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 Destroy the Godmodder 2! Operator [Archived], A (hopefully) complete archival of DTG2.
TwinBuilder
 Posted: Sep 1 2018, 04:54 PM
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An Ephemeral Emerald
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
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((ARCHIVER'S NOTE: This is going to be an archival of Destroy the Godmodder 2: Operator! I would appreciate it if no one were to respond to this thread; my aim is for it to be a complete re-creation of the original thread, so I don't want anyone else replying and messing stuff up. Thanks.))



ORIGINAL POST: SEPTEMBER 1st, 2013 (Continuously edited to present day.)

HEY! READ THIS FIRST:

Welcome to Destroy the Godmodder 2: Operator, my first major achievement in life. As of September 1st, 2015, two years after the first version of this post was published and this game began, DTG2 has ended. Thanks to everyone who has viewed the game, special thanks to those who played, and immense thanks to those who stuck it out to the very end! Although it's not needed now, this post will still be included for posterity. Feel free to read through it, and the rest of the game, as you wish.

Oh, and when you're done with it, you should check out Destroy the Godmodder 0rigins, the sequel to this game that explores the Godmodder's path to becoming an Omega+ (but quickly turns into something much more complicated) and Meanwhile, In The Future, a series of stories made by me that add to the plot of DTG2 in several ways. More on those at the end of this post. (MITF will make more sense if you've read through Destroy the Godmodder 0rigins. You don't need to in order to understand it, but it will probably help.)


QUOTE (TT2000 @ Sep 1 2013,12:00 PM)
The godmodder FINALLY falls over, red-shaded, his death seeming to take a bit longer than that of a normal player. Also, he drops every single piece of the extreme gear he was carrying, which you promptly all start punching, then you take it as spoils! The sky clears, the grass and trees go back to normal, and then the sun starts coming up!

...But...

You suddenly see the godmodder running up to you! He has respawned, and is running up to you! But then, a message appears in chat, by the godmodder!

"You KILLED me? That's not possible! I DIDN'T die, I actually had an...un-dier, I, I mean, a re-undeader, and it... NO! HOW COULD YOU KILL ME!?!!? I AM INVINCIBLE! I'm...I'm...INFALLIBLE! Your victory was a fluke, because you're OVERPOWERED! ALL THE PLAYERS AND EVERYTHING THEY USE ARE OVERPOWERED! I'M THE ONLY BALANCED THING IN THE ENTIRETY OF MINECRAFT! YOU'RE ALL STUPID NOOBS THAT I AM VASTLY SUPERIOR TOO! YOU ALL SUCK! I'M NEVER PLAYING ON THIS SERVER AGAIN! ...BECAUSE OF ALL THE STUPID NOOBS POPULATING IT!

He promptly ragequits the server.

Or had he?

A true godmodder never gives up in their goal to make everyone rage quit. And this godmodder, who had single-handedly hacked the source code of Minecraft to give himself anything he wanted, was not about to give up! No... He had another plan. A better plan. A plan that would ensure victory for the godmodding cause once and for all...

One day, not long after the end of the Battle of the Godmodder, everyone decided to log back on to Minecraft and play on their favorite servers. But, when they all got on, they instantly saw a message in chat.

Godmodder477 invites you to GodCraft! Do you accept?

There was only a Yes button, and even if it wasn't clicked, everyone automatically clicked it instead. All the millions of people in Minecraft were transported to the Godmodder's very own server, where he could terrorize them and make them rage-quit for good! He also put a virus into everyone's computers, so they couldn't leave! The entire Minecraft population was in panic!

...And of course, that's where you all come in.

user posted image

Destroy the Godmodder series created by TT2000.

Welcome to the official sequel to the hit thread Destroy the Godmodder! I will be the Game Master. In this game, you have to destroy the Godmodder, a character whose job is to make everyone in the universe ragequit! As defined by Urban Dictionary, a godmodder is someone whose character is for all purposes, invincible. No attacks or any techniques will work against said character. The godmodder can instantly recover from anything that happens to them. Of course, the godmodder can do anything to any other character and the other characters aren't allowed to defend against it.

This Godmodder, the most powerful godmodder in existence, has attacked Minecraft before. But this time, the Godmodder owns his own Minecraft server, so it will be even harder than the last game! However, there are many things that aid you in your fight. Periodically, you can rescue players that can fight for you! You can take down powerful bosses and gain cool new loot! You can use the Alchemiter to create powerful weapons. And you can use some Special Attacks to take out the opposition.

You can choose between fighting against or for the Godmodder! You can also remain neutral. But the end goal of the game is clear. Destroy the Godmodder, destroy his server, and save the entirety of Minecraft from destruction!

Keep reading below for the important tips and rules, and a more in-depth look at a lot of this game's features.



I. TIPS:

1. To beat the Godmodder, you have to use attacks that cannot be godmodded!

2. If an attack successfully damages the Godmodder, he will do something so that it will not work a second time.

3. Counter-godmodding is allowed, but don't let it drag on for too long.

4. You can pick a side in this fight. The default alignment, and the one you should choose, is Anti-Godmodder. However, you can be Neutral or Pro-Godmodder if you wish.

5. You can charge more powerful attacks in addition to base attacks. These charged attacks will deal much more damage, and may one-shot weaker characters! The limit for charging attacks is 50 posts.

6. In addition to attacking, you can summon characters from popular culture (or ones you've made up yourself) known as entities! Depending on how long you summon them for, they will have varied attack power and health. The longer you charge it for, the more powerful it will be! If you just instant summon the character, it may get converted to the Godmodder's side. The limit for charging entities is 50 posts.

7. This game is not a roleplay. You do not need to create your own character/backstory to join.



II. POSTING RULES:

1. Each player can only post 3 times per turn. Any additional posts will not be counted.

2. Do NOT double-post. Your post will not be counted if you do.

3. If you are talking or asking a question, you can make your post a nullpost. These types of posts are discouraged in the main thread. They belong in the Forge Database.

4. The more attacks you use in a post, the less powerful each one will be!

5. You are not allowed to make a placeholder post that you will edit later. If you do this, you can only post 2 times that turn instead of 3.



III. ENTITY + CHARGING RULES:

1. If you try to charge an entity for longer than the maximum limit, your charge will fail.

2. Once an entity is killed, it cannot be resummoned.

3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception.

4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities.

5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge!

6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though!

7. You cannot remove charge points from any player, regardless of faction.

8. At any given time, you can only charge 3 entities/attacks, assist 2 different charges, and make 3 alchemies.

9. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it.



IV. PLAYERS:

Every so often, you can rescue Players and they will fight on your side! They don't have the best HP, though, so make sure to help them out! To make up for that, instead of leaving permanently upon death, players have respawns!

If they die, they can come back, at the cost of a respawn. Once a Player runs out of respawns, they are gone for good! Each Player also has a powerful special attack, and each one is different. If a Player uses his special attack, though, they leave the server for good, so only use them when you're in trouble! If enough people agree to use a special attack, the vote will go through.



V. SPOILS OF WAR:

Periodically, bosses will appear of varying alignments! Upon death, they will drop a small piece of themselves, a Spoil of War. These can be used by the person who dealt the finishing blow to the boss, and they can create very powerful effects! Here is a list of all Spoils of War.

The Armory
C-Mech: Detonation Core. Wearer: TT2000 [AG] A piece of the C-Mech dropped from its center. It can generate a huge explosion where it stands, dealing heavy damage. Cooldown: III

One-Winged Angel Kirby: Broken Halo. Wearer: K4yne [PG] 1WAK's halo, bringing to mind an angel with none of the glory. When used, it makes the wearer's attacks minicrit for three turns. Cooldown: III

Z-Mech: Contaminated Gear. Wearer: ninjatwist321 [AG] A piece of machinery infected with a virus. It can be electrically charged to infect an enemy, which will infect another entiity every turn. The infection stops after four turns. Cooldown: IIII

SJ-Mech: Rapidfire Bow. Wearer: PitTheAngel [AG] A machinegun crossbow dropped from the SJ-Mech. When used, it can deal heavy damage continuously to an entity. Cooldown: III

Horseless Headless Horsemann: Horseless Headless Horsemann's Headtaker. Wearer: ManiacMasteR [N]. A ghostly silver axe from another world, owned by the Horseless Headless Horseman of Dustbowl lore. When used, it deals moderate damage, and can also summon spirits of lost heads to attack. Cooldown: III

TIE-Hivemind: Hivemind CPU. Wearer: 5l1n65h07 [N] A gold sphere that contains the data of the TIE-Hivemind. It can be used in battle to summon an invincible TIE-Sentry for the user. However, it leaves in two turns. Cooldown: III

W-Mech: Potion Supply. Wearer: Talist [AG] A metal cylindrical backpack with tubes running through it. When used, it can brew one of three potions: Crit Potion, which crits an entity's attacks, a Healing Potion, which heals an entity, and a Poison Potion, which poisons an entity. Cooldown: III

EN-Mech: Ender Orb. Wearer: Netpatham [AG] A large Ender Pearl with purple energy flowing around it. When used, it will summon the majyyks of the End, glitching out entities. They will take heavy damage and may not be able to attack that turn. Cooldown: IIIII

SL-Mech: Slime-inator. Wearer: TehEpicNinja9001 [AG] A cannon with a lime-green nozzle, a glass container filled with acidic slime, and tubes leading to a pressure stabilizer at the end. When fired, it spits out acidic slime at an enemy, dealing damage, dealing splash damage at additional entities, and acidizing all of them. Cooldown: III

TwinBuilder's Computer: Molten Processor. Wearer: Pokefan151 [AG] A red-hot circuit board that was ejected from TwinBuilder's Computer after it was cooled down. It can deal moderate damage to three entities, or target fewer entities to strike with double or triple the power. The attack also burns all affected entities. Cooldown: IIII

Raidriar the God King: Infinity Blade. Wearer: The_Nonexistent_Tazz [AG] A powerful sword from another video game. Its recharge time and damage are influenced by the amount of enemies killed by the weapon. It starts out dealing 2,000 damage and gains 1,000 damage for every enemy it kills. For every 4 kills, it will need an extra recharge point. Maximum amount of kills is 8. Cooldown: II

Grandmatriarch Army: Prism. Wearer: TehEpicNinja9001 [AG] A glass prism able to turn light itself into cookies. In any other game, the effects of using such a device would be dubious, but this is not any other game. Instead of a cooldown, this item requires a warmup. When complete, an entity will be massively healed. Warmup: III

Calamity: Lil' Cal. Wearer: insert_generic_username [AG] A bizarre puppet with a backwards hat, a gold tooth, and a creepy smile. When used, it Curses an entity for 2 turns. In that time, all attacks against the entity minicrit. Cooldown: IIII

Demonator/Tripod: Shockwave-Laser Cannon. Wearer: Fseftr [N] A compact white-and green cannon from the weaponry of the Tripod. When used, it will deal heavy damage and stun an entity for 4 turns. Another random entity will also take some splash damage. Cooldown: IIII

The Felt: Sacred Pool Balls. Wearer: insert_generic_username [AG] A set of fifteen pool balls that glow with colored light. Upon use, they explode with light, and a random invincible member of the Felt pops out. However, he leaves in 4 turns. Cooldown: IIII

Doc Scratch: Deudly Magnum. Wearer: TwinBuilder A polished white handgun, shining as brilliantly as Doc Scratch's head. It is one of the most powerful guns ever created. The cueball it has for ammo can instantly obliterate any enemy. This Spoil only has one cueball! Once it is used on an entity, it cannot be used again.

Luser posted imagerd English: Emerald Nova. Wearer: pionoplayer [AG] A golden staff capped with the surface of Green Sun, capable of turning into a golden assault rifle. Once used by Lord English himself, this Spoil is a force to be reckoned with. It can deal heavy damage to an entity, scare several others into not attacking, and give a small buff to some allies. Cooldown: IIII

Psycho Waluigi: Waluigi Thyme. Wearer: Irecreeper [AG] A small sampling of Waluigi's secret spice. When used, it directly interferes with the Narrative and causes a game-changing event to occur. This Spoil can only be used four times, and then the bottle runs out! In other words, Waluigi Thyme... ...IS OVER.

