Player Inventory - |
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Behold, a better place to keep track of everything! Spreadsheets are nice. |
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Each Player's inventory is below. To see the full description or effects of an item, you might need to mouse over the square. |
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Table of Contents - |
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Ninjatwist |
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Paradox |
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Sdieve |
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Splashcat |
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ecneserP ehT |
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Winkins |
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Xorm / KitRougard |
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Hycei |
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Unclaimed Alchemies |
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Ninjatwist |
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8/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Hunter's Longbow |
3 |
A longbow made of sturdy oak, complete with plenty of fletched arrows |
Adds 15 damage per action, or 30 per action if more than one action |
9870 Build |
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made of the same tree. |
is used in the attack. |
1325 Talc |
Sniper's Crossbow |
3 |
A crossbow made of heavy but durable materials. Has a scope attached to |
Adds 15 damage per attack, which is increased to 30 damage for your first |
1010 Gallium |
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it, allowing for clearer shots. |
action in a turn that uses it. |
60 Bismuth |
Avoiding Spear |
3 |
A spear designed around manuverability and the ability to dodge. |
Along with adding 15 damage per attack, has a 30% chance to grant |
510 Cerium |
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Evade (reduces damage taken by 10 per attack, 1 turn duration). |
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Crossbow |
1 |
A fairly simple wooden crossbow. Effective and easy to fire! |
Deals an additional 4 damage per action used. |
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Periodic Wand |
1 |
A wand with a very small version of the Periodic Table wrapped around its |
Adds 3 damage per action to attacks. Also, has a 20% chance to trigger |
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side, lengthwise. |
Chemical Reaction (3 damage to another enemy) once per turn. |
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Trickster's Tailed Coat |
3 |
A coat that seems to be an optical illusion in itself. Seems to make some |
Grants a 40% chance to deduct 60 damage from the total dealt by an attack. |
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attacks hit less, at least! |
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Warlock's Timepiece |
3 |
A small timepiece that glows with malevolent energy. |
Grants a 30% chance for your attacks to chain off to another enemy, |
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dealing 25% (Up to 75) of the attack's damage to them. |
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Distinguished Stovepipe |
3 |
A charming top hat that fits immaculately with the rest of your outfit. |
When you're attacked, the hat has a 30% chance of inflicting Confusion |
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(30% chance to miss attacks) on the foe that hit you. |
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Paradox |
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8/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Wand of Contradictions |
4 |
A slender wand made of dark oak. Flecks of green scales hint at the |
When used as a part of an attack, deals 40 extra damage per action to the |
9290 Build |
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nature of the wand. |
target's Max HP. Also has a 10% chance to double the damage dealt. |
1625 Talc |
Plus 1 Broadsword |
3 |
Seems to be a mildly enchanted broadsword, with nothing more to it. |
Adds 25 damage to an attack and negates up to a 15% chance of dodging. |
980 Gallium |
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Still cool, though. |
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460 Bismuth |
Paradoxic Wand |
2 |
A wand with the power to create and control previously unknown |
Deals an additional 10 damage to the Max Health of a creature, |
200 Cerium |
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paradoxes. |
due to mind-breaking paradoxes implanted within. |
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Pinpoint Needles |
2 |
Two needles with weak-point sensing tech inside, allowing them |
Deals an additional 10 damage per action, with a 10% chance to |
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to be incredibly precise with their aim. |
double all damage dealt in the attack. |
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Chipped Pickaxe |
2 |
An iron pickaxe with a small chip in it. Seems effective at what it does. |
Adds 20 damage per action to an attack used to break down walls |
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and other structures. |
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Destiny Scarf |
3 |
A dark-blue scarf with several bright teal markings across its surface. |
Grants 10% dodge chance and deducts 10 damage from attacks |
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that manage to hit anyways. |
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Draconic Plate |
3 |
A cloak of green dragon scales that seems to blend in with the forested |
Grants 5% dodge chance and automatically deducts 20 damage from attacks |
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background of Woodgrave. |
that hit through the dodge chance. |
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Lucky Ribbon |
1 |
A green ribbon... simple enough, honestly. It does blend in with the |
Grants a 5% dodge chance to the player wearing it per attack. |
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scales, though. |
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Sdieve |
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7/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Plus 1 Broadsword |
3 |
Seems to be a mildly enchanted broadsword, with nothing more to it. |
Adds 25 damage to an attack and negates up to a 15% chance of dodging. |
