TwinBuilder |
Posted: Sep 2 2018, 12:22 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 1: SEPTEMBER 1st, 2013
Welcome back! Saxton Hale summoned! The godmodder takes no offense at your remark, and instead YOU turn into a hippie!
The godmodder wants everyone to ragequit because it's in his job description. As for the hacking, the server has plugins that prevent your hacks!
Once a player is rescued, the base will be added!
There is no hole leading to bedrock within a 10,000 block radius of the battleground, so the godmodder doesn't even need to block this attack!
The godmodder INSTA-KILLS Saxton Hale! Godmodder HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 01:05 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 2: SEPTEMBER 1st, 2013
I know, you guys ninja'd me.
The godmodder holds out his hand, and all the missiles stop! They careen towards you instead! The explosion can be heard for miles...
The godmodder eats them all as you watch!
That isn't how it works. The players show up on their own, and you guys will have to work together to rescue them.
Godmodder HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 01:15 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 3: SEPTEMBER 1st, 2013
The weapon backfires and explodes!
The godmodder has arms of STEEL! You only end up hurting yourself!
Does nothing!
Except they CAN, because this is the godmodder's server we're talking about here. The godmodder blasts freeze breath over the arena, making a random attack fail next turn! Godmodder HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 01:16 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 4: SEPTEMBER 1st, 2013
Ok.
That still isn't how it works, huffpuff. It's up to me to judge when the players appear, not you guys. But when they do, you can rescue them!
Do I find what funny? Also, the Godmodder is going to make you all rage-quit by tormenting you and killing you. Repeatedly. Forever.
Stopped by the freeze breath!
Minor's attack failed, so neither huffpuff or you can boost it! Godmodder HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 01:21 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 5: SEPTEMBER 1st, 2013
This was right after I posted, so I'm guessing you know how the Civilian thing works now.
Level 100 Godmodder used Earthquake. It's super effective! Level 100 Pikachu killed.
The FBI has no proof it was actually the Godmodder, and they have much more important things to worry about.
You do not know how to! Suddenly, a player appears! He is trapped in an obsidian cage, and you must break him out in two turns, or else the Godmodder will kill him. If you rescue him, he will help you! Obsidian Cage: HP: 7,500/7,500. Specials: Housing Player #1. Godmodder: HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 03:07 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 6: SEPTEMBER 1st, 2013
The server has unbelivable amounts of RAM, so the server will never lag!
600 damage!
400 damage!
Welcome, TT! Do you like what I've done with the place? 1,000 damage!
500 damage!
400 damage!
700 damage!
800 damage! The godmodder is almost ready to fire a laser blast at the player... Obsidian Cage: HP: 3,100/7,500. Specials: Housing Player #1. Godmodder: HP: 125/125. Specials: Firing a laser beam in 1 turn. EDIT: Huffpuff and Frog, your posts will be counted next turn, sorry. |
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TwinBuilder |
Posted: Sep 2 2018, 03:14 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 7: SEPTEMBER 1st, 2013
400 damage!
..A player better than the godmodder? IMPOSSIBLE! Since the godmodder is the best Minecraft player ever, he piledrives this so-called "god-admin" and whacks him with his Ban Hammer.
500 damage!
Since pickazes are INFINITELY better than plain old pickaxes, 800 damage!
400 damage.
900 damage!
Obsidian cage destroyed! Player #1 freed!
Player xXCraftMasterXx pops out of the cage! He narrowly avoids the Godmodder's beam, and goes to rest in the fort. Fort: [AG] HP: 5,000/5,000. Shields: 100%. Specials! Housing xXCraftMasterXX. xXCraftMasterXx: [AG] HP: 1,000/1,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. Godmodder: HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 03:17 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
CLARIFICATION: SEPTEMBER 1st, 2013
Forgot to mention: Each player, if they die, has up to 3 respawns. If they die, they can come back, at the cost of a respawn. Once a player runs out of respawns, they are gone for good! I am editing that into the OP now. |
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TwinBuilder |
Posted: Sep 2 2018, 03:24 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 8: SEPTEMBER 1st, 2013
Player #1 gains weapons! Now he can attack people and his health is doubled!