WS-Mech: Wither Plate. Wearer: TT2000 [AG] A monolith-black plate of armor from the WS-Mech's chassis, with glowing runes covering its surface. A malevolent gray aura surrounds the plate. When used on an entity, that entity becomes Withered. During this time, the entity will take damage each turn and cannot be healed. Cooldown: IIII

ZP-Mech: Auditory Piston. Wearer: The_Idea_Modpack_Mod_Man [N] A stray pink piston from the ZP-Mech's voice mechanisms. When activated, it emits a rally cry that brings a legion of Zombie Pigmen onto the Battlefield. They are invincible, fight on the user's side, and last for 3 turns. Cooldown: III

BZ-Mech: Inferno Servo. Wearer: Netpatham [AG] An orange servo from the BZ-Mech's parts. The top is lit in flames. When used, it summons a gigantic Fire Charge, dealing heavy damage to an entity and Melting it for two turns. During this time, the entity takes constant damage and also cannot attack. Cooldown: III

Highlord Quen-Athar: Silver Eye. Wearer: crystalcat [AG] A magical silver eye with glowing runes all over it. When used, it deals heavy damage to an entity and empowers the user. For the next turn, any magical attacks the user deals will minicrit. However, any physical attacks will be weakened. Cooldown: III

MC-Mech: Magma Multiplier. Wearer: Fseftr [N] A curious dark-brown sphere found deep inside the MC-Mech's chassis. When used, this sphere glows bright green and fires a white beam at any number of entities.. However, the more entities are targeted, the less powerful each individual attack will be. Cooldown: IIII

King Ikea: Table Leg. Wearer: Irecreeper [AG] A sawed-off wooden leg from a table of unknown size, given to the players upon Ikea's retreat from the Battlefield. It can be used to reveal hidden machinery, turning the simple leg into a rocket launcher that can fire upon an entity for heavy damage. Cooldown: III

GH-Mech: Spare Tentacle. Wearer: TheLordErelye [AG] A spare tentacle from the underside of the GH-Mech's undulating form. It is mechanical, and flecks of white paint periodically appear on it. Upon use, its machinery activates, and it finds the nearest enemy entity, wrapping itself around it. This Constricts the entity, stunning them and weakening them. Cooldown: IIII

Bill Cipher: Providence's Topper. Wearer: TheLordErelye [AG] A sleek black top hat worn by the mysterious and enigmatic Bill Cipher. Upon use, the wearer dons the hat and travel inside an entity's own mind. The entity takes heavy damage and is stunned for a few turns. Cooldown: III

Space Gyarados: Red Scale. Wearer: engie_ninja [N] A smooth crimson scale obtained from the hide of the Space Gyarados. Its time up in space caused a few of its scales to become discolored, giving them odd effects. When used, the user gets whipped into a frenzy, causing all of their attacks to minicrit for the next three turns. Cooldown: III

Lord Dome: Twitchy Staff. Wearer: Irecreeper [AG] A polished wooden staff that twitches with crazed energy. Voices emanate from the Pokeball at its top. Upon use, three entities are targeted. The first one takes moderate damage and is Confused for three turns. The other two are Confused for one turn. Cooldown: III

Black Monolith: Monolithium. Wearer: Leonstar0 [AG] A shard of the Black Monolith, dark as a double midnight. Mystical runes are etched onto its surface, imbuing it with an ancient power. This Spoil serves no use in combat, and is purely decorative.

Paradox Dimentio: Chaos Heart. Wearer: K4yne [PG] A black heart that constantly emits waves of energy. It was used by Paradox Dimentio in an attempt to destroy reality, and is said to have the power to complete that very task. Upon use, a massive paradox surge is created, damaging several entities, regardless of alignment. Cooldown: IIIII

One-Winged Angel Kirby Soul: Faceless Eight. Wearer: insert_generic_username [AG] A set of eight grey eight-sided dice. They were used by The Operator to release the Soul from its terrible prison in the Nest. They are used by rolling the complete set of dice. Depending on which side each dice land on, one of over sixteen million possible attacks will be selected and used. Cooldown: II

Strongmann Machine: Necro Smasher. Wearer: engie_ninja [N] A wooden mallet with a detached robot arm hanging from it. It shimmers with the haunted energy of Bumper Car Hell. Upon use, it sends an entity through a portal to Bumper Car Hell, where they are rode over by countless bumper cars. This damages and stuns them. Cooldown: III

Black Ghost: Black Matter Gun. Wearer: crystalcat [AG] A circular gun from another dimension, capable of creating and shooting cubes at will. It can create several different cubes with different effects. Blue cubes deal damage to a target. Green cubes cause the next attack against the targeted entity to minicrit. Yellow cubes cause the target's next attack to be weakened. Red cubes are explosive, dealing splash damage. Black cubes change time and space, Confusing the target and causing them to not attack. Cooldown: IIII

Shard of Guilt: Kitsune Charm. Wearer: Talist [AG] A gold-white bracelet made out of a gold chain. The center stone shows a fox carved out of black opal. When used, the user can select a potion and weapon of choice and combine the two together. When fired, the weapon will have the potion's effects as well. This lasts for two turns, and the spoil will need to cooldown afterwards. Cooldown: II

The Prince: Glitch Wrench. Wearer: gutza1 [AG] A clear wrench made out of a dark-purple crystal. A throbbing, purple gem is lodged inside the wrench's center. When used, it can modify the Source Code of Reality itself. Due to the volatile nature of glitches, the result can be beneficial or harmful to the user. Cooldown: IIII

Ghost of GLaDOS: Hard-Light Gun. Wearer: ProofofconcepT [PG] A sleek and futuristic prototype gun from Aperture Science. It looks like a Portal Gun with a modified nozzle with blue energy circling around it, connected to a pack on the top of the gun. It can fire beams of hard light generated from the pack to damage entities, and can also create a giant hard light wall to protect an entity or player. Cooldown: III

Shattered Bill: Oblivion's Topper. Wearer: The_Nonexistent_Tazz [AG] A smooth grey top hat, being one of the two worn by Bill Cipher in his Shattered state. When used, it allows the user to gain complete mastery of mental manipulation. They can enter an entity's mind and cause them to attack an entity in their own faction. The user can also fire a beam of amethyst fire as a traditional attack. Cooldown: III

Project Binary: Serpent's Fang. Wearer: insert_generic_username [AG] A flickering pink fang chipped off from the dying Hard-Light Projection of Project Binary. It represents the bite of a venomous beast who was almost killed too late. This Spoil serves no use in combat, and is purely decorative.

EG-Mech: Pale Valve. Wearer: The_Serpent [PG] A slightly rusted pale valve found in the EG-Mech, used to control its internal water supply. When used, it forces all water in a nearby radius towards the user, surrounding them in a ball of water. The water will then be forcefully expelled in all directions from the user, dealing armor-piercing damage to targets. Cooldown: IIII

G-Mech: Giant Gear. Wearer: CobaltShade [AG] A slightly rusted clockwork gear found in the G-Mech's chassis, with several smaller gears interlocking around it. When used, it latches onto a weapon of the user's choice, imbuing it with the power of giants and causing it to grow to a massive size. Attacks from that weapon will crit for four turns afterwards, but then it has to cooldown. Cooldown: IIII

WB-Mech: Nether Spire. Wearer: pionoplayer [AG] A long golden spire taken from the body of the WB-Mech, crackling with electricity and burning with fire. When used, it can become supercharged with either flame or lightning, dealing massive damage to its target. The power of electricity causes the next five attacks against the target to minicrit, whereas the power of fire causes the target to become burned for five turns. Cooldown: IIIII

ED-Mech: Amethyst Spike. Wearer: 5l1n65h07 [N] A spike forged from a pure purple crystal, embedded on the metal hide of the ED-Mech. When used, it emits a pulsing shockwave, dealing damage to a target and summoning an army of Elite Enderman to attack other opponents. They will stick around for five turns, and the Spike will need to cooldown afterwards. Cooldown: IIIII

Demonhead Mobster Kingpin II: Brass Knuckles. Wearer: Irecreeper [AG] A set of black brass knuckles that can only be lifted by the most powerful man in the universe. Due to this, their attack power is massive and can incapacitate an enemy in one punch, but they require six turns to lift, meaning they have a warmup time and not a cooldown time. Their innocuous double is the Megaton Key. Cooldown: IIIIII

The Godmodder: The Godarm. Wearer: The_Nonexistent_Tazz [AG] The hollow golden framework of the Godmodder's mechanical left arm, which was used frequently in battle. It can be worn by anyone with an amputated left arm, and can assume the form of any other arm. This Spoil serves no use in combat, and is purely decorative.



VI. SYNOPSIS:

This section serves as a recap for the main story of the game. Due to the game's overarching storylines and plot points planned far in advance, the game is split up into Acts and Intermissions to separate important plot arcs in a way reminiscent of Homestuck's story progression. Yeah, you're gonna be seeing a lot of Homestuck throughout this game.

Be warned: this is a complete recap, full of spoilers! If you'd rather not be spoiled, steer clear.

ACT 1 - REGENESIS
INTERMISSION - BINARY
ACT 2 - INVASION
INTERMISSION 2 - PARABLES
ACT 3 - DESCENT
INTERMISSION 3 - SIDELINES
ACT 4 - TRIALS (ONE THROUGH FIVE)
TRIAL SIX - ███████
█████ █████ - █████████
END OF ACT 4 - EXECUTION
ACT 5 - REVELATIONS
- II -
THE SCRIBE'S QUEST [IN PROGRESS...]
THE PINARY ARG [IN PROGRESS...]
[7x7]
ONE YEAR OLDER [IN PROGRESS...]

INFAMY [IN PROGRESS...]
ENDS OF THE EARTH
BILL AND FLUMPTY'S EGGCELLENT ODDVENTURE [IN PROGRESS...]
MASONQUEST




VII. ALCHEMY:

You can find out all information about the Alchemiter's specifications, upgrades, and created items over here!

((ARCHIVER'S NOTE: I'm not sure how I will handle archiving the Forge. I'll figure this out later.))

If you find regular attacks are not enough, you can head over to the Alchemiter! The Alchemiter is a powerful construct that can take two or more items and combine them together to create a more powerful item! Using alchemy, you can create powerful weapons with special abilities.

Alchemy works by taking two or more items and putting them in the Alchemiter. In this example, they'll be a Hammer and a Green Slime Ghost Pogo Ride. Using the Alchemiter, you can combine them in two different ways: && (AND) and || (OR). The way you combine the items will change the output of both items.

Using the && combination will combine the functions of both items. Hammer && Green Slime Ghost Pogo Ride would create a Pogo Hammer, which combines the offensive capabilities of the hammer with the springing capabilities of the pogo ride into one weapon.

Using the || combination will combine the function of one item with the form of another. Hammer || Green Slime Ghost Pogo Ride would create a Hammerhead Pogo, which combines the pogo ride's function with the shape of a hammerhead.

With this in mind, you can take any two items and alchemize them together into near infinite combinations! Depending on how powerful the items are, it will take longer to create them. Level 1 alchemies will take 2 posts to make, while Level 10 alchemies will take 11 posts to make! Once that's done, you can use the alchemy in combat! Keep in mind you can only make three alchemies at any time.

If the above paragraph didn't clear things up enough, here:

Lv. 1 = 2 posts to make.
Lv. 2 = 3 posts to make.
Lv. 3 = 4 posts to make.
Lv. 4 = 5 posts to make.
Lv. 5 = 6 posts to make.
Lv. 6 = 7 posts to make.
Lv. 7 = 8 posts to make.
Lv. 8 = 9 posts to make.
Lv. 9 = 10 posts to make.
Lv. 10 = 11 posts to make.

Now go out and make some items!



VIII. THE ECHELADDER:

The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of the XP that players gain throughout the game. You can earn XP by attacking entities. If you gain enough XP, you'll level up and gain powerful abilities known as Special Attacks! Every player starts at Lv. 1, and there is no level cap, even though you stop gaining Special Attacks at Lv. 10. Special Attacks come in three types:

Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to new heights. A fully leveled player will have four chains of Battle Techniques. Each chain has four separate versions of the Technique that are progressively more powerful.

Combat Operandi, which are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. A fully leveled player will have three Combat Operandi.

Comb Raves, which are the most powerful attacks in the game. Only when a player reaches Level 10 will they gain access to their Comb Rave, but even then, it can only be used under select circumstances! An Impetus Comb must be filled to the brim with Pang Nectar, which is earned as players deal damage. A global bar keeps track of the current Nectar status, and when an Impetus Comb is full, a selected player can unleash their Rave! Sometimes a Comb can power two players' Raves at once in an unstoppable force known as a Dual Rave!


Here is a list of all Echeladder stats.