13,220 Build |
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Still cool, though. |
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2035 Talc |
Formation Computer |
3 |
A far more capable computer, running the latest in calculation |
Usable to add roughly 50 damage per action or a weaker status effect to an |
1170 Gallium |
Cooldown: 0/2 |
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technologies! |
attack using player-made structures. Has a cooldown of 2 turns. |
340 Bismuth |
Chipped Pickaxe |
2 |
An iron pickaxe with a small chip in it. Seems effective at what it does. |
Adds 20 damage per action to an attack used to break down walls |
180 Cerium |
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and other structures. |
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Formation Calculator |
1 |
A lightweight laptop with programs on it for creating and designing |
Usable to add roughly 10 damage and an average chance of a status |
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Cooldown: 0/3 |
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formations of various typings. |
effect to a player-made structure per action. Has a cooldown of 3 turns. |
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Encyclopedia of Magic |
1 |
A purple leather-bound book filled with magic. Perhaps this has |
Either can be used to learn for lore [0 charges used] or can create an |
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Structures [1/3 Uses] |
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some info? |
example for 1 charge. Examples have varying effects. |
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Heaven Comms Router |
2 |
A small device, capable of being carried in a pocket. It works! |
Enables communications with Heaven, or what remains of it. |
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From there, who knows what you can do? |
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Non-Alchemized Items |
N/A |
Includes a Backup Alchemiter, a Weak Godmodder Lock, and $140. |
N/A |
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Splashcat |
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8/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Lodestone Sword |
3 |
A sword composed of some sort of magnetic stone, infused with mercury |
Adds 30 damage per action to its attack, but subtracts 20 damage from a |
10,210 Build |
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in the process. |
different attack if applicable. |
885 Talc |
Reactionary Bat |
3 |
A bat that seems to react to the slightest touch of anything |
While countering attacks, allows the user to take up to 40 countered damage |
1260 Gallium |
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upon its wooden surface. |
and send it back at the original attacker as an action. Can be countered. |
340 Bismuth |
Texter's Rifle |
3 |
A black and white rifle-typewriter thing. Uses the power of wordplay to |
Deals anywhere from 15-25 extra damage per Action, now dependent on |
320 Cerium |
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deal damage to opponents. |
quality wordplay! This can include puns. |
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Particle Wand |
3 |
A wand that looks more like a baton than anything, seeming to direct |
Adds 20 damage per action to an attack, along with a 10% cumulative chance |
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a variety of particles around its tip. |
per action of a minor negative status effect being inflicted. |
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Sylphic Shovel |
3 |
A lightweight shovel with a white and blue color scheme. |
Adds 20 Damage per action to an attack, with a 10% chance of dealing |
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Contains the power of the winds. |
Airbound (cannot move on the grid) for one turn. |
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Rainbow Reloader |
3 |
A multicolored pistol, using the same return-shot system as the |
Red: More Damage -- Orange: Inflicts/Refreshes Burning -- Yellow: ??? |
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Returning Shot. |
Green: ??? -- Blue: ??? -- Purple: ??? |
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Warded Dress |
3 |
A nice dress, but seems somewhat stiff when given a second glance. |
Deducts 20 damage from the total you take per attack. |
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Still very magical, lightning-affiliated, and bulletproof. |
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Capcharoid Camera |
2 |
Prints out Homestuck-styled Capchalouge Cards for anything |
Can be used as an action to easily determine how to alchemize something! |
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[3/5 Uses] |
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it takes a picture of. |
Does not tell the level, though. |
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ecneserP ehT |
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1/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Formation Badge |
2 |
A small badge with the same coloration and symbols as the |
Takes 10 damage off every attack launched at you, along with showing |
1200 Build |
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uniform of a Formation Soldier. |
loyalty to the PG side. |
0 Talc |
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0 Gallium |
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130 Bismuth |
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80 Cerium |
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Winkins |
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2/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Hunter's Longbow |
3 |
A longbow made of sturdy oak, complete with plenty of fletched arrows |
Adds 15 damage per action, or 30 per action if more than one action |
9740 Build |
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made of the same tree. |
is used in the attack. |
1280 Talc |
Chemist's Wand |
2 |
A wand that looks a bit like a really narrow beaker, but closed off. |
Adds 8 damage to attacks utilizing it, along with a 20% chance of |
1040 Gallium |
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An unknown liquid sloshes inside. |
Chemical Confliction (10 damage to another enemy) occurring. |
430 Bismuth |
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380 Cerium |
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Xorm / KitRougard |