The god-admin is banned!
What laser?
The attack is so OP, the OP scale rolls over to 0, and everyone dies!
You are defending the fort!
Except it doesn't!
The Chuck Norris tank gets shot down by our old and rebuilt friend, the ACN turret!
Chuck Norris is distracted by the ACN turret, and Herobrine is destroyed due to the Curse of Repetitiveness! The godmodder attacks the fort with fire-fists, but huffpuff takes the blow! The fire will block a random attack next turn. Player 1 tries to attack the godmodder, but is unsuccessful. Fort: [AG] HP: 5,000/5,000. Shields: 100%. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. Godmodder: HP: 125/125. |
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TwinBuilder |
Posted: Sep 2 2018, 03:34 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 9: SEPTEMBER 1st, 2013
The Anti-Chuck Norris Turret can only be destroyed by one thing, which is locked away in its home dimension now. Herobrine is dead!
Godmodder stunned!
Seems fair enough.
Welcome back! No, you can't summon anything from the previous thread. That is why Saxton Hale was killed in the first turn. 2 damage to the Godmodder!
Fort upgraded! It will work as you say.
You seem to be confused. Right now, the fort is Level 2. It can hold 2 players and has 6,200 HP.
The maximum level for right now is 5.
You need huffpuff's permission to do that! The Godmodder decides to go on offense and flies at the fort, dealing a Wicked Uppercut to the Fort, dealing 800 damage! The Shields take the other half, dropping by 8%. Player #1 stands by and does nothing for now. Fort (Level 2): [AG] HP: 5,400/6,200. Shields: 92%. Player Capacity: 0/2. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. Godmodder: HP: 123/125. |
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TwinBuilder |
Posted: Sep 2 2018, 03:41 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 10: SEPTEMBER 1st, 2013
The Godmodder gets a proton pack and busts the ghost before it can do anything.
I need to see the maximum amount of posts you've charged your summon for it to work. Also, you don't need to charge summons right now. This is the beginning of the game, where everything is easy.
You need huffpuff's permission!
Secret charges are not accepted, and I doubt this would have worked properly anyway.
You are upgrading the shields! The Godmodder decides he's had enough of toying around with you, and draws a summoning circle! He stands in it and a huge... thing falls out of the sky! It is a giant robotic Creeper with guns all over its body! Behold, the C-Mech! Fort: [AG] HP: 5,400/6,200. Shields: 92%. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. C-Mech: [PG] HP: 25,000/25,000. Godmodder: HP: 123/125. For reference, PG means Pro-Godmodder, and it's an enemy entity. AG means it's Anti-Godmodder and a friendly entity. Also, guys, you can slow down with the posting. It's getting kind of frantic. |
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TwinBuilder |
Posted: Sep 2 2018, 03:48 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 11: SEPTEMBER 1st, 2013
1,000 damage to the C-Mech!
You don't have to charge entities right now, and charging three at once will only weaken them in the end. Are you sure you want to do that? Also, your UBER HAX does not instakill the C-Mech or make you unbannable, but deals 900 damage to the C-Mech.
You need huffpuff's permission! What other thing?
1,500 damage!
Scraper added! What are you charging? I'm starting to think you have no clue how this forum game works...
Fine, you can go ahead. If someone else says otherwise, though...
Anakin Skywalker added, however, the Godmodder INSTANTLY converts him to the Dark Side! Darth Vader added instead!
If someone ragequits, they just come back on the server so the Godmodder can make them ragequit again! And again... And again...
I know. 1,000 damage! The C-Mech opens up compartments to reveal missile launchers! It launches them at the Scraper, dealing 7,000 damage to it! The Scraper retaliates and deals 1,600 damage to the C-Mech! Darth Vader and the Godmodder team up and damage the Fort for 1,500 damage! The rest go to the shields. xXCraftMasterXx deals 3,000 damage to Darth Vader! Fort: [AG] HP: 3,900/6,200. Shields: 77%. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. C-Mech: [PG] HP: 19,000/25,000. Darth Vader: [PG] HP: 12,000/15,000. Godmodder: HP: 123/125. |
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TwinBuilder |
Posted: Sep 2 2018, 03:54 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 12: SEPTEMBER 1st, 2013
I learned something new today!