Echeladder:
TheLordErelye: [AG] Lv. 13: Amethyst Mage. XP: 982,001/2,000,000.
BATTLE TECHNIQUE =>
THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
COMBAT OPERANDI => ROLLOUT / WOEGOTHICS / THE BLOT
COMB RAVE => OVERSEER (Unused.)

insert_generic_username: [AG] Lv. 13: Aquamarine Lord. XP: 450,600/2,000,000.
BATTLE TECHNIQUE =>
.JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME] CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
GENERIC STORM [LV. 1/LV. 2 - GENERIC FORT/LV. 5 - GENERIGORG/LV. 10 - DRILLGENERIGORG]
COMBAT OPERANDI => SUNRISE / DOUBLE MIDNIGHT / SANTA'S SWEETS
COMB RAVE => OCTET HELL

The_Nonexistent_Tazz: [AG] Lv. 12: Olive Bard. XP: 1,382,000/1,500,000.
BATTLE TECHNIQUE =>
SUPER SMASH [LV. 1/LV. 2 - MIGHTY MELEE/LV. 5 - BIZNASTY BRAWL/LV. 10 - FOR GLORY]
LOCKPICK [LV. 1/LV. 2 - GRAND ENTRANCE/LV. 5 - THE RELEASE/LV. 10 - UNCLOSEABLE]
FORGE STOKER [LV. 1/LV. 2 - DROP IT/LV. 5 - IGNITION/LV. 10 - ERUPTION]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => ARMED AND DANGEROUS / OVERTORGUED / CALEDCRASH
COMB RAVE => FINAL SMASH

pionoplayer: [AG] Lv. 12: Amber Avenger. XP: 1,111,600/1,500,000.
BATTLE TECHNIQUE =>
PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
RUNEMARKINGS [LV. 1/LV. 2 - VOCABULARIZED/LV. 5 - THOUSAND WORDS/LV. 10 - MONOLOGUE]
LOST MEMORIES [LV. 1/LV. 2 - OLD HISTORY/LV. 5 - FORGOTTEN RUINS/LV. 10 - ANCIENT'S GIFT]FANTASIES [LV. 1/LV. 2 - WRITER'S BLOCK/LV. 5 - BIG BAD/LV. 10 - DEUS EX MACHINA]
COMBAT OPERANDI => FORCE / FAMILY / FATE
COMB RAVE => APOTHEISM

CobaltShade: [AG] Lv. 12: Steel Chemist. XP: 1,140,000/1,500,000.
BATTLE TECHNIQUE =>
UNICODE [LV. 1/LV. 2 - EMOTE WAR/LV. 5 - HOUR OF CODE/LV. 10 - UNITED]
CHEMODROP [LV. 1/LV. 2 - CHEMOBLAST/LV. 5 - CHEMONUKE/LV. 10 - CHEMOPOCALYPSE]
HEADSHOT TIMES ZERO [LV. 1/LV. 2 - HEAD-ROLLER/LV. 5 - MACHINA/LV. 10 - TWITCH SHOT]CONTAINMENT BREACH [LV. 1/LV. 2 - EUCLID/LV. 5 - KETER/LV. 10 - REDACTED]
COMBAT OPERANDI => TOTAL RANDOMNESS / HOLY SMITE / XK-CLASS
COMB RAVE => ALL FOR ONE

gutza1: [AG] Lv. 11: Orange Knight. XP: 877,500/1,000,000.
BATTLE TECHNIQUE =>
ANTIBLAST [LV. 1/LV. 2 - iANTIBLAST/LV. 5 - ANTINUKE/LV. 10 - ANTICHAMBER
TESLA'S IMPROV [LV. 1/LV. 2 - STATIC SHOCK/LV. 5 - LIGHTNING QUICK/LV. 10 - SUPERCELL]
GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE/LV. 5 - HEAVY METAL/LV. 10 - MAXIMALIST]
UNIVERSAL [LV. 1/LV. 2 - FIRST AID/LV. 5 - SUPERPOWER/LV. 10 - MEGAVERSAL]
COMBAT OPERANDI => ANTIMATTER RIP / UU ULTIMATUM / EXISTENCE NOW
COMB RAVE => ANTIBENT

Netpatham: [AG] Lv. 11: Gold Techie. XP: 817,000/1,000,000.
BATTLE TECHNIQUE =>
CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION]
TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
DRAW [LV. 1/LV. 2 - ACES SUITED/LV. 5 - ROYAL FLUSH/LV. 10 - SLICK SPADES]
COMBAT OPERANDI => SNOWSTORM / AVATAR STATE / CASTING CROWNS
COMB RAVE => HEXAGONAL

Irecreeper: [AG] Lv. 11: Chalk Heir. XP: 717,300/1,000,000.
BATTLE TECHNIQUE =>
CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE]
CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE/LV. 10 - CHAIRNOVA]
TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => ONE FLIP / ARMISTYX / THE BITE
COMB RAVE => SEPULCHRITUDE

TT2000: [AG] Lv. 10: Slate Leader. XP: 718,400/750,000.
BATTLE TECHNIQUE =>
LONG DIVISION [LV. 1/LV. 2 - SQUARE ROOT/LV. 5 - CUBE ROOT/LV. 10 - EXPONENTIAL]
HEADSHOT TIMES ZERO [LV. 1/LV. 2 - HEAD-ROLLER/LV. 5 - MACHINA/LV. 10 - TWITCH SHOT]
GREEN ECHO [LV. 1/LV. 2 - FORESIGHT/LV. 5 - QUARTER/LV. 10 - SOL]
WORLD WAR [LV. 1/LV. 2 - CROSSOVER/LV. 5 - MELTING POT/LV. 10 - MULTIVERSAL]
COMBAT OPERANDI => MILES SAGITTAS / FROM DUST / NOOBS TO HEROES
COMB RAVE => NEW HORIZONS

NinjaV2403: [AG] Lv. 10: Purple Sniper. XP: 485,500/750,000.
BATTLE TECHNIQUE =>
FISHTECH [LV. 1/LV. 2 - TIMESKIP/LV. 5 - FILLET HOUR/LV. 10 - SALMIAK SLICE]
BLACK INCHES [LV. 1/LV. 2 - EIGHT/LV. 5 - SCRATCH/LV. 10 - REVERSE SCRATCH]
CLOCKWORK ROD [LV. 1/LV. 2 - HANDMAIDEN/LV. 5 - BIG CRUNCH/LV. 10 - BIG RIP]
ENDER CALL [LV. 1/LV. 2 - BINDING OF SCYTHES/LV. 5 - DRAGONEYE/LV. 10 - DRAGONBORN]
COMBAT OPERANDI => ENDER'S END / HIGH OCTAVE / SWEET SUITE
COMB RAVE => FROM THE SHADOWS


Amperz4nd: [AG] Lv. 10: Gunmetal Warlord. XP: 421,500/750,000.
BATTLE TECHNIQUE =>
NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE/LV. 5 - VAULT BOY/LV. 10 - MELTDOWN]
ATOMIC BLITZ [LV. 1/LV. 2 - PLUTO'S VENGEANCE/LV. 5 - MANHATTAN PROJECT/LV. 10 - BLITZKRIEG] REDGLARE [LV. 1/LV. 2 - SILENT STARE/LV. 5 - REDEYES/LV. 10 - DISQUIETING LEER]
SEED OF DEATH [LV. 1/LV. 2 - THANATIC/LV. 5 - HELBRINGER/LV. 10 - RUINATION]
COMBAT OPERANDI => DYNAMIC DUO / CHERNOBYL II / HEL ON EARTH
COMB RAVE => FUSION DANCE

Crusher48: [AG] Lv. 10: Magenta Crusher. XP: 305,500/500,000.
BATTLE TECHNIQUE =>
TERAJUMP [LV. 1/LV. 2 - NOW YOU'RE THINKING/LV. 5 - TERASPLODE/LV. 10 - TERAHOLE]
CONTAINMENT BREACH [LV. 1/LV. 2 - EUCLID/LV. 5 - KETER/LV. 10 - REDACTED]
SHLOCKED [LV. 1/LV. 2 - TOUGHENED/LV. 5 - WARP SPEED/LV. 10 - DESTROYER]
FLEET ATTACK [LV. 1/LV. 2 - SEEING STARS/LV. 5 - FLUX/LV. 10 - EXECUTIVE ORDER]
COMBAT OPERANDI => CONCENTRIC / 1ST ESFB / ORBITOTALED
COMB RAVE => APOLLYON

Talist: [AG] Lv. 10: Bronze Tamer. XP: 320,401/500,000.
BATTLE TECHNIQUE =>
EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED/LV. 10 - GREEN NOVA]
KILL COMMAND [LV. 1/LV. 2 - TAG TEAM/LV. 5 - NIGHTSHADE/LV. 10 - ENTITY ENDING]
SILICON SNIPE [LV. 1/LV. 2 - LONGSHOT/LV. 5 - FAR SHOT/LV. 10 - SCRAPYARD STRIFE]
FOX'S CALL [LV. 1/LV. 2 - DREAM ON/LV. 5 - NINETAILED/LV. 10 - FULL CIRCLE]
COMBAT OPERANDI => RENEWAL / RELIC'S POWER / BOOKENDS
COMB RAVE => BOOK OF DAYS (Retroactive; unused.)


crystalcat: [AG] Lv. 10: Violet Magus. XP: 150,250/500,000.
BATTLE TECHNIQUE =>
TIPPING SCALES [LV. 1/LV. 2 - JURY DUTY/LV. 5 - FINAL VERDICT/LV. 10 - JUDGEMENT DAY]
THAUMIC MIGHT [LV. 1/LV. 2 - THAUMIC TOME/LV. 5 - THAUMIC PROCESSOR/LV. 10 - THAUMIC EYE]
LUMINESCENCE [LV. 1/LV. 2 - ANTHEMUM/LV. 5 - ANTHOLOGY/LV. 10 - ANTHOCORE]
CRYSTAL DRIVE [LV. 1/LV. 2 - OCTOHEDRACITY/LV. 5 - CRUCIFICATION/LV. 10 - THE NEW FORMATION]
COMBAT OPERANDI => ABSTRACTED THOUGHT / BAD STONE / DAWN OF MAN
COMB RAVE => PLOT HOLE (Retroactive; unused.)


Nimbleguy: [AG] Lv. 9: Coding Gadget. XP: 110,487/500,000.
BATTLE TECHNIQUE =>
JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME]
BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS/LV. 10 - DOOMCHESTRA]
NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE/LV. 5 - OVERLOAD/LV. 10 - WHITE OBLIVION]
BLIND EYE [LV. 1/LV. 2 - ENCRYPTED/LV. 5 - FORMALITY/LV. 10 - PYRAMIDION]
COMBAT OPERANDI => FATAL ERROR / ENSEMBLE / SKYSCRAPER

ninjatwist321: [AG] Lv. 8: Lord of the Sword. XP: 107,000/200,000.
BATTLE TECHNIQUE =>
CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE/LV. 5 - UBER UPPERCUT/LV. 10 - TERRIFIC TIRADE]
BATTLE CRY [LV. 1/LV. 2 - WAR CHANT/LV. 5 - JUGGERNAUT'S ROAR/LV. 10 - VICTOR'S OUTCRY]
CONSTRUCTION ZONE [LV. 1/LV. 2 - PITFALL/LV. 5 - IN THE SHADOWS/LV. 10 - SCRATCH CONSTRUCT]
COMBAT OPERANDI => ARCHANGEL'S STRIKE / MONSTROUS MAUL

PitTheAngel: [AG] Lv. 8: One-Winged Angel. XP: 127,000/200,000.
BATTLE TECHNIQUE =>
SKY QUIVER [LV. 1/LV. 2 - HEAVENLY GIFT/LV. 5 - GODDESS'S LIGHT/LV. 10 - SKY HIGH]
AURUM RAID [LV. 1/LV. 2 - HIVE MIND/LV. 5 - CORE SWARM/LV. 10 - PYRRHIC VICTORY]
NATURE'S WRATH [LV. 1/LV. 2 - TIMBER/LV. 5 - OVERGROWTH/LV. 10 - RESET BOMB]
COMBAT OPERANDI => PEGASUS'S HOPE / MIRROR, MIRROR

omglolsguy22: [AG] Lv. 7: Barbarian. XP: 96,500/125,000.
BATTLE TECHNIQUE =>
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE]
POGO PARTY [LV. 1/LV. 2 - MAD HOPS/LV. 5 - WHERE EAGLES DARE]
TRICKSTER TIME [LV. 1/LV. 2 - ALCHEMIZILLY]
COMBAT OPERANDI => ZILLYHOO'S LEGACY / DOWN TO THE WIRE

OverlordXcano: [AG] Lv. 7: Timehopper. XP: 72,500/125,000.
BATTLE TECHNIQUE =>
CHAOS WARP [LV. 1/LV. 2 - UNSTABLE/LV. 5 - ENTROPY ENDING/LV. 10 - EON]
TIME-SHIFT [LV. 1/LV. 2 - TIME-SPLIT/LV. 5 - TIME-CHANGE]
NANOSTRIKE [LV. 1/LV. 2 - NANOSSEMBLE]
COMBAT OPERANDI => DISPLACEMENT / DISRUPTION

FINALBATTLESTARTSNOW: [AG] Lv. 6: Superstar. XP: 48,000/60,000.
BATTLE TECHNIQUE =>
ARTISTRY [LV. 1/LV. 2 - SIGHT BEYOND/LV. 5 - BACKSLASH]
POWER CHORD
BOSS BATTLE [LV. 1/LV. 2 - BOSS BLOAT]
COMBAT OPERANDI => STARSCREAM

jondanger23: [AG] Lv. 5: Flatlander. XP: 25,500/60,000.
BATTLE TECHNIQUE =>
SYSTEM BUG [LV. 1/LV. 2 - SOFTWARE ERROR/LV. 5 - ILLOGIC GATE]
TERRAFORM
COMBAT OPERANDI => TWINFOLD

TehEpicNinja9001: [AG] Lv. 3: The Dark Night. XP: 20,500/35,000.
BATTLE TECHNIQUE =>
REKT
SNEAK ATTACK

TSFHISEPIC: [AG] Lv. 4: Dragonflyer. XP: 24,000/40,000.
BATTLE TECHNIQUE =>
BACKSTAB [LV. 1/LV. 2 - CUT AND RUN]
PARADOXIFY

mythicZoologist: [AG] Lv. 3: Adamant. XP: 18,500/35,000.
BATTLE TECHNIQUE =>
MYTHICALITY
BESTIARY

nulitor: [AG] Lv. 1: Veteran. XP: 19,000/25,000.

sigmatw: [AG] Lv. 1: Veteran. XP: 13,000/25,000.

babysphee: [AG] Lv. 1: Newcomer. XP: 0/25,000.