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7/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
Octuple-Barreled |
3 |
It's taken on a standard revolver design, but with 8 slots for shotgun |
Adds 25 damage per Action to an attack. Still rather simple, but undeniably |
4890 Build |
Shotgun |
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shells. The barrel still unhinges. |
effective. |
1220 Talc |
Tankcopter Turrets |
3 |
Definitely not a good idea... at all. How do you even aim this thing? |
Splits an attack among all entities in the room, including allies. Adds 100 |
460 Gallium |
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Attack in the process. |
300 Bismuth |
Timer Badge |
4 |
A Formation Badge combined with clocks and plenty of statistical |
Reduces damage taken by 40 from every attack, shows loyalty to the PG |
210 Cerium |
Upgrade: [lllll] 1/5 |
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processing units. |
side, and self-upgrades every 5 turns. |
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Reactive Shields |
1 |
A shield that builds up deflection energy over time, compressed into a |
Builds up 2 HP of shield per turn. When you're hit, the damage is first taken |
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[20/20 Shield HP] |
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small trinket on your form. |
from the shield and then your health bar. Caps at 20 Shield HP. |
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Volcanium Tank |
3 |
A small box inexplicably filled with all the parts needed to build a |
When used, creates a Volcanium Tank. Said tank has 300 HP and 50 Attack, |
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Deployer [1/1 Use] |
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volcanium tank. |
with its attacks inflicting a small Burning effect. |
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Portable Stage |
Unique |
A portable stage of sorts for your own actions. It seems like something |
Makes dispelling permanent status effects possible and grants 1000 additional |
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straight out of Paper Mario: The Thousand Year Door... |
Player Power to shenanigan-based actions. Scales with Player Power. |
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Laptop |
N/A |
Hey, it's your laptop! Seems a bit outdated, but still works great. |
Allows for write-ins for actions as Xorm. You and he still share three Actions, |
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though! |
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Hycei |
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0/8 Inventory Slots Used |
Alchemy Name |
Level |
Description |
Effects |
Grist |
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0 Build |
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0 Talc |
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0 Gallium |
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0 Bismuth |
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0 Cerium |
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Unclaimed Alchemies |
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--/-- Inventory Slots Used |
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Alchemy Name |
Level |
Description |
Effects |
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Thunder Mirror |
3 |
A mirror rimmed with magically infused copper. Seems to hold back |
Adds 10 damage to an attack action, along with a 30% chance to inflict |
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immense levels of thundrous sound. |
Paralyzed (cannot switch squares) for 1 turn. |
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Sylphic Shovel |
3 |
A lightweight shovel with a white and blue color scheme. |
Adds 20 Damage per action to an attack, with a 10% chance of inflicting |
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Contains the power of the winds. |
Airbound (cannot move on the grid) for one turn. |
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Adjustable Shovel |
2 |
A shovel split into many different modular pieces, seemingly creating an |
Adds 10 damage per action to an attack, with a 50% chance of dealing |
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adjustable width and length of the tool. |
Buried (cannot move on the grid) for one turn. |
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Laser Slugger |
2 |
A metallic bat with a laser gun duct-taped onto the handle. |
When used as a part of an attack, deals 10 extra damage per action with a |
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15% chance of inflicting Stunned (Cannot attack) for 1 turn. |
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Lifetime Extender |
3 |
An ornate golden timepiece. It seems to always be running a bit behind, |
Increases Max HP by 40 when worn. |
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but never by much. |
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Golden Watch |
1 |
A golden watch. If you look closely, it seems to always be exactly on time, |
When hit, has a 20% chance to give Slowed (-10% Attack Damage) on |
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no matter what you do to it. |
the attacker in return. |
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Health Amplifier |
1 |
A mix between radio and medical kits, boosting the signal of one's vitals |
When used, restores 30 HP to anything on the field. |
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[4/4 Uses] |
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to restore their health. |
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Key to everything going on here: |
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A wall of the valley. Can not be crossed under normal means. |
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! |
When stepped in or crossed through, will initiate an encounter! |
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Indicates... a room transition? |
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? |
When stepped in or crossed through, will initiate a puzzle or some not combat thing! |
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Loot |
Indicates a loot chest. These generally contain nice stuff, and are often behind side puzzles or other trials. |
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The air's significantly colder here than anywhere else, for some reason. Seems like this might be another of those domain areas...