Anakin Skywalker IS Darth Vader! There is no Anakin Skywalker on the field, only Darth Vader. Hey, wait a minute. This is a double post! You cannot summon other Godmodders!
+250 health to the fort!
+220 health to the fort!
The Godmodder simply switches to one of his many alts, and he curses you so your attack cannot switch to his alt! The C-Mech changes gears (literally) and produces a large bomb out of its center. However, this is a Player Bomb! It will cause three random attacks to fail next turn! The Godmodder attacks xXCraftMasterXx for 1,500 damage! Fort: [AG] HP: 4,370/6,200. Shields: 77%. xXCraftMasterXx: [AG] HP: 500/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage. C-Mech: [PG] HP: 19,000/25,000. Darth Vader: [PG] HP: 12,000/15,000. Godmodder: HP: 123/125. |
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TwinBuilder |
Posted: Sep 2 2018, 04:02 PM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 13: SEPTEMBER 1st, 2013
800 damage!
The Godmodder throws computers at them, killing them with computer damage!
1,000 damage to Darth Vader!
Stopped by the bomb!
No.
Stopped by the bomb!
Stopped by the bomb, though the summon still goes through. You don't need to make these uber-long summons this early in the game. I will be reviewing the summon to see if it is OP or not. The godmodder kills Player 1, and he uses up one of his respawns! Darth Vader damages the fort for 750 damage, and most of it is absorbed by the shields! The C-Mech makes fireworks come out of its chassis, distracting two players next turn! If I were you, I would start defending Player 1 or the fort and start attacking some of these guys. Fort: [AG] HP: 3,620/6,200. Shields: 69.5%. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. C-Mech: [PG] HP: 18,200/25,000. Darth Vader: [PG] HP: 11,000/15,000. Godmodder: HP: 123/125. This will be my last post for today. I will come back tomorrow! |
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TwinBuilder |
Posted: Sep 5 2018, 12:54 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 14: SEPTEMBER 2nd, 2013
((This is one of several "mini-turns" resulting from over 50 posts having been made while the GM was sleeping after DTG2's first day.)) Guys, I went to sleep the last time I posted. I wake up today, and zi see it's gotten three extra pages! PLEASE SLOW DOWN WITH THE POSTING WHILE I SAY I'M AWAY! I will try to quote everyone of the posts, but until then, STOP POSTING FOR NOW UNTIL I'M DONE!
He counters with a completely random thing!
800 damage!
1 vote!
The godmodder vaporizes the kitten by looking at it funny!
Assuming you mean a water wave, 900 damage!
900 damage to Darth Vader!
If you are speeding this up by three posts, I will only count it as a 3-turn summon.
Canceled by shadoweater!
The C-Mech attacks the fort, dealing 1,000 damage! Fort: [AG] HP: 2,620/6,200. Shields: 59.5%. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote] C-Mech: [PG] HP: 17,600/25,000. Darth Vader: [PG] HP: 10,100/15,000. Godmodder: HP: 123/125. |
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TwinBuilder |
Posted: Sep 5 2018, 01:00 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 15: SEPTEMBER 2nd, 2013
((This is the second "mini-turn".)) I can only do so much at once.
1,300 damage!
Too late!
The godmodder bans you, to prove that you are not!
700 damage to both Darth Vader and the C-Mech!
1 damage!
Starting to get a tiny bit spammy...
Alright. Fort upgraded! HP: 8,000. Turret added!