The_Serpent: [PG] Lv. 9: Augmented Unagi. XP: 251,000/500,000.
BATTLE TECHNIQUE =>
THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE/LV. 10 - CHARON'S WRATH]
UNAGI STORM [LV. 1/LV. 2 - UNAGI SQUADRON/LV. 5 - UNAGI DROP/LV. 10 - UNAGI RUSH]
MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE/LV. 5 - WEAPONIZED/LV. 10 - EJECTION]
CALEDSLICE [LV. 1/LV. 2 - GUARDING STAND/LV. 5 - EIGHT'S POCKET/LV. 10 - BLACKEST NIGHT]
COMBAT OPERANDI => SNAKE EYES / GRIST ABSORPTION / UROBOROS

ProofofconcepT: [PG] Lv. 4: That Comedian. XP: 38,000/40,000.
BATTLE TECHNIQUE =>
WORDPLAY [LV. 1/LV. 2 - PUN-CTUATION]
FAIRY TALE


Fseftr: [N] Lv. 13: Blue Rogue. XP: 6,250/2,000,000.
BATTLE TECHNIQUE =>
BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE]
COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
COMBAT OPERANDI => PAX AZURITE / BLUE SKIES / REACHAROUND
COMB RAVE => INTERSTELLAR

ManiacMasteR: [N] Lv. 12: Maroon King. XP: 432,000/1,500,000.
BATTLE TECHNIQUE =>
KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY]
MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
COMBAT OPERANDI => LADDER TO HELL / CROSSROADS / IUBEOQUE
COMB RAVE => RED SEA

XDGrangerDX: [N] Lv. 10: Cyan Forger. XP: 537,000/750,000.
BATTLE TECHNIQUE =>
THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
FREEZER BURN [LV. 1/LV. 2 - ICE-HOT/LV. 5 - BLIZZARD SUN/LV. 10 - SOLARFROST
COMBAT OPERANDI => CHAOS CONTROL / OBJECTION / SHOWSTOPPER
COMB RAVE => SWAN SONG

engie_ninja: [N] Lv. 10: Grey Devourer. XP: 505,500/750,000.
BATTLE TECHNIQUE =>
DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER/LV. 10 - TROLLDIER]
NINJANEER [LV. 1/LV. 2 - SHUTOUT/LV. 5 - GUNSLINGER/LV. 10 - MINIMALIST]
GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE/LV. 5 - HEAVY METAL/LV. 10 - MAXIMALIST]
ENGIETECH [LV. 1/LV. 2 - 7777/LV. 5 - CONTROL CORE/LV. 10 - MAINFRAME]
COMBAT OPERANDI => DECIMATION / NUKED / CONSUME
COMB RAVE => THE BIG CRUNCH

K4yne: [N] Lv. 10: Crimson Surgeon. XP: 93,850/750,000.
BATTLE TECHNIQUE =>
THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING/LV. 10 - MELTDOWN]
CUESTICK GENIUS [LV. 1/LV. 2 - GOLDEN GLOBE/LV. 5 - BAROQUEBACK/LV. 10 - ENGLISH]
GHASTLY [LV. 1/LV. 2 - GHASTLIER/LV. 10 - GHASTLIEREST/LV. 10 - GHOSTLY]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => FULLY CHARGED / ROBOCALYPSE / HELLBENT
COMB RAVE => HYPOCRITICAL OATH (Retroactive; unused.)

The_Idea_Modpack_Mod_Man: [N] Lv. 9: Allogeneous Aboulomaniac. XP: 451,075/500,000.
BATTLE TECHNIQUE =>
MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE]
DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK/LV. 10 - END TIMES]
ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN/LV. 5 - BILLIONAIRE/LV. 10 - MONOPOLIZER]
MEME DREAM [LV. 1/LV. 2 - UNSNOP/LV. 5 - BALLCUE/LV. 10 - 2DANK4YOU]
COMBAT OPERANDI => DOOM RISING / QUANTUM VORTEX / TERMNOPPED

5l1n65h07: [N] Lv. 8: He Comes. XP: 148,500/200,000.
BATTLE TECHNIQUE =>
OVERKILLED [LV. 1/LV. 2 - RAILROADER/LV. 5 - NO MERCY/LV. 10 - CARNAGE]
SLINGSHOT [LV. 1/LV. 2 - BOOMERANG/LV. 5 - RETURN TO FORM/LV. 10 - RETURN TO SENDER]
BLADERUNNER [LV. 1/LV. 2 - KACHING/LV. 5 - TWO KINGS/LV. 10 - RAZOR SHARP]
COMBAT OPERANDI => PARANOIA / LAMBDA-SIGMA / BLACK WHOLE



IX. CHAPTERS LIST:

This is for all the archival readers out there, and people who just want to jump to a certain point in the game quickly. This list splits up all the acts and intermissions into different chapters to denote all the individual events in each act. In addition, every storypost, dialogue, and book read can be accessed from here as well.

Keep in mind that this chapters list is fully interactive! Clicking on any chapter or cutscene will automatically jump you to that exact point in the thread for you to read. In addition, some chapters have a thumbnail that sums up the events going on in that specific part. Most chapters are without these drawings, but more images will be added as time goes on.

((ARCHIVER'S NOTE: Because of the changes to the DTG Forum, the chapters list from the old Minecraft Forum is unusable and will not work. I will need to completely redo it for this archive to fit the pages of this thread. This is a task I will probably only undergo once the archival of the rest of the game is complete. For now I'll just leave this part blank.))



X. ALIGNMENT KEY:

Here's a list of alignments that different entities have. This can help if you're confused about what the colored tags next to entities' names mean.

Undecided [???] These entities have no alignment at all and will attack anything. Sometimes they're extra-special and have interesting mechanics that go beyond generic entity stats...
Hostile [H] These entities are wild cards, and can attack many different alignments at once. They can be some of the most powerful entities, but to balance this out, they often have weak spots that need to be discovered.
Neutral [N] These entities have chosen to take the middle road and are neither for or against the Godmodder. They attack both factions at random. Players can be Neutral, though they sometimes tend to favor one side over the other.
Anti-Godmodder [AG] These entities are the de-facto protagonists of the game. They fight against the Godmodder and whatever he summons. Players start out as AG, though they aren't always the best of people...
Player [PL] Helpless Minecraft players that are either rescued or come to help in the fight. Characterized by low HP, respawns, and special attacks. Typically fight for the AGs, but the Godmodder can spawn PG Players... [PL]
Pro-Godmodder [PG] These entities are the supporting antagonists of the game. They fight for the Godmodder, but can sometimes be other entities that were brainwashed! Players can be PG, even if it seems to be a lost cause.
Boss [BOSS] Very powerful entities summoned by the Godmodder, players, or the plot. Characterized by high HP and attack power, multiple special attacks, and the ability to drop items on death. Can be in every faction: [PG BOSS]/[AG BOSS]/[N BOSS]/[H BOSS]/[??? BOSS] Also come in the form of waves of Godmodder-spawned Mechs. [MECH]
The Godmodder [GM] The main antagonist of the game. Wants to make everyone ragequit, and has a personal hatred towards the players for defeating him before. Characterized by low HP, incredibly high defense, high attack power, and the ability to adapt to anything thrown at him. The goal is to destroy him!



XI. EXTERNAL LINKS:

Destroy the Godmodder. GMed by TT2000; 12/7/12 - 9/1/13.
A powerful godmodder attacks a generic server, but can the players stop him? The thread that started it all.
Destroy the Godmodder 2: Operator! GMed by TwinBuilder; 9/1/13 - 9/1/15?
The Godmodder takes over all of Minecraft to get revenge! The codifier of the DTG series as we know it. (You are here!)
The Forge: the DTG Discussion Thread.
A thread to discuss the DTG series and keep track of the Alchemiter. Not used now in favor of the DTG Discord.
Destroy the Godmodder 0rigins. GMed by The_Nonexistent_Tazz; 9/9/15 - 5/25/17.
In 2011, the Godmodder sought to gain his power by defeating UserZero! A "prequel" set in an alternate timeline.
~
Be the Godmodders: Defeat Notch? GMed by Fseftr; 2/15/14 - 7/20/14.
In an odd reversal, the players are the godmodders, and are attacking Mojang's palace! A noncanon spinoff.
Destroy the Godmodder: TV Tropes Edition. GMed by pionoplayer; 4/7/14 - 7/18/15.
Someone claiming to be the Godmodder attacks the TV Tropes Pantheon! A canon spinoff that ties into DTG2...
Destroy the Godmodder TV Tropes 2: Salvation. GMed by Lord_Herobrine (original); now Sp33d0n; 7/20/15 - 9/27/16.
After joining the Pantheon, the Godmodder returns to TV Tropes! A direct continuation of DTG: TV Tropes Edition.
Destroy the Godmodder: MSPA Edition. GMed by pionoplayer (original); now Fseftr; 8/5/15 - 12/11/15.
After attacking TV Tropes, the Godmodder combines every SBURB session into a massive battlefield!
Destroy the Godmodder: Terraria Edition. GMed by jondanger23 (original); now TrickleJest; 6/9/15 - 12/22/17.
After attacking SBURB, the Godmodder heads to Terraria for one final fight. The last game in the canon series.
Destroy the Godmodder S: Acolyte. GMed by ninjatwist321; 8/28/15 - current.
An acolyte looking up to the Godmodder terrorizes a server of his own. A noncanon spinoff.
Destroy the Godmodder: Chaos. GMed by Irecreeper; 9/15/15 - 10/9/17.
After DTG2, the players are taken inside the mind of Chaoscreeper to fight in a grid-based RPG! Dubiously canon.
DTG: Pain and Suffering. GMed by ConsumerOfAll; 2/3/16 - 4/28/17.
Inspired by a hypothetical "DTG: Hard Mode", this game is designed to be the hardest yet! A noncanon spinoff.
Destroy the Simumodder. GMed by pionoplayer (original); now jondanger23; 12/20/16 - 8/23/17.
A simulated DTG game made to test out ideas for future games, and just to have fun. A noncanon spinoff.
Destroy the Godmodder: Renewal. GMed by pionoplayer; 6/6/17 - 1/16/18.
An idea for a fresh, rebooted take on the Destroy the Godmodder series that goes back to the basics. A noncanon spinoff.
Destroy the Godmodder 2: Operatorrrrrrr. GMed by "dungkaka1801;" 6/17/17 - 9/19/17.
A DTG2 boss rush run by a demented clone of TwinBuilder, with many events and faces changed for the worse! A noncanon spinoff.
Defeat the Godmodder. GMed by TT2000; 9/16/17 - current.
A reboot from the man himself! The players are in a hexagonal arena with a godmodder, and it's all downhill from there.
Project Thymium. GMed by Irecreeper; 11/19/17 - current.
The sequel to DTG: Chaos, this game takes Chaos' mechanics to 11! Can the players defeat WARE? Dubiously canon.
~
TVTropes's Page on DTG.
A page listing all the tropes that apply to the DTG series.
The DTG Wiki.
A wiki all about the DTG series. It needs editing to grow into a truly comprehensive resource.
The DTG Forums.
An entire forum all about discussing the DTG series and playing new forum games about DTG.
The DTG Discord.
You want to talk about DTG with the people that play it? This is the place to be.



XII. MEANWHILE, IN THE FUTURE:

Destroy the Godmodder 2 ended on September 1st, 2015. But even before that summer day, forces were brewing behind the scenes. Forces intent on building upon this game's already-rock solid foundations, and telling stories in the past, present, and future. These stories were numerous and varied - some took place entirely as text-based games on IRC chats, and others were told entirely through images. Some were right here in this thread, and others encompassed the end of the Internet itself. And when you have a story being told in such obtuse ways, one compounded by a zeitgeist of mystery and confusion and that feeling of solving some labyrinthine puzzles, how are you supposed to compile it all?

Enter Meanwhile, In The Future. MITF is the codename for every DTG-centric story I've made since the official end of DTG2. Put together, they all tell a story much greater and grander than the sum of their parts - and one even greater than DTG2 itself. I can't truly recreate what MITF was like from its first story - you'd have to have been there, on the DTG Pesterchum and the Discord, to understand the mystery and how things unfolded, not to mention the various other tidbits not put together here - but I can bring everything that's important together, so that you can read it. So. What is MITF, exactly? What's it all about?