Slated Cliffs - Northern Blockade |
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A split in the path yet again, this one not caused by any sort of explosion. One leads upwards to a trailhead, though some wildlife (which is extremely odd) seems to be blocking it...
Slated Cliffs: Trailhead |
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Another intersection, but this one seems to have something more goin for it too. Namely, this is the first color this area's had in it's landscape ever... surely, it's more than just a room transition!
[The problem is there's a combat zone in the way here.]
Slated Cliffs: Forest Transition |
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The first major battle fought by the AG Players actually took place here! Not much left of interest now, but it still serves as a nice intersection to the rest of the Slated Cliffs.
Slated Cliffs: Run Down Fort |
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A secondary route through the Slated Cliffs, blasted into by a stray shot from the Unsealed Tormentor's Tank. It appears to now serve as an intersection!
Slated Cliffs: Blasted Pass |
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Ice Wall |
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This place has clearly been ransacked before by the AGs, even having had the namesake Alchemiter here originally.
Then again, perhaps something's been missed?
Slated Cliffs: Alchemiter Outpost |
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A highly elevated area of the Slated Cliffs, with a surprisingly large amount of stuff to do here. The loot chest and telescope in particular might be nice.
Slated Cliffs: Summit |
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Walls |
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Loot |
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Seems like you might be able to get a good view around the place using this thing...
Tele- scope |
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Broken Power Anchor |
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Radio Tower |
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Short for the Wicked Witch of the Wavelength!
WWotW |
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Radio! Xorm |
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Not originally named anything, but this place needed some name or another. This was the most opportune one that came to mind, okay?
Anyways. It's a long and narrow valley - works well for the Unsealed Tormentor's Tank, but not at all for you guys. I would still recommend fleeing.
Slated Cliffs - Chase Valley |
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Radio Tower |
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Radio Tower |
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<-- |
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Turns out this thing's a room transition of sorts, leading to a new room and an underground bunker!
Resist. Base |
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Tunnel |
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Rubble |
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It's... indeed a wall. You could always break it down, sure, but perhaps bypassing it's an option?
Wall |
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Tunnel |
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Where this whole adventure began.
Slated Cliffs: Crash Site |
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A - good job on finding this note! Black on black is difficult to spot.
B - A small natural cavern beneath the Slated Cliffs. Seems to hold some pretty powerful monsters.
Slated Cliffs - Sdieve's Cave |
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The interior of the Resistance Base! Quite simple, but either way - it works. A save haven for AGs and Resistance Members as well!
Resistance Base |
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Light- Mantle |
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Foodstuff Coloration Person! A proven adept at running away from things but also a pretty good fighter.
F.C.P |
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The difference in color here denotes a rather major height difference. Probably why you guys didn't come this way to start.
Cliff |
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This isn't actually a table! It's more a rug, you all just congregated to the corners of the room.
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Another veteran of the old Godmodding Wars, fallen in battle... and now, we see him rejoin us here.