It will hit when I am done quoting ALL the posts! All pro-godmodders go to town on the fort, dealing 3,000 damage! The rest goes to the shields. Player 1 attacks the C-Mech for 1,500 damage! Fort: [AG] HP: 5,000/8,000. Shields: 29.5%. Specials: Turret manned by Huffpuff. HP: 2,000/2,000. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote] C-Mech: [PG] HP: 15,600/25,000. Darth Vader: [PG] HP: 9,600/15,000. Godmodder: HP: 122/125.[/p] |
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TwinBuilder |
Posted: Sep 5 2018, 01:06 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
TURN 16: SEPTEMBER 2nd, 2013
((This is the third "mini-turn".))
Failed, because you didn't upgrade it properly!
The godmodder notices a feeling that feels like bees stinging him. He shrugs.
2 damage!
Casino added! The godmodder can't allow something that powerful to exist, though, so he steals and destroys it!
Bee stings, man, bee stings...
The casino is dead!
He plays it perfectly, but the TNT doesn't explode! He added a buff to it that made it recognizes that it was in the face of a godmodder, so it wouldn't explode! The godmodder stares at you and says: "You mad?"
What casino?
The godmodder rocks out to the song! He likes all kinds of music, even if he doesn't like ponies!
1,200 damage! Player 1 attacks both the C-Mech and Darth Vader, doing 800 damage to each! The godmodder attacks the Turret, dealing 1,000 damage. Fort: [AG] HP: 5,000/8,000. Shields: 29.5%. Specials: Turret manned by Huffpuff. HP: 1,000/2,000. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote] C-Mech: [PG] HP: 14,800/25,000. Darth Vader: [PG] HP: 7,600/15,000. Godmodder: HP: 120/125. |
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TwinBuilder |
Posted: Sep 5 2018, 01:17 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
NOTE FOR ARCHIVAL READERS: Storyedits start appearing from this turn on. Some posters went back after the conclusion of DTG2 to add small notes to their early posts. These "storyedits" do not appear in the actual turns as they were not present at the time of the GM's response to them. However, they are included in this archive to allow the necessary context they provide: they help clear up "early installment weirdness" and set up context that's acted on in the RP that arises later on in the game. Any text added posthumously will be bolded and prefaced with a ~*STORYEDIT*~ banner.
TURN 17: SEPTEMBER 2nd, 2013 Last batch!
TT's attack failed! 1,300 damage to the C-Mech!
900 damage!
Javar added! However, the godmodder IMMEDIATELY destroys the boss vortex!
1,200 damage!
700 damage!
900 damage!
Together, the wood jesters and Javar deal 1,800 damage to Darth Vader!
What boss vortex? I'll keep Javar, though.
I'm on it.
1,500 health to the fort! The vote is for deciding whether or not Player 1 will use his special attack. If he uses it, he dies, hence the vote.
1,400 damage!
You too, piono.
Pizza stored in fort! Player 1 deals a FINISHING BLOW to Darth Vader, killing him! The godmodder and the C-Mech kill Player 1, and he uses up one of his respawns! Javar attacks the C-Mech for 1,000 damage. The C-Mech plays Super Smash Bros. 4, and 3 other people will be forced to join with him next turn! Fort: [AG] HP: 6,500/8,000. Shields: 36%. Specials: Turret manned by Huffpuff. HP: 1,000/2,000. xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 1/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote] C-Mech: [PG] HP: 12,500/25,000. Javar: [AG] HP: 9,000/9,000. Godmodder: HP: 120/125. |
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TwinBuilder |
Posted: Sep 5 2018, 01:21 AM
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![]() An Ephemeral Emerald ![]() ![]() ![]() Age: 22 Location: New York, Fiction. Status: N/A ![]() |
CLARIFICATION: SEPTEMBER 2nd, 2013
IMPORTANT: WHEN I SAY I'M GOING TO BED AND THAT MY POST WILL BE THE LAST ONE FOR TODAY, PLEASE DON'T BUILD UP 3 PAGES WHILE I'M ASLEEP! WHEN I SAY I'M LEAVING, EACH PERSON CAN ONLY POST 2 TIMES TO KEEP THE NUMBER A PAGES TO A MINIMUM. THANK YOU. |
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