One part of MITF focuses on Destroy the Godmodder: 0rigins, which I joined as a relatively unknown character known only as The Scribe. Another deals with Destroy the Godmodder: Terraria Edition, which I joined as Bill Cipher (carrying special cargo in tow). Yet another reveals the hidden past of Project Binary - the true nature of his creation, and of his creators. And another still discusses what happened after the credits of DTG2 rolled - what happened to the Godmodder, the Operator, Build, Split, and the game's players?

Though it may not seem like it, every piece of this puzzle is connected. Every component is building up to an enigmatic, undeniable truth woven into existence itself. What is it? What lies beyond the grey curtains of reality and in the kaleidoscopic anarchy? To answer that, you'll have to read it for yourself.

I'll see you there.

MITF should be read after you've read through all of Destroy the Godmodder 2 first. (And Destroy the Godmodder: 0rigins, for that matter.) A pseudo-chronological list of the stories in MITF can be found here, but bear in mind that more often than not, multiple stories were being worked on at the same time - so it was really like one behemoth that was slowly being told. Regardless, if you want a proper order, here you go.

The Scribe's Quest - A mindless dementia, a glaucomic soul, a silent dimension, a fracturing whole...
Every post I made in DTG0 and Terraria while I was still playing DTG: the incomplete stories of the Scribe and Bill Cipher.
The Pinary ARG - And the players that stayed to this last fateful day have summoned the nine, and now all must 0bey.
A text adventure I made on the DTG Pesterchum memo involving the prototype to Project Binary, "Probect Pinary."
[7x7] - The recent past is recalled for the benefit of the nonexistent.
A short text adventure I made after Homestuck's end, which asks what would happen if all stories were to suddenly stop.
One Year Older - The sun is the same in a relative way but you're older. Shorter of breath, and one year closer to death.
The epilogue to DTG2, discussing what happened with its major characters after the credits rolled. VERY dubiously canon.
Ends of the Earth - He dreamt of a series of numerals and phrases.
A text adventure on codebreaking, puzzle-solving, and mind games on the DTG Discord about finding eight journal pages.
Infamy - Yesterday, December 7, 1941 - a date which will live in infamy - the United States of America was attacked.
A compilation of short stories describing events taking place on December 7, 2012, 2013, 2014, 2015, and 2016.
Masonquest - But a Shatter is never really finished. It just stops moving.
Daddyquest / Corporatequest / Ephemeralquest
A set of three image-only pseudo-comics describing the adventures of Build as he is trapped in his mindscape.
Destroy Godmodder - Spell my name with a bang.
A short forum game by someone that really likes DTG, but is really bad at using a keyboard. Apparently.
[EGGxEGG] - Ancient scribe trumps egg trumps modern scribe.
A short text adventure I made on the anniversary of Homestuck's end that describes Flumpty Bumpty's [7x7]-adventures.
Bill and Flumpty's Eggcellent Oddventure - Entire earths interred themselves across open tombs.
A story describing the adventures of Bill Cipher and Flumpty Bumpty as they make a mess of Fiction and its inhabitants.
The Recent Past - Those thrilling yesteryears bring shadows of what could have been...
The ultimate conclusion to MITF. I have yet to make it.
~
The MITF Discord.

You want to talk about MITF with the person that made it and the people that read it? This is the place to be.



Well, that's about it! Now, do you have what it takes... to destroy the Godmodder again?!

Godmodder HP: 125/125.

Destroy the Godmodder 2 OP Version 6.2
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 12:22 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 1: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
First reply! I summon Saxton Hale and tell him the godmodder is a hippie.
(Hint: Saxton Hale HATES hippies.)

Welcome back! Saxton Hale summoned! The godmodder takes no offense at your remark, and instead YOU turn into a hippie!
QUOTE (Minor107 @ Sep 1 2013)
Thankfully, my Extreme Gear made the trip, so this might be kinda easy for me.

I ask the Godmodder why he wants us to ragequit so bad, and if he refuses to answer the question, I hack the server so that I have OP privileges and I can ban and ipban whoever I want and no one can ban or ipban me and my OP privileges cannot be revoked, and I shall ban and ipban the Godmodder, so HAH!

The godmodder wants everyone to ragequit because it's in his job description. As for the hacking, the server has plugins that prevent your hacks!
QUOTE (huffpuff1337 @ Sep 1 2013)
I build a small base. It'll take 3 of my posts to complete. It'll have low HP and low player capacity.
1/3

Once a player is rescued, the base will be added!
QUOTE (fseftr @ Sep 1 2013)
I poke the godmodder into the void.

There is no hole leading to bedrock within a 10,000 block radius of the battleground, so the godmodder doesn't even need to block this attack!
QUOTE (huffpuff1337 @ Sep 1 2013)
2/3
This gunna be gud :)


The godmodder INSTA-KILLS Saxton Hale!

Godmodder HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 01:05 AM
Quote

An Ephemeral Emerald
Group: Members
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 2: SEPTEMBER 1st, 2013

I know, you guys ninja'd me.
QUOTE (BioShock_Rules @ Sep 1 2013)
"Hm. We meet again, Godmodder."

I pull out a .44 magnum, which transforms into an enormous railgun that fires full-sized nuclear ICBMs and Lodestar missiles. I fire it at the Godmodder.

The godmodder holds out his hand, and all the missiles stop! They careen towards you instead! The explosion can be heard for miles...
QUOTE (MadScientist @ Sep 1 2013)
The Valhalla begins a new journey.

Days until arrival: 14

I summon space ponies. They sublimate the godmodder with rainbows.

The godmodder eats them all as you watch!
QUOTE (huffpuff1337 @ Sep 1 2013)
3/3!
I rescue 1 player and take them to the co-ords of the house I built. I asses their physical and mental condition and give them some weapons.
"Good luck out there buddy."

That isn't how it works. The players show up on their own, and you guys will have to work together to rescue them.
QUOTE (BioShock_Rules @ Sep 1 2013)
You didn't quote my post.

I begin building a low-orbital ion cannon.
Progress: 1/10

QUOTE (huffpuff1337 @ Sep 1 2013)
I help BioShock
2/10


Godmodder HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 01:15 AM
Quote

An Ephemeral Emerald
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Age: 22
Location: New York, Fiction.
Status: N/A



TURN 3: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
I shoot the godmodder with a medium-sized weapon.

The weapon backfires and explodes!
QUOTE (Jutte @ Sep 1 2013)
I punt the godmodder's arm trying to make it spin and then break.

The godmodder has arms of STEEL! You only end up hurting yourself!
QUOTE (huffpuff1337 @ Sep 1 2013)
Welcome Jutte!
You appear to be new to Destroy the Godmodder!
anyway I eat a puncake
"PUNCAAAKE!"

Does nothing!
QUOTE (Minor107 @ Sep 1 2013)
I forgot to mention that my hacks can't be stopped by any plugin that's in existence and any that are going to be created to HAH!

Except they CAN, because this is the godmodder's server we're talking about here.

The godmodder blasts freeze breath over the arena, making a random attack fail next turn!

Godmodder HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 01:16 PM
Quote

An Ephemeral Emerald
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 4: SEPTEMBER 1st, 2013

QUOTE (Minor107 @ Sep 1 2013)
Now before you make it like "OH UR MISSPELLING MADE IT SO THE ATTACK FAILS!" I edited my post, okay?

Ok.
QUOTE (huffpuff1337 @ Sep 1 2013)
Oh ok.
Can 2 of you fine people come with me as a rescue team?
Rescue Mission 1
Status: Recruiting
People in it: 1/3, huffpuff1337

That still isn't how it works, huffpuff. It's up to me to judge when the players appear, not you guys. But when they do, you can rescue them!
QUOTE (MadScientist @ Sep 1 2013)
So. Interesting. Do you find that funny? Oh, you want me to rage-quit?

.............

And how exactly do you want to do that? I have a big patience with these kind of things.

Do I find what funny? Also, the Godmodder is going to make you all rage-quit by tormenting you and killing you. Repeatedly. Forever.
QUOTE (FearTheKumquat @ Sep 1 2013)
I troll the godmodder by constantly summoning massive swarms of annoying, pathetic, easy-to-kill enemies.

Stopped by the freeze breath!
QUOTE (Jutte @ Sep 1 2013)
I help huffpuffs attempt to boost in some way. SUPER BOOST

Minor's attack failed, so neither huffpuff or you can boost it!

Godmodder HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 01:21 PM
Quote

An Ephemeral Emerald
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 5: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
please.
join my rescue team.
Rescue Mission 1
Status: Recruiting
People in it: 1/3, huffpuff1337

This was right after I posted, so I'm guessing you know how the Civilian thing works now.
QUOTE (BioShock_Rules @ Sep 1 2013)
I keep working on the ion cannon.
Progress: 3/10

I also send a Pikachu after the Godmodder. Said Pikachu is level 100, with Attack and Defense stats of 999,999,999,999.

Level 100 Godmodder used Earthquake. It's super effective! Level 100 Pikachu killed.
QUOTE (fseftr @ Sep 1 2013)
I call the FBI on the godmodder for hacking 11 million computers.

The FBI has no proof it was actually the Godmodder, and they have much more important things to worry about.
QUOTE (huffpuff1337 @ Sep 1 2013)
ohhhhhh....
I help bioshock
4/10
I then hang around the house waiting for someone to appear


QUOTE (FearTheKumquat @ Sep 1 2013)
I DDoS the godmodder and his server.

You do not know how to!

Suddenly, a player appears! He is trapped in an obsidian cage, and you must break him out in two turns, or else the Godmodder will kill him. If you rescue him, he will help you!

Obsidian Cage: HP: 7,500/7,500. Specials: Housing Player #1.

Godmodder: HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:07 PM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 6: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
I attempt to cause lag. This will hopefully trouble the godmodder.

The server has unbelivable amounts of RAM, so the server will never lag!
QUOTE (FearTheKumquat @ Sep 1 2013)
I summon a diamond-firing autocannon and get to work on the obsidian cage.

600 damage!
QUOTE (Jutte @ Sep 1 2013)
I am going for an enormous jump to land on the godmodder's head to hopefully remove his ear.

But I need assistance. 1/2

QUOTE (huffpuff1337 @ Sep 1 2013)
I mine the Obsidian Cage with a Diamond Pickaxe.

400 damage!
QUOTE (TT2000 @ Sep 1 2013)
I join the game! I attempt to think of an un-godmoddable attack to use against the godmodder. But no matter how hard I try, I realize that I can't think of one, so I think harder and harder until my head explodes. all the pieces violently hit the obsidian cage, and then I use my hands to pull out a REPLACEMENT HEADâ„¢, which I then put on my neck.

Welcome, TT! Do you like what I've done with the place? 1,000 damage!
QUOTE (fseftr @ Sep 1 2013)
I take a massive drill and drive into the cage

500 damage!
QUOTE (huffpuff1337 @ Sep 1 2013)
If cage is destroyed, I invite the player to the home I made. I give him some weapons, armor and all the equipment he needs to survive a few turns at least.
If not, I continue mining the cage.

400 damage!
QUOTE (Frog81 @ Sep 1 2013)
Obsidian Cage? Falcoooonn........ KAMEHAMEHAAAAAAA-DOUUUUUUUUUUUUKEN! (At the cage).

700 damage!
QUOTE (FearTheKumquat @ Sep 1 2013)
I fire an Excalibur shell at the cage. I then throw Excalibur itself at the cage.

800 damage!

The godmodder is almost ready to fire a laser blast at the player...

Obsidian Cage: HP: 3,100/7,500. Specials: Housing Player #1.

Godmodder: HP: 125/125. Specials: Firing a laser beam in 1 turn.

EDIT: Huffpuff and Frog, your posts will be counted next turn, sorry.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:14 PM
Quote

An Ephemeral Emerald
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Age: 22
Location: New York, Fiction.
Status: N/A



TURN 7: SEPTEMBER 1st, 2013

QUOTE (Frog81 @ Sep 1 2013)
I fire my Pageclaim Beam at the cage.

400 damage!
QUOTE (huffpuff1337 @ Sep 1 2013)
Not needed now.


QUOTE (feli90 @ Sep 1 2013)
I summon the god-admin who is my friend as has 10 times the godmodders power and is invulnerable to any of the godmooders attacks. also he is unbanable or kickable

also the god-admin cannot get hacked and he is a goodguy

..A player better than the godmodder? IMPOSSIBLE! Since the godmodder is the best Minecraft player ever, he piledrives this so-called "god-admin" and whacks him with his Ban Hammer.
QUOTE (huffpuff1337 @ Sep 1 2013)
I shoot the cage many times with a Ray Gun.
Splash damage doesn't go thru blocks, amirite?
"We'll get you outta there!"

500 damage!
QUOTE (fseftr @ Sep 1 2013)
I smash the obsidian with a bedrock pickaze

Since pickazes are INFINITELY better than plain old pickaxes, 800 damage!
QUOTE (huffpuff1337 @ Sep 1 2013)
I continue to smash open the cage.
If cage is destroyed, I invite the player to the home I made. I give him some weapons, armor and all the equipment he needs to survive a few turns at least.