Gold |
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Slated Cliffs: Hidden Cave |
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Loot |
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Mana user and an individual with curious goals. Now that he's left his cave, what's he up to...?
Sdieve |
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Xorm's companion, torn from his control unwillingly. Currently bound to Gold's will...
Kama |
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Loot |
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Talc Snail |
A... Talc Deposit, huh? Something tells me that this could be pretty dang useful...
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Mana Wellspring |
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Enjoys alchemy quite a bit and has created quite the variety of them! Also is very good at self-preservation.
Plague |
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Talc Deposit |
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Key to everything going on here: |
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A wall of the forest. Can not be crossed. |
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Room Transitions |
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A small clearing between the woods below and the cliff ahead. The river's source is somewhere up there.
Woodgrave: Waterfall |
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Waterfall |
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! |
Encounter Markers. |
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? |
Puzzle Markers. |
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Loot |
Loot Chests. |
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A larger area dominated by trees and wildlife. Several stone pillars seem to have been created in the east of the zone, and that feeling of being watched still can't be shaken...
Woodgrave: Northern Trail |
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Woodgrave: Riverside |
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Pillar |
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Woodgrave: Arena |
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Pillar |
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Tree |
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Ice Wall |
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See the one above for details on what these are.
Snare |
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Pillar |
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First to reach full inventory and master of fending off Xorm's effortposts. Seems like they sorta have to be, with the Berserker's Helm... at least they're safe here.
Splash |
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The first explorer of Woodgrave. How will this mission go for him?
Ninja |
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Woodgrave: Campfire |
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Leaky Log Dam |
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How do you even dual-wield sniper rifles in the first place?
Akimbo Sniper |
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Jake |
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Loot |
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Has a name just barely long enough to not fit nicely in these squares.
Defender |
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A Multifunctional Snare placed by Splashcat. Deals 100 damage to anyone who steps on them!
Snare |
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The river is now once again flowing, but not to the point where the current can carry someone away.
River |
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Shattered Anchor |
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See the one above for details on what these are.
Snare |
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Fire Pit |
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A dog outfitted in strong yet light plate armor made of ice. Currently, the strongest attacker of the huskies!
Iceberg |
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The main point of entry from the Slated Cliffs. Seems rather dark compared to the open sunlight out there...
Woodgrave - Slated Cliffs Entry |
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Sleek dog, seeming to be the attacker of his group. Still a pretty good boi, and very good at fetch!
Icicle |
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The Companion in control of Woodgrave Forest. She's powerful - keep your guard up!
The Ranger |
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Paradox's Hospital! Helps heal entities, but semi-ironically cannot do so itself.
Outpost Hospital |
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A rather large clearing, and one of the first places you've seen the sun in this forest. Seems guarded by a few different rangers...
Woodgrave: Forest Clearing |
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The final one of the quartet. Intelligence gleams in his eyes... despite this, he's still pretty dang fluffy. And also a good dog.
Snow |
A good and fluffy girl. Tends to be a bit nicer than her brothers, instead focusing on healing everyone and making sure they don't get hurt!
Aurora |
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Veteran of the war against Verraad and able Player! It's a bit concerning he's ended up here, but hey - at least it's more support, right?
Winkins |
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Dragon of Paradoxical exceptions! Or... something like that. I don't really know, but either way. Paradox is here!
Paradox |
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Murai |
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A tranquil lake that's sole occupant seems to be a fisher entity of some sort. There aren't even any traps here...
Woodgrave: Lake |
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Seems to be a passage used by the rangers of this forest, and not a monitored one at that. The feeling of being watched eases up here.
Woodgrave: Bramble Passage |
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Secret exit found by Splashcat!
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Woodgrave: Ascent Pond |
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The Fisher |
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Once a small room with a clear barricade and focused effort to keep people from going this way. Now it's just a bar.
Woodgrave: Bar |
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Dock |
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It's one of those bar styled doors to get through. Somewhat useful!
Door |
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Seems like the Rangers set this up to keep people from going this way... with a few of their snares for good measure.
Bar |
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