400 damage.
QUOTE (TT2000 @ Sep 1 2013)
I won't let the player die! Also, Twin, you do seem to be countering attacks well, and staying to the original premise of the game, while still adding some neat changes.

I take an IRON pick and start digging through the cage! One hour later, I've worked so hard that my arms have fallen off, yet I've made so little progress! Because of this, I cry so hard that the jets of water that are my tears hit the cage at full force, blowing many blocks away.

900 damage!
QUOTE (huffpuff1337;/comments/11852252)
Hey TT, what was your inspiration for Destroy the Godmodder?
Anyway, repeat my last move.

Obsidian cage destroyed! Player #1 freed!
QUOTE (Frog81 @ Sep 1 2013)
I do have a plan in mind for when we have a chance to hit the Godmodder at a weaker area (hint hint. no curse of repetetiveness). Anyway I use my 50th Post blast on the cage.


Player xXCraftMasterXx pops out of the cage! He narrowly avoids the Godmodder's beam, and goes to rest in the fort.

Fort: [AG] HP: 5,000/5,000. Shields: 100%. Specials! Housing xXCraftMasterXX.

xXCraftMasterXx: [AG] HP: 1,000/1,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

Godmodder: HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:17 PM
Quote

An Ephemeral Emerald
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Age: 22
Location: New York, Fiction.
Status: N/A



CLARIFICATION: SEPTEMBER 1st, 2013

Forgot to mention: Each player, if they die, has up to 3 respawns. If they die, they can come back, at the cost of a respawn. Once a player runs out of respawns, they are gone for good!

I am editing that into the OP now.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:24 PM
Quote

An Ephemeral Emerald
Group: Members
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 8: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
I lead him to my house, assess his physical state and his mental state, give him weapons and the equipment he needs to survive for a few turns and a pep talk.
Woo hoo!

Player #1 gains weapons! Now he can attack people and his health is doubled!
QUOTE (feli90 @ Sep 1 2013)
The god-admins uses an unhackeble command wich restricts the god morder from firing the laser beam and makes the god modder get hit by his own laser beam

god modder doesn´t know

The god-admin is banned!
QUOTE (FearTheKumquat @ Sep 1 2013)
I create a series of mirrors to reflect the godmodder's laser beam back at him.

What laser?
QUOTE (feli90 @ Sep 1 2013)
I summon masterchief, colé, gordan freeman, herobrine, notch, doomguy, luke sky walker,hansolo,chewbaca and darth vader and they all atack the god modeer with every thing they have

The attack is so OP, the OP scale rolls over to 0, and everyone dies!
QUOTE (huffpuff1337 @ Sep 1 2013)
Screw it, I just defend the house.

You are defending the fort!
QUOTE (FearTheKumquat @ Sep 1 2013)
ONE DOES LIKE SO:
CODE
[img]link to picture here[/img]

I fire stuff at the godmodder. The ambiguity of the projectiles should distract him momentarily.

Except it doesn't!
QUOTE (Frog81 @ Sep 1 2013)
I send a Chuck Norris Tank at the godmodder.

The Chuck Norris tank gets shot down by our old and rebuilt friend, the ACN turret!
QUOTE (fseftr @ Sep 1 2013)
I upgrade the fort 1/5

QUOTE (feli90 @ Sep 1 2013)
I summon chuck norris and herobrin and they attack the godmodder dealing 25 damage

attack: chuckherobeam

unblockable or anything

the damage is dealt and is uncurable

the attack destroys the godmodders right leg

Chuck Norris is distracted by the ACN turret, and Herobrine is destroyed due to the Curse of Repetitiveness!

The godmodder attacks the fort with fire-fists, but huffpuff takes the blow! The fire will block a random attack next turn. Player 1 tries to attack the godmodder, but is unsuccessful.

Fort: [AG] HP: 5,000/5,000. Shields: 100%.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

Godmodder: HP: 125/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:34 PM
Quote

An Ephemeral Emerald
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 9: SEPTEMBER 1st, 2013

QUOTE (feli90 @ Sep 1 2013)
chuck norris destroys the ACN turrent and herobrine just turned invisible and was unaffected

CN and H are recharging and will launch another 25 damage unblockable attack in 3 turns

CN is no longer able to be affected by by ACN turrets or anyother ACN object

feli90 goes do homework and can´t be affected by anything the godmodder does to him

The Anti-Chuck Norris Turret can only be destroyed by one thing, which is locked away in its home dimension now. Herobrine is dead!
QUOTE (shadoweater22 @ Sep 1 2013)
I electrify the godmodder with my magic

Godmodder stunned!
QUOTE (huffpuff1337 @ Sep 1 2013)
I help fseftr upgrade the fort. It will have more HP and hold 1 more player.
2/5

Seems fair enough.
QUOTE (sigmatw @ Sep 1 2013)
Hi.

1/20

1/20

1/20

Can i resummon Pid the Undead general?

I fire a vauge attack of vaugness at the Godmodder that does a vauge amount of vauge damage.

Welcome back! No, you can't summon anything from the previous thread. That is why Saxton Hale was killed in the first turn. 2 damage to the Godmodder!
QUOTE (huffpuff1337 @ Sep 1 2013)
I continue to upgrade the fort.
3/5

QUOTE (feli90 @ Sep 1 2013)
upgrade the fort to obsidian level it can now hold 5 more players

4/5

nex fort level is bedrock level

QUOTE (huffpuff1337 @ Sep 1 2013)
no feli
that is OP
we must go simple steps
:)
The fort has been upgraded to Level 2!
Can hold 1 more player!
Has more HP!

Fort upgraded! It will work as you say.
QUOTE (feli90 @ Sep 1 2013)
I accidently said 5 more players I ment 1

also I thought the fort was already uprgraded to level 3 obsidian is level 4

fort cannot be upgraded to bedrock level for 3 turns

You seem to be confused. Right now, the fort is Level 2. It can hold 2 players and has 6,200 HP.
QUOTE (huffpuff1337 @ Sep 1 2013)
no.
it was a level 1 fort
was
it's a level 2 fort
can be upgraded to level 10? I'll let Twin decide the max level.
Last post for today, i'm going to bed now.
Cya all tomorrow.

The maximum level for right now is 5.
QUOTE (feli90 @ Sep 1 2013)
okay in that case I upgrade the fort to level 3 diamond level

if that is to OP then iron level

4/6

You need huffpuff's permission to do that!

The Godmodder decides to go on offense and flies at the fort, dealing a Wicked Uppercut to the Fort, dealing 800 damage! The Shields take the other half, dropping by 8%. Player #1 stands by and does nothing for now.

Fort (Level 2): [AG] HP: 5,400/6,200. Shields: 92%. Player Capacity: 0/2.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

Godmodder: HP: 123/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:41 PM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 10: SEPTEMBER 1st, 2013

QUOTE (huffpuff1337 @ Sep 1 2013)
THERE ARE NO NAMES FOR THE LEVELS
THEY ARE JUST NUMBERS
and no insta-upgrades
wait 1 twin post.

Edit: Oh, there we go.
1/7 Fort upgrade to level 3!
Ok, this IS last post until tomorrow. See y'all!

QUOTE (feli90 @ Sep 1 2013)
next fort level gets

anti tp tower and moew wooden walls

QUOTE (Cinos54321 @ Sep 1 2013)
I quickly summon a ghost to spook the godmodder.

The Godmodder gets a proton pack and busts the ghost before it can do anything.
QUOTE (Frog81 @ Sep 1 2013)
I begin charging a secret summon. You will see the charges, but not the final amount of charges used or the results until it is done! 1/?????

I need to see the maximum amount of posts you've charged your summon for it to work. Also, you don't need to charge summons right now. This is the beginning of the game, where everything is easy.
QUOTE (fseftr @ Sep 1 2013)
Upgrade the fort

You need huffpuff's permission!
QUOTE (Frog81 @ Sep 1 2013)
2/?????

QUOTE (feli90 @ Sep 1 2013)
I start reading magick boocks

ones the charge is done Ill be avle to spawn 1 beast with equivalent power to the GM and a secret player

canot be cancelled

1/?????

Secret charges are not accepted, and I doubt this would have worked properly anyway.
QUOTE (fseftr @ Sep 1 2013)
I upgrade shields to take 10% more of damage and regen 10% faster.

1/5

You are upgrading the shields!

The Godmodder decides he's had enough of toying around with you, and draws a summoning circle! He stands in it and a huge... thing falls out of the sky! It is a giant robotic Creeper with guns all over its body! Behold, the C-Mech!

Fort: [AG] HP: 5,400/6,200. Shields: 92%.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

C-Mech: [PG] HP: 25,000/25,000.

Godmodder: HP: 123/125.

For reference, PG means Pro-Godmodder, and it's an enemy entity. AG means it's Anti-Godmodder and a friendly entity. Also, guys, you can slow down with the posting. It's getting kind of frantic.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:48 PM
Quote

An Ephemeral Emerald
Group: Members
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Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 11: SEPTEMBER 1st, 2013

QUOTE (fseftr @ Sep 1 2013)
2/5

I blast the c-mech with c-4 in the shape of a c.

1,000 damage to the C-Mech!
QUOTE (sigmatw @ Sep 1 2013)
2/20

2/20

2/20

Ok i'll just have to call upon my other Warlords/Generals/Best Warriors to help out instead.

I use UBER HAX to Insta kill the C-Mech and make me unbannable!!!!!!!!!!!!!

If that fails i summon Chuckels the cheat to Insta kill the C-Mech using HAX!!!!!!

Also their is no DR. HAX due to the fact that he was in the original thread and would be intakilled by the curse of unoriginality.

You don't have to charge entities right now, and charging three at once will only weaken them in the end. Are you sure you want to do that? Also, your UBER HAX does not instakill the C-Mech or make you unbannable, but deals 900 damage to the C-Mech.
QUOTE (feli90 @ Sep 1 2013)
upgrade fort to level 3

2/10 and 2/10 for the other thing

You need huffpuff's permission! What other thing?
QUOTE (fseftr @ Sep 1 2013)
3/5

Roll over the cmech with a :)


1,500 damage!
QUOTE (feli90 @ Sep 1 2013)
I summon a scraper (it eats metal)

3/10 and 3/10

the C-mech is almost destroyed

Scraper added! What are you charging? I'm starting to think you have no clue how this forum game works...
QUOTE (Frog81 @ Sep 1 2013)
You'll be able to see my charge-y progress, and I'll give you the end amount of charges when it's done. I know it's the beginning, but I want something more exciting to force you to summon terrors or whatever. 3/?????

Fine, you can go ahead. If someone else says otherwise, though...
QUOTE (feli90 @ Sep 1 2013)
I summon frog81 profile pictures character

anakin skywalker and he uses the force to crush the C-mech

Anakin Skywalker added, however, the Godmodder INSTANTLY converts him to the Dark Side! Darth Vader added instead!
QUOTE (Minor107 @ Sep 1 2013)
I point out to the Godmodder that we can't ragequit if we cannot leave the server.



*BOOOOOOOOM!*


I think the Godmodder's head just exploded. O_O

If someone ragequits, they just come back on the server so the Godmodder can make them ragequit again! And again... And again...
QUOTE (MadScientist @ Sep 1 2013)
Firetrucking firetruck. This thread just skyrocketed.


I throw the C-Mech onto the intergalactic highway and run him over with an interstellar firetruck.

I know. 1,000 damage!

The C-Mech opens up compartments to reveal missile launchers! It launches them at the Scraper, dealing 7,000 damage to it! The Scraper retaliates and deals 1,600 damage to the C-Mech!

Darth Vader and the Godmodder team up and damage the Fort for 1,500 damage! The rest go to the shields. xXCraftMasterXx deals 3,000 damage to Darth Vader!

Fort: [AG] HP: 3,900/6,200. Shields: 77%.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

C-Mech: [PG] HP: 19,000/25,000.

Darth Vader: [PG] HP: 12,000/15,000.

Godmodder: HP: 123/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 03:54 PM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 12: SEPTEMBER 1st, 2013

QUOTE (Frog81 @ Sep 1 2013)
MY PROFILE PICTURE ISN'T ANAKIN SKYWALKER. IT'S DARTH CAEDUS.

I learned something new today!
QUOTE (feli90 @ Sep 1 2013)
well for me that loocks like anakin

QUOTE (feli90 @ Sep 1 2013)
I am charging up the devilmodder and a good clone of the GM

also anakin sky walkerattacks darthvader

darth vader retaliates and kills anakin generating a paradox and so both of them are eliminated

Anakin Skywalker IS Darth Vader! There is no Anakin Skywalker on the field, only Darth Vader. Hey, wait a minute. This is a double post! You cannot summon other Godmodders!
QUOTE (fseftr @ Sep 1 2013)
4/5

Repair the base

+250 health to the fort!
QUOTE (Frog81 @ Sep 1 2013)
Ahem, he didn't use a red lightsaber until he got melt-ified anyway. 4/?????

QUOTE (fseftr @ Sep 1 2013)
5/5

Repair again

+220 health to the fort!
QUOTE (Frog81 @ Sep 1 2013)
5/?????

QUOTE (CloudWing @ Sep 1 2013)
I start coding a plugin to make anyone with the Godmodder's name have 1 hp. Progress: 3/10

The Godmodder simply switches to one of his many alts, and he curses you so your attack cannot switch to his alt!

The C-Mech changes gears (literally) and produces a large bomb out of its center. However, this is a Player Bomb! It will cause three random attacks to fail next turn! The Godmodder attacks xXCraftMasterXx for 1,500 damage!

Fort: [AG] HP: 4,370/6,200. Shields: 77%.

xXCraftMasterXx: [AG] HP: 500/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.

C-Mech: [PG] HP: 19,000/25,000.

Darth Vader: [PG] HP: 12,000/15,000.

Godmodder: HP: 123/125.
PMEmail
^
TwinBuilder
 Posted: Sep 2 2018, 04:02 PM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 13: SEPTEMBER 1st, 2013

QUOTE (feli90 @ Sep 1 2013)
actualy when he fiught obey one his light saber turned red at one point

I summon a H-mech that completly destroys the C mech

800 damage!
QUOTE (Frog81 @ Sep 1 2013)
Since when does Mustafar have X-Wings in the background then? Anyway 6/?????.

QUOTE (ChaotictornLuvsMinecraft @ Sep 1 2013)
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.

The Godmodder throws computers at them, killing them with computer damage!
QUOTE (ninjatwist321 @ Sep 1 2013)
I hop into my zero mech, ready for the new enemy I foresaw.

I take the bloody X-SC2 for another joyride, smashing through the godmodder if unprotected.

If protected, I smash its first line of defense.

1,000 damage to Darth Vader!
QUOTE (Frog81 @ Sep 1 2013)
7/?

QUOTE (TT2000 @ Sep 1 2013)
I got most of my inspiration from destroy the tower, although the two topics were very different, because inspiration does not mean idea.

I attack the C-mech with a basic gun. I fire it, and the bullet bounces off, hits the fort, then hits the shields outside the fort(no, I don't know how it got in in the first place), causing it to rebound and hit the fort, then hit the shield, etc., etc, for 1000 hits until it is going the speed of sound, at which point it bursts through the shield and SLAMS into the C-mech! Somehow, the shield and fort are completely undamaged.

Let's slow down the positing a little. It's been half a day and there are already over 100 posts! We don't want to overwork Twinbuilder and scare him away from forum game management!

Stopped by the bomb!
QUOTE (ninjatwist321 @ Sep 1 2013)
In that case, wouldn't you be Game Master, TT?

No.
QUOTE (Tasty_Toast_Son @ Sep 1 2013)
I order an Incineration Cannon ordinance from Infinity.
1/3

QUOTE (shadoweater22 @ Sep 1 2013)
I heal xXCraftmasterXx and then I flood the C-Mech with Water

Stopped by the bomb!
QUOTE (Brucaboy @ Sep 1 2013)
Good time to join?
TT2000, Hey, he sent out freaking invitations, and from a >300 page forum game to boot. With permission to continue it. he's going to get a bit on the spammy-spammy.
1/40 ulti-cruiser.
Stats at bottom.

I ROUNDHOUSE KICK darth vader in the ROBOT 84115!

Ulti-cruiser statistics:
Health: to be determined.
Basic attack: Ten seperate, weak attacks, that are spread randomly throughout the PG entities. (unless directed by me)
Specials (as everything has to have at least one of these, right?)

Energy: Energy is generated at a rate of 50 per round, and anyone can "charge" it for an extra 5 energy. There is no maximum. Starts with 50 energy.

Power saver mode: In power saver mode, The ulti-cruiser cannot attack, and takes 1.5x damage. However, any and all energy generation is doubled.

Actual abilities. Like Mega man, It can have a maximum of ten abilities.

One: Yamato cannon. Costs 50 energy. "charges" for one turn of inactivity, then fires a strong laser at a single target.

Two: Missile burst. Costs (a cheap) 40 energy. Hits instantly, does not interrupt normal fire, and hits an entire "stack" of entities. Medium damage. (stack means all entities of the same type. Ex: there are 200 snowgolems. It hits all 200 for the same, non-reduced, damage)

Three: Shield. Costs 75 energy. Casts a 3-turn, half-health of the actual cruiser, 75% blocking, shield.

Four: Nanobot repair. Costs 10 energy. Heals an instant (insert number here) health, than an additional (same number) health over the next three turns. Stacks with itself, even the "next three turns" thing. It is spammable, because one "cast" sends out, say, 50 nanobots. You can send more for faster repair. Etc.

Five: HYPERIONIZE: Costs a whopping 500 energy. Charges for one turn, then Replaces the regular fire with yamato cannon fire, that Also has the effect of the missile burst (hits the entire stack). Meant to be very powerful.
More can be added.

Yes, these are quite cheap, but I will be using a lot of nanobots probably. Unless an item has a "charge", more than one ability can be cast per turn. Shield does NOT stack with itself, it just resets it's duration and SP.
I hope it is not OP. You can mess with the Ability prices if you want.

Stopped by the bomb, though the summon still goes through. You don't need to make these uber-long summons this early in the game. I will be reviewing the summon to see if it is OP or not.

The godmodder kills Player 1, and he uses up one of his respawns! Darth Vader damages the fort for 750 damage, and most of it is absorbed by the shields! The C-Mech makes fireworks come out of its chassis, distracting two players next turn!

If I were you, I would start defending Player 1 or the fort and start attacking some of these guys.

Fort: [AG] HP: 3,620/6,200. Shields: 69.5%.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage.

C-Mech: [PG] HP: 18,200/25,000.

Darth Vader: [PG] HP: 11,000/15,000.

Godmodder: HP: 123/125.

This will be my last post for today. I will come back tomorrow!
PMEmail
^
TwinBuilder
 Posted: Sep 5 2018, 12:54 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 14: SEPTEMBER 2nd, 2013
((This is one of several "mini-turns" resulting from over 50 posts having been made while the GM was sleeping after DTG2's first day.))

Guys, I went to sleep the last time I posted. I wake up today, and zi see it's gotten three extra pages! PLEASE SLOW DOWN WITH THE POSTING WHILE I SAY I'M AWAY! I will try to quote everyone of the posts, but until then, STOP POSTING FOR NOW UNTIL I'M DONE!
QUOTE (Brucaboy @ Sep 1 2013)
Yep, not done yet, I will wait,
2/40 ulti-cruiser. I can save this and not send it out if you want to keep the no-charges stuff online. It's 40 posts anyways. Takes a while.
Anywho, I attack the godmodder with a completely random thing.

He counters with a completely random thing!
QUOTE (sigmatw @ Sep 1 2013)
umm fine ill have 2 charges.
I did this in the original thread.

3/30

3/30

I summon Chuckels the cheat to Insta kill the C-Mech using HAX!!!!!!

Also their is no DR. HAX due to the fact that he was in the original thread and would be intakilled by the curse of unoriginality.

800 damage!
QUOTE (Frog81 @ Sep 1 2013)
I vote we use the special attack.
8/?.

1 vote!
QUOTE (minecraftnoob37 @ Sep 1 2013)
I grab my kitten from the other thread and get him to attack the godmodder. I also make myself and the kitten immune to distractions.

Kitten HP: 7/7

The godmodder vaporizes the kitten by looking at it funny!
QUOTE (Droideka30 @ Sep 1 2013)
I jump on to the C-mech and begin hacking its AI!
C-mech hack: 1/5

QUOTE (shadoweater22 @ Sep 1 2013)
I attempt to send another wave at the C-Mech

Assuming you mean a water wave, 900 damage!
QUOTE (Frog81 @ Sep 1 2013)
9/?.

Anyone else want to use the ability on our player?

QUOTE (ninjatwist321 @ Sep 1 2013)
As DV attacks Player 1, I bash him into the Godmodder with my Shield, the Tempest.

900 damage to Darth Vader!
QUOTE (CloudWing @ Sep 2 2013)
Progress on plugin and force-plugin add software: 6/10.

If you are speeding this up by three posts, I will only count it as a 3-turn summon.
QUOTE (Droideka30 @ Sep 2 2013)
C-mech hack: 2/5

QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
I vote to use the special ability because damage to everyone would include the godmodder. Then, I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, computer damage, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.

Canceled by shadoweater!
QUOTE (shadoweater22 @ Sep 2 2013)
I throw 1000000000000000000000000000000000000000000000 trees at the retards killing them by tree damage Shut up now

The C-Mech attacks the fort, dealing 1,000 damage!

Fort: [AG] HP: 2,620/6,200. Shields: 59.5%.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote]

C-Mech: [PG] HP: 17,600/25,000.

Darth Vader: [PG] HP: 10,100/15,000.

Godmodder: HP: 123/125.
PMEmail
^
TwinBuilder
 Posted: Sep 5 2018, 01:00 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 15: SEPTEMBER 2nd, 2013
((This is the second "mini-turn".))

I can only do so much at once.
QUOTE (MadScientist @ Sep 2 2013)
Please stop this.

Days until arrival: 13

I throw the trees that goanna threw and build a catapult with them. I fire a smaller catapult , who fires a smaller catapult at his apoapsis and so forth. The last catapult puts a 1ton melon into a decaying orbit. The melon hits the C-mech into his nuclear payload reserve.

1,300 damage!
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
They burn down all your trees and become immune to tree damage and shut up damage. Trollolololol.

Too late!
QUOTE (huffpuff1337 @ Sep 2 2013)
Wow, tons of stuff happened when I was asleep.
I start upgrading the fort and defend it while I do.
Everyone has permission to help upgrade to level 3!
1/7

QUOTE (Arif320 @ Sep 2 2013)
I am Omnipotent,omnipresent and sentient.
I clear the godmodder out of existence.
And I am the godmodder of all godmodders.
F*8k you.­.

The godmodder bans you, to prove that you are not!
QUOTE (huffpuff1337 @ Sep 2 2013)
Y YU NO HELP UPGRADE?
2/7
It will hold 1 more player and have moar HP! Also a turret.

QUOTE (engie_ninja @ Sep 2 2013)
I appear, then fart on everything in range, before catching on fire and causing it to rain bugles.

700 damage to both Darth Vader and the C-Mech!
QUOTE (huffpuff1337 @ Sep 2 2013)
Heey engie!
can you help upgrade mah fort?
3/7
also defend it.

QUOTE (engie_ninja @ Sep 2 2013)
"Erectin a finger."

I flip the bird at the fort. The fort immediately starts upgrading itself.

QUOTE (huffpuff1337 @ Sep 2 2013)
goddamnit.
I continue to upgrade the fort.
4/7

QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
I slap the godmodder, kick him, stab his legs, pin him to the ground, chainsaw his ribs off, stomp on his head, smother avacado over him, cut off both his middle fingers, shove them up his butt, smash a bag of flour on him, squirt lemon juice in his eyes, give him a healthy dose of grenade in his mouth, chainsaw his tongue off, feed him a fried watermelon, fill his nose up with gunpowder, light the gunpowder, smash his skull apart with a tsar bomba, extract his brain, eat it, flip him over, chainsaw his skin off, steal his spine, hammer screws into his kidneys, hedge chopper his kidneys off, overfill his bladder, chainsaw his crotch off, stab his intestines out, hack his limbs off, rip his testies off, cactus his heart out, rip his stomach out, take the body parts, make then into a very inaccurate crash test dummy filled with C4, pour gasoline on it, coil it in det cords, light the det cords, blow the C4, burn the gasoline, pile the bits and peices along with the remaining body parts from the start, cover it in thermite, set off the thermite, call in an orbital ion strike on it, set off the tsar bomba from before, blow up the planet, throw the bits into the sun, throw the sun in a super nova explosion, throw the super nova into a black hole, throw the black hole into a white hole, throw the white hole into a purple hole, throw the purple hole into a Big Bang, implode the universe, remove the universe from the timeline, destroy multiverse, remove the multiverse from the timeline, remove the timeline from the timeline, and then shoot the godmodder in the head with a M82A1 just to make sure.

1 damage!
QUOTE (huffpuff1337 @ Sep 2 2013)
why is no one helping upgrade the fort?
5/7

QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
People will decide if your thing is useful or not, if they think it is, they'll help you. I send the godmodder to soviet russia where bird flips you or something.

Starting to get a tiny bit spammy...
QUOTE (huffpuff1337 @ Sep 2 2013)
6/7... no one still helps upgrade the fort which is HOUSING A PLAYER AND CAN HOUSE ANOTHER PLAYER!

QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
That fantastic, seems pretty pointless as the players don't really do much either. I give the godmodder a gun where in soviet Russia, gun shoots you!

QUOTE (huffpuff1337 @ Sep 2 2013)
7/7!
Fort upgraded to level 3!
HP increased to ????!
Player capacity increased to 3!
1 manual turret added!

Level 4 upgrade can start after another twin post.
Will take 9 posts.
HP will be increased.
Player capacity will be increased.
1 manual turret will be added.

I man the manual turret.

Alright. Fort upgraded! HP: 8,000. Turret added!
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
I start a chain attack of kamikaze towers, it will hit when I say so. Hit 1.

It will hit when I am done quoting ALL the posts!

All pro-godmodders go to town on the fort, dealing 3,000 damage! The rest goes to the shields. Player 1 attacks the C-Mech for 1,500 damage!

Fort: [AG] HP: 5,000/8,000. Shields: 29.5%. Specials: Turret manned by Huffpuff. HP: 2,000/2,000.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote]

C-Mech: [PG] HP: 15,600/25,000.

Darth Vader: [PG] HP: 9,600/15,000.

Godmodder: HP: 122/125.[/p]
PMEmail
^
TwinBuilder
 Posted: Sep 5 2018, 01:06 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



TURN 16: SEPTEMBER 2nd, 2013
((This is the third "mini-turn".))

QUOTE (Arif320 @ Sep 2 2013)
*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

*Upgrade fort spamming

(Was meant to make all of these seperate posts but minecraft forum mechanics just doesn't allow it.)

Failed, because you didn't upgrade it properly!
QUOTE (huffpuff1337 @ Sep 2 2013)
Status: At manual turret
I open fire on the godmodder

The godmodder notices a feeling that feels like bees stinging him. He shrugs.
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
How much do you want to bet that that's not going to do anything? Hit 2!

QUOTE (huffpuff1337 @ Sep 2 2013)
I'll bet 2 damage on the godmodder that my attack does nothing!

2 damage!
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
That's how you do it! I begin building a casino that will allow us to bet up to 10000 damage on pro godmodder entities. Hit 3! 1/3

QUOTE (huffpuff1337 @ Sep 2 2013)
I assist Chao!
2/3!

QUOTE (engie_ninja @ Sep 2 2013)
I poop on the casino!

3/3

Casino added! The godmodder can't allow something that powerful to exist, though, so he steals and destroys it!
QUOTE (huffpuff1337 @ Sep 2 2013)
dis gon b gud.
I continue to shoot the godmodder.
Mainly just defending the fort by manning a manual turret.

Bee stings, man, bee stings...
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
Thank you both! I begin an upgrade that will allow bets up to 15000 damage to pro godmodder entities! Hit 4! 1/4

The casino is dead!
QUOTE (huffpuff1337 @ Sep 2 2013)
2/4
dis gon be REAL gud.

QUOTE (TT2000 @ Sep 2 2013)
I finally think of a good attack to use!

I grab a xylophone out of my pocket, and hook up a large piece of dynamite to one of its keys. I set it down, then pull out a music sheet, with one of the notes being the one with attached to the dynamite. I ask the godmodder to play the song. He notices the dynamite, of course, but that isn't the point; the point is the choice between either playing perfectly but getting blown up, or playing imperfectly and staying safe, but NOT PLAYING PERFECTLY, thus forcing him to admit that he is NOT the perfect god!

Just for good measure, I buff the dynamite a little:
Un-teleportable
Un-movable
Un-defusable
In-destructible
Un-blockable
Un-mitigatable
Un-avoidable
Un-freezable
Un-backfireable
Un-wasadudable
Un-buff removalable

He plays it perfectly, but the TNT doesn't explode! He added a buff to it that made it recognizes that it was in the face of a godmodder, so it wouldn't explode! The godmodder stares at you and says: "You mad?"
QUOTE (ChaotictornLuvsMinecraft @ Sep 2 2013)
I boost TT2000's attack by putting the entire xylophone into a C4 mold with the detonator connected to the same key as the dynamite. Hit 5! 2/4

QUOTE (huffpuff1337 @ Sep 2 2013)
you mean 3/4 chao.
i did 2/4
4/4!
casino upgraded!

What casino?
QUOTE (MadScientist @ Sep 2 2013)
The Valhalla gets macerated by an even bigger starship.

Days until arrival: 21

I rig the xylophon to a subspace bomb.

QUOTE (huffpuff1337 @ Sep 2 2013)
I give all friendlies a pair of Huffpuff's Noise-Stopping Earmuffs!
Huffpuff's Noise-Stopping Earmuffs will block all sound, no matter the volume, no matter the sound. It will be blocked by Huffpuff's Noise-Stopping Earmuffs!
I then proceed to turn the radio to max volume...
and play the MLP:FiM intro song.
HE IS ANTI-BRONY
THIS HAS GOT TO WORK.

The godmodder rocks out to the song! He likes all kinds of music, even if he doesn't like ponies!
QUOTE (ninjatwist321 @ Sep 2 2013)
I go apecrap on Darth Vader and he turns into the fecal matter of a gorilla.

1,200 damage!

Player 1 attacks both the C-Mech and Darth Vader, doing 800 damage to each! The godmodder attacks the Turret, dealing 1,000 damage.

Fort: [AG] HP: 5,000/8,000. Shields: 29.5%. Specials: Turret manned by Huffpuff. HP: 1,000/2,000.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote]

C-Mech: [PG] HP: 14,800/25,000.

Darth Vader: [PG] HP: 7,600/15,000.

Godmodder: HP: 120/125.
PMEmail
^
TwinBuilder
 Posted: Sep 5 2018, 01:17 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



NOTE FOR ARCHIVAL READERS: Storyedits start appearing from this turn on. Some posters went back after the conclusion of DTG2 to add small notes to their early posts. These "storyedits" do not appear in the actual turns as they were not present at the time of the GM's response to them. However, they are included in this archive to allow the necessary context they provide: they help clear up "early installment weirdness" and set up context that's acted on in the RP that arises later on in the game. Any text added posthumously will be bolded and prefaced with a ~*STORYEDIT*~ banner.



TURN 17: SEPTEMBER 2nd, 2013

Last batch!
QUOTE (Brucaboy @ Sep 2 2013)
3/40 ulti-cruiser. BTW Im letting you decide it's basic damage and HP. And Hyperionize is supposed to be very strong.
Im starting it early because i TRIED to summon it in the original, but It got interrupted by TT2000's message that all entities and charges were about to become completely useless, so use them while you can.

I cheese a ball of cheese wrapped in chocolate covered in a 2-foot thick layer of chocolate-flavored cheese and more chocolate cheese and then coat it in seal's milk then make more cheese out of even more seal's milk and cover the cheeseball with it.

I then clone it, and force-feed it to the godmoddder. If it fails to affect him, i feed it to a random pro-godmodder entity. Reason? to give it diabeetus.



Blessed earmuffs, I dont want to listen to that crap. (i already get enough of it from my sister D:<)


I also buff TT2000's attack with
Un-refusable,
Un-nonexplodable, (Dynamite WILL go off when that key is pressed)
Un-blastprotectionIVable, (no resistance to the bomb, it will not be avoided in any way)

TT's attack failed! 1,300 damage to the C-Mech!
QUOTE (huffpuff1337 @ Sep 2 2013)
I forgot about Darth Vader.
I aim the turret at darth vader and PULL THE TRIGGER!

900 damage!
QUOTE (pionoplayer @ Sep 2 2013)
A vortex is swirling...
The onslaught is coming...
pionoplayer has gotten mad... and plans to stay the course this time...

First summon from the boss battle vortex is...
Javar... - _ - of course... I need to charge it but still...
Ah well.
Javar: A fantasy styled bandit, rather pathetic though, he knows how to use a sword, but that's really the only thing that differentiates him from a normal bandit, oh yeah, he has the mind-controlled buff (as all the boss vortex monsters will) so he can in no way shape or form change to the godmodder's side, the vortex is not a living thing and actually an idea/summon thing and can't be killed or made to work for the godmodder either.
Well then, to wrap this up, I summarize: I summon Javar, who cannot be controlled, and start the powering of the boss vortex, every time one monster out of the boss vortex dies, the next one spawns using the now-freed life force of the previous one and the power of my posting.

~*STORYEDIT*~
Anyone going through and reading my posts and wondering why the edit date is so long after the original post was made, there's a reason.
Later on in this thread, my two main characters Piono and Eric (names to watch for) begin getting actual real characterization. Later on, as I started building up the story, I realized that they were horribly out of character earlier on. So, I've decided to go back and make notes for the purpose of what makes more sense, and for when Twinbuilder comes through making Trifecta. I will preserve all of the original posts, but there will be story edit sections like this one beneath everything else that will have notes on what should be considered incorrect or stupid. Not all of the posts will have comments like this, but there will be a good few.

Javar added! However, the godmodder IMMEDIATELY destroys the boss vortex!
QUOTE (huffpuff1337 @ Sep 2 2013)
I feel sorry for you that your sister is a brony.

QUOTE (pionoplayer @ Sep 2 2013)
Javar charges at Darth Vader and swings his sword!

A page claim falls out of the sky and hits Darth Vader on the head, making his block a good deal less effective, as well as damaging him.

1,200 damage!
QUOTE (huffpuff1337 @ Sep 2 2013)
Piono, boost your attack with Page Claim.
I continue to fire on Darth Vader.

700 damage!
QUOTE (pionoplayer @ Sep 2 2013)

Javar-if he's still alive, continues trying to kill Darth Vader.

I continue to charge the boss vortex.
Guys, feel free to kill my 'bosses', as when that happens the next one spawns, if I have to wait for the topic updates it will take forever to get to anything powerful.

~*STORYEDIT*~
For slight reference here, the guy speaking above should seem slightly schizophrenic and distracted.

900 damage!
QUOTE (ninjatwist321 @ Sep 2 2013)
Two Wood Jesters come out to assist Javar.
user posted image
The wood jester is the guy on the right.

Together, the wood jesters and Javar deal 1,800 damage to Darth Vader!
QUOTE (pionoplayer @ Sep 2 2013)
Figured, Javar continues his assault- and promptly gets sliced in half by the light-saber of Darth Vader, who has now recovered from having a page-claim drop on his head.

New boss: Kurak, the orc king. This guy is well-muscled, even for an orc, is wearing heavy plate armor, and is wielding a large axe (very clumsily though, he mostly just swings it wildly, which he does with great force, making him still formidable to the average opponent, *sigh* but we aren't facing formidable opponents so he'll probably die very quickly)

I charge the vortex more to keep it energized.

What boss vortex? I'll keep Javar, though.
QUOTE (pionoplayer @ Sep 2 2013)
um... what about the rest of the posts... Javar for example?

EDIT: oh, sorry, never mind.

I'm on it.
QUOTE (huffpuff1337 @ Sep 2 2013)
what's the vote on craftmaster for?
also I want the next player to be called Mr.Cool
The godmodder would not want to kill Mr.Cool!
But anyway.
If the fort didn't auto-repair from leveling up, I repair it.
If it did, I work on upgrading it from level 3 to level 4
It will get more HP, 1 more player capacity and 1 more manual turret.
1/9

1,500 health to the fort! The vote is for deciding whether or not Player 1 will use his special attack. If he uses it, he dies, hence the vote.
QUOTE (engie_ninja @ Sep 2 2013)
"Magnificent microwave."

A giant microwave appears in the sky, roasts Darth Vader from the inside out, then falls towards the planet.

1,400 damage!
QUOTE (pionoplayer @ Sep 2 2013)
huffpuff, let him finish...

EDIT: you too engie.

Oh, and twinbuilder, you can multipost all posts, click the next page, wait a second, then your little multi-quote box will appear in the bottom-righthand corner, you can continue multiquoting until you have everything, then you won't have the problem of player posting in between your post*s*

You too, piono.
QUOTE (huffpuff1337 @ Sep 2 2013)
I microwave a pizza and store it for CraftMaster to eat later if needed.

Pizza stored in fort!

Player 1 deals a FINISHING BLOW to Darth Vader, killing him! The godmodder and the C-Mech kill Player 1, and he uses up one of his respawns! Javar attacks the C-Mech for 1,000 damage.

The C-Mech plays Super Smash Bros. 4, and 3 other people will be forced to join with him next turn!

Fort: [AG] HP: 6,500/8,000. Shields: 36%. Specials: Turret manned by Huffpuff. HP: 1,000/2,000.

xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 1/3. Special: Throws pickaxes at every opponent, dealing damage. [1 Vote]

C-Mech: [PG] HP: 12,500/25,000.

Javar: [AG] HP: 9,000/9,000.

Godmodder: HP: 120/125.
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TwinBuilder
 Posted: Sep 5 2018, 01:21 AM
Quote

An Ephemeral Emerald
Group: Members
Posts: 240
Joined: 11-August 18
Age: 22
Location: New York, Fiction.
Status: N/A



CLARIFICATION: SEPTEMBER 2nd, 2013

IMPORTANT:

WHEN I SAY I'M GOING TO BED AND THAT MY POST WILL BE THE LAST ONE FOR TODAY, PLEASE DON'T BUILD UP 3 PAGES WHILE I'M ASLEEP! WHEN I SAY I'M LEAVING, EACH PERSON CAN ONLY POST 2 TIMES TO KEEP THE NUMBER A PAGES TO A MINIMUM. THANK YOU.